Pixel Plow pushing the bar forward yet again with a great time-saving feature for those repeat tests and long-term projects, or multi-shot scenes.
Imagine you have 500MB of unchanging scene assets - 3D models, terrains, textures, etc - and a scene you want to render from 3 different views with 3 cameras. Normally you'd have to re-upload all 500MB of assets for each render job. Now with asset caching the Pixel Plow client will automatically determine if requested assets have already been uploaded and save you the compression and upload time/bandwidth.
These guys are always innovating. Can't wait to see what's next for their platform.http://www.pixelplow.net/cache-for-cash/