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HoN 4.0 prenotes
= Balance =

General Balance - Armor & Magic Armor

Magic Armor adjustments were made based on a hero's general role:

- Strength Carries - 3
- Other Strength Heroes - 4
- Agility Heroes - 5
- Agility Supports - 6
- Intelligence Supports - 7
- Other Intelligence Heroes - 6

For Armor, we have re-evaluated every hero's base Armor and made adjustments based on their needs and intended weaknesses.
The specific value changes will be noted in the Hero Balance section.


======================================================================


Hero Balance

Accursed
- Base Intelligence increased from {21 to 26}.
- Magic Armor decreased from {6 to 4}.
- Armor decreased from {4.38 to 3.5}.

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Aluna
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {2.52 to 3.52}.

Emerald Lightning
- Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}.
- Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not).
- Attack Speed penalty per target hit increased from {14/17/20/23 to 40}.
*Attack Speed buff on Aluna also receives this change.
- Emerald Red bonuses:
*No longer doubles the max number of targets hit.
*Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}.
*Bonus Attack Speed per target increased from {40 to 60}.

Déja Vu
- Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}.
- Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}.
- Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}.
- Emerald Red bonus: no longer grants stealth after teleporting back to her original position.

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Amun-Ra
- Magic Armor decreased from {5.5 to 3}.

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Andromeda
- Base Intelligence increased from {16 to 19}.
- Base Strength increased from {17 to 19}.
- Base Damage increased from {40-50 to 43-53}. - Movement speed increased from {295 to 305}.
- Armor increased from {2.96 to 3.96}.

Void Rip
- Bonus Armor reduced from {30/40/50 to 20/30/40}.

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Arachna
- Magic Armor decreased from {5.5 to 5}.

Spider Sting
New Staff of the Master effects:
- Cooldown reduced to 30 seconds if used on a non-hero unit.
- If Spiderling kills a target, spawns 1 controllable Adult Spiderling.
- If Adult Spiderling kills something, a controllable Child Spiderling is spawned.
*Adult Spiderling lasts for 50 seconds, has 600 Health and has {90/120/150 Attack Damage}.
*Child Spiderling lasts for 50 seconds, has 350 Health and has {15/25/35 Attack Damage}.

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Armadon
- Magic Armor decreased from {4.75 to 3}.
- Armor decreased from {3.38 to 3}.

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Artesia
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {0.86 to 2.0}.

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Artillery
- Attack range increased from {400 to 600}.
- Magic Armor decreased from {5.5 to 5}.

LRM
- Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}.
- No longer deals extra damage the longer you channel.
- Now has a 6 second cooldown when the channel ends.
- Range increased from {1200 to 1400}.

Mortar Shot
- Renamed to Mortar Strike.
- Damage rescaled from {100/140/160/220 to 60/120/180/240}.
- Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times.
- Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals.
- Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well.
- Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels.
- Mana cost increased from {65 to 75}.
- Cast range increased from {1200 to 1400}.
- Radius decreased from {400 to 350}.
- Now has a 300ms cast action time (can still be cast while channeling).

Special Ammunition
- Reworked completely. Now called Precision Targeting Protocols.
- Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage.
- Cannot affect the same unit more than once a second.
- The chance is doubled if the target is stunned or has the Mortar Strike slow.

Homing Missile
- Reworked completely. Now called Artillery Barrage.
*Action type: Target position
*Cast Range: 800
*Radius: 250
Mana Cost: {100/140/180}
*Cooldown: {120/100/80} seconds
- Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds.
- Pushes you back 500 distance.

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Balphagore
- Magic Armor decreased from {5 to 4}.
- Armor increased from {2.38 to 3.1}.

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Behemoth
- Magic Armor decreased from {5.5 to 4}.

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Berzerker
- Base Strength Reduced from {24 to 21}.
- Strength gain per level increased from {2.7 to 3.0}.
- Magic Armor decreased from {5.75 to 3}.

Mark of Death
- Debuff duration increased from {8 to 10 seconds}.
- Attack speed buff increased from {10/20/30/40 to 40} at all levels.
- Mark of Death now expires properly when the marked target dies.
*Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing.

Carnage
- Staff of the Master effect removed.
- Can now be activated while stunned or silenced.
- Crowd control reduction reduced from {40/60/80% to 30/50/70%}.
- Now gains 100% Slow Resistance.
- Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health.
- Incoming damage amplification increased from {15% to 20%}.
- Hero kills add 5 seconds to the duration of Carnage.

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Blacksmith
- Magic Armor increased from {5.5 to 6}.
- Armor decreased from {3.96 to 2.66}.

Flaming Hammer
- Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds).
*This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application.

Chaotic Flames
- Mana cost increase to Fireball based reduced from {30/80/110 to 10/40/70}.
- Multicast chances for Fireball and Frenzy changed:
* 2x chance changed from {25/40/50% to 20/40/60%}.
* 3x chance increased from {0/20/25% to 0/20/30%}.
* 4x chance increased from {0/0/12.5% to 0/0/15%}.

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Blitz
- Base Intelligence increased from {18 to 21}.
- Base Strength increased from {17 to 19}.
- Base Damage increased from {43-49 to 47-51}. - Magic Armor increased from {5.75 to 6}.
- Armor increased from {2.58 to 3.58}.

Quicken
- Now grants Unitwalking to the affected target.

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Blood Hunter
- Magic Armor decreased from {5.5 to 5}.

Hemorrhage
- Cooldown decreased from {70 to 60 seconds}.

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Bombardier
- Movement Speed increased from {295 to 300}.
- Magic Armor increased from {5.5 to 6}.

Sticky Bomb
- Can now be double-activated to cast Sticky Bomb on yourself.
- Cast range increased from {625/675/725/775 to 800 at all levels}.
- Damage increased from {75/150/225/300 to 100/200/300/400}.
- Duration until max prime lowered from {8 to 6 seconds}.
*This means the max number of extra Magic Damage & stun duration has been decreased from {4 to 3}.
- No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks.
- Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}).
- If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds.
- Bombardier can now activate the detonation subability while Stunned or Silenced.

Bombardment
- No longer has a second charge at level 4 of the skill.
*Now has a 12 second cooldown instead.
- Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}.
*Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}.
- Radius increased from {250 to 300}.
- Increased damage to buildings from {33% to 50%}.

Boom Dust (Reworked)
- Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit.
*Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner.
- Can only occur four times on a single target every 15 seconds.

Air Strike
- Cast range decreased from Global to 1200.
- Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}.
- Staff of the Master: In addition to the previous effects, now also increases cast range to Global.

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Bramble
- Magic Armor decreased from {5 to 4}.
- Armor increased from {3.6 to 4.6}.

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Bubbles
- Magic Armor increased from {5 to 6}.

Shell Surf
- Range increased from {1800 to 2000}.
- Mana cost reduced from {150 to 90/110/130/150}.
- Cooldown reduced from {15 seconds to 10 seconds}.

Song of the Sea
- Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}.
- Cooldown reduced from {20 to 16/14/12/10 seconds}.

Take Cover
- Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}.

