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ACM SIGGRAPH
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ACM Special Interest Group on Computer Graphics and Interactive Techniques
Introduction
Our mission is to promote the generation and dissemination of information on computer graphics and interactive techniques.

In the span of a little more than 30 years, ACM SIGGRAPH has grown from a handful of computer graphics enthusiasts to a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques. Our community values excellence, passion, integrity, volunteerism, and cross-disciplinary interaction. We sponsor not only the annual SIGGRAPH conference, but also focused symposia, chapters in cities throughout the world, awards, grants, educational resources, online resources, a public policy program, traveling art show, and the SIGGRAPH Video Review. 


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ACM SIGGRAPH

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@ArtofVFX shares the trailer for Deepwater Horizon: the #VFX are made by: @ILMVFX http://bit.ly/1WnmFFs
Here is the trailer for DEEPWATER HORIZON: The VFX are made by: Industrial Light & Magic (VFX Supervisor : Craig Hammack) Director: Peter Berg Release Date: 30 September 2016 (USA) © Vincent Frei – The Art of VFX – 2016
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The DAC is to foster the evolution of a strong year round digital arts community within #ACMSIGGRAPH. http://bit.ly/1TYLuRZ
The DAC is to foster the evolution of a strong year round digital arts community within the international ACM SIGGRAPH organization.
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@RobynDShulman's talk with André Thomas, former Head of Graphics at @EA Sports Football games about his career. http://huff.to/1ONGBte
Learn how André Thomas, former Head of Graphics at EA Sports Football games has made his way through an amazing career toward a life-long dream working w...
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Through #DARPA the Revolutionizing Prosthetics, whose goal is to produce humanlike replacement arms has formed. http://bit.ly/1OJKLST
“We’ve rewired Claudia,” Mitchell’s doctor says. Photograph by Martin Schoeller.
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What the new science of touch says about ourselves. http://bit.ly/1OJKlvU @NewYorker
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A breakdown of how open world space is utilized in Assassin’s Creed II. http://ubm.io/1OJFpad @gamasutra #gaming
This is a repost from my personal blog. Creating and filling open worlds is a tricky thing. On one hand, you want them to be massive, expansive, provide a feeling that you have a whole sandbox to play in, and incentivize exploration. On the other hand, you also don't want them to feel like ...
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In their circles
15 people
Have them in circles
1,202 people
William Walker's profile photo
Pro Sudarshana's profile photo
Amanda Sung's profile photo
Adam Roth's profile photo
Mohammad Riza's profile photo
Vaishnavi 3D's profile photo
ZU Ethan's profile photo
Daniel E. Owens's profile photo
Rodrigo Trindade's profile photo

ACM SIGGRAPH

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The Little Prince Official US Release Trailer (2016) - Jeff Bridges Animated Movie HD http://bit.ly/1Wnmj1F #animation @cgsociety
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#AR Sandbox 1st made the rounds 3 yrs ago, and Oliver Kreylos at UC Davis has posted a set of instructions. http://bit.ly/1ONGTAu @WIRED
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On Friday, May 27, @SPARKCG is excited to present PEW! PEW! The VFX of Star Wars Battlefront! Go behind the scenes on the making of the game with members of the EA Dice team!
Information and tickets at http://tinyurl.com/h2pz73l
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Go behind the scenes of STAR WARS BATTLEFRONT (@EAStarWars) with @EA_DICE! Info: ow.ly/4mZJhT #StarWars
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Get inside the making of STAR WARS BATTLEFRONT (@EAStarWars) w/ @EA_DICE! Info: ow.ly/4mZJhT #StarWars
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@WIRED asked 7 leaders at the biggest companies how #design impacts their business, here's what they had to say. http://bit.ly/1OJF9YO
We asked seven leaders at some of the biggest companies how design impacts their business---here's what they had to say.
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