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ACM SIGGRAPH

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After 3.5 years of making unique social games like Fingle and Bounden, @GameOVEN closed doors in April 2015. http://ubm.io/1HXjElz #gaming
After three-and-a-half years of making weirdly unique social games like Fingle and Bounden, Game Oven closed doors in April 2015. I wrote this article to look at Game Oven's closure from two perspectives: being a company (the dry bits, Part I) and being a team (the soft bits, Part II).
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@FOVEinc headset uses advanced eye tracking to provide the wearer with an immersive and completely hands-free #VR. http://trib.in/1Jcwaz6
The days of using your hands to play video games could be in the past. Called FOVE, this headset uses advanced eye tracking to provide the wearer with an immersive and completely hands-free virtual reality. (Reuters)
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Everybody has a story. YOU have a great story. Discover SIGGRAPH stories: http://bit.ly/SIGstory.
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@EmoSparkTeam a @BluetoothSIG & Wi-Fi-enabled cube, senses its world through an internet connection & a smartphone. http://bit.ly/1JctEZR
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2015 #ACMSIGGRAPH elections close June 1st. You still have some time to make your voice heard! Vote if you haven't. http://bit.ly/1HXetC8
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@Google I/O demos Proj Jacquard and Proj Soli examples of making interacting with #wearables better & even invisible. http://bit.ly/1JcoSvi
Every year there's some experimental station at Google I/O that has some kind of cool tech demo you didn't expect. This year, Google's skunkworks ATAP R&D division has two of them. They're called...
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Boarding call for exhibitors and sponsors at SIGGRAPH Asia 2015! Meet a highly qualified audience exceeding 7,000 attendees, from more than 50 countries and regions, and take advantage of a networking opportunity like nothing else to establish your reputation in Asia’s computer graphics industry. Put your mark on the future of computer graphics and interactive techniques with us today! http://bit.ly/1PuCszB

#SAexhibits #SIGGRAPHAsia #ACM #Kobe #Japan
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ACM SIGGRAPH

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Car drivers stopped wearing goggles almost a century ago. @BMW wants to bring them back. http://bit.ly/1HXhVgf
The German automaker's Mini unit is showing off a system that's a throwback in looks and a step forward in technology to give drivers a better all-round view of what's going on outside their car.
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Demos of #AI typically involve animated content, but @Microsoft HoloLens headset to make reality more believably. http://bit.ly/1Jcvk5F
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Talk to a research scientist & you are likely to hear that the edifice of Am #innovation rests on a shaky foundation. http://nyti.ms/1HXgOgs
Investment in basic research — the fundamental building block for innovation and economic advancement — has steadily declined as a share of the economy.
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The Summer Blockbuster Season is upon us! See what is coming up! http://bit.ly/1JcthhR #VFX #animation
Buckle up for Sumer Blockbuster Season people: it’s here in all its glory. And in spite of the fact that the films are mostly remakes, reboots, franchise continuations and spinoffs – whether animated or VFX-laden – they’re all looking pretty darn good. Just think of it as a reunion picnic with some of your favorite screen icons - pass around the popcorn and soak in the visual splendor. It sure beats getting sunstroke out in the real world!
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@TheFoundryTeam announced a majority investment from HgCapital, a prestigious private equity firms in the UK. http://bit.ly/1JcsYDE
The Foundry sells, and we speak directly with Bill Collis.
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Have them in circles
1,026 people
Crater VFX's profile photo
Maarten Löffler's profile photo
Prasad Narse's profile photo
Sandy Prudencio's profile photo
Juan David Vélez Hoyos's profile photo
Ali Al-Qawaeen's profile photo
Slobodan Obrenovic's profile photo
Jessica McGinnis's profile photo
Michael Taylor's profile photo
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ACM Special Interest Group on Computer Graphics and Interactive Techniques
Introduction
Our mission is to promote the generation and dissemination of information on computer graphics and interactive techniques.

In the span of a little more than 30 years, ACM SIGGRAPH has grown from a handful of computer graphics enthusiasts to a diverse group of researchers, artists, developers, filmmakers, scientists, and other professionals who share an interest in computer graphics and interactive techniques. Our community values excellence, passion, integrity, volunteerism, and cross-disciplinary interaction. We sponsor not only the annual SIGGRAPH conference, but also focused symposia, chapters in cities throughout the world, awards, grants, educational resources, online resources, a public policy program, traveling art show, and the SIGGRAPH Video Review.