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tony dowler
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We fired up Blacktop, my inspired-by-the-apocalypse neo-Car Wars miniatures game last night on Roll20.net.

Nemesys Silva (@Twylightdawns), fresh from defeat in the arena is gunning for Stone Cold, a pro duelist who cheated her and Axel out of their arena winnings. Chopper, a gang leader and race promoter in
Fremont, will give her the info she needs if she can beat him in a race.

The scene is the ruins of the SR99 bridge. The course: over the potholes, through the minefield, then the choke point, out to the break in the bridge, around the ruined bus, and back to the starting line. Also, this race is no weapons! Nemesys and Chopper are joined in the race by some Frat boys from the U and a new racer named Static. Static (+John Powell ) is the son of a famous duelist who left him her car and a desire for glory.

The Frat Boys have rigged a solid rocket booster that gets them a quick start on the race, but it doesn’t really do much for them as Chopper and Nemesys surge out front, safely through the mines and toward the choke point.

Nemesys uses some debris and takes her souped up Austin Mini over the choke point and out towards the break. Chopper follows, but messes up the back left wheel of his apocalypse buggy. Static dodges the frat boys and keeps in third place.

Instead of slowing for the 360 turn before the break in the bridge, Nemesys punches it up 120 mph. Chopper does the same, using his harpoon gun and a tether to take the corner at amazing speed.. Nemesys, lacking such trickery, does the same through a miracle of driving skill.

The frat boys are in trouble from the mines and the potholes. They bear down on Chopper, now coming back towards the start line, going for a ram. Static’s close behind the Chopper.

Coming around the curve at high speed, Static clips the Chopper’s damaged wheel and the Chopper plummets off the bridge! Did we mention the Chopper was static’s mentor and friend? Static and the frat boys blow each other out of the race in a massive head-on collision while Nemesys crosses the finish line at 150 mph.

Nemesys managed to win her first race, but she lost her lead on Stone Cold. She’s got an idea who knows his secrets though—Static.
This draft of the rules introduced a bunch of driving rules—movement, cornering, initiative, and stunts. All in all I think they performed well, although there might be some disconnect between those rules and the apocalypse-world-style moves we’re using.
 
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I am totally bringing a bunch of matchbox cars and map segments to GPNW this year so I can run this Friday Night, BTW... :)
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The Seattle Doomsday map and book PDFS are half price today only on Drive-Thru RPG. Check it out.
http://www.drivethrurpg.com/product/115128/The-Seattle-Doomsday-Map?src=DotD&from_home=1
The Seattle Doomsday Map - The Seattle Doomsday Map is highly detailed map of Post Apocalyptic Seattle, with travel guide, suitable for post-apocal
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Makes me want to play Apocalypse world all over again!
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tony dowler
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FYI, just made a minor update, fixed some typos, modified some monsters, and added new artwork.
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Game design help!

Organize the following actions into categories. Each category corresponds to a stat. Don't name the stats, just create the categories. It's fine if the categories aren't balanced, or if you leave some actions out, or if you add an action or two you think are missing.

This is for a Car Wars/Fury Road/Judge Dredd game set in Doomsday Seattle. Your reaction will help me design and organize stat blocks for my game.

1. Play chicken
2. Beat someone in a race
3. Take a corner at dangerously high speed
4. Blow an opposing vehicle away with heavy weapons
5. Use precision fire to take out a weapon, tire, or soft target
6. Jump across a broken bridge
7. Smash through a building wall
8. Play to the crowd
9. Ram
10. Make repairs or modifications to a vehicle
11. Chase down an enemy and ram them
12. Repair a vehicle or component while under fire
13. Dodge incoming fire
14. Weave around obstacles
15. Leap from one vehicle to another while in motion
16. Give in and let the rage, the music, or the road take control
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Looking forward to it!
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NEW DRAFT WITH PROPER MONSTER AGE
I'm super proud of the newest draft of How to Host a Dungeon, which I just uploaded. After wrestling with it for a couple of months, I've finally got a monster age I like.
Monsters are now much easier to run with less churn and a reference card for each monster type. Monster types also feel much more individual and do more interesting things. I'm looking forward to someone trying this out!
Link to the rules is at the top of this community.
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I'm not sure how big of a loss it is, really, especially for the trade-offs.  And a random event chart could fix it handily (it wouldn;t have to be  limited to monster events).
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Sorry, just going on record that hourly billing is not a fun activity.