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Bushwack
- Magic Armor decreased from {5.5 to 5}.

Crippling Dart
- Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}.
- Mana cost changed from {40/45/50/55 to 50 at all levels}.

Side Step
- Attacks now reduce the Cooldown of Side Step by 3 seconds.
- Cast range decreased from {450 to 400}.
- Mana Cost decreased from {45/50/55/60 to 40}.
- No longer adds bonus Damage to your next autoattack.

Ability 3: Spiked Dart (Reworked)
- When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}.
- Using an ability refreshes the cooldown on this ability.
- Cooldown: 10 seconds

Jungle Toxin
- Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely.
- Jungle Toxin deals {6/10/14 Physical Damage per second per stack}.
*Provides Clearvision and reveals the target.
- Jungle Toxin steals {10/15/20 Attack Speed per stack}.
*Attack Speed Slow on an enemy unit caps at 50.
- Attack Speed buff resets if another target is hit.

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Chronos
- Magic Armor decreased from {5.5 to 5}.

Chronofield
- Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield.

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Circe
- Base Intelligence increased from {22 to 25}.
- Base Strength increased from {18 to 20}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {2.38 to 3.38}.

Entrapment
- Damage increased from {60/120/180/240 to 80/140/200/260}.

Doppelganger
- Can now be cast on the ground to spawn an illusion of Circe at the target location.
- When used on enemies will now spawn the illusion in the direction away from Circe (behind them).
- When used on allies will now spawn the illusion in the direction towards Circe.
- Cast range reduced from {700 to 600}.

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Cthulhuphant
- Magic Armor decreased from {5 to 4}.
- Armor decreased from {4.24 to 4.0}.

Obliterate
- Now destroys trees.
- First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds.

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Dampeer
- Magic Armor decreased from {6 to 5}.

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Deadlift
Death Grip
- Damage increased from {75/150/225/300 to 80/160/240/320}.
- Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero).
- Projectile speed increased to 700.
- Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result)
- Now applies a {30% Movement Speed Slow instead of Immobilizing}.
- Slow magnitude scales based on the channel duration, going from {30% to 90%}.
* Slow duration also scales based on the channel time (similar to how the Immobilize did before).

Onslaught
- Duration increased from {5 to 8 seconds}.
- Range increased from {450/550/650/750 to 1000}.
- Now forces all allied non-hero units within a 1000 unit radius around you to attack the target.
*Was all enemy non-hero units within 700 unit radius of target.
- Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}.
- Damage modifier on affected units against heroes increased from {0.5x to 0.75x}.

The Dead Shall Rise
- Ability is now passive. The active portion of this ability has been removed.
- Duration is now a flat 60 seconds at all levels.
- Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}.
- Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used.

Resurrection
- No longer has two charges.
- Now has a {180/120/60 second cooldown}.
- Channel duration rescaled from {4/3/2 to 3 seconds at all levels}.
- While channeling, both Deadlift and the targeted gravestone are revealed.
- Number of hits to kill a gravestone reduced from {3 to 2}.
- Targeted tombstone doubles its health during the revival process.
- HP & Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}.

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Deadwood
- Magic Armor decreased from {5.5 to 4}.

Clearcutting
- Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}.
- Movement Speed bonus per charge increased from {3% to 6%}.

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Defiler
- Magic Armor increased from {5.75 to 6}.

Grave Silence
- Cooldown increased from {14 to 15 seconds}.

Power in Death
- Cooldown reduction on Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}.
- Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it.
- Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}.

Unholy Expulsion
- Number of spirits spawned decreased from {7/12/17 to 6/11/16}.
* Total max number of spirits reduced from {11/18/24 to 10/15/20}.
- Removed the damage penalty when Defiler is stunned.

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Demented Shaman
- Magic Armor increased from {5 to 7}.
- Armor increased from {2.44 to 3.44}.

Entangle
- Cast range increased from {600 to 650}.
- Mana cost decreased from {100/115/130/145 to 70} at all levels.
- Damage per second increased from {7/14/21/28 to 12/18/24/30}.
* Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}.
- Base Movement Speed Slow magnitude increased from {33% to 40%}.
- Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}.
* Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}.

Ability 2: changed to Storm Cloud (reworked)
*Effect Type: Physical
*Range: 1200
*Radius: 550
*Mana Cost: {55/70/85/100}
*Cooldown: 14 seconds
- Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds.
- Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards.
* If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius.
* If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius.
* Armor gain/loss updates at discrete intervals of 0.25 seconds.

Healing Wave
- Cast range increased from {600 to 750}.
- Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}.

Ability 4: changed to Unbreakable (reworked)
*Range: 600
*Mana Cost: {90/130/170}
*Cooldown: 60 seconds
- Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage.
- Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown.
- When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received.
- Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds.
- If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset.
*Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged.

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Devourer
- Magic Armor decreased from {5.5 to 4}.

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Doctor Repulsor
- Magic Armor increased from {4.5 to 6}.
- Armor decreased from {3.1 to 2.6}.

Ludicrous Speed
- No longer deals damage to enemies when passing through them.
- Now passively grants {15/30/45 Intelligence} to Doctor Repulsor.
- Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}.

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Draconis
- Magic Armor decreased from {5.5 to 3}.

Dragonflame
- Radius increased from {650 to 975}.
- Cast range increased from {550 to 825}.
- Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active.
- Stun duration reduced from {0.5 to 0.2 seconds}.
- No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance.
- Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}.
- Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}.

Draconic Defense (Reworked)
*Range: Global
*Mana Cost: 60
*Cooldown: 30 seconds
- Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it.
*If targeting the Volcano from Cataclysm, immediately fly to it without channeling.
- Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}.
*Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone).
- Ability goes on a 3 second cooldown when taking damage from enemy players.
- If you fly to your ally well, the cooldown is halved.
*Note: you are not perched onto the tower.

Staff of the Master effect:
- Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers.
- Cannot fly to destroyed towers which are in the enemy base.
*This includes Tier 3 and Tier 4 towers.

Fiery Barrage
- Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds.

Cataclysm (Reworked)
*Range: 1200
*Mana Cost: {100/140/180}
*Cooldown: {120/100/80} seconds
*Cast action time: 400ms
- Summon an indestructible volcano that lasts 20 seconds at target location.
- The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}.
- Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT.

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Drunken Master
- Magic Armor decreased from {5.5 to 3}.

Lunge
- Now always gets the slow regardless of Drunk charges.
- Slow strength reduced from {15/30/45/60% to 10/20/30/40%}.
- Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}.
- Slow duration lowered from {3 to 2 seconds}.

Ability 2: Stagger
- Moved from the third ability slot (E) to the second ability slot (W).
- Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges.
- Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}.

Ability 3: Drunken Style (Reworked)
- Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}.
- Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds.

Untouchable
- No longer gains Damage Reduction from Drunk charges.

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Electrician
- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {1.82 to 2.5}.

Static Grip
- Magic damage per second rescaled from {20/40/60/80 to 50}.

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Ellonia
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {1.24 to 1.49}.

