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Nicholas Willcox
Works at Suddenlink Communications
Attended Jacksonville, Tx
Lives in Jacksonville, Tx
142 followers|126,141 views
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Nicholas Willcox

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This is amazing...haunting...and beautiful!
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Nicholas Willcox

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Update on my game.
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Nicholas Willcox

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How did you make the compass across the top?  This is amazing work.
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Nicholas Willcox

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Some awesome screen effects and good walkthrough - thank you.
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SpeedTutor's profile photoNicholas Willcox's profile photo
2 comments
 
any time man.  i've got some catch up to do with learning unity5 so - amass praise incoming!
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Nicholas Willcox

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This was awesome.   Necessary evil, but out of the projects I have done an InventoryManager is almost paramount.  (and thank you for making the video shorter) lol

Well done.
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Nicholas Willcox

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have faith in me that i can be better today than i was yesterday...and tomorrow more than today...
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Nicholas Willcox

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ProjectSpaceX - update 5 12 2015
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Nicholas Willcox

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Latest game mechanics test for a new game I'm working on.
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Nicholas Willcox

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Literally just now getting to watch this one...my head exploded a bit...and I'm now redesigning my UI in my game... LOL!!

Thanks!
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inScope Studios's profile photo
 
You are welcome. I also found out about the fill amount after I created the first video. That's why I had to add this part ☺
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Nicholas Willcox

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Thank you again for this tutorial.

I added a slight modification to help with the window dragging:

in Inventory.cs, under create layout I changed this line for the background height:
inventoryHeight = rows * (slotSize + slotPaddingTop) + 25;

...and changed this for the slots:
slotRect.localPosition = inventoryRect.localPosition + new Vector3((slotPaddingLeft * (x + 1) + (slotSize * x)) , (-slotPaddingTop * (y + 5) - (slotSize * y)));

...then did a padding of 5 left and 5 top and it gave me a very thin, but effective top border on the inventory.

One could probably also add a GUIText to the top of the inventory window to help distinguish each one apart.

Amazing tutorial - absolutely amazing.
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inScope Studios's profile photoNicholas Willcox's profile photo
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I've got a weeks worth of testing and design to do just to grasp the last 7 days of following these tutorials LOL

Don't get me wrong, I'm definitely not complaining.  I think this is the most inspired I've been to make a game in several months and I have yall to thank for it. 

The topics you guys covered in this series is so powerful.

Seriously, thank you very much.
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Nicholas Willcox

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I'm just now getting to this video and when I get to the middle mouse portion, it only moves the inventory because the slots are not parented to the inventory.  When I change the code to make this happen - the position of the slots are horribly off.  What all changed in the code between video 1 and this video to child the slots to the inventory and correct the position?  The end of Video 1 shows the slots NOT parented to the inventory and the beginning of video 2 shows them parented to the inventory but I can't seem to locate the difference in code.

This line sets it to the canvas:
newSlot.transform.SetParent(this.transform.parent);

...and when I change that to just this.transform so it will be the inventory...the slots are way way off the screen. 

Do you set the parent of the slots to the inventory somewhere later in the code that you changed from video 1?
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Nicholas Willcox's profile photoinScope Studios's profile photo
13 comments
 
It looks like an ok fix, if you run into problems because of it let me know, then we can find a work around.
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Nicholas Willcox

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Work
Occupation
Telecommunications
Employment
  • Suddenlink Communications
    Network Operations Center, present
  • Xero-Technologies. Net LLC
    CFO, lead design, 2012 - present
    Video game development
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Jacksonville, Tx
Links
Story
Tagline
Just some dude
Introduction
Not much to tell about me.  Nothing really special.
Just ask.
Bragging rights
Graduated in 1999 from JISD, 1 son Kyle, still alive...
Education
  • Jacksonville, Tx
    General, 1999
  • Tyler Junior College
    Information Systems
Basic Information
Gender
Male
Relationship
Single