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More details provided about Construct 2's tile map support here, with information about storage, rendering and collision detection optimizations.
 
New tech blog: Tilemap tidbits!
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Khrfshah K's profile photo
 
Please do you know  how make j2me game 
or j2me Game Engine,

game maker style j2me.

I was used mobilefx studio But has no explanation to by

Please help me....
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Tiled

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A warm welcome to Platypus, a new HTML5 Game Engine in which you can create your levels with +Tiled!
 
PBS Kids just released Platypus, an opensource HTML5 Game Engine that imports Tiled JSON maps for level creation: I wrote up a bit about it here.
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Tiled

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Who can give +Will Bennion feedback about his TMX reading library for Flash AS 3.0?
 
+Tiled I have released a very early version of a TMX map reading library for Flash ActionScript 3.0.
Currently it's just in its first open beta and I'm hoping to collect some feedback on it and fix any outstanding bugs I may have missed.
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Tiled

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If you're at the Gamescom tomorrow (Wednesday 21st), don't miss your chance to meet up with the man behind Tiled. :-)
 
I'll be at the #gamescom  in Cologne tomorrow and am interested in talking about +Tiled and related projects. Drop me a line if you want to meet up!
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Daily builds are finally also provided for Mac OS X!
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Joseph Van Geffen's profile photo
 
Excellent! Hugely useful software for those of us playing with game engines #renderdragon
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I've just finished my 11-part tutorial on how to make a platformer using FlatRedBall, Glue, and various other technologies.  For those of you who are using or interested in using FRB, here's a direct link to the tutorials:

http://documentation.flatredball.com/frb/docs/index.php?title=Tutorials:Platformer_in_Glue

I'd like to thank +Thorbjørn Lindeijer from +Tiled , +Richard Davey from Photon Storm for providing the assets used in this tutorial for free, +Matthew Shapiro  for the CSV plugin for Glue, and everyone else who has submitted to www.GlueVault.com.  
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Have them in circles
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Tiled

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The latest beta of +Scirra's Construct 2 adds a basic tile map editor and allows importing +Tiled maps.
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It's looking good, +Franck Jeandinot! :-)
 
Here's some #screenshotsaturday of test levels of my tactical RPG Cohorte. Using monogame SDL2 inkscape and tiled mapeditor. Feel free to review ! :)
cc +Inkscape +Tiled
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Franck Jeandinot's profile photoOleg Kozlov's profile photo
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Look very well
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Watch how River City Ransom: Underground levels are made in Tiled! In this video, they don't even use a tile layer. The project looks promising, but there's only 4 days left to back it on Kickstarter!  - http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground
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Francisco Javier Delgado del Hoyo's profile photoDaniel Crenna's profile photoMarshall Ward's profile photo
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+Daniel Crenna Glad to hear it was useful to you. I also just noticed that you just met your Kickstarter goal, congratulations!
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For everybody who's currently using Tiled 0.9.0 (or older), time to update!
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Pascal Garber's profile photoScott Tester's profile photo
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A powerful yet easy to use generic tile map editor
Introduction
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework.