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Chris Hildenbrand
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Google hangouts...
I just saw a google hangout chat request for what I think is the very first time... I usually check my mail via Gmail and use hangout on my work PC. Tonight I was checking on my iPad and out of the blue all these pending hangout requests popped up.  I profo...
I just saw a google hangout chat request for what I think is the very first time... I usually check my mail via Gmail and use hangout on my work PC. Tonight I was checking on my iPad and out of the blue all these pending hang...
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Rhys Parker's profile photoChris Hildenbrand's profile photo
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Sadly not... I actually replied to over 30 messages today... starting late last night on the ipad (sorry about all the typos I probably sent out).
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A quick tutorial to answer a question about the creation of depth in a 2d background scene. 
This is a tutorial answering a question I received after the trees post. It's about creating depth in your background using blur and transparency. It's a joined Inkscape and Gimp tutorial.  We start out with a simple 4 la...
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Allen Law's profile photoMORTradio's profile photoSerhat Gurel's profile photojason peel's profile photo
6 comments
 
hi if anyone is having trouble with the envelope extension used in this tutorial and is running mac osx mavericks - google eggbotcode or see this post

https://groups.google.com/forum/#!topic/eggbotuser/j8rQdigg1YA  
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Chris Hildenbrand

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Thank you!
I just wanted to say 'Thank you!'   for all the positive feedback I have received over the years. It makes my day to see that the tutorials, ramblings and images are helpful to you and is better than my much needed morning coffee to start the day.  
I just wanted to say 'Thank you!' for all the positive feedback I have received over the years. It makes my day to see that the tutorials, ramblings and images are helpful to you and is better than my much needed morning coff...
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Chris Hildenbrand's profile photosicktwistedlove2012's profile photoSami Islam's profile photo
4 comments
 
you rock this draw stuff & gamefroot easy game mankg
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Chris Hildenbrand

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Tree variations 1
Here are five trees from the 'details and variations' tutorial over at my blog  2d game art for programmers . The trees are also separated into PNG files.  Enjoy! download the ZIP archive  
Here are five trees from the 'details and variations' tutorial over at my blog 2d game art for programmers. The trees are also separated into PNG files.  Enjoy! download the ZIP archive 
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shashank sharma's profile photoChris Hildenbrand's profile photoToby Stephens's profile photoColten Miedema's profile photo
6 comments
 
Could you further explain that cave man character you did, i didn't quite understand some of the steps, and also giving characters and objects a "cartoony" look? +Chris Hildenbrand 
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A tutorial on detail and variations to create unique (non-realistic) trees quickly and easily.
One of the common problems when I am asked for feedback on art is the lack of variation. There is one stone tile, one grass tile, one tree and they are repeated again and again in a level. The big advantage of doing vector ar...
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Ahmed Teleb's profile photoAllen Law's profile photoDuarte Farrajota Ramos's profile photo
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awwwwww amazing work chris i really like it thank you 
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Have him in circles
1,151 people

Chris Hildenbrand

commented on a post on Blogger.
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A problem is the time it takes to create things vs. the time it takes to upload/ manage and maintain incl. answering questions, post comments and requests. 
E.g. it takes me a fraction of the time to make some requested art asset (plus it's fun to do) than working through the websites (with their different approaches - from totally chaotic to creative mess) to upload, add comments, descriptions, preview images, search tags, etc. In the end I rather send it out to the one coder who requested it or have it 'collect dust' on my hard-drive.

It's different with the tutorials as there is way better feedback and more direct correspondence with the people using the art. Plus on my blog I can make it as simple (or as hard) as I want to... probably ending up in a creative mess as well... ;) 
Code - side: The world pretty much runs on open source software, - Linux, Apache, MySQL, Memcached, ... the list is endless. Almost every company with any meaningful tech is using some open source software. Some of the best ...
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Nathan Tolbert's profile photoArman Darini's profile photoChris Hildenbrand's profile photo
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While that's true, Arman,  writing a library or game engine enables tons of different games that may feel and play completely differently. 

But free and open art may cause you to end up with a ton of games that all look the same, which has less perceived value. 
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Creating depth through layers
This is a tutorial answering a question I received after the trees post. It's about creating depth in your background using blur and transparency. It's a joined Inkscape and Gimp tutorial.  We start out with a simple 4 layer background scene. A gradient sky...
This is a tutorial answering a question I received after the trees post. It's about creating depth in your background using blur and transparency. It's a joined Inkscape and Gimp tutorial.  We start out with a simple 4 la...
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Hector Robles's profile photoMat Max's profile photo
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BlockyBird - out on iTunes
BlockyBird is out on iTunes now - and it's free. Enjoy! [  Apple iTunes ,  Android Google play  and  Amazon store  ]
BlockyBird is out on iTunes now - and it's free. Enjoy! [ Apple iTunes, Android Google play and Amazon store ]
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George Balla's profile photoChad Stever's profile photodave locker's profile photo
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Awesome
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Chris Hildenbrand

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Just finished a tutorial on creating non-realistic trees in inkscape in a quick and easy way using details and variations. 
One of the common problems when I am asked for feedback on art is the lack of variation. There is one stone tile, one grass tile, one tree and they are repeated again and again in a level. The big advantage of doing vector ar...
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Sebastian Lambinon's profile photoChris Hildenbrand's profile photo
7 comments
 
Ha, I know what that is ;-) Take it easy!
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Details and variations - trees
One of the common problems when I am asked for feedback on art is the lack of variation. There is one stone tile, one grass tile, one tree and they are repeated again and again in a level. The big advantage of doing vector art is the ease to create variatio...
One of the common problems when I am asked for feedback on art is the lack of variation. There is one stone tile, one grass tile, one tree and they are repeated again and again in a level. The big advantage of doing vector ar...
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Have him in circles
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