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ktrey parker
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ktrey parker

Discussion  - 
 
Here are a few Character Sheets I made after a quick read-through.

Let me know if I missed/misinterpreted anything glaring or what you would change.

Ink/Toner-bane:
https://drive.google.com/open?id=0B18gUV3KYFQmU2dOVE1lTkljdjg

Sans background:
https://drive.google.com/open?id=0B18gUV3KYFQmV0NhZDk0ZUJDSHc

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Courtney Campbell's profile photo
 
I have an official character sheet I'm still working on. This is fantastic by the way.
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ktrey parker

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And it's Friday to boot!
This tie bar only comes around every so often.
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I dont get it. 
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ktrey parker

Playbooks  - 
 
Today's a doubleheader. I humbly present:

The Reluctant Lycanthrope.

Yep. I whipped up a Werewolf PC Playbook :)

This one is actually a starter Playbook (meaning, character generation gels with other initial generation in the traditional standard Playbook fashion) with some minor devious remixing of the "familiar" steps we all know and love to make things a bit darker and tinged with some pathos (I try to keep things scary PG/PG--13 wherever possible), so it may not be a good fit for all players, tables, or settings.

If you're still looking for a Ravenloft-style Playbook, this might be up that darkened alley. Thanks to +Anders Hedenbjörk Lager for the initial germ of an idea, and +Jack Shear, master of all things Gothic and Grotesque, whose blog is seriously nourishing brainfood.

Suggestions, as always, are welcome! I especially am curious about how the New Class Ability comes across. Too tough? Too lean? Too un-balanced? Too stingy? How would you do it? :)

Hope it brings you fun, or at least some minor amusement with all the Easter Eggs I laid within. I just couldn't help myself :)
Drive
BtW -The Reluctant LycanthropeThe Reluctant Lycanthrope “Oh no... Oh please, please not again!” You could have sworn it's too soon, but a pregnant moon has started her slow ascent behind the snow covered crowns of distant peaks. The traitorous sun is slinking to sleep below the western horizon. The howls of wild beasts keeni...
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+Marcus Burggraf I wouldn't break your sheet just yet. It's really handy as is for getting  beginners into the system. Having an "overview" like this is way better than my method (spread out all the playbooks and have the players pick through and choose).
Most of my stuff is geared toward players that have already been introduced to the wonderful Playbook system of Beyond the Wall, and want to explore different archetypes :). The optimist in me wonders if I have enough in me to get the count up high enough for a d100 Playbook table, with a single entry for each result :) Doubtful, but still nice to have lofty goals :) Jack's Awesome Background Table (https://docs.google.com/file/d/0BwQATTvvXyh3OFE5aHllUjdXdnc/edit page 25) is giving me some more ideas.
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ktrey parker

Playbooks  - 
 
Hello Again! Here's another Playbook. This time, I decided to tackle "The Occupying Force" the first of a series of playbooks designed with "late-comers" in mind. Let me know what you think! Suggestions and feedback are both always welcome :)

Some Design Notes: This is a somewhat bleaker playbook that is designed for players that join an existing game after mutual character generation has already been completed. It purposefully impacts the Town Map and previous Player Generated NPCs in order to tie this new character to the group (for good or ill), and could be used between sessions (preferably when the other players are off on adventures of their own).

The outcome is a bit biased to generate a player with a more “Barbarian” archetype (a few existing playbooks have features referencing barbarians/outland raiders, etc which could dovetail nicely if other player's paths have crossed). This was one of the niches that I was intentionally trying to fill with this one, but this could just as easily be downplayed/re-imagined to have them just be soldiers from a Local Lord to fit a more feudal world. You could even do something like Vikings with a few modifications. Reading tribe as “troop” or “troops” seems to do this for the most part in the early steps, but feel free to season to taste.

I'm still debating about the use of Frenzy as a Skill (it seems like it would fit better as a Knack), but I like the idea of using the Margin of Success on an Ability Check to determine the number of combat rounds it is applicable. I don't really see it as imparting a hit or damage bonus, maybe something more akin to temporary Hit Points.
Drive
BtW - The Occupying Force PlaybookThe Occupying Force Through superior tactics, numbers, or simply by a twist of fate that placed it's heroes elsewhere when you chose to strike, the Village now belongs to your warband. Although this location is only a stepping stone for a much larger scale invasion, how you treat the Locals now ...
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Really interesting!
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ktrey parker

commented on a post on Blogger.
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The Starting Traits part inspired me to dig up and post something that I came up with a while back: http://d4caltrops.blogspot.com/2013/11/ability-score-tags.html
This is one of those things you put somewhere so you can reference it later. It's super rough, but what I've been working on in what little spare time I have. https://www.dropbox.com/sh/gxpiidrtelqv452/QuNFSsDRPe/Character%20...
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ktrey parker

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Co masz przeciwko ludziom z Polska?
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Oni pachnieć. Atakują!
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ktrey parker

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who knew reptiles could be so cute? i guess you learn something useful like this every day...
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ktrey parker

General Discussion  - 
 
Just picked up Further Afield and am liking it quite a bit so far. Had a quick question for everyone though, on page 35, it lists six Playbooks I'm not familiar with (under The Elders): The Dungeon Delver, The Dwarven Mentor, The Initiated Magician, The Landless Noble, The Learned Tutor, and The Retired Veteran. 
Did I miss these somewhere? Are they just not out yet? They're naturally pretty relevant to my interests :)
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+Mick Reddick 6 in main book, 6 in demihumans, 6 in village pack, 6 in castle pack, one bear, some fan-made playbooks
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ktrey parker

Playbooks  - 
 
Salutations! Time for another new Playbook: The Dabbling Diabolist

I'm calling this one an "Advanced Initial Playbook" as a convenient shorthand disclaimer for "may be disruptive," "not recommended for initial players," and "may not be suitable for all tables, players, and settings."

This also usually means that a given Playbook might be appropriate for Project Monster Mash :).

I was going to make this a "newcomer/join later" Playbook initially, but I just couldn't shake the appealing idea of the young kid that fools around with power he doesn't understand, so I ended up making it as an Initial Playbook.

This is also the first Playbook that features a "cohort" type feature. I'd put most of the familiar's actions firmly under the GM's domain (or maybe hand over the familiar to a late-joiner), but if the player wants to use the familiar for combat, etc, adjudicating this should likely fall to the Command with True Name rules, because in this case the cohort might seem cooperative but in actuality, it only has it's own goals and selfish skin in mind :).

I'll probably need to PDF this one to get the layout to play nice. Google Docs doesn't like those icon positions :(
Drive
BtW - Dabbling Diabolist PlaybookThe Dabbling Diabolist Your innate curiosity got the better of you, and you ended up invoking magical forces you weren’t powerful enough to master. Something or someone came through from the world of Demons, and now it’s with you always, plotting, scheming, and promising mystical might. It ta...
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Awesome work! I really like this playbook. Keep 'em coming
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ktrey parker

Playbooks  - 
 
My muse has been too kind! Time for yet another playbook, submitted for your consideration. 

This time I decided to tackle some ideas for the Virtuous Bandit (if you find yourself in need of a way to integrate a leveled player into the party after the first few adventures, or just love Robin-Hood-type folk heroes, this could be for you!) This one was incredibly fun to write, and I can't wait to see what happens if/when a player chooses it. Always eager to hear if anyone ends up using any of these and how they work out (or don't) :)

Thank yous to everyone for the feedback and encouraging words. Hopefully these will continue to come to me, and you don't find my constant flood of new playbooks into the community to be too annoying :)

Eventually, I do plan on PDFing the lot and tidying up some of the layouts, maybe adding some of the Lorc iconography. Don't want to step on the hems of any trade-dresses though, so if this isn't cool let me know :)
Drive
BtW - The Virtuous Bandit PlaybookThe Virtuous Bandit Something inside you snapped like a dry autumn twig on the forest floor. You saw how the Local Lord's actions oppressed the kind and gentle people of this place. You knew that meeting his forces on an open field would be foolhardy, and lead only to your martyrdom. You fled to...
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+Matt Balara Good ides. We can keep Jack-in-Hassock in our back pocket as a replacement, when a PC dies. 
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ktrey parker

Playbooks  - 
 
Hello Everyone! I'm sharing a work-in-progress/almost-finished Playbook: The Neophyte Druid. It's another Mage Class, and based a little bit on the Prentice Witch, but with a slightly different spin. Feedback and Suggestions are welcome. I'm doing a bit of brainstorming on the last two sections now, but any interesting ideas would be appreciated. Special thanks to +Joel Priddy for his blank playbook, and +Jack Shear for his spell list (both made things a ton easier).

https://docs.google.com/document/d/1N3mvrjyYQvon7Un_ecrl6WN53R3nnj24xHsqjJK9tbs/edit?usp=sharing

Other ideas/playbooks in the pipeline:

Some playbooks for late joiners (players that missed group Chargen, but can show up at the village later, these Playbooks tend to have an impact on previously established Village locations/buildings/NPCs during chargen, good for in between sessions or when the original characters are off adventuring). I can't wait to see how this is handled in Further Afield :)

The Dabbling Diabolist (Mage, playing off the "Failed" ability check when casting a Ritual backfire)
The Itinerant Alchemist (Mage/Rogue, "Travelling Medicine Show" mountebank type)
The Prodigal Preacher (Mage, arrived recently to evangelize and convert)
The Virtuous Bandit (Rogue, Robin hood type)
The Occupying Force (Fighter, while you were out: the Village was invaded!)

Also in the works: The Genius Loci playbook (You are the village!), and three more Dwarf-themed Playbooks to start an all dwarf party off together as members of different clans defending a small underground Delve from the howling darkness of the under-deep (you add rooms/corridors for your "village" on Graph Paper)!
Drive
BtW - Neophyte Druid PlaybookThe Neophyte Druid The wilderness is a wild, untamed place. Though you grew up in the marginally civilized confines of the village, you demonstrated a gift that set you apart from the other children. You were selected to be taught the old ways of Nature, a force that was ancient when the eldest ...
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This is really good stuff. And I like your ideas for future projects. Let us know about them! 
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ktrey parker

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No.
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No means no, people!
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