http://www.theverge.com/2016/4/19/11459504/zei-time-tracking-totem-iot
A startup called Timeular is building a strange new Bluetooth paperweight for time tracking. The product is called ZEI°, and it's sort of a cross between a Pomodoro timer and D&D dice. You can...
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This is a story about printing and print shops, possibly of interest to +Gray Pawn +Shuo Meng +Jay Loomis +John Aegard .

So there’s this little print shop near my place. When I need a quick coil-bound print of a 50-page PDF or something I email the guy and the next day I go pick it up. That’s where I get the one-page dungeon contest entries printed most years. The guy never answers my email, but it’s always there waiting for me the next day.

This time I went by and there was a big sign covering the door “I only do commercial jobs now. Call xxx-xxxx if you need to pick something up.” So I called the guy, and he came out the back door and around the side of the building to let me in.

Now the place is kind of in chaos. Where it used to be this friendly joint humming with activity and a slow but steady flow of students from the college next door, now it’s kind of jumbled mess of half-assembled equipment and packing boxes. It’s just the one guy and his wife now running the place, probably filling orders for a few long-time customers.

We chatted for a few minutes about the printing business and where it’s gone, about how the neighborhood has been cannibalized by condos and upscale eateries. I told him how me and a few friends have discussed setting up our own basement print shop to produce small print runs of our own books. He conceded that’s probably the way to go if you’re doing small orders and pointed at a printer he might sell me. Or he might move to a space he knows further out of the neighborhood. Or maybe he’ll just keep the business going in his basement. He doesn’t know yet.

This conversation touches on a bunch of threads of thought I’ve been following with myself and other artists, makers, and game designers I talk to.

Small print shops are dying out. The digital shops aren’t priced for us. Big print shops don’t care about little players like us. On the other hand, technology and obsolescence are putting a lot of equipment within financial reach for a guy like me (or maybe two or three guys like me). Patreon provides a steady cash flow for small print projects. Kickstarter opens up a potential audience for larger projects and print runs.

I’m not interested in starting a business. I’ve done that myself or worked with other people while they’re doing it. It’s a pain in the ass. I’m not good at it. For me, that kind of thinking is a trap.

On the other hand, I am all about applying business thinking to how I apply my own creativity. I’m all about developing the ability to dream, develop, fund, and ship my own artistic crap using my own tools. That’s why I negotiated a four-day work week at my new job—so I could work on this other half-baked dream.

So if I don’t jump at the opportunity to acquire a few thousand dollars’ worth of printer, am I letting the dream slip through my fingers? If do jump at it, am I going to get stuck with an unplayable misery burden of scrap metal in my basement?

Dreams can be very dangerous. Just when you’ve got things working, a dream can come along and derail you into an expensive and disappointing side quest.
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+Gregor Vuga I'm talking Kinkos and friends. In our market at least their target is a medium business or Microsoft employee who needs a small print job asap and is willing to pay a premium.
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Yesterday I found something on the Internet that kind of blew my mind. We've been playing a bit of a reboot of Car Wars with some updated rules and aesthetics. One thing on my list has been better-looking maps.
Apparently this dream has been around for a while, because searching the net I found this picture--which I posted to Story Games 8 years ago. Apparently I started working on this problem a long time ago, made some progress, and then forgot about it.
One of the reasons I abandoned the effort was the time and space required to physically produce maps on this scale and use them--a problem that's been solved by using the ROll20 digital platform for the game. Last night I dug up the old files for this and a couple of other maps on an old hard drive and uploaded them to Roll20 for my next session.
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I will call it brilliant once I am flamethrowering Tony's backend:)
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Most interesting thing I've read in a long time!
First of all, folklore and fairytales from a huge range of cultures and languages all come from one root.
Second of all, how this relates to Dungeons & Dragons.
 
Old wine into new skins
Hey, remember me?  The semester is over and I have half a minute before my summer class begins, so I decided to write about little something.  This is an idea that’s been brewing since January when that venerable institution the Guardian ran a story titled ...
Hey, remember me? The semester is over and I have half a minute before my summer class begins, so I decided to write about little something. This is an idea that's been brewing since January when that venerable institution the Guardian ran a story titled “Fairytales much older than previously ...
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Originally posted to the HtHaD community. Here's the URL for the current playtest: http://tonydowler.com/wp-content/uploads/2016/05/How-to-Host-a-Dungeon-V2_Playtest-1.1.pdf
 
NEW DRAFT WITH PROPER MONSTER AGE
I'm super proud of the newest draft of How to Host a Dungeon, which I just uploaded. After wrestling with it for a couple of months, I've finally got a monster age I like.
Monsters are now much easier to run with less churn and a reference card for each monster type. Monster types also feel much more individual and do more interesting things. I'm looking forward to someone trying this out!
Link to the rules is at the top of this community.
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Ooooh! I love the new monster age guidelines and layer diagrams👍🏻
I'll have a crack next week after work😀
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Last night we fired up Blacktop, an Alpha-stage RPG hack of the classic Car Wars game using +Jason Morningstar 's Furiosa tokens. We’re also using +Roll20 (roll20.net) as our platform for the first time.
Axel Hawk +Dylan Green   is minor member of a Kent road gang, looking to score his first win in the arena and get some wheels of his own. Nemesys Silva (@tywlightdanws) is a third-rate driven who thinks she's a goddamn hotshot. Both find themselves in the arena for an Amateur Night showdown--six drivers enter with whatever crap cars the arena can scrape together. First to complete three laps of the arena gets their car and all the salvage still on the arena floor.
But Stone Cold, a pro duelist who drives from town-to-town entering Amateur events and sandbagging the easy marks has other plans.
Out the gate, Nemesys is on fire, gaining ground, turning laps, and pinning the green turkey "Commuter" to the pylon with a well-timed ram. Axel, meanwhile, has trouble mastering his overpowered Wasteland Special (with a flamethrower on the front), bouncing it off the walls and other cars.
Though the stretch, “Number one” takes the lead with fast driving. Axel gets in a duel with Stone Cold, eventually landing the Special ON TOP of Stone Cold’s Flea, crushing Stone Cold’s hopes and sternum. Nemesys gets a little ambitious, botching a tight corner and ending up in nose-to-nose with the much heavier REO Speedwagon while “Number One” continues to rack up laps.
Stalled, Axel abandons his car and leaps onto “Number One” commandeering the wheel! “I drive, you shoot, and maybe we’ll win this thing!” Not to be outdone, Nemesys abandons her now-gutted Flea and restarts the Wasteland Special.
In a roaring finish, Stone Cold, bloodied but alive, throws Nemesys from the Special and speeds off with 1 flamethrower shot still in the tank. Axel pulls a fancy “thread the needle” move, but can’t shake the Speedwagon, who unloads his twin machine guns into the back of the poor Flea. Axel and Nemesys wake up in the same hospital room with some new scars and thirst for revenge on the mysterious Stone Cold Duelist.
We’re aiming for a heavy dose of Mad Mix with a cup of Judge Dredd thrown in, but I think someone spilled a glass of the WWF in there too.
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Running it as a GM
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More dungeon doodles
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These are brilliant Tony! Thanks for sharing!
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Beat Stone Soup Dungeon Crawl, NaMo of Cheribriados.
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