I'm taking part in this Ludum Dare #ld48
. Theme is "evolution".
I had set myself some limitations before the theme was revealed. I want to do something achievable, so I decided that unless some amazing other idea came to me, I would be making a 2D game with physics, which is what I'm good at setting up quickly, and that it would be a high-score game, to curb my tendency to just make weird new interactions that nobody can figure out what to do with.
So my current plan is for a game about hunting rapidly evolving prey. I'm hoping to give the other creatures a modular structure, so you can see their mutations. If I have time, I might steal +Tom Francis
's idea (http://www.pentadact.com/2012-08-25-game-idea-slumber/
) for the player avatar to be a growing creature whose capabilities change as the game goes on.
I expect there's going to be a lot of games with a similar idea. Or at least, I sort of hope so. If its all RPG stats or pokemon-style 'evolution', I'll be disappointed.