Hello Everyone! I'm sharing a work-in-progress/almost-finished Playbook: The Neophyte Druid. It's another Mage Class, and based a little bit on the Prentice Witch, but with a slightly different spin. Feedback and Suggestions are welcome. I'm doing a bit of brainstorming on the last two sections now, but any interesting ideas would be appreciated. Special thanks to +Joel Priddy
for his blank playbook, and +Jack Shear
for his spell list (both made things a ton easier).https://docs.google.com/document/d/1N3mvrjyYQvon7Un_ecrl6WN53R3nnj24xHsqjJK9tbs/edit?usp=sharing
Other ideas/playbooks in the pipeline:
Some playbooks for late joiners (players that missed group Chargen, but can show up at the village later, these Playbooks tend to have an impact on previously established Village locations/buildings/NPCs during chargen, good for in between sessions or when the original characters are off adventuring). I can't wait to see how this is handled in Further Afield :)The Dabbling Diabolist
(Mage, playing off the "Failed" ability check when casting a Ritual backfire)The Itinerant Alchemist
(Mage/Rogue, "Travelling Medicine Show" mountebank type)The Prodigal Preacher
(Mage, arrived recently to evangelize and convert)The Virtuous Bandit
(Rogue, Robin hood type)The Occupying Force
(Fighter, while you were out: the Village was invaded!)
Also in the works: The Genius Loci
playbook (You are the village!
), and three more Dwarf-themed Playbooks to start an all dwarf party off together as members of different clans defending a small underground Delve from the howling darkness of the under-deep (you add rooms/corridors for your "village" on Graph Paper)!