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Larry Spiel (BeerNgaming)
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Larry Spiel

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What modern day struggles/settings might people bring in to RPGs in the future?
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Sustainability.
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How many sessions would you generally rather an RPG go for?
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Seriously seriously. The longest campaign I've ever played in was five sessions. I loved it, though!
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What experience have you had that you wish you could convey through a roleplaying game?
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At one time my answer to this would have been "grief," but I've come to realize that Grief would have to be a single-player surrealist roguelike so
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What trope/throwback/whatever do you wish RPGs would get over already?

Try to keep it assertive - this really isn't an attempt to start up a flame war.
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I meet players who find my heavily-social Earthdawn campaign boring because there's so little combat. Takes all kinds I guess.
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I am back home after being away for two months.  While this is awesome, I'm left with a burning question:

Do I risk trying to get a new, ongoing game happening during the summer?  Or is it better to wait until the fall, when most vacations are over and schedules are back to normal?

This question requires more beer.  I mean thought.

I mean beer.
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Yeah, the summer is a bit of a dead zone.  I'll probably be going away for a bit at some point myself.
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Larry Spiel

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Just did some DW one shots for PAX east, and it occurred to me that I could crowd source ideas here for them.

When running this game, I improvise the game, but I find it helpful to have some ideas for each class for what they are doing the moment play starts. (I should also point out that I shamelessly style this awesome trick from +Alex Roberts)

Examples:

Barbarian - "You have a foe held above your head with both hands."

Ranger - "You have an arrow notched, and you notice that two of your allies are in danger."

Paladin - "The brigand and murderer less beaten before you, begging you to spare his life and swearing no longer to follow the path of evil."

Ect.

Note that I actually prefer not to follow this up with more combat if it can be avoided, but people do like to mess things up a bit of the bat usually.


So, any ideas for opening for various classes? I find they work best if they give the player what they wanted from the class in the first place. 
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Barbarian- You wipe their blood from your eyes and look around for your weapon under the rubble of the building.
Bard- The last of the bar patrons stop fighting when the guards show up, look at you, and shout, "Give me one good reason we shouldn't lock everyone here."
Cleric- The heretic falls to his knees, his vile holy symbol falls out of his hands, and he screams, "What have I done?"
Druid- The tainted woods has been purified, but an innocent child still carries the taint in their soul.
Fighter- The fire has gotten out of control and the bandits are all defeated, but where is that crying coming from? 
Paladin- The assassin, laying bloody and beaten, is suddenly shielded by a little girl saying, "Leave my dad alone you big bully."
Ranger- Your pet has your quarry in its jaw/talons/etc, when he spits out, "I can tell you how to stop them."
Rogue- You swipe the trinket off the spell caster, and it begins to glow with a hellish light.
Wizard- With that the portal closes and the creature is banished, but not before it was able to send a spell to somewhere in your world.
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Okay, maybe I tend to over prepare a bit.

These are the materials and character sheets I printed for PAX. 
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Yeah, I enjoy that too but I also enjoy not having to go "Hmmm, I might have to run this 6 times? So I'll need to print out... 120 character sheets or something?"
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Larry Spiel

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Why didn't I know this was on?

It's PTA.  If you don't already have it, make it a gift to yourself.
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What game have you read/played that you felt really included you in some way that mattered?

I'll answer this one myself as well, because I'm asking something that might be a bit private for those who read it.  For me, it was +Misspent Youth.  While the punk rock motif was never so my my thing, I dealt with a lot of bullying when I was younger.  Now I have reached a place where that's not a factor anymore, and I am more likely to take an authoritive/assertive role in my work and hobbies.

So, how about you - when did you feel you were really welcomed in for who you are by a game?
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Yeah, I don't know why, but I felt like that went without saying. Of course, it needs to be, so thank you for doing so, Jesse. 
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It's a lovely day to ride the ferry.

If you were designing an RPG to be played during a trip (car, plane, whatever), how would you bring elements the world around you in to benifit the game? 
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Ooo! Ooo! I'd play Nighttime Animals Save the World, because it directly draws on the things around you as you move through the landscape. For driving, just use landmarks on the horizon instead if next to you.

I might also design a game that fit on a business card, or one that took only one penny to play, or that was mostly a series of questions and answers between players. I might use rock-paper-scissors as a mechanic. Or some variant of the Alphabet Game, where street signs in sequence gave details about the scene or characters or story.
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looks like it was a year ago today I put up my last episode from my YouTube channel Emergent Play.

https://www.youtube.com/user/EmergentPlay

It was a channel talking about RPG game theory.  A year after it's done, I do have a few thoughts on the whole ordeal.

I'm glad I didn't monetize
Ads annoy me.  This was never to be a source of income for me, so it was god to know that I asked that much less from my audience.

The five minute time limit
I broke this a few times, but by the end I found it was seldom a problem.  Limitations only make us better.

Weekly releases
This was a blessing and a curse.  It kept me working on it, but it sometimes made it feel like a job.  If I hadn't gone this way, I might have been more tempted to keep going... or I might have let myself fade earlier.

Ending the series
Had to happen.  I'm happy that I did finish it, and I feel I ended on a high note.

A year later
Sometimes people ask me if I'm going to open it again.  I still have no plans to.  It was a good project, but it's done.  I'd love to see other people create content out there that pushes beyond where I left off.

Looking back, the channel was very much about teaching in the end, which is not where I started.  We have to adapt, right?

For now, maybe it's time for me to talk on a new project.
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It's time for you to take on a new project.
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If you compared a current day RPG session in your life with one from five years ago, would it be significantly different?  If so, in what ways?
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Yes it is. More collaboration, more shared experience, more tension, more stories, more satisfaction....so on...
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I have heard of there being some great Google+ gaming to be had on the hangout here.  Thought I should check it out.