What’s interesting about your goblins, O gamemaster? Do they have one lobster claw on their right arm that they can use as a weapon or shield in battle, clinging in mobs to a foe until at last they bring them down? Do they possess a crude hooliganistic hive mind, such that the more of them are gathered in one place the more cunning, capable, rude, and ornery they become? Are they actually magic creatures full of laughter and occasionally deadly mischief? Are they they only people able or allowed to carry out some nasty bit of work in the town, like unplugging the sewers, manning the catapults, lending money, dying wool, or disposing of corpses?
Whatever the weird thing is about goblins, we’ve put them all in this enclosure here so you can manage it. The Ghetto closes at dusk. No decent folk go in, no goblins come out. Attending an all-night bender in the Ghetto is quite the craze among the younger and more dissolute of the city youth. Goblins can’t hold certain jobs and offices, may not wear yellow, and must yield to carriages or be run down. Other than that, they are normal and even somewhat respected part of the city. Almost people, even.
Moves and situations:
A charismatic leader has organized a campaign of passive resistance among goblin kind, disrupting certain economically essential operations.
The player characters find their most recent hire can only pay them in goblins. One goblin, to be exact. Mind you, he is well trained, housebroken, and accompanies by all the required paperwork.
A young lady of respectable family has declared her undying love for her goblin paramour
A tough, motivated gang of goblins has a really good plan to carry of the same score the player characters are currently working on.
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