Cover photo
229 followers|162,896 views



Shared publicly  - 
Want to add Firearms in addition to Archery? Navigation in addition to Sail? Just do it!

In Third Edition, Anathema will support free definition of Abilities and Attributes for each character.
Shan Wolf's profile photoMoonie Leitmotif's profile photoSean Levesque's profile photo
I just realized it's now been 16 months since the last update in this forum. How's the 3e version of Anathema coming along?

Is it still? (I hope!)
Add a comment...


Shared publicly  - 
Some of you had questions about the state of Anathema for 3E lately.
I wrote something in the forums:

If you don't want to register there to ask a question or discuss something, just post in the comments below. -Urs
Chris Lee's profile photo
I have enough to amp about on my plate right now, thank you for your work and the update...both Anathema and Exalted will be complete when they're complete; I trust all involved parties to put out the best product possible and while I'm excited to see them I can continue to wait until the cake is done so to speak. 
Add a comment...


Shared publicly  - 
Here is another one for the tinkerers: Template definition and model configuration are now fully separated.

Below you see the template for a mortal character type.
Read the set of models as "model:configurationfile", with '' denoting no configuration required.
Each of the configuration files only contains what that model needs to know about the character, so it is very easy to switch out only some of the moving parts.

    characterType: Mortal;
    template: DefaultMortal;
    models: {
        Points: MortalPoints,
        Concept: NoCastes,
        Abilities: MortalAbilities,
        AbilitiesPoints: MortalAbilityPoints,
        Attributes: DefaultAttributes,
        AttributePoints: MortalAttributePoints,
        EssencePool: MortalEssencePool,
        Health: '',
        Languages: '',
        Intimacies: '',
        Specialties: '',
        SpecialtiesPoints: MortalSpecialtyPoints,
        Equipment: ''
Urs Reupke's profile photoDuan Bailey's profile photo
Cool!  Not quite as big as I thought but still huge.  Though now that I stop to think about it, being able to account for configurations you haven't foreseen would have been quite the accomplishment ;)
Add a comment...


Shared publicly  - 
Look, fresh tooltips!
Sean Mattox's profile photo
That also looks great. :)
Add a comment...


Shared publicly  - 
+Bearcat Şándor asked about adding custom races. I don't remember the rules for Mountain Folk or Dragon Kings, so I can't answer that directly.

Let's have a look at we're doing instead, so you can form the answer on your own:
Right now, we are exposing more of the internals of a character template. We are doing this to simplify Anathema: What we have shown you so far is actually a side effect, not an end of itself.

So, as long as your new race is just a re-skinned Exalt who mixes and matches existing parts, you're good to go.

However, there will be some parts we do not expose - remember, side effect - so this process won't give you full control over everything.
Mostly though, you will get stuck when you need new behaviour, instead of just new names and number.

Take 2E Alchemicals, for example:
You could create something with Attribute-based Charms, as Lunars had them; define Castes somewhat different from the Lunar Castes; give it free picks; custom Bonus points; enter the various Charms - but you still won't any way to switch Charms or build Arrays.

You'll get to a similar result with 2E Infernals and their second Patron Yozi.
Add a comment...


Shared publicly  - 
Hey tinkerers, here's to you:

  favoringTrait: Occult,
  sorcery: {
     Terrestrial: "Solar.TerrestrialCircleSorcery",
     Celestial: "Solar.CelestialCircleSorcery",
     Solar: "Solar.SolarCircleSorcery"
  necromancy: {
     Shadowlands: "Solar.ShadowlandsCircleNecromancy",
     Labyrinth: "Solar.LabyrinthCircleNecromancy"
Bearcat Şándor's profile photoUrs Reupke's profile photo
The answer got longer than I expected, I felt it warranted its own post:
Add a comment...


Shared publicly  - 
Here's an image of the inlined tags. Still in Swing, though.
CS Williams's profile photoUrs Reupke's profile photo
Add a comment...


Shared publicly  - 
New update! Clarification of Layout Process and Info on +Anathema.
Hello EX3 backers!TLDR version: Right now the text, after a thorough review by the Devs, is with Maria as she works her magic with the layout. The longer version: To clarify this whole preliminary layout process, the first thing to remember is that Maria is creating a new overall visual design for EX3. There will no doubt be some connections to the previous editions, but because she is coming to this fresh, with her own years of experience in vis...
View original post
Andrew Stephens's profile photoAnathema's profile photo
No updates. We didn't do much over the last few months.
Add a comment...


Shared publicly  - 
I have started putting +Joseph Meyer's cool random tables into an Android app.

Get it here:

I'd love to know 
a) if you care about stuff like this
b) if it works for you and
c) how to improve it

You could also do me a big favor by telling me how many Android devices your group has, out of the total number of players!
Exalted Random brings you Joseph Meyer's set of random tables for Exalted S...
13 comments on original post
Ash Walter's profile photoUrs Reupke's profile photobil Jeschke's profile photo
They had some general things that affected the plot, charters, or current action. "Friendly passerby offers assistance". "Give an empassioned speech" "read a book about it".
Each player was dealt some and got to play them during the session. Might not be a good fit, but the app reminded me of that game.
Add a comment...


Shared publicly  - 
Have a look at the new notification bar:
The old one felt useless to me, it only ever told me that my character was saved and took up screen space to do that.

This one tells me about more interesting things - XP and BP spending, for starters - and hides itself when there is nothing worth speaking about.
Add a comment...


Shared publicly  - 
I spent some time working on equipment.

What do you think?
Urs Reupke's profile photoPelle Kofod's profile photoSean Mattox's profile photoJoseph Zavcer's profile photo
The interface looks cleaner.  I like it.
Add a comment...


Shared publicly  - 
A freshly crafted dialog, brought to you by JavaFX.

Obviously, this will be obsolete when 3E hits.

Nonetheless, I decided not to take a shortcut with the refactoring, because the code was a mess and desperately screamed for an inspection - 8 years after I first wrote it.
And it makes me feels good to see this shot right next to the one I posted two weeks ago:
Add a comment...
Harmonic Exalted Management
Anathema is a toolkit for the "Exalted" RPG by CCP/White Wolf and Onyx Path Publishing.
Contact Information
Contact info