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Chic Aeon
350 followers -
A virtual world wanderer -- writer, builder, artist.
A virtual world wanderer -- writer, builder, artist.

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The Grand Tutorials List

*NEW* - Blender Cycles Video Tutorials One-Two-Three and Four-Five-Six (more advanced). Here is the playlist:

https://www.youtube.com/watch?v=Q8u00idO1kA&list=PLnUjXtZrc64laa7-1NUSY8pjXedwQj7kn

And you can find them on SLartist here: https://www.slartist.com/browse-the-tutorial-chic-videos-1-date.html

*NEW* - Blender 2.78 Changes and Additions

https://plus.google.com/100190052320604204973/posts/C95UvpYFaqW

Below is a list of tips and tutorials from 2015.

2016 entries are in the stream but no list. Lots here for a good start. AND I am adding a post (or maybe more) on testing done for physics. This is mostly for Opensim as the new 9 UbODE code acts very much like SL. So appropriate for both platforms.

Physics

https://plus.google.com/100190052320604204973/posts/NJnBby2Vc3Z

Beginner Blender
https://plus.google.com/100190052320604204973/posts/a8DDxZXB5Eh

Blender Tips
https://plus.google.com/100190052320604204973/posts/DjjsyPvUgbK

CYCLES Blender Tips List
https://plus.google.com/100190052320604204973/posts/45DDHkUnGvZ

PIF Beginning Prim Building VIDEOS
https://plus.google.com/100190052320604204973/posts/FwKUNcErHnG

Windlight Tutorial VIDEOS
https://plus.google.com/100190052320604204973/posts/HNDqCEExFLk

Scripts List for PIFB Videos
https://plus.google.com/100190052320604204973/posts/AmRDDP9aKHD
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Sansar -- Almost Real

It's been so long I almost forgot how the interface worked :D.

With ducks in a row in SL and products for events lined up I have been working in Sansar. While not ready for prime time, there is still lots to learn and plenty to enjoy -- and like Opensim it is free. Always a plus.

The learning curve is steep but not surmountable. Some things we can do, some we cannot (furniture with sits would be a plus) but whatever your impression almost everyone agrees that the atmosphere and lighting is steps above most virtual platforms.

My first "experience" in the can I moved on to another which took a very different direction in theme and look. My method didn't change, just the choices that I made within that workflow.

So here is a unretouched screenshot of a small corner of my new build called "Snow Daze" (and yes, there is snow!).

A few of you might recognize my old Ug Boots from Canada :D. I had to redo them some (we do learn happily) but I am very happy to have them ensconced on the new platform.
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Ranch LIfe in Sansar

This build may look familiar. After a couple of weeks or so Ranch Life was published in Sansar. Most items were adapted from .blend files used in Second Life and Opensim.

Ranch Life is not PBR - Phong based. I used Cycled baked textures, instead. A lot of the old timers there are having a problem with my lack of interest in PBR and its four slot texture upload system :D. But, I have never been one to follow the crowd so I did things my way.

Happy with the dreamy quality of the scene -- and the average of fifteen seconds for load time, I doubt I will be making many changes. In fact a few folks are talking bout switching over to Cycles for their next Sansar project. I am not building for the VR crowd, purposefully. In my mind Sansar needs the desktop guys in order to survive. We don't need 4096 textures to be happy -- and that's a pretty good thing in my estimation.

So if you venture over, come take a look. No scripts. Just wander and daydream about how life was a dozen decades ago.

https://atlas.sansar.com/experiences/chicaeon/ranch-life
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Heavy Mesh

A long post with photos about the differences between heavy mesh and something closer to the "game assets" we need in SL and OS. Even if there is no land impact in OS, those pesky triangle still exist and still lag down your sim. So be aware.

https://community.secondlife.com/forums/topic/425329-the-importance-of-heavy-mesh/
The Importance of Heavy Mesh
The Importance of Heavy Mesh
community.secondlife.com
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Road to Nowhere

The road to nowhere was once a sim length of wheat fields. In 2018 it has become a slice of Americana -- this decade or others, it matters not.

One of my favorite places at MOSP, it was lots of fun to create.

http://maps.secondlife.com/secondlife/LEA6/19/89/2503



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Post 5000

Yesterday I celebrated my 5000th post on Chic at Phil's Place. Those 5,000 posts don't count my blog on Opensim, IW (before OS), my personal blog or the MOSP blog --- or countless other blogs over the years. And let's not get into those well over 5000 comments on the SL forums and all the Google Plus chatter.

I obviously like to put thoughts into words and visions into photos. This was a recreation of a group photo from 2011 and my 2000th post.

So for posterity ....

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Poco a Poco

Loosely translate into "little by little".

I have been working in Cycles about three years now. The beginning was frustrating but still fun. And more practice adds bits of info to the mix. My goal this summer is to improve my Cycles texture baking. I have always believed that Blender just couldn't do all the things Maya can -- and that is likely true. But I have had some great successes lately -- ones that had me not quite breathless with delight.

So those few of you that are doing the node and lighting method in Blender, know that great things are possible -- maybe more than we realize. Like many things it is about practice. Understanding what works and what does not in a node set up (too much displacement for example is very problematic in many cases), finding good lighting setups and settings, figuring out how to get softer shadows (or harsh ones I guess if that is your preference).

So keep on practicing. I will do that too.

Today I redid a cot that I made seven years ago. Oh my! I of course could have made it faster from scratch, but I think it is good to go back over old builds from time to time. It let's us see how far we have come and how our methods have changed.

I added a plump pillow and comfy blanket to the original build. Happily falling fabric isn't quite as mysterious as it used to be, and the pillow took very little time. Long ago it might have been a day with marginal results.

Good to notice.

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Happy with this short video. Even more happy how many folks have watched! All good.
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Summer Blues

Opensim seems to be hopping -- judging by my Kitely reports -- and there is plenty to do in Second Life too. I am slowing down this summer though, letting go of events I didn't love or didn't love me, cutting down on my blogging (or at least that was the plan but not working out that way).

My main project for the summer months is to improve my Cycles baking and so far that is going well. Lots of experimentation helps. Currently I am working on "the road to nowhere" area at LEA6. I made the cutest little shack and I was oh so pleased with the texture baking.

As Shin said years ago -- "lighting is the key". I knew that and know that and am working on that - LOL. This has a bit more directional lighting than I often use but since the house is all one piece it works for me.

While it wasn't the plan, it will be a new release a the official Linden Inworld Shopping Event. For folks that want to stop by after the big rush clears, I am in Halcyon.

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