Profile cover photo
Profile photo
OMNeT++
500 followers -
OMNeT++ is a component-based C++ simulation framework for network simulations.
OMNeT++ is a component-based C++ simulation framework for network simulations.

500 followers
About
OMNeT++'s interests
OMNeT++'s posts

Post has attachment
Public
OMNeT++ 5.1 released!

Highlights:

- A much-improved Qtenv that now replaces Tkenv as the default runtime GUI.
- Support for smooth custom animation and video recording.
- Better support for simulation campaigns in managing and performing a large number of runs and in result recording/processing.
- Experimental support for SQLite-based result files.
- Updated data export tools.
- Updated toolchain and libraries on Windows including 64-bit Windows support.
- Updated Eclipse base for the IDE.

Post has attachment

Post has attachment

Post has attachment

Post has attachment
Public
INET 3.4 is released. If you want better visualization in your models, try it! 

Post has attachment

Public
ATTENTION: The final submission deadline for the 3rd OMNeT++ Community Summit is July 3rd, 2016. You should submit your abstract until June 24th, 2016.

Post has attachment
Public
INET 3.3 is released with several bugfixes and some enhancements to the Ethernet, SCTP and Packetdrill models.

Post has attachment
OMNeT++ 5.0 RELEASED!

We are proud to announce that after a development of nearly two years, OMNeT++ 5.0 is now available for download. This is a major release that introduces significant new features compared to the last 4.x version, for example the Canvas API (2D graphics), OpenSceneGraph-based 3D graphics support, improved logging, a new Qt-based runtime environment that will eventually replace Tkenv, and much more. We have also taken the opportunity of the major release to improve several corners of the OMNeT++ API, and also to get rid of deprecated functionality.

Go to the download area to read about the details, and grab the package for your platform.

Post has attachment
INET 3.2.1 is available for download. This is a minor bugfix release.
Wait while more posts are being loaded