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stig atle steffensen
Works at National Oilwell Varco
Lives in kristiansand
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stig atle steffensen

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After many long nights of frustration and hard work - the meshes in the new Integrated Luxmax renderer finally works as they should.
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stig atle steffensen

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The new Luxmax #3dsmax integrated renderer is taking shape.
Today I added point light support, more and more is getting added, one feature at a time.
It was my own fault, I was setting the property, but I had stupidly forgotten to do scene->parse(property) on the property where the light was created, so the light was defined but not parsed.. (I feel stupid now), but that's how you learn. More to be done tonight, I'll continue adding lights ...
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stig atle steffensen

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The first video of the softbody simulation in #bullet4max , this is live realtime recording of the simulation straight from the 3dsmax viewport. Very proud moment for me tonight. see http://bullet4max.com for more information . #3dsmax
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stig atle steffensen's profile photoDan Lucyszyn-Hinton's profile photo
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stig atle steffensen

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Just a quick update on the softbody simulation feature for Bullet4max.
I was stuck on some of the mesh code I had to do for the softbody code, I got some help from a user on StackOverflow. http://stackoverflow.com/questions/26112944/using-btsoftbodyhelperscreatefromtrimesh-with-trimesh. That code got me much closer, now It creates a softbody mesh for any type of ...
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stig atle steffensen

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Scientists Send Messages Directly From One Brain To Another

"So a team of neuroscientists sent a message from the brain of one person in India, to the brains of three people in France, using brainwave-reading equipment and the Internet. Yes, really.

The process is slow and cumbersome. It also doesn't make use of any bleeding-edge technology. Instead, it puts together neurorobotics software and hardware that have been developed by several labs in recent years. We're not predicting that this will have practical applications, or society-changing implications, any time soon."

Link to the study: http://goo.gl/uI20FG
But the cumbersome experimental setup won’t replace Facebook's Messenger app anytime soon.
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stig atle steffensen

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I made a new post in the Bullet4max Devblog yesterday. #3dsmax
The latest binary releases will be uploaded to Bitbucket project page, under the 'download' section, and from now on all releases will be uploaded there. https://bitbucket.org/stigatle/bullet4max/downloads. Please register on the site if you want to report bugs, and use the 'issues' feature, ...
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After many long nights of frustration and hard work - the meshes in the new Integrated Luxmax renderer finally works as they should.
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El Osmodivs's profile photoTom Bech's profile photostig atle steffensen's profile photo
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My bad +stig atle steffensen​ ;-)
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The new Luxmax #3dsmax integrated renderer is taking shape.
Today I added point light support, more and more is getting added, one feature at a time.
It was my own fault, I was setting the property, but I had stupidly forgotten to do scene->parse(property) on the property where the light was created, so the light was defined but not parsed.. (I feel stupid now), but that's how you learn. More to be done tonight, I'll continue adding lights ...
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Quick Status update on softbodies in my open source project #bullet4max .

#3dsmax  
What I'm trying to show below is that the softbody code now works, what's missing is simply the mapping between the vertexes in bullet and 3dsmax. What I've done in the simulation below is to have the two boxes as kinematic objects, then the sphere is triangulated meshes that are set to be ...
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My goodness, +Ron Amadeo is ruthless haha
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This guy has the parachute attached to the skin on his back, nothing else. 
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Russer tok risikosport til nye høyder. Hoppet skjedde i Lauterbrunnen i Sveits.
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Shame the advert was nearly as long as the jump.
This has to be the dumbest thing I have seen in a while. :-)
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Here you go - as promised:
Bullet4max for #3dsmax 2015 X64

See the link for all the details.

I'm cleaning up a few small things in the source code,
I have done things easier for others if they want to compile it from source and such, so I'll update the whole repository today if I can make it, or tomorrow. 
Here it is – as promised (I'm a man of my word), for your enjoyment : Bullet4max for 3dsmax 2015 X64. bullet4max_3dsmax2015. First read this (it'll save both you and me time): 1) Close 3dsmax 2015 if you have it open. 2) Unzip by pointing it to 3dsmax 2015 root directory.
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stig atle steffensen's profile photoPhil Nolan's profile photo
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+stig atle steffensen Yeah LightWave was working with both for a while but when Bullet became officially full integrated I think the guy working on PhysX lost interest, I haven't heard about it in a while.
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Have him in circles
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3D animator , programmer, realtime 3d artist
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  • National Oilwell Varco
    Design Engineer, present
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Adrenaline junkie, motorcyclist, rock climber, programmer, 3D animator,geek.
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From kristiansand in Norway.
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Rock climber, motorcyclist, adrenaline junkie
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