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Adam McMahon
27 followers
27 followers
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Adam's posts

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I started taking an old character design of mine into Zbrush. This is the blocking phase.

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And finally, a mild caricature of myself. Those who know me will see I left out the beard and longer hair, so it's more like me... averaged over the past few years. In the final image, I did a little paintover work over the Zbrush sculpt, you can see it here:

http://adammcmahon.com/blog/images/adamCaricature.jpg

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This guy was originally supposed to be another hillbilly type to go along with the mullet man, but the way I handled his proportions and style I think he's looking a bit too young and cute. I might have to go another direction with him now.

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A character turnaround of an older cartoon lady. Very simple, but controlled shapes on these cartoon characters, which is more what I prefer.

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Woops, I haven't been keeping Google+ up to date. I have a few new videos to share. Here I'm adding in the secondary level details to the mullet man's body. Refining shapes in the hands, adding in toes and giving myself some musculature notes to help figure out the body shapes later on. From here I took him into topogun to get a clean mesh built that I can work with properly.

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Respect the mullet.
My first pass at a new character in Zbrush.

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A pirate sculpt I started over the weekend. I'm designing on the fly on this one, having just a vague notion of where I wanted to go when I started. I'm going to do the full body treatment on this guy, so it'll put my anatomy and clothing skills to the test.

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