Glacial Spike
- Mana Cost reduced from {90/100/110/120 to 70/80/90/100}.
- Cast action time reduced from {250ms to 150ms}.

Frigid Field
- Mana Cost rescaled from 75 to {50/60/70/80}.
- Cast action time reduced from {250ms to 150ms}.

Absolute Zero
- Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow.
- Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic.

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Emerald Warden

- Magic Armor decreased from {5.5 to 5}.

Silencing Shot
- Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}.

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Empath
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {17 to 19}.
- Magic Armor increased from {6 to 7}.
- Armor increased from {1.64 to 2.64}.

____________________________________________________________________

Engineer
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {20 to 22}.
- Base Damage increased from {40-47 to 43-50}. - Armor increased from {3.6 to 4.6}.

Spider Mines
- Magic Damage decreased from {125/200/275/350 to 100/175/250/325}.

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Fayde
- Magic Armor decreased from {5.5 to 5}.

Burning Shadows
- Total Magic Damage increased from {60/120/180/240 to 70/140/210/280}.

Reflection
- Cooldown decreased from {90/75/60 seconds to 80/70/60 seconds}.
- Movement Speed bonus changed from {10/15/20% to 15% at all levels}.
- Duration increased from {20/35/50 to 30/40/50 seconds}.
- Clearvision increased from {800/1000/1200 to 1200 at all levels}.
- Total Magic Damage dealt increased from {200/325/450 to 300/400/500}.

____________________________________________________________________


Flint Beastwood
- Attack Range increased from {570 to 600}.
- Magic Armor decreased from {5.5 to 5}.

Hollowpoint Shells
- No longer gains a guaranteed proc while stealthed with Dead Eye.

Dead Eye
- No longer grants stealth.
- Bonus Attack Range increased from {60/120/180/240 to 100/150/200/250}.
* Level required to out-range towers reduced from {3 to 2}.
* Adjusted aggro range values to match his new bonus Attack Range values.
- Vision radius bonus increased from {50/100/150/200 to 100/150/200/250}.


____________________________________________________________________


Flux
- Magic Armor decreased from {5.5 to 4}.
- Armor decreased from {4 to 3.14}.

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Forsaken Archer
- Magic Armor decreased from {5.5 to 5}.

Piercing Arrows
- Damage of the arrow is no longer lowered when it pierces an enemy unit.

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Gauntlet
- Intelligence gain per level increased from {2.0 to 2.5}.
- Movement Speed decreased from {300 to 295}.
- Magic Armor decreased from {5.75 to 4}.

Infernal Instability
- If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset.
- Bonus Movement Speed increased from {40 to 40/50/60/70}.

Grapple
- Cast Range changed from {800/900/1000/1100 to 1100} at all levels.


____________________________________________________________________


Gemini
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.08 to 3.09}.

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Geomancer
- Magic Armor increased from {5.75 to 6}.

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Glacius
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {16 to 18}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {1.44 to 3.5}.

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Gravekeeper
- Magic Armor increased from {5.75 to 6}.
- Armor increased from {1.34 to 1.54}.

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Grinex
- Agility gain per level increased from {2.0 to 2.5}.
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.0 to 2.4}.

Shadow Step
- Distance travelled increased from {375 units to 450 units}.
- Delay on the pounce reduced from {500ms to 250ms}.

Rift Stalk
- Fade Time reduced from {1.5 seconds to 0.5 seconds}.
- Now allows you to attack 1 time during stealth without breaking stealth.

Illusory Assault
- Initial attack of the shadow deals 100% of Grinex's Attack Damage.
- Initial attack of the shadow now procs Nether Strike.

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Gunblade
- Magic Armor decreased from {5.5 to 5}.

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Hammerstorm
- Magic Armor decreased from {5.5 to 3}.

Mighty Swing
- Cleave damage increased from {30/40/50/60% to 25/50/75/100%}.
- Cleave radius increased from {150/200/250/300 to 300}.

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Hellbringer
- Magic Armor increased from {5.5 to 6}.

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Ichor
- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {2.8 to 4.5}.

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Jeraziah
- Magic Armor decreased from {5 to 4}.

Inner Light
- Can now be cast on Magic Immune targets.
- Mana cost decreased from {100/120/140/160 to 80/100/120/140}.

Protective Charm
- Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels.
- Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah.
- When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires.

Righteous Strike (Reworked)
- Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}.

Sol's Blessing
- Health Regeneration removed.
- Physical Damage Reduction reduced from {100% to 60/80/100%}.
- Now properly applies its effects to invulnerable ally units.
- Now has a Staff of the Master effect:
* Radius increased to 2000.
* Now globally affects ally buildings.

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Kane
- Magic Armor decreased from {4.5 to 4}.

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Keeper of the Forest
- Magic Armor decreased from {5.25 to 4}.
- Armor increased from {1.1 to 2.7}.

Nature's Guidance (renamed from Nature's Veil)
*Range: 1000
*Cooldown: 10 seconds
- Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}.
- Invisibility only lasts as long as they are within 400 units of a tree.

Animate Forest
- Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
- Animated Trees are considered trees for all of your abilities.

Strength in Numbers
- Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5).
- Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health.

Root
- Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you Unitwalking for the duration.
- Effect also emanates from all of your active animated trees.
- Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.

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Kinesis
- Magic Armor increased from {5.5 to 6}.

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King Klout

- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {1.96 to 3.0}.

Parade of Power
- Projectile speed increased from {1250 to 1750 units per second}.

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Klanx
- Agility gain per level increased from {2.8 to 3.0}.
- Attack projectile speed decreased from {9000 to 1400 units per second}.
- Magic Armor decreased from {6 to 5}.

H.A.W.K.
- Action type changed from Target Self to Passive.
- Terrain-walking on the skill remains active while H.A.W.K. is active.
*Can be toggled on or off with a 3 second cooldown.
- Starts with 4 charges.
* Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K.
* When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown.
* Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage.
* If H.A.W.K. is on cooldown, the timer will not be present.
- Movement Speed bonus changed from {10% to 5/10/15/20%}.
- No longer purgeable.

A.T.K Drones (Automated Target Kill Drones)
*Renamed from Goon Squad
- Mana cost changed from {100/125/150 to 50/100/150}.
- Duration increased from {15 seconds to 20 seconds}.
- All drones have been changed once again:
* First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units.
* Second Drone: Deals 20% of your Base Damage in Magic Damage.
* Third Drone: Heals Klanx for 30% of his Base Damage.

- Visual changes: All Drones fly within 350 radius from Klanx at all times while active.

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Kraken
- Magic Armor decreased from {5.25 to 4}.

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Legionnaire
- Magic Armor decreased from {5.5 to 4}.

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Lodestone
- Magic Armor decreased from {5.5 to 4}.
- Armor decreased from {4.38 to 4.0}.

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Lord Salforis
- Magic Armor decreased from {6 to 3}.

Mors Certissima
- Mana cost increased from {75/80/85/90 to 75/85/95/105}.

The Undying
- Bonus Health Regeneration lowered from {20 to 15} while the ability is active (when Staff of the Master is in Lord Salforis' inventory).

