A task that use to take 3 seconds now takes 30 in chrome 46 ( and 45 )
The basis will be TypeScript, but modified to have a sound semantics — i.e., types are always correct and cannot be subverted (though the type any exists as an escape hatch, making types optional).
My little SVG Library has been fully ported and has the following features:
Primitives ( Circle, Text, Rect, Path, Poly, Image, Group, Arc )
Filters ( implemented Blur / DropShadow )
Gradients ( Only linear for now )
Loader (loads SVG documents into the API)
Now the plan is to make a nice demo - current test currently plops everything on the SVG canvas and looks like it has been hit by a bus.
Chrome apps API coming to NW.JS:
Oh, and NW.JS is also going to migrate to IO.JS ... I am a happy bunny right now...
This demo uses the Microphone, or line in (if your system is configured that way) to show an FFT equalizer.
Link: http://kurst.co.uk/samples/dartsvg/web/ ( I guess this needs chromium )
It is not a complete port ( missing filters / gradients for now ) - and needs a lot more testing - but it's been enjoyable so far...with one exception - I could not figure out how to use the built in Point class ( cant make a "new Point()" when importing dart:math ) . And searching Dart Point - just brings up the Dart's Game where you chuck a pointy thing at a board... so rolled out my own Point class.
Still getting used to the whole thing - but I do really like the "part of" keyword for creating libs.
Also decided to keep my code organised by class ( most libs seems to bundle a few classes in their code ) .
We build an app to record all data from kinect / midi, and the visuals the application is now exporting image sequences in layers, so I do a multi exports for point cloud, and a few midi reactive FX.
Exporting / rendering at 1080p takes some time though...
- University of GreenwichComputer Science, 1996 - 1999
I graduated with a Bachelor of Science degree in Computer Science from Greenwich University in 1999, and following my keen interest in music, visual programming, animation, 3D and photography, I was fortunate enough to be able to move into the field of interface design and multimedia engineering. In 1999, we started a collaborative project with the aim of setting up a music/multimedia studio in Kennington where I worked for three years, after which Farley and myself went on to work together as Kurst.
Since then, we have produced a wide body of work, both for ourselves and clients. The type of projects we worked on have been very varied, from VJ-ing, events, 3d animations and idents, to producing applications, websites and games for the desktop, internet, and mobile.
I spend most of my working time building web and multimedia applications. This usually involves combining different types of media to create a kind of user interaction and experience.
- www.kurst.co.ukOwner, present
Kurst - We build interactive experiences for the desktop, web and mobile...
Kurst is a London based digital interactive media co-operative comprising of Farley Brian (Designer / Animator / Conceptualist) and Karim Be
Adrian Wilson - New York Photographer of Interior Design and Architecture
Adrian Wilson has specialized in shooting interiors and architecture for over 25 years. English born and trained, Adrian moved to New York i