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Time for an official Inkscape contest!
Visit http://bit.ly/inkabout for more info and to go to the main contest page. Deadline is November 13th!
#inkabout #inkscape
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Inkscape's 3rd annual hackfest is just two weeks away. What would you like to see be accomplished during the hackfest?

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These animations illustrate how a parametric Bézier curve is constructed.

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The SVG Working Group's charter was not renewed by the W3C leaving SVG 2 stranded. Here's some information on what happened.
Amelia, one of the last SVG working group members standing, writes about her experience with working on SVG 2 and the working group's demise. This echos many of the of the things that I would have included in a blog post if I wasn't so frustrated by the whole thing.

http://codepen.io/AmeliaBR/post/me-and-svg

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Inkscape has been accepted as a mentoring organization for the 2017 Google Summer of Code program.

See http://wiki.inkscape.org/wiki/index.php/Google_Summer_of_Code for what you need to do to apply for Inkscape.

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A mesh polyfill to go with Inkscape 0.92 mesh gradient support.
The latest Inkscape release (0.92) supports SVG mesh gradients. Browsers have not indicated they will support meshes soon. I've written a polyfill that renders meshes in both inline and stand-alone SVG.

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Showcase of new 0.92 features!

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Inkscape 0.92 released. This release introduces Mesh gradients, font features, and many new Live Path Effects.

5 days left to vote for the Inkscape 0.92 About Screen Contest! http://bit.ly/inkabout92

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It feels weird to bring Libre Graphics World out of limbo for such a bad reason, but here it is: +Tavmjong Bah talks about things that are going wrong in the development of SVG 2 and how it might affect +Inkscape.
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