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David Hochoy
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Dragon Ball Z: Budokai Tenkaichi 2 Review - The 360° power movement still goes on
Release(s): October 5, 2006 (Japan) November 3, 2006 (Europe) November 7, 2006 (North America) November 9, 2006 (Australia) Platform(s): Playstation 2, Nintendo Wii Genre(s): Fighting Developer(s): Spike Publisher(s):       Bandai (Japan/Europe)       Atari...

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Dragon Ball Z: Budokai Tenkaichi 2 Review - The 360° power movement still goes on
Release(s): October 5, 2006 (Japan) November 3, 2006 (Europe) November 7, 2006 (North America) November 9, 2006 (Australia) Platform(s): Playstation 2, Nintendo Wii Genre(s): Fighting Developer(s): Spike Publisher(s):       Bandai (Japan/Europe)       Atari...

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Dragon Ball Z: Budokai Tenkaichi 2 Review - The 360° power movement still goes on
Release(s): October 5, 2006 (Japan) November 3, 2006 (Europe) November 7, 2006 (North America) November 9, 2006 (Australia) Platform(s): Playstation 2, Nintendo Wii Genre(s): Fighting Developer(s): Spike Publisher(s):       Bandai (Japan/Europe)       Atari...

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Do you think Xenoverse made way for a new era of modern DBZ games?

As we all know Budokai and Budokai Tenkaichi have, for better or worse, set the standards for DBZ games since their debuts. After a long list of mediocre (or worse) DBZ games, Budokai was something of a revelation when it first came out... not for being a great fighting game that could compete with the likes of Virtua Fighter, Mortal Kombat, or even Dead or Alive... but for being the first DBZ game in recent memory that wasn't just another cheap cash-in. It was a competent fighter on top of being a love-letter to fans of the series. A so-so sequel later and Budokai 3 came... which proved to be a quality product regardless of it's license, pushing DBZ games from the "Fans-Only" to a full-fledged AA video game franchise. The Tenkaichi games were floating on a similar boat only they took the spectacle to a whole other level. They had an "over-the-shoulder" camera style and 360 degree movement which made them even closer to the combat of the series than ever before.

Now with Xenoverse... it seems to have employed the ideas of later DBZ games but it brings the license back to it's roots and turned out the most hyped DBZ game since BT3. Xenoverse ain't perfect but it's certainly a step up from the DBZ games being released in the past 8 or so years.

Now what do y'all think?
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