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Larry Spiel
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Larry Spiel

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RPG in the spirit of +Ralph Mazza​'s latest LARP:

Why is it considered so unforgivable for players to 'fudge' dice rolls, but commonly accepted that many GMs do it?

Tagging in +Paul Beakley​ as well so he can complain about people over the Internet. 
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just to say: i don't think dice fudging is necessarily a bad thing. even if only one person at the table has the right to do it.

in effect, it's saying this:

the GM's rolls are creative suggestions for what could happen next. the Players' rolls are much stronger suggestions.

nothing wrong with playing like that.
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Wish I could attend this year.  But if you are going, consider Games on Demand.  It's awesome/exhausting/fun!
 
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Its that time of year again (and perhaps even a bit late). We are preparing for Games on Demand @ GenCon 2015.

As usual we will need volunteers to help make Games on Demand happen. Look for more information in the coming days. But consider if you are interested and able to help out.

http://www.indiegamesexplosion.org/contact-us/
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So Zombie Opheus is looking to get some ongoing content happening.  I did enjoy the hell out of The Gamers and Dorkness Rising.  Would love to see more content from them (and geeky media in general).
Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!
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I'm certain I've seen settings where items were influenced by the experiences and struggles of their wearer.

In such a world, running jerseys would be artifacts. 
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You know what would be nice? If I could find the suggested number of players and the duration of an RPG quickly and easily.

Many games do this already, but there's a lot in my shelf, and it would be nice to reference this faster. 
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Hmm.  Interesting.  I personally don't think I would have too much fun with an RPG if I knew it had to be wrapped up in a specific timeframe but to each his own.  Game on!  :)  
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Signal boosting.
 
You can donate to the Doctors Without Borders/ Médecins Sans Frontières organization while shopping on DriveThruComics and DriveThruRPG.

This is a great cause with boots on the ground in areas affected by the earthquake.
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Larry Spiel

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Strangely, I feel a sudden compulsion to play something post-apocalyptic.

If you are of like mind, let me just take this moment to say this:
You stay the fuck away from my beans.
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Friend of mine is looking for an indie RPG about World War I. I'm starting a blank - anyone out there know if anything? 
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I only know of this one because Vincent Baker talked about it on lumpley. No idea how it plays.

alexandria.dk/english#dulceetdecorum
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I finally got a chance to play Primetime Adventures. Good game, and I can totally see why is a classic.

So, what is your, "Surprisingly, I still haven't played..." game? 
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The Quiet Year! My local group has played it multiple times, and yet somehow I keep missing it! 
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I've heard such interesting things about this one. So help the guy out - this is the kinda game I was to see succeed, because we need to see games designed for Internet play.
 
NEVER SEND A DISTRESS SIGNAL IN SPACE
I am looking for brave souls who want to playtest the new version of ViewScream! I have a new ruleset that I'm hoping to try out on victims volunteers. Interested?

ViewScream is a live-action game designed for play over video-chat programs. It usually lasts 60 to 90 minutes. Premise: members of a starship crew are stranded in space, and confronted by a dreadful menace of some kind (hostile aliens, cosmic horrors, quantum anomalies, and so on). They're cut off from each other, and can only communicate via viewscreens throughout the ship.

Will you turn on your shipmates? Will you work with them, even though some of them may be guilty of horrific crimes? Can you escape, or will you be devoured by xenomorphs?

If you want more info, there are reviews here:
http://rpg.drivethrustuff.com/product/113064/ViewScream

If you have questions, or if you'd be interested in playtesting, comment below!

Note: Because I'm the designer, I don't want to participate in the playtest session, so you'll have to soldier on without me! :)
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Thank you for kicking off the 'Games designed for play over the Internet' (so far as I know). It's a niche that really needs to be addressed better. 
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It's a superheroes in renaissance Italy setting.  You can be uomo pipistrello*!

* It's possible that google translate is going to make a fool of me here.  I am willing to take that chance.
 
For those who might have missed it yesterday, we just released a setting written by +Brian Engard that explores the world of superheroes in renaissance Italy. It's a product that is designed to focus on different aspects of the setting, serving both Spark and Fate Core for very different experiences.

Please help spread the word about the pay-what-you-want product, and take a look if it sounds interesting. 
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For once, Google Translate got it mostly right: "L'Uomo Pipistrello" is one of the common "euphemisms" for Batman.
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Edit: Wrote this pretty late on a long day.  Correcting some errors, but it should have had a better proofread.  So it goes.

For +David Schirduan's contest (The 200 word RPG), I give you:

Paths to Glory (Or Adventuring was my Back-Up Career)
 
This is an RPG about the jobs that characters from other RPGs didn't get, and wound up as adventurers.

Before the game, players bring in a character from any other RPG.  They do not need to stick to the same genre.

The GM and player decide on the job being interviewed for.  It should be understood that none of the PCs will get the job, although all present must behave as though they do want it.

The interviews are done separately in the fiction, but together in the reality.  The GM is encouraged to jump between players (whichever player the GM is looking at speaks).

The GM/Interviewer

Ask stock interview questions.  The more generic and useless, the better.  Provide scenarios and ask what they would do.

Switch between players often.  When you know the PCs, try to play the responses off each other.

Players

Either wait for a question, or give an immediate answer to a question that was just asked of another player.

 
The game ends when the GM addresses the group with a comment like, "Thanks for coming in.  We'll call you."
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This would be a great ice breaker at a first session. I'd put cards on the table with characters from film and literature and let people pick. Indiana Jones, Dracula, Buffy, Mister Darcy, Arya Stark and Death from Discworld all competing for a middle management position? Gold. 
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Tabletop Role Playing Gamer
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RPG player, typically of the story/indie game preference.  Currently a host on The Tabletop Superhighway, and RPG podcast, and formerly ran a YouTube channel called Emergent Play.

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