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Larry Spiel (BeerNgaming)
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Hey! GMs!  What's in it for you?

What do you 'get' out of being a GM?
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Alex Roberts's profile photosameøldji's profile photoTony Demetriou's profile photoMatthew Bannock's profile photo
23 comments
 
Tony and I are basically on the same page, I was going to say: I like making people happy.
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Look what just arrived.
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John Stavropoulos's profile photoDerek Gour's profile photo
2 comments
 
Have fun traumatizing your friends!
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RPG Question for you on your Friday morning:

Have you ever returned to a setting and the characters in it after some time had passed since completing your game there?

If so, how did it go?

If not, is there one you would want to return to?
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Clint Shulenski's profile photoJohn Aegard's profile photoJoanna Piancastelli's profile photoNathan Hawks's profile photo
10 comments
 
Nothing is ever new the second time around. That's not to say I would never do it, but the prospect of replacing surprises and edge-of-the-seat behavior, with efforts to undermine "been there done that" attitudes, has never made it a very attractive proposition. The exception being iconic settings I did not create, because there's still discovery to be had, owing to the fact that I didn't write the material.
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Screw you, +John Harper.  As if I didn't have enough games vying for my attention.

...  Fine, I'm in.  I've actually wanted to see an idea like this out there for a while.
Blades in the Dark is a tabletop RPG about a crew of daring scoundrels building a criminal empire in a haunted city full of thieves.
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Chris Adams's profile photo
 
Looks interesting and kind of tempting, seems reminiscent of Ptolus.
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A third thought, following +Kira Magrann and +Joe Beason:

Unlike Joe, I do care if more people enter the hobby, because I don't want the hobby to effectively die before I do.

Using the DJ/Club analogy, I think that tools like the internet have made our collective cities so wide that we can make the place we build within them more specific in what they offer.

Like Joe, I want all to be welcome in the spaces we create, but I also want to tear down the walls of the DJ booth and let the kids back there if they have interest.
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Kira Magrann's profile photo
 
Neat!
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Been running EotE for a bit, probably not as long as many of you, but I have some thoughts nonetheless.  A few tweaks that might work, and I'd love to get some thoughts.

Some (not important) Background on Me
I seldom do the houseruling thing usually.  So many reasons why.  But I'm no stranger to how game systems work (see the 40 episode YouTube series I did on RPG theory).

What Needs Fixing
Not the dice mechanic.  That's pretty solid, although there could be some better methods to use it effectively.  A project for another day.

However, motivations don't have enough incentive to them.  I tried upping the exp bonus for them, but that's not really effective, not the best idea overall.

Obligations - love the idea, but I find the implementation falls flat.

How To Motivate Motivations
You know what I find doesn't work well?  'You might get some exp later.  But not much.'  You know what might?  'You get dice right now.'

Maybe award an advantage die when acting toward your motivation?  If this gets to be abused a bit, you can give strain as the PC pushes themselves too hard toward a goal.

Obligations Oblishmations
I want these to feel more oppressive.  They're a weight down on the PCs, and I want them to feel like it.

So you know when you roll a threat and there's just nothing interesting to do with it?  Every time that happens, set a counter up by one.  When it hits, I dunno, let's say 10, that's when an obligation comes down on them.  The higher the value of the obligation, the more challenging it is.

Two ideas to do that: For every 5 obligation points, it affects another PC negatively, or for every five, the difficulty of the checks made in dealing with it go up by one.

Final Thoughts:

These will require a fair bit of testing to get the feel of right, and might not be right for all groups.  Emergent properties take a while to play out, and I've mostly just been spitballing ideas here.

So, if you'd like to make my day, tell me what you think.


Tagging in +Riley Vandall and +Paul Beakley because of discussions about this.  May as well include a few others I know to play as well: +Robin Uney +Naomi Nipp +Patrick Riegert & +Daniel Mckenna
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Clint Shulenski's profile photoRiley Vandall (Jerreth)'s profile photoRuneslinger's profile photoLarry Spiel (BeerNgaming)'s profile photo
9 comments
 
+Runeslinger I see what you're saying.  What I was thinking was, "Strain could use some work, but I'm not sure what, so maybe in another conversation thread."

Strain could work for that, although we should also remember that it's a kind of alternative hit points, so we could mess with the game very easily by mixing it up too much.  It's an idea, though, as a kind of placeholder for future actions.
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Rachael Storey Burke's profile photo
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We have reached the point where I am now buying gifts for my nieces that I would like to play with myself.

It's great that she's into dinosaurs and all, but when do I get to put together an awesome T-Rex model?
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Ikey B.'s profile photo
Ikey B.
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They are headed upon the right path.
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Why don't we see more women gamemasters?

Note: This is not intended as an inflammatory post - trolls, personal attacks, ect will be deleted.

In both my gaming at home and at conventions I have seen genders getting closer to even, but most of the games that have GMs still see the men more likely to fill those roles.  I'd like to see more women doing it.  I think +ConTessa is fantastic.  It leaves me with a few questions, but feel free to add your own, and your ideas:

Why do you think this is the reality of gaming - or the perceived reality?  Is the role not desirable to many women?  Are there deterrents/roadblocks for women that don't exist for men?

As a player, how can I encourage women to GM in my local gaming group?  And what should I do - or not do - when some women take up that role?

As a GM, particularly at conventions, how can I get more women to take part in that as well?  I'm thinking particularly of Games on Demand events, but to any style in general.  What can convention organizers do?


Thanks, I hope this sparks conversation.  And keep it civil.
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Jesse Cox's profile photoSophie Lagace's profile photoShanna Germain's profile photoTakashi Tanimoto's profile photo
34 comments
 
As one of the co-organizers of +ConTessa, seeing all the love thrown our way in this thread is fantastic. Thank you!

As a side note, we are holding an event at GenCon with all women GMing, along with some other events. I hope we see some of you there!
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Last call for people to sign up to coordinate Game Chef in their language. If you are interested, fill out the form below by tomorrow morning.
If you have questions, comment below or email gamechefglobal@gmail.com
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Finally catching up on my podcasts, and I have to say - Narrative Control has been kicking ass this year.  As a fellow podcaster, I must admit a tinge on jealousy.  Well done, +Sean Nittner.
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Introduced a friend to the old Lucasarts game Loom. As I was describing it I was wondering how well it might work for so RPG.... 
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Adam McConnaughey's profile photoDevon Apple's profile photoRiley Vandall (Jerreth)'s profile photo
3 comments
 
Loom is awesome and I fully support this idea.
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59 hours left.  Got a chance to play this at Gottacon, and it was awesome.
Wheel Tree Press is raising funds for Time Cellist RPG on Kickstarter! Travel back in time to play as a plucky group of kids helping Time Cellist save the world from The Maestro of Maliciousness!
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In his circles
1,953 people
Have him in circles
1,640 people
Rachael Storey Burke's profile photo
Seelenfaenger Seele's profile photo
sathish kumar's profile photo
Ismaila Dibba's profile photo
Ron Edwards's profile photo
Justin Chris's profile photo
Pakikaran Thilakan's profile photo
Jeremy Dent's profile photo
Paul Jean's profile photo
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Tabletop Role Playing Gamer
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I have heard of there being some great Google+ gaming to be had on the hangout here.  Thought I should check it out.