Open Design Engine is going to be like sourceforge for oshw, except cooler and with other cool stuff, so if you have extra pennies, you should help fund it! :)
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- Wow, thanks for posting here! I love Github! :)
With regards to how Github could better support various hardware design files... there are a lot of file formats, and it would be a huge task to try and be able to make visual differences of them (thinking of CAD files or binary files). Here's two ideas that I have that might help:
1. A place to write precise differences for each file
- Commit messages are great for short code changes, but in hardware if you need to change the number of teeth on a gear you will want to be able to document why that change happened.
- The Github navigation format would be great for this. Usually changes like described above would be documented in a blog. With Github, I could definitely see the potential of being able to navigate through the change descriptions easily, almost like when you navigate through a trunk, but this would be for change notes
2. Annotate photo diffs
- The photo diffs feature now is great, but it would be cool if there were an online tool in Github to be able to annotate the images, with drawing or text.
- It would allow the committer to clearly point out what changed, making the documentation even better
Maybe these are already created, and I don't know about them?
With regards to a BOM... there definitely needs to be a common format created. It would most likely be in XML, but we need to figure out how that will be formatted.
It will be hard to adapt the software oriented github towards more mechanical projects though, but there's bound to be some way that can integrate Github into ODE, at least for the software parts. :)
mentions good points.
Hope that helps Timothy!Oct 12, 2011
- About the web store (hardware app store) idea- LetsMakeRobots was also thinking along the same lines. They would create a simple portal for people to put their hardware products, and they would sell it. The problems they were discussing were about shipping locations (I think this was later resolved that shipping would be directly from the person), and of course how LMR can make some moneys from it. :) There were two main ideas: Membership fee or percentage grab.
Aside: It may be worth mentioning that I have no clue what I'm talking about, since I've never made hardware to sell before x] But if I did...
I personally like the membership fee more than the percentage grab, because it means I don't have to up the price even more on my hardware just to make a decent profit. It's better for the people that way, in my eyes. And for me as a maker, it is a commitment. I pay $40 to belong to a special program, therefore I'll be more inclined to be attached to it.
Maybe could add more about this, but it is also kind of splitting the discussion from hardware project management to hardware app store discussion. ;]Oct 12, 2011
- Just wanted to publicly capture what we discussed last night about the webstore concept for ODE. I think you bring up a valid point that there are multiple models ODE could use to create a revenue stream around the webstore concept. I mostly suggested the percentage because it is simple to explain and calculate, and it is now a pretty common model (thanks to PayPal, KickStarter, Pledgie, etc). That being said, I think the best course of action will be to discuss this with the community after we get the KickStarter funded so we can find the right balance for the users and site management.Oct 14, 2011
- Oct 19, 2011
- Congrats!!!! I knew it would get funded :D Sorry I didn't pitch in- went a little (a lot) over budget in NYC. :| Hopefully sharing it w/the social networks helped you :)
When does the development begin, and what are you going to do with the extra dollars? :)Oct 25, 2011
- Thanks!!! We're very excited over at Mach 30. Erin, don't sweat the dollars, the social networking you did helped us out a lot. Thank you so much for helping spread the word.
The money is still processing over at KickStarter/Amazon, so it will still be a few days before we get all of the financial stuff squared away. After that, we will get in touch with the backers to get info for rewards (top of my list is to get account info from our backers so we can turn on ODE accounts). Then we'll get right to work on the next set of features.
As for the extra money, I'm very excited that we passed our goal, but in the grand scheme of things we did not raise significantly more than we were aiming for (it is something like 4% more than we requested), so the extra money will not translate into a giant additional feature. Most likely it will either be cushion in case one of the budgeted features runs a little over or it will roll into the next release development. Either way, we will be sure to put it to the best possible use in growing ODE.
Thanks again to everyone who backed us, asked questions, or made suggestions. We appreciate all of the support.Oct 25, 2011