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ACM SIGGRAPH
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ACM Special Interest Group on Computer Graphics and Interactive Techniques
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Our mission is to promote the generation and dissemination of information on computer graphics and interactive techniques.

In the span of a little more than 30 years, ACM SIGGRAPH has grown from a handful of computer graphics enthusiasts to a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques. Our community values excellence, passion, integrity, volunteerism, and cross-disciplinary interaction. We sponsor not only the annual SIGGRAPH conference, but also focused symposia, chapters in cities throughout the world, awards, grants, educational resources, online resources, a public policy program, traveling art show, and the SIGGRAPH Video Review. 


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ACM SIGGRAPH

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Warcraft director Duncan Jones talks about the #VFX in the upcoming film & creating the look of the orcs. http://bit.ly/1JnmhPh
In a new interview, Warcraft director Duncan Jones opened up about the visual effects in the upcoming film, creating the look of the orcs, and more!
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The #VFXs in Eternal Sunshine explained by the people at @BuzzFX http://bit.ly/1JnlJJ6
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#AI techniques still fall far short of the capabilities of the human brain. http://bit.ly/1JkJZM7 #robotics
Robots are already moving out of the research lab, off the factory floor and into our everyday lives. But how will those robots evolve—and how will we see them—in the next five years? Robots Will N...
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@amazon dangled $26K in prizes to RSRs to build bots that could grab products from shelves & drop them into a bin. http://bit.ly/1JkKjKO
Massachusetts-made robots and a team from MIT dominated the first-ever Amazon Picking Challenge last week in Seattle.
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RSRs leave #CMU and focus efforts on @Uber autonomous car project. http://on.mktw.net/1I6cIm5 #robotics
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@google advances in producing this conductive yarn using the looms and machinery the textiles industry already uses. http://wrd.cm/1HXdG4a
Project Jacquard wants to replace gadgets when high-tech, conducive fabrics.
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Have them in circles
1,030 people
Michael Williams's profile photo
Messr O K's profile photo
VFXG's profile photo
Marcin Janowski's profile photo
Ariel James's profile photo
Todd Henry's profile photo
Maarten Löffler's profile photo
Francisco Díaz Muñoz's profile photo
Kim Ludwig's profile photo

ACM SIGGRAPH

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Canada & China RSRs develop an automatic algorithm to help tell whether a piece of furniture could be foldable. http://bit.ly/1I6gtIc #3D
Here comes a space saving tip for urban dwellers. A joint research team from Canada and China has developed the first automatic algorithm to help tell whether a piece of furniture could be foldable, and how. ...
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@DARPA #Robotic Challenge began with the desire to improve humanitarian assistance and disaster relief. http://tek.io/1I6eweX
The DARPA Finals will be held in Pomona, California from June 5-6, and the robots that come out of it could make some big impacts (or take over the world). Here's a summary of what you should know.
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It seems that the new ‘hip’ culture is all about taking up the least amount of space, hence #3D printed furniture. http://bit.ly/1I6fyYo
Many of you may have noticed that lately it’s cooler to look good but have less. We have billionaires driving regular cars and sporting regular clothes, and a
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@nvidia gives developers new tools to make their #VR look better than ever. http://cnet.co/1JkLcTA
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"Greetings from the land of the midnight sun! It’s almost June, and the sky doesn’t go dark overnight in subarctic. I would like to remind everyone that the deadline for the Symposium on Education is coming up this 12 June 2015. I’m looking forward to seeing your submissions and also meeting you in Kobe, Japan at SIGGRAPH Asia 2015 Conference." Miho Aoki, University of Alaska Fairbanks, USA, SIGGRAPH Asia 2015 Symposium on Education Chair. http://bit.ly/1I0LptB

#SAsymposiumEdu #SIGGRAPHAsia #ACM #Kobe #Japan
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After 3.5 years of making unique social games like Fingle and Bounden, @GameOVEN closed doors in April 2015. http://ubm.io/1HXjElz #gaming
After three-and-a-half years of making weirdly unique social games like Fingle and Bounden, Game Oven closed doors in April 2015. I wrote this article to look at Game Oven's closure from two perspectives: being a company (the dry bits, Part I) and being a team (the soft bits, Part II).
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