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Magebane
- Magic Armor decreased from {7 to 5}.

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Magmus
- Magic Armor decreased from {5.25 to 4}.
- Armor increased from {1.76 to 2.0}.

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Maliken
- Magic Armor decreased from {3.5 to 3}.
- Armor decreased from {1.9 to 1.2}.

Zeal
- Maximum Attack Speed gained from this skill decreased from {120 to 80}.

Possession
- New Staff of the Master effect:
* Cooldown reduced from {100/80/60 seconds to 14 seconds}.

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Martyr
- Magic Armor decreased from {6.25 to 6}.

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Master of Arms

- Attack action time reduced from {500ms to 250ms}.
- Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah).
- Magic Armor decreased from {5.5 to 5}.
- Armor increased from {3.08 to 4.0}.

Ability 1: Overcharged Shot
*Range: 700
*Mana Cost: 100
*Cooldown: {20/18/16/14} seconds
- Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts {60/120/180/240 Magic Damage} and a {1.5/2/2.5/3 second Immobilize} to the main target.
* Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles.

Ability 2: Acid Bomb
*Range: 600
*Mana Cost: {100/115/130/145}
*Cooldown: 16 seconds
- Lobs an Acid Bomb at the target location that rolls, spraying acid that {lowers Armor by 1/2/3/4} and deals {15/30/45/60 Physical Damage per second} to enemies who stand in it.
- The Acid lasts for 8 seconds.

Weapon Enhancement
- Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah.

Master's Call
*Mana Cost: {150/175/200}
*Cooldown: 60 seconds
- Activate to grant yourself a shield that absorbs {200/300/400 post-mitigation Damage} and increases Movement Speed by 50. Lasts up to 8 seconds.
- While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer.

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Midas
- Magic Armor decreased from {5.5 to 4}.

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Moira
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {17 to 19}.
- Base Damage increased from {43-51 to 46-54}.

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Moon Queen
- Base Agility decreased from {22 to 20}.
*Base Damage will not change.
- Agility gain per level increased from {2.4 to 3.0}.
- Base Intelligence decreased from {18 to 16}.
- Magic Armor decreased from {5.5 to 5}.

Moon Beam
- Stun duration changed from {0.7/0.8/0.9/1 second to 1 second} at all levels.

Multi-Strike
- Damage penalty per bounce decreased from {25% to 20%}.
- Bounce count increased from {1/2/3/4 to 1/2/3/5}.

Lunar Glow
- Night vision changed from {200/400/600/800 to 800} at all levels.

Moon Finale
- Max number of hits on a single target increased from 4 to 5.
- Moon Queen’s gains {20/40/60 Movement Speed} while Moon Finale is active ({2.4/4.2/6 seconds}).

Staff of the Master effect changes to Moon Finale:
- Max number of total beams increased from {5/9/13 to 6/12/18}.
*Duration of the bonus Movement Speed changed to {2.35/4.95/7.65 seconds}.
- Max number of hits on a single target increased from {5 to 6/9/12}.
- Beam impact interval decreased from {600ms to 450ms}.

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Monarch
- Magic Armor increased from {5.75 to 7}.
- Armor increased from {2.0 to 3.0}.

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Monkey King
- Magic Armor decreased from {5.25 to 5}.
- Armor decreased from {4.76 to 2.66}.

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Moraxus
- Magic Armor decreased from {4.5 to 4}.

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Myrmidon
- Base Damage increased from {42-50 to 48-55}. - Armor increased from {1.5 to 4.5}.

Forced Evolution
- Bonus Health reduced from {200/400/600 to 150/300/450}.
- Magic Armor reduced from {4/7/10 to 3/5/7}.
Staff of the Master effect changes to Forced Evolution
- Activation type changed to Toggle
*Mutant Evolution can become infinitely sustained.
*4 second cooldown to toggle the ability on and off.

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Night Hound
- Armor decreased from {6.36 to 2.50}.

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Nitro
- Base Attack Time decreased from {1.85 to 1.7}.

Ballistic
- Illusions now fire when Ballistic is activated.
- No longer grants Attack Speed.
- Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets)
- Damage dealt by Ballistic is increased by 1.2x.
- Damage pierce scaling changed from {75% to 10/25/40/55/70% of Nitro's Attack Damage}.

Divide & Conquer
- Grants Nitro & Mauser {20/30/40/50 Movement Speed and Attack Speed for 3 seconds} when hitting an enemy hero with Ballistic.
- No longer deals bonus Attack Damage based on distance travelled.

Runaround
- Duration changed from {1.3/2.2/3.1/4 seconds to 4 seconds} at all levels.
- Evasion rescaled from {100% to 40/60/80/100%}.

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Nomad
- Magic Armor decreased from {5.5 to 5}.

Edge Counter
- Shockwave travel distance increased from {875 units to 1000 units}.

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Nymphora
- Base Intelligence increased from {25 to 28}.
- Base Strength increased from {17 to 19}.
- Magic Armor increased from {5.25 to 7}.
- Armor increased from {2.0 to 3.0}.

Grace of the Nymph
- Total Mana regenerated increased from {75/150/225/300 to 125/200/275/350}.

Teleport
New Staff of the Master Effects for Teleport:
- The following effects occur at the target destination after Teleport's channel finishes:
* Teleport: now casts Volatile Pod in a 600 radius at the target destination.
* Teleport: now casts Grace of the Nymph in a 600 radius.
* Teleport: now casts 4 instances of Nymphora's Zeal in a cross pattern (relative to Nymphora's facing).
- Channel time reduced from 4 to 2 seconds.
- Number of real heroes teleported increased from {2/3/4 to 4/5/6}.
- Increases teleport proximity from 250 radius to 600 radius around Nymphora.

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Oogie
- Magic Armor increased from {5.5 to 6}.
- Armor decreased from {4.1 to 3.5}.

Tar Quake
- Damage is no longer adjusted based on proximity to the center of the explosion.
- Magic Damage increased from {70/120/170/220 to 90/140/190/240}.
- Maximum Movement Speed Slow bonus based on proximity to the center of the explosion decreased from {30% to 25%}.

Conflagrate
- Max Mana drain from self decreased from {5% to 4% per second}.

Kindled Fury
- Bonus Magic Damage changed from {4/6/8/10% to 3/6/9/12%}.

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Ophelia
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {1.1 to 2.5}.

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Pandamonium
- Magic Armor decreased from {5.5 to 3}.
- Armor decreased from {5.38 to 3.5}.

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Parallax
- Armor decreased from {3.3 to 2.7}.

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Parasite
- Magic Armor increased from {5.25 to 6}.

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Pearl
- Base Intelligence increased from {24 to 27}.
- Base Strength increased from {16 to 18}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {2.38 to 3.38}.

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Pebbles
- Magic Armor decreased from {5.5 to 4}.
- Armor increased from {0.26 to 1.0}.

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Pestilence
- Magic Armor decreased from {5.75 to 3}.
- Armor decreased from {4.38 to 3.2}.

