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Larry Spiel
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Larry Spiel

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Project Creators:

We know another Kickstarter season is coming. You know another Kickstarter season is coming. If you'd like to talk about your project on our podcast, contact me!

Link below has some options, you can also reach me here, or at TheTabletopSuperhighway@gmail.com if you prefer.

About us:
We like to talk RPG Game Theory.
We are quite happy to record in advance and schedule the release with your project launch.
We don't really do interviews per se - we'll absolutely talk about your game, but we'd also like to have a discussion with you about some topic that is of interest. We like to treat you like a fellow host while you're on.

Anything you're not sure about, ask away!
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Jason Pitre's profile photoWilhelm Person's profile photoLarry Spiel's profile photo
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+Jason Pitre​ I'm looking forward to hearing what you've got in the works.

+Wilhelm Person​ thanks! That comes from what I liked in podcasts I've listened to for years. 
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A new arrival waited for me when I returned home. This will have a special place on my shelf. 
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This would have a special place on my altar.
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Non-RPG post.  A bit long winded.  Short version - I may not be around G+ as much until December.


G+ is not a place I go for political discourse.  Oh so many reasons why, but none of those reasons are relevant in this post.

People do whatever they like with their feeds, I respect that.  If I don't like it, I don't complain.  I may quietly unfollow.  That's my choice.

But, as someone who comes here for my nerdy fix, it is becoming less and less fruitful for me to browse my G+ feed.

I might just browse G+ less often.  I've already been posting less.  I may decide to organize my feed differently.  I haven't decided.

But if you don't see me around, I'm still okay.  I might just be waiting out a neighboring nation's election cycle.

Pic is unrelated.
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Jimmy Brokaw (Hedgie)'s profile photoBernd Pressler's profile photoAs If's profile photoLarry Spiel's profile photo
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I don't have a Facebook account. Not my thing. 
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Random RPG though, feel free to disagree.

It seems like RPG design is currently in a quiet stage of progress. Some fantastic ideas are out there, and continue to arise, but a lot of what I'm seeing are ways to better what has been learned before.

Basically, game design seems quiet right now because a lot of new designs I see are intended to be understated. 
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Dan Maruschak's profile photoJoanna Piancastelli's profile photoAndy Kitkowski's profile photoJamil Vallis-Walker's profile photo
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Sub
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A non-RPG arrival this time. +Levi Kornelsen​'s gorgeous tarot deck. All ready for Hallowe'en readings. 
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Mike Goodman (Lorenzo Gorla)'s profile photoLarry Spiel's profile photoLevi Kornelsen's profile photo
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This is good news! Knowing that a thing works for me does not always translate to others, so it's good to hear that did.
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In game design, what usually doesn't work?
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Bill Logan's profile photoSarah Perry-Shipp's profile photoNick Wedig's profile photoPaul Beakley's profile photo
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Generic toolkits. I mean they "work" I guess. But does the world actually need one more toolkit?
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Question: How common is this sort of thing?


I can't say for certain if the people here are being completely truthful. They probably are, but I have no way of verifying. It doesn't matter for this discussion.

Lots of people reading this have, and likely plan to, share their own creative works. For those with experience in these things, how likely is it for your work/funding to be stolen by those you signed on with? What red flags should people look for? How can they protect themselves?
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David Rollins's profile photoBeloch Shrike's profile photoLarry Spiel's profile photo
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+Beloch Shrike Agreed. I'd fine taking a loss on a pledge, but I do hope they can get back to creating more content at some point.
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'Been Waiting for this... 
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Sean P Kelley's profile photoLarry Spiel's profile photo
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I will have to check that out.  Book looks gorgeous.  Can't wait to give it a go.
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Question for designers who sell their books in dead tree format:

With an increase in the use of DriveThruRPG's print on demand service, I am wondering if there are still normal print runs done in order to bring games to conventions for sale, or to sell on store shelves? If so, are those done any different?
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Jason Pitre's profile photoLarry Spiel's profile photoJoshua Fox (Rabalias)'s profile photoNathan Paoletta's profile photo
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Generally, 1000 is an offset minimum run, so you'd want to be confident you can sell 1000 books in 1-2 years.

Pricing is highly variable! I recently priced an offset run for WWWRPG and the per-unit cost was only slightly less than the digital runs I've been doing, but I also didn't shop around so much. I also literally couldnt print it the way I want to through the Drivethru system at the same quality, so digital runs is where I'm at for now.
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Didn't even know this was in the works.  There will have to be some action castle in my future.
 
Action Castle 3 play test next week on Google Hangouts! Wednesday, July 13th at 8pm EST.
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I don't often reshare my own posts this way, but this was a particularly interesting talk. Dustin's experience offers some great perspective on this topic. I will not be surprised to hear his voice on other podcasts as well.
 
New episode! We are joined by +Dustin DePenning to talk about his new game, Synthicide, and the topic of Hobby vs Mass Market games!

For those (like myself) that like to have a peek under the lid of how things work at the high profile game design companies, this one is a particular treat.
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Non-RPG post, but game design related:

So, breaking from my usual style of game, Overwatch looked interesting enough to try out. And it has been so far. Something jumped out at me as I was looking through the setting though.

They have a colourblind mode.

Never seen this in a game before, although I wouldn't be surprised if it has existed. They have different modes for different types of colourblindness, and they are customizable.

Now I actually wasn't having difficulty with colours in this game to begin with, and I started to when I tried this mode, but I really like that the option is there.

The economics of the game industry (video and tabletop) often leaves some gamers behind. I'd love to hear some example you've seen of designers going out of their way for accessibility.


And, incidentally, if you want to join up for a game of Overwatch, hit me up.
Overwatch™ is a team-based shooter where heroes do battle in a world of conflict.
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Nick Wedig's profile photoMichael McMullan's profile photoLarry Spiel's profile photoAndrea G's profile photo
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Yay! :)
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Tabletop Role Playing Gamer
Introduction

RPG player, typically of the story/indie game preference.  Currently a host on The Tabletop Superhighway, and RPG podcast, and formerly ran a YouTube channel called Emergent Play.

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