Profile

Cover photo
stig atle steffensen
Works at National Oilwell Varco
Lives in kristiansand
419 followers|216,891 views
AboutPostsPhotosYouTube

Stream

stig atle steffensen

Shared publicly  - 
 
 
Went to Trogfjell in Åmli in south Norway two weeks ago, 1 hour drive from where I live. Repeated a climb I did 2 years ago. Next time I'll go it roped solo with my Rock exotica 'Soloist'..
View original post
1
Add a comment...

stig atle steffensen

Shared publicly  - 
 
Philosomatika #psytrance radio is back up, they need more listeners! So tune in at : http://www.philosomatika.fm
For nearly 20 years Philosomatika has been bringing you the best in psytrance from our premium station. 24/7/365, and always free.
1
Add a comment...
 
After many long nights of frustration and hard work - the meshes in the new Integrated Luxmax renderer finally works as they should.
7
1
El Osmodivs's profile photoTom Bech's profile photostig atle steffensen's profile photo
4 comments
 
My bad +stig atle steffensen​ ;-)
Add a comment...
 
The new Luxmax #3dsmax integrated renderer is taking shape.
Today I added point light support, more and more is getting added, one feature at a time.
It was my own fault, I was setting the property, but I had stupidly forgotten to do scene->parse(property) on the property where the light was created, so the light was defined but not parsed.. (I feel stupid now), but that's how you learn. More to be done tonight, I'll continue adding lights ...
3
1
stig atle steffensen's profile photo
Add a comment...

stig atle steffensen

Shared publicly  - 
 
Quick Status update on softbodies in my open source project #bullet4max .

#3dsmax  
What I'm trying to show below is that the softbody code now works, what's missing is simply the mapping between the vertexes in bullet and 3dsmax. What I've done in the simulation below is to have the two boxes as kinematic objects, then the sphere is triangulated meshes that are set to be ...
1
Add a comment...

stig atle steffensen

Shared publicly  - 
 
Just a quick update on the softbody simulation feature for Bullet4max.
I was stuck on some of the mesh code I had to do for the softbody code, I got some help from a user on StackOverflow. http://stackoverflow.com/questions/26112944/using-btsoftbodyhelperscreatefromtrimesh-with-trimesh. That code got me much closer, now It creates a softbody mesh for any type of ...
1
Add a comment...

stig atle steffensen

Shared publicly  - 
 
 
Scientists Send Messages Directly From One Brain To Another

"So a team of neuroscientists sent a message from the brain of one person in India, to the brains of three people in France, using brainwave-reading equipment and the Internet. Yes, really.

The process is slow and cumbersome. It also doesn't make use of any bleeding-edge technology. Instead, it puts together neurorobotics software and hardware that have been developed by several labs in recent years. We're not predicting that this will have practical applications, or society-changing implications, any time soon."

Link to the study: http://goo.gl/uI20FG
But the cumbersome experimental setup won’t replace Facebook's Messenger app anytime soon.
1
1
Robert Hirsch's profile photo
Add a comment...
Have him in circles
419 people
Jonathan “se5a” Sorensen's profile photo
Eiji Watanabe's profile photo
Relic Post's profile photo
Trond Gøran Trydal's profile photo
paul ogden's profile photo
Markus Arning's profile photo
Alex Denton's profile photo
kubala fernandez's profile photo
sudershan Kumar's profile photo
 
Went to Trogfjell in Åmli in south Norway two weeks ago, 1 hour drive from where I live. Repeated a climb I did 2 years ago. Next time I'll go it roped solo with my Rock exotica 'Soloist'..
1
1
stig atle steffensen's profile photo
Add a comment...

stig atle steffensen

Shared publicly  - 
 
 
After many long nights of frustration and hard work - the meshes in the new Integrated Luxmax renderer finally works as they should.
4 comments on original post
1
Add a comment...

stig atle steffensen

Shared publicly  - 
 
 
The new Luxmax #3dsmax integrated renderer is taking shape.
Today I added point light support, more and more is getting added, one feature at a time.
It was my own fault, I was setting the property, but I had stupidly forgotten to do scene->parse(property) on the property where the light was created, so the light was defined but not parsed.. (I feel stupid now), but that's how you learn. More to be done tonight, I'll continue adding lights ...
View original post
1
Add a comment...

stig atle steffensen

Shared publicly  - 
 
The first video of the softbody simulation in #bullet4max , this is live realtime recording of the simulation straight from the 3dsmax viewport. Very proud moment for me tonight. see http://bullet4max.com for more information . #3dsmax
3
2
stig atle steffensen's profile photoDan Lucyszyn-Hinton's profile photo
Add a comment...

stig atle steffensen

Shared publicly  - 
 
 
My goodness, +Ron Amadeo is ruthless haha
3
1
Luigi Vitale's profile photo
Add a comment...
People
Have him in circles
419 people
Jonathan “se5a” Sorensen's profile photo
Eiji Watanabe's profile photo
Relic Post's profile photo
Trond Gøran Trydal's profile photo
paul ogden's profile photo
Markus Arning's profile photo
Alex Denton's profile photo
kubala fernandez's profile photo
sudershan Kumar's profile photo
Work
Occupation
3D animator , programmer, realtime 3d artist
Employment
  • National Oilwell Varco
    Design Engineer, present
Basic Information
Gender
Male
Apps with Google+ Sign-in
  • Fallout Shelter
  • Magic 2015
Story
Tagline
Adrenaline junkie, motorcyclist, rock climber, programmer, 3D animator,geek.
Introduction
From kristiansand in Norway.
Bragging rights
Rock climber, motorcyclist, adrenaline junkie
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
kristiansand
Links
Contributor to