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Chris Hildenbrand
Attends Gymnasium An der Stenner, Iserlohn
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Chris Hildenbrand

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Bringing some order to the blog with a ZEEF list
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Here's the next video - time to make the robot run - INSIDE inkscape.
Now it's starting to get interesting. It's time to make the robot run. The process is similar to the previous post. Starting out with the key pose and copy&pasting it to a new layer. After altering the position of some body p...
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it's a nice tutorial. too bad inkscape doesn't have an "Export as Animated Gif" extension like GimpShop does, where it takes each layer and exports it as a frame for a single gif.
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Complete game art - Setting the key poses - 1st video tutorial 
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Getting closer to the first video tutorial.
Ok... I had the animations done and they do look ok... but when it came to the tutorial I was a little stuck and the current step-by-step format is not all that helpful when it comes to explaining animations. So... I did wh...
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Asking for a favor... please vote for 'Rocket Builders' in the Oculus VR Jam competition. 
One of the reasons I have been a tad busy lately was the Oculus VR Jam.  Along with a team of talented 3D artists from qube, great coder and more than my fair share of coffee I worked on an entry for this competition...
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Here come the next installment of the tutorials on the 'complete game art' - starting with the background.
On to the next task - the background. There is a lot of space to cover and with the level of detail in the character, platforms and the enemies it will need some work and detail to match. Note: Now that I am done with the s...
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Whens the next tutorial?
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Thanks to Claus Pederson you can now play an early version of the game. #gameart   #indiedev   #indiegame   #tutorial  
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The next part in the 'complete game art tutorial' series. It's time for animations INSIDE inkscape. Here's the video tutorial about working with layers, copying and moving and finally exporting the frames to png images.
Next step is the animation. There are a lot of ways to do them and a whole bunch of tools out there to use for animation. You can take your character's body parts and use tools like esoteric software's spine, brash monkey's s...
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1st try at a video tutorial.
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+Chris Hildenbrand ¡Muchas gracias! está muy bueno. Thanks, very very good :)
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A quick video of the art put into place - by Darren Spencer of deep blue apps
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Thank you for doing these
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After a lengthy break - here is the next part of the full game art tutorial: "continuing with the background - creating boilers, pipes and arches". 
After a much longer break than planned - for various reasons and a bit of turmoil in my life - I finally get to sit down and continue the tutorial for the the complete game art. This time I will continue fleshing out the bac...
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Next part in the 'complete game art' tutorial - platforms. #gamedev   #gameart   #tutorials   #inkscape  
Next on the list of elements to create are the platforms. They need to match the player and enemy look and feel, stand out enough and be easily identifiable as something solid to stand on. For this sample game the game play...
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In his circles
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Fakhrul Ulum's profile photo
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  • Drancia
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Education
  • Gymnasium An der Stenner, Iserlohn
    present