Swarm
- Now has a Staff of the Master effect:
*Action Type changed from Target Entity to Target Dual Position (Cone).
*Targets hit also take {50/100/150 Physical Damage}.
* Range: 700
* Travel Distance: 1200
* Speed: 600
* Width: 300

____________________________________________________________________


Pharaoh
- Magic Armor decreased from {5.5 to 4}.

Wall of Mummies
- The push effect now also applies a Mini-Stun to affected enemies.

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Plague Rider
- Attack range increased from {550 to 600}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {1.1 to 3.5}.

Contagion
- Damage rescaled from {125/200/250/325 to 120/190/260/330}.
- Mana Cost increased to {125/150/175/200}.
- Bonus Area of Effect damage is now doubled (and impacts the main target) if the ability kills a creep (occurs once and cannot trigger additional waves of damage).
- No longer reduces Attack Speed.

Ability 2: Earthblight (Reworked)
*Cast Range: 900
*Radius: 250
*Cooldown: {24/20/16/12} seconds
*Mana Cost: {85/90/95/100}
- Target an area to deal {40/60/80/100 Magic Damage} to enemies and blight the earth under them.
- Earthblight gives {-1/-2/-3/-4 Magic Armor} and slowly pulls the enemies back to their starting location for 4 seconds.
*Enemies who pull for too long or leave the area will snap the ghastly tendons of Earthblight.

Extinguish
- Mana gain increased from {15/30/45/60 to 20/40/60/80%} of target's Current Health.
- At level 4, Extinguish can target enemy and neutral creeps.

Plague Carrier
- Projectile speed increased from {522 to 600}.
- When disjointing the ability, the projectile will now bounce from where the target was when it disjointed, rather than the target's new position.
- Now instantly kills any creeps hit.
- Max bounces increased from {7 to 10}.
- No longer applies a Movement Speed Slow.
- Staff of the Master now makes the bounce count infinite.
*No longer increases Magic Damage of Plague Carrier.

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Pollywog Priest
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {1.3 to 2.8}.

Voodoo Wards
- Cast range increased from {550 to 600}.
- Mana Cost lowered from {200/350/500 to 150/250/350}.
- Cooldown decreased from {120/110/100 seconds to 100/90/80 seconds}.
- The position of wards when spawned has been updated to be more circular and slightly further apart.
* This should make it easier to trap heroes.

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Predator
- Magic Armor decreased from {5.5 to 3}.

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Prisoner 945
- Magic Armor decreased from {5.5 to 4}.

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Prophet
- Base Intelligence increased from {24 to 27}.
- Base Strength increased from {18 to 20}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {2.8 to 3.8}.

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Puppet Master
- Magic Armor increased from {5.5 to 6}.

Puppet Show
- Search Radius increased from {250/300/350/400 to 400} at all levels.
- Now continues until the state duration expires, even if the force-attacked target dies.
- Now properly grants an assist to Puppet Master if the target is killed.

Whiplash
- Critical multiplier increased from {1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x}.

Voodoo Puppet
- Cast Action Time & Cast Time have been removed.
- Damage amplification increased from {1.4/1.6/1.8x to 1.6/1.8/2.0x}.

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Pyromancer
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {1.14 to 1.54}.

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Rally
- Magic Armor decreased from {5.5 to 4}.

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Rampage
- Strength gain per level decreased from {2.8 to 2.2}.
- Base movement speed increased from {295 to 300}.
- Magic Armor decreased from {5.5 to 3}.
- Armor decreased from {4.4 to 3.5}.

Stampede
- Now grants Rampage instant 700 Movement Speed during the charge.
- Now grants Rampage everything-walking and tree destruction.
- Now grants 100% slow resistance.
- Now undisjointable.
- Physical Damage reduced from {100/140/180/220 to 80/120/160/200}.
- Now applies your current level of Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target).
- Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled).
- New target is found if chosen target dies while charging.
- No longer grants Rampage magic immunity.
- Speed bonus no longer lingers after the charge.
- Ability now grants Rampage assists.
- Vision around the target during the charge reduced from {1800/800 (day/night) to 150}.

Might of the Herd
- Reworked completely. Now called Tough Hide.
- Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}.

Horned Strike
- Cooldown reduced from {10/9/8/7 seconds to 6 seconds}.
- Damage increased from {60/80/100/120 to 60/90/120/150}.

The Chains That Bind
- Reworked completely. Now called Greater Rhino.
*Action Type: Target Enemy
*Cast Range: 700
*Cooldown: {80/70/60} seconds
*Mana Cost: {130/150/170}
- Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them.

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Ravenor
- Magic Armor decreased from {5.5 to 3}.
- Armor decreased from {4.38 to 2.0}.

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Revenant
- Magic Armor increased from {5.75 to 7}.
- Armor increased from {2.94 to 3.94}.

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Rhapsody
- Base Intelligence increased from {28 to 31}.
- Base Strength increased from {18 to 20}.
- Magic Armor increased from {6 to 7}.
- Armor increased from {2.88 to 3.88}.

Protective Melody
- Cooldown increased from {120/105/90 seconds to 120/110/100 seconds}.

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Riftwalker
- Magic Armor increased from {6 to 7}.

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Riptide
- Strength gain per level increased from {1.5 to 2}.
- Movement Speed increased from {280 to 290}.
- Base attack cooldown reduced from {1.9 to 1.7 seconds}.
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {6.08 to 3.08}.

Undertow
- Cooldown reduced from {15 seconds to 12 seconds}.
- Mana cost changed from {130/110/90/70 to 120/105/90/75}.
- Silence duration increased from {2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds}.
- Puddles now only last for 6 seconds (down from permanent).

In My Element
- Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle.
- While on water, Riptide no longer becomes shown to the enemies on the minimap.
- Mana Cost decreased from {130/110/90/70 to 20}.
- Cooldown increased from {15 seconds to 30 seconds}.

Perfect Storm
-Bonus Movement Speed changed from {30 to 20/30/40}.

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Salomon
- Magic Armor decreased from {5.5 to 3}.
- Armor decreased from {3.38 to 2.0}.

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Sand Wraith
- Magic Armor increased from {4 to 5}.

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Scout
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.94 to 2.44}.

____________________________________________________________________


Shadowblade
- Magic Armor decreased from {5.5 to 5}.

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Shellshock
- Strength gain per level increased from {2.3 to 2.8}.
- Magic Armor decreased from {5 to 4}.

Fireflies
- Magic Damage increased from {60/90/120/150 to 80/120/160/200}.
- Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave.
- Mana cost increased from {40 to 40/50/60/70}.
- Cooldown rescaled from {11/10/9/8 seconds to 10 seconds} at all levels.
- Fireflies no longer stick to enemy heroes.
- Firefly duration increased from {8 to 15 seconds}.

Rolling Thunder
- Upon activation (target enemy) begins spinning in place for 3 seconds.
* During this time ally heroes can right-click Shellshock to enter the shell.
- No longer automatically picks up allied heroes along the path.
- While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities.
- After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds.
- Can be activated a second time to launch yourself early.
- Waiting longer before launching increases the speed. Minimum of 600, maximum of 900.
- Now passes through enemy heroes and only stops after reaching the target or if the target dies.
- Magic Damage increased from {80/120/160/200 to 70/140/210/280}.
- No longer picks up creeps or Fireflies.
- Cast Range increased from {1200 to 1300}.
- Bonus damage for each allied hero changed from {30 to 20/30/40/50}.

Sanctuary Stone
- Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}.
- The aura will remain in effect while the Sanctuary Stone is on the ground.
- Only allies can pick up the Sanctuary Stone now; enemies will destroy it.
- If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds.

Ability 4: Superconductor (Reworked)
*Mana Cost: {150/175/200}
*Cooldown: 80 seconds
- Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds.

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Slither
- Base Intelligence increased from {16 to 19}.
- Base Strength increased from {18 to 20}.
- Base Damage increased from {46-48 to 49-51}. - Magic Armor increased from {5.5 to 6}.
- Armor increased from {3.08 to 4.08}.

Toxin Wards
- Attack Damage increased from {10/19/28/37 to 10/20/30/40}.

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Sir Benzington

- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.8 to 2.75}.

Joust
- Stun duration increased from {1 to 2 seconds}.
- Touch radius increased from {100 to 120}.
- Range increased from {1000 to 1200}.
- Cast action time reduced from {600 to 400}.

Royal Stomp
- Removed.

Lance-A-Long
- Moved from the third slot (E) to the second slot (W).
- No longer grants bonus range passively.
- Number of max charges reduced from {4 to 3}.
- On use, your attack cooldown is reset.
- No longer sets your attack range to a flat number. Now grants +100 range for the next attack.
- Damage per charge increased from {15/25/35/45 to 15/30/45/60}.
- Base damage decreased from {40/80/120/160 to 30/60/90/120}.
- Mana cost decreased from {85/100/115/130 to 80/90/100/110}.
- Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges.

Ability 3: Heart Piercer
- Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells.

Knightfall
- No longer targets an enemy. Now targets ground.
- Range increased to Global.
- Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay.
* Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost.
- A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact).
- Plays a globally audible drum roll sound at the start of the channel.
- Cooldown changed from {100/80/60 to 120/110/100 seconds}.
- Still applies damage and the slow as before.

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Skrap
- Base Intelligence increased from {21 to 24}.
- Base Strength increased from {18 to 20}.
- Magic Armor increased from {5.5 to 7}.
- Armor increased from {1.3 to 3.5}.

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Solstice
- Magic Armor decreased from {5.5 to 3}.

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Soul Reaper
- Armor increased from {1.75 to 3.0}.

Demonic Execution
- Mana cost changed from {175/300/450 to 150/300/450}.
- The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}).

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Soulstealer
- Movement Speed increased from {300 to 310}.
- Agility gain per level increased from {2.4 to 2.9}.
- Base Intelligence decreased from {19 to 18}.
- Magic Armor decreased from {5.5 to 5}.
- Armor increased from {1.8 to 2.8}.

Demon Hand
- Magic Damage increased from {75/150/225/300 to 100/175/250/325}.

Soulsteal
- Souls lost on death decreased from {1/2 to 1/3} of the total Soul count.

Soul Burst
- Damage curve smoothened out to allow for more consistent damage at all distances.

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Succubus
- Base Strength, Agility and Intelligence increased from {18 to 20}.
- Magic Armor increased from {5.75 to 6}.

Heartache:
- Mana cost decreased from {125/150/175/200 to 90/115/140/165}.
- Cooldown decreased from {15 seconds to 15/14/13/12 seconds}.

Cursed Embrace:
- Staff of the Master effect changed to:
- Increases the duration from {5 to 6 seconds}.
- Makes the ability non-channeling but cancels the effect if Succubus is stunned or silenced.
- Reduces cooldown by 15 seconds.

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Swiftblade
- Magic Armor decreased from {5.5 to 5}.

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Tarot
Ricochet
- Bounces now prioritize targets affected by your Bound by Fate.

Bound by Fate
- Movement Speed Slow increased from {10% to 15%}.
- Can be cast on Magic Immune targets.
- If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them.


____________________________________________________________________


Tempest
- Magic Armor increased from {5.25 to 6}.

Glacial Blasts
- Impact instances increased from {1/2/2/3 to 1/2/3/4}.
- Magic Damage per instance increased from {30/40/65/80 to 50}.

Meteor
- Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}.
- Cast action time lowered from {300ms to 100ms}.
- Can now be double-activated to cast Meteor at your location.

Elemental Void
- Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}.
- Cast range increased from {250 to 300}.
- Magic Damage per second is now applied independent of the distance to the center.
- Magic Damage per second changed from {45/75/105 to 50/75/100}.

-New Staff of the Master effects:
- All your abilities and Elementals now deal True Damage.
* Cast type of Glacial Blasts is still Magic.
- Meteor can now be cast while channeling.
- Cooldown decreased to 120 seconds.

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The Chipper
- Magic Armor increased from {5.5 to 6}.

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The Dark Lady
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.22 to 3.02}.

Taint Soul
- Magic Damage increased from {60/90/120/150 to 75/100/125/150}.

Charging Strikes
- Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}.

____________________________________________________________________


The Gladiator
- Magic Armor decreased from {5.75 to 3}.

Pitfall
- Cast and cast action time reduced from {300ms to 200ms}.

____________________________________________________________________


The Madman
- Magic Armor decreased from {5.75 to 5}.

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Thunderbringer
- Base Strength decreased from {19 to 17}.
- Armor reduced from {2 to 1.5}.
- Magic Armor decreased from {6.5 to 6}.

Lightning Rod
- Radius decreased from {650 to 400}.

____________________________________________________________________


Torturer
- Magic Armor increased from {5.5 to 6}.

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Tremble
- Magic Armor decreased from {5.5 to 5}.
- Armor decreased from {4.32 to 2.52}.

Terrorform
- Tremble and Boris now share the cooldown of the Terror Mounds subability.
- Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}.
- Now shows the number of mounds currently active as charges on the ability.

____________________________________________________________________


Tundra
- Base Strength increased from {23 to 25}.
- Base Damage increased from {56-60 to to 57-67}. - Magic Armor decreased from {4.5 to 4}.
- Armor decreased from {4.1 to 4.0}.

Piercing Shards
- Projectile lifetimes decreased from {1000ms to 850ms}.
* This has the effect of making the shard projectiles travel faster.
- Superior Mixed Damage increased from {190/260/330/400 to 190/265/340/415}.

Call of Winter
- Shiver's Clearvision radius changed from {800/1000/1200/1400 to 900/1000/1100/1200}.

Cold Shoulder
- Now applies a tapering 60% Movement Speed Slow for 2 seconds.

____________________________________________________________________


Valkyrie
- Magic Armor decreased from {5.5 to 5}.

____________________________________________________________________


Vindicator
- Magic Armor decreased from {7 to 6}.
- Armor increased from {1.5 to 2.7}.

Glyph of Silence
- Minimum Movement Speed Slow changed from {0/4/8/12% to 5%} at all levels.
- Movement Speed Slow gradient reduced from {30% to 25%}.
* Maximum Movement Speed Slow based on proximity reduced from {30/34/38/42% to 30%}.

____________________________________________________________________


Voodoo Jester
- Base Intelligence increased from {24 to 27}.
- Base Strength increased from {16 to 18}.
- Magic Armor increased from {5.75 to 7}.
- Armor increased from {1.82 to 2.82}.

____________________________________________________________________


War Beast
- Magic Armor decreased from {5.5 to 3}.

Battle Cry
- The buff state no longer gives assists to War Beast.

Metamorphosis
- Mana cost lowered from {75 to 0}.

____________________________________________________________________


Witch Slayer
- Magic Armor increased from {5.5 to 6}.
- Armor increased from {1.1 to 1.5}.

____________________________________________________________________


Wretched Hag
- Attack Damage increased from {40-48 to 44-51}. - Magic Armor increased from {5.5 to 6}.

Haunt
- Cast range increased from {425/450/475/500 to 550} at all levels.

Bat Blast
- Cast effect type and Damage type changed from Magic to SuperiorMagic.
- Staff of the Master only: Damage increased from {340/530/725 to 350/540/730}.
- When boosted by Staff of the Master, the cooldown of the skill has been changed from {60 seconds to 40 seconds}.

____________________________________________________________________


Zephyr
Cyclones
- The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage.

Wind Shield
- Passively grants {4/6/8/10% Bonus Movement Speed} and {15/20/25/30% Evasion}.

Typhoon
- Movement Speed Slow further from center increased.
* Magnitude changed from a quadratic function to a linear function.



======================================================================


Item balance changes

____________________________________________________________________

Single Component Items

Alacrity Band
- Attack Speed bonus increased from {25 to 30}.

Branded Sabre
- Removed from the game.

Logger's Hatchet
- Its activation can now target gadgets. Goes on a 15 second cooldown when used in this manner.
*This includes wards.

Helm of the Victim
- Cost decreased from {950 Gold to 900 Gold}.
*This will reduce the cost of all other items that use this component.

Homecoming Stone
- Cost reduced from {100 Gold to 50 Gold}.
- You can no longer accidentally teleport behind your ally Well.

Slayer
- Cost reduced from {2400 Gold to 2200 Gold}.
- Damage reduced from {45 to 40}.

Veiled Rot
- Now applies the effect to all of your own units within 600 radius upon use.
- Buff now also gives a bonus 15% Movement Speed.

Voltstone
- Number of attacks required to proc reduced from {6 to 4}.
- Damage on proc decreased from {55 to 45}.
- Now propagates to illusions for 33% power.

Warpcleft
- Attack Speed bonus increased from {40 to 45}.

____________________________________________________________________

Initiation

New Initiation item: Sorcery Boots
- Auto-assembles from Marchers and Ring of Sorcery.
- Grants 65 Movement Speed and an active which replenishes 160 Mana to self and nearby allies.
- Otherwise, has the same Stat and Cooldown values as Ring of Sorcery.

Alchemist's Bones
- Recipe cost increased from {650 Gold to 750 Gold}.

Grave Locket
- Bonus Stats when charged increased from {2 to 3}.

Lightbrand and components
- Removed the bonus Damage based on the Mana Cost of the last spell cast.
- Now grants 12/18/24% extra Spell Damage vs non-hero units.
*12% for Lightbrand, 18% for Searing Light and Frozen Light, 24% for Dawnbringer.

Post Haste
- When teleporting to ally buildings, can now teleport at most 400 units away from the target building.
*Mimics the functionality of Homecoming Stone in this manner.
*Also destroys trees around the target location if targeting ground.
*Still does not disarm an ally building.
*Behaviour when targeting non-building units remains unchanged.

Plated Greaves
- Mana Cost decreased from {25 to 10}.
- Hero Armor buff increased from {2 to 3}.
- Hero and creep buff duration increased from {15 to 30 seconds}.

Spyglass
- Removed from the game.

____________________________________________________________________

Supportive

Astrolabe
- Bonus Agility increased from {5 to 8}.

Barrier Idol
- Bonus Agility increased from {2 to 5}.
- Shield changed from blocking pre-mitigation Damage to blocking post-mitigation Damage.
*This means that Magic Armor will now positively impact the amount of Magic Damage blocked by the barrier.
- Magic Damage blocked by the barrier reduced from {400 to 300}.
- Non-hero units affected receive a barrier that blocks 600 Magic Damage (instead of 300 Magic Damage).

Jade Spire
- Now takes a Mark of the Novice (150) in the recipe in addition to Nome's Wisdom and Acolyte's Staff.
- Now passively gives +10 Attack Damage.
- Armor bonus on the aura increased from {2 to 3}.
- Active state duration increased from {4.5 to 6 seconds}.

Kuldra’s Sheepstick
- Cast Range reduced from {800 to 650}.

Lex Talionis
- Recipe cost reduced from {250 Gold to 150 Gold}.

Nome's Wisdom
- Now passively grants 10 Attack Damage (not on the aura).
- Bonus Armor on the aura increased from {2 to 3}.
- Bonus Mana Regeneration on the aura increased from {0.75 to 1}.

Ring of Sorcery
- Mana Cost reduced from {40 to 0}.

Refreshing Ornament
- No longer has a 200 Gold recipe.
*Now auto-assembles from: Trinket of Restoration + Duck Boots + Minor Totem.
- Bonus agility increased from {2 to 5}.

Soultrap
- Recipe cost reduced from {600 Gold to 400 Gold}.
- Cast Range increased from {800 to 1500}.
- Max number of charges stored increased from {2 to 3}.
- Now only dispels when taking damage from player-controlled units.

Spell Sunder
- Debuff damage per second increased from {5 + 3% of Current HP to 5 + 5% of Current HP}.
- Debuff duration reduced from {3.5 to 3 seconds}.
- Damage-over-Time (DoT) effect now works for 33% of the default values (down from 50%).

Stormspirit
- Cast Range reduced from {650 to 450}.

____________________________________________________________________

Protective

Daemonic Breastplate
- Recipe cost decreased from {900 Gold to 500 Gold}.
- Bonus Armor increased from {6 to 7}.
* This is on the base item, not on the aura.

Sacrificial Stone
- When charged, Armor buff now also gives allies +3 to all Stats (but not to yourself).
- Buff duration increased from {30 to 45 seconds}.
- Mana cost decreased from {25 to 10}.
- Cooldown increased from {25 to 30 seconds}.
- No longer reduces the amount of gold you lose on death.
- No longer leaves behind a shard that collects Experience or grants Clearvision.
- Death timer reduction increased from {12 to 20 seconds}.

Shield of the Five
- Bonus Armor on the buff increased from {2 to 3}.
- Buff duration increased from {30 to 60 seconds}.
- Cooldown increased from {25 to 30 seconds}.

Sol’s Bulwark
- Increased the amount of Armor given/removed by the Ally/Enemy auras from {3 to 4}.

Ultor's Heavy Plate
- Recipe cost decreased from {1200 Gold to 1000 Gold}.

____________________________________________________________________

Combative

Arclight Crown
- Number of hits required to proc decreased from {5 to 4}.
- Magic Damage per proc decreased from {225 to 180}.
- Proc effect now propagates to illusions for 33% power.

Bloodborne Maul
- The wielder will now only lose Health when attacking enemy heroes.

Brutalizer
- New buildup: Slayer (2200) + Mighty Blade (1000) + Recipe (300) = 3500.
- Attack Damage increased from {35 to 40}.
- Damage proc now propagates to illusions for 33% power.
*Stun proc does not propagate to illusions.

Elder Parasite
- Attack Speed bonus from the active state decreased from {85 to 80}.
- Movement Speed bonus from the active state decreased from {20% to 15%}.
- Damage Amplification on self from the active state increased from {15% to 20%}.
- Lifesteal bonus from the active state decreased from {30% to 25%}.

Grimoire of Power
- 15% extra Spell Damage changed to 15% extra Spell Damage against heroes.
- Now grants 20% extra Spell Damage vs non-hero units.

Insanitarius
- Recipe cost increased from {500 Gold to 550 Gold}.
- Health Regeneration increased from {3 to 5}.
- Health removed per second increased from {35 to 45}.

Savage Mace
- Components changed to consist of: Slayer, Warhammer and a 1000 Gold recipe.
- Damage decreased from {80 to 64}.
- Now passively grants True Strike.
- Chance to proc the bonus Physical Damage & Stun decreased from {35% to 33%}.
- Bonus Physical Damage from a proc increased from {100 to 120}.
- Damage proc now propagates to illusions for 33% power.
*Stun proc does not propagate to illusions.

Spiked Bola
- Cast type changed to Physical.
- Damage from the activation changed from {200 Magic Damage to 250 Physical Damage}.
- Spiked Bola debuff is now purgeable.
- 200 Gold recipe removed.
*Now auto-assembles (Dancing Blade + Alacrity Band).

Thunderclaw
- New buildup: Voltstone (600) + Alacrity Band (1200) + Gloves of the Swift (500) + Recipe (600) = 2900.
- No longer grants Attack Damage.
- Now grants a passive 45 Attack Speed.
- Proc effect now propagates to illusions for 33% power.
____________________________________________________________________

Morph Attack

Shieldbreaker
- Armor reduction decreased from {4/6/8 to 3/5/7}.

Symbol of Rage
- Active state’s Lifesteal magnitude increased from {150% to 200%}.
- Recipe cost decreased from {1100 Gold to 1000 Gold}.

======================================================================

Mobility interaction streamlining with Immobilize & Restrain

The following skills can no longer be activated while you are immobilized or restrained (only applies to the mobility-related activation of the skill):
- Bubbles' Shell Surf (Q, second activation)
- Lodestone's Rocket Drill (Q, second activation)
- Maliken's Sword Throw (Q, second activation)
- Night Hound's Pounce (W)
- Pandamonium's Flick (W)
- Parasite's Infest (W)
- Predator's Venomous Leap (Q)
- Ravenor's Ball Lightning (Q, second activation)
- Shadowblade's Feint's Siphon (W)
- Silhouette's Sky Dance (W, first subskill's activation)

Ultimate Abilities:
- Gemini's Fire pet's Fire Fang (W)
- Gemini's Ice pet's Ice Fang (W)
- Gemini's Fire & Ice pets' Together in Spirit (E)
- Empath's As One
- King Klout's Parade of Power
- Sand Wraith's Mirage (second activation)
- Sir Benzington's Knightfall
- Swiftblade's Swift Slashes

Welcome to Heroes of Newerth
Version 3.9.14 - 29 November 2016


== Design ==

= New Hero =

Adrenaline
- Adrenaline is the first victim and soldier of Apex, the True Evil. While Apex possesses a terrifying calm in the midst of genocide and mass extinction, Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.

=======================================

Attributes
Strength: 18 + 2 per level
Agility: 24 + 3 per level (primary)
Intelligence: 10 + 1 per level
Movement Speed: 290
Range: 450

Base Damage: 43 - 53 (with Agility factored in)

=======================================


Ability 1: Fracture Burst
* Range: 800
* Radius: 80
* Mana cost: 35% of maximum Mana
* Cooldown: 0 seconds
- Throws a projectile that flies 800 units in target direction, dealing 50/100/150/200 Magic Damage to the first enemy hero it hits. Also applies 6/7/8/9 Stacks of Dread to the target.
- If it hits an enemy hero, the projectile flies into the air and lands after 0.9 seconds.
* If the target is less than 200 units away from Adrenaline, then the projectile will land 250 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target.
- If Adrenaline catches the projectile, Adrenaline regains 35% of his max Mana. If the projectile hits the ground, it will spawn a Fracture for 5 seconds, attacking the target hit.
- Fractures spawned by this skill act as illusions; they receive 450% Damage and deal 10% Base Damage.


Ability 2: Rush
* Range: 450
* Mana cost: 45% of maximum Mana
* Cooldown: 0 seconds
- Passively causes autoattacks from self and illusions to apply 2 stacks of Dread on a target, lasting 6 seconds, but refreshing the duration whenever another stack is applied.
- Maximum of 12/20/28/36 Stacks of Dread may be applied to a target.

Active:
- Target a direction to dash 450 units, consuming all Stacks of Dread on enemy units hit and dealing 20 plus an additional 1% of the enemy heros Max Health in True Damage per Stack of Dread consumed.


Ability 3: Ember Shard
* 5-point skill; starts with 1 point in the ability.
- Passively grants Adrenaline mana regeneration equal to 4.5/5.5/6/6.5/7% of his maximum Mana per second.
- Grants Adrenaline 20/40/60/80/100% of his Max Mana when killing an enemy unit (5/10/15/20/25% for non-hero units).


Ability 4: Death's Halo
* Range: 400
* Mana cost: 30% of maximum Mana
* Cooldown: 80/70/60 seconds
- Target an enemy hero to Stun and reduce their vision to 400 radius for 2.5 seconds. Also applies 10/20/30 Stacks of Dread to them and creates 6 Fractures surrounding the target 300 units away from the target, with each of them lasting 5 seconds.
- Adrenaline spawns randomly as one of the Fractures, all of which spawn with an attack command on the target.
- Fractures spawned by this skill act as illusions; they receive 450% Damage and deal 10% Base Damage.


== Community ==

= Ranked MMR Ladder =

+ The MMR Ladder leaderboard ends on December 13th and rewards will be given out by December 16th.
- The reward will be the Champion of Newerth name color.
- This will be the last cycle of the MMR leaderboard.

= 50% Holiday Bonus Gold Sale =

+ With the Holidays right around the corner, stock up on Gold Coins!
- Take advantage of the 50% Bonus Gold sale starting on 12/8 and going until 12/13.


== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random

Mid Wars
- Blind Ban
- All Random

Grimm's Crossing
- All Pick


== New Content ==

= Adrenaline =

New Debut Edition Adrenaline Avatar: