Profile

Cover photo
tony dowler
1,394 followers|1,163,523 views
AboutPostsPhotosYouTube

Stream

tony dowler

Shared publicly  - 
 
No Mans Sky is lonely and strange and I love it. Here's my ship seen from the rim of a crater on the emptiest, loneliest planet I've found yet. This game is full of strangeness. The designers' vision is oblique to what most games try to be--so oblique that I'm not sure when they're guiding me and when they're toying with me. Noctis, Captain Blood, Elite, Stanley Parable. #nomanssky  
19
tony dowler's profile photoMoe “The Gamefather” Tousignant's profile photoMarc Majcher's profile photoJohn Harper's profile photo
9 comments
 
Is this purely a celebration thread for the game? I don't want to drop my opinion where it's not wanted.
Add a comment...

tony dowler

Shared publicly  - 
 
I'm more than a little intrigued by this game on Kickstarter. Anyone know more about it? It claims to be a GM-less semi-competitive RPG, perhaps somewhat in the vein of Blood Red Sands. I know Jim Pinto has been active around various gaming groups in the Seattle area. Maybe some of you folks know him? Would love to see some actual play of this game.
Also, tagging +Ralph Mazza  and +Marc Majcher since I see you guys backed it.
A new approach to GMless games that puts the character's goals at the forefront of the story. More games unlock as we go. Unique cover.
3
Marc Majcher's profile photoSean Gomes's profile photoJamie Fristrom's profile photoRalph Mazza's profile photo
22 comments
 
jim was also one of the SoulJar team that picked up the ruins of Mike Nystul's failed Cairn project and brought that to fruition. He also did Dungeon Crawl a little tile laying dice game that was pretty clever, but too repetitive for my tastes.

I don't know him really, but when I've seen him around he can be a bit prickly...kind of like GMS or John Wick can be...so I know there are those who can't stand him. But I've never had any beefs with him.
Add a comment...

tony dowler

Shared publicly  - 
 
#firstsevenjobs  
chambermaid
line cook
night janitor
dishwasher
landscaping and maintenance
university helpdesk technician
university helpdesk manager
8
Add a comment...

tony dowler

Shared publicly  - 
 
Tell me about a car that you drove or rode in and why it meant something.
4
Lester Ward's profile photoHans Messersmith's profile photoJason Morningstar's profile phototony dowler's profile photo
22 comments
 
these are all really amazing, thank you
Add a comment...

tony dowler

Shared publicly  - 
 
Nate Marcel playing with my refrigerator magnets
 
Tony Dowler hexabear lair. 
5 comments on original post
6
Add a comment...

tony dowler

Shared publicly  - 
 
 
Pokemon Go helped this person's autistic child to actually socialize
It is an absolute shame that Satoru Iwata isn't here to see this. This was everything he worked so hard to achieve for decades. Vasco · 2h2 hours ago. Vasco @SilencingTrees. @Toadsanime Fun for everyone* *Unless your phone has less than 2GB memory. NO I'M NOT SALTY!!! Mimikkyu. 2h2 hours ago.
2 comments on original post
21
1
Add a comment...
In his circles
1,285 people
Have him in circles
1,394 people
Verinous Swift's profile photo
Tony Alves Tutorial's profile photo
Andrea Mognon's profile photo
E. Bryan Rumph's profile photo
Grégory Pogorzelski's profile photo
Dragon Bane's profile photo
Jon Tate's profile photo
Shane Jackson's profile photo
Gordon Cranford's profile photo

tony dowler

Shared publicly  - 
 
Does anyone in the Seattle area have a giant Jenga set they would be willing to lend out for this Friday?
1
Add a comment...

tony dowler

Shared publicly  - 
 
Good times had at Go Play NW!
 
A Con Vlog: GoPlay Northwest 2016 (@GoPlayNW)
6 comments on original post
6
Add a comment...

tony dowler

Shared publicly  - 
 
My road duel icons for +Roll20  are now available in the Marketplace.
62 hand-drawn post-apocalyptic vehicle tokens for role-playing games and minis games. Useful for road warrior, highway battle, post-apocalyptic biker gang, cyberpunk, and arena combat gaming. 62 Items Included in Great Wasteland Rides. ambulance. ambulance van car modern blacktop vehicle ...
20
Jason Lutes's profile phototony dowler's profile photo
2 comments
 
Thanks! That's high praise coming from you. You know, we were just reminiscing about your Thrilling Tales pulp game around the gaming table last night.
Add a comment...

tony dowler

Shared publicly  - 
 
How do people talk about cars?

I'm looking for some good automotive journalism, rants, and stories to help me write about cars for my auto duel game. Can anyone point me to some good sources? 
3
1
tony dowler's profile photoJesse Coombs's profile photo
17 comments
 
Two more from my friend Jess:

"I thought of one. My first car was an old hand-me-down and at some point the horn stopped working. I did, however, have a collection of pennies in my dashboard. So I took to using these instead. "Horn broke, watch for pennies". I'm sure you'll be shocked to discover that this gave my opponent drivers vein-bursting road rage. I had one guy follow me for blocks laying on his horn, it kinda felt kind like he was rubbing in that I didn't have one. Looking back on that now and thinking about my current car, I don't blame them one bit. That was an astonishingly bad idea on my part."

and...

"Got another one. In 2001 I took my new car on a two week road trip. On the last day of the trip, coming in through Nevada I had 3 things happen in succession.

First, the stripping around my windshield started to come off. And I don't mean, "oh look, that edge came up a little", I mean "omg, the entire rubber gasket on 1/3 of my window came off and is flapping in the 70mph wind as I'm driving on the highway". I McGyvered that bitch though, had a role of packing tape (not duct tape mind you) in my trunk for some unknown reason and taped the crap out of it. This worked but... it was a NEW car, it looked tarrible and I was worried my windshield was going to fall off. I now know there was no risk of that, but I did't at the time.

Second, as I'm continuing on, looking more at the tape on my window than the road in front of me, I hit a storm of bugs. So now I'm trying to wiper away a sheet of bug corpses... while worrying about the wipers pulling up my tape monstrosity and my windshield falling out. Nowhere to stop and wash it and nothing to wash it with except wiper fluid. It was an absolute mess.

Third, so now I'm taped up, and trying to peer through this streaky dirty nasty windshield. I'm heading into the Sierra Nevadas at this point and it's getting dark. It's getting really dark, and at some point I realize that I have not just one headlight out, but both. Ok, so on go the high beams I guess. We'll make this work. Then there's a car coming from the other direction, huh... well high beams off I guess ... darkness ... flip back on as soon as they're passing me. I alternated between flipping them off to save people and leaving them on to save myself but blinding the oncoming traffic. Felt like such a dick.

The car wasn't really a lemon, despite this calamity of errors, but it did go through headlights like nothing else."
Add a comment...

tony dowler

Shared publicly  - 
 
Fall of Magic is way cool, and you can now get it on Roll20.net!
 
Did you back Fall of Magic on Kickstarter? You get a free roll20.net module! You have until August 15th to sign up!
18 comments on original post
4
Add a comment...

tony dowler

Shared publicly  - 
 
Blood Red Sands Mega-session AP from Go Play NW
Four brave gamers (+Nate Marcel+David Fooden  +Dan Behlings, +Wilhelm Fitzpatrick) joined me for a double-slot of Blood Red Sands at Go Play NW this weekend.
 
Blood Red Sands is a rigorously competitive GM-less RPG that features deep group prep and crunchy, tactical dice mechanics to resolve the action. In each session or “Ordeal”, the players collaboratively create a group of rival factions balanced on the verge of war. One player takes the role of a Conan-like hero poised to disrupt the balance. Faction creation has a competitive element. The choices players make during setup partially determine if they will start with a competitive advantage or an advantageous position in the fiction.
 
When the dust settled, Wilhelm was the hero: a roc-riding Valkyrie straight out of Heavy Metal magazine. Nate played the lord of the cursed shard desert, surveying his lands from his glass tower, plotting revenge on the evil Witch King. Dan played a coven of deceitful witches who advised Dave’s character. Nate’s faction was an expedition from the Witch King, led by a sorcerer, scouting the land for allies. I played a monster from the wastes and a carrier of the dreaded Vitreous Plague. To win, Nate’s character needed to defeat the monster in single combat and Dan’s witches needed to stop him. The monster sought cleansing at a holy site, and Dave just had to find a good ally.
 
In BRS, the players take turns as the “Chronicler”, telling the story, GM-style, narrating great victories for their faction and pain for the others. The other players can contest this narration using a combination of bribery and negotiation backed by dice. This is by far my favorite part of the game. It’s what makes GM-less competitive play possible. For example, in one scene I narrated a tense standoff between the monster and Dave’s sorcerer, describing how the Sorcerer swore and oath to lead the monster to the sacred lake. Dave successfully contested my narration to take control of the story and narrate it in a way that left the monster sworn into the Sorcerer’s service!
 
You can also challenge any narration on the grounds that it’s not supported by the fiction, which sets off a voting mechanic designed to bring the narration back into line.
 
A player who is targeted by narration also has the option of initiating a “Clash”. This is a protracted dice contest in which both players can call on greater reserves of dice and cause significant damage to one another, gaining victory points. Characters in BRS have traits, each of which has a die and an “aspect” associated with it. For example, my monster had “Inhuman strength-1d10-force.” In our first three-hour slot, we finished prep and had time for a brief clash to see how the mechanics worked. We didn’t use aspects for our first clash, as we just wanted to learn the rules first before introducing more complexity. This is an approach I would suggest for anyone playing the game.
 
After lunch we came back and played another four-hour session to complete the ordeal. We had quite a bit of jockeying for position with oaths and counter-oaths, witches impersonating other characters, and a few pitched battles.
 
In BRS, your dice and traits also double as hit points. For example, a character might have the trait “Unnaturally strong 1d10”. This gives the character a d10 that can be rolled in the Clash. That die can also be damaged and removed from the game, meaning the character can no longer call on that trait. In addition, factions and characters can have components, which hold multiple dice. For example, Wilhelm’s hero rode on a Roc, which had several traits and dice associated with it. But when Wilhelm faced off against the sorcerer’s army, the Roc was killed, robbing Wilhelm of those dice.
 
Each faction has a goal. Achieving this goal grants a big bonus in victory points. Working the achievement of your goal into your narration (or bidding it as the stakes in a clash) is a good way to win points. For example, I tried multiple times to narrate the monster reaching the sacred lake (my goal), but was stymied when other players successfully contested my narration. Later, when Nate’s warlord cornered the monster, we both ended up bidding our goals as stakes in the clash, meaning one of us would get our goal and one would not. Dan, on the other hand, managed to achieve his goal (stop the Warlord), simply by virtue of me achieving mine.
 
I have some observations about BRS that I think are important to successfully enjoying the game:
BRS is not “fair”. You may be ganged up on and you may be unlucky. The other factions will kick you when you’re down. You do, however, get a lot of dice to play with, so even a defeated faction is rarely toothless. The most beat-up player also gets a reward at the start of the next session. Being cool with this at the outset is essential.
The game is competitive, but it’s a still a role-playing game. Do the things you do when you play an RPG—pay attention to the fiction, tell the story, add details, and honor your instincts regarding what’s both possible and cool in the fiction.
One place where the fiction is very important is when you’re entering a clash. Often the opening stakes of the clash will be clearly established by the story leading up to that point. Pay attention to what the fiction is telling you, and your clash will go much more smoothly.
Make sure that when a component is constrained, the constraint has a time limit. At one point my monster was imprisoned, and we forgot to set a time limit, which caused some problems moving the game ahead until we fixed it.
There are a lot of different skills that play into the competitive portion of this game, and you will make mistakes, and pay for them. You can still have fun (and even win) anyway. I managed to get myself sworn into service to the sorcerer, traded off into the dungeons of Nate’s warlord (who wanted to kill me) and I still ended up winning (with some luck at the end). The skills cut across the “competitive” and the “role-playing” buckets, which is, I think, one of the most interesting things about this game.
 
15
tony dowler's profile photoRalph Mazza's profile photo
19 comments
 
Heh.
Not specifically. I think what I'd be looking for first is ergonomic stuff. How to keep all the current features but manage them with less brain investment...less fiddly. Second would probably be a payoff evaluation, which features aren't carrying their own weight and need to either up their game or be scrapped (like the refresh thing above), and finally, any holes or exploits I didn't catch the first time around.

But the first one is the big one for me.
Add a comment...
People
In his circles
1,285 people
Have him in circles
1,394 people
Verinous Swift's profile photo
Tony Alves Tutorial's profile photo
Andrea Mognon's profile photo
E. Bryan Rumph's profile photo
Grégory Pogorzelski's profile photo
Dragon Bane's profile photo
Jon Tate's profile photo
Shane Jackson's profile photo
Gordon Cranford's profile photo
Work
Occupation
Writer, artist, cartographer
Story
Tagline
Serious about what I do, no necessarily how I do it.
Introduction
Artist, writer, gamer.
Bragging rights
Beat Stone Soup Dungeon Crawl, NaMo of Cheribriados.
Basic Information
Gender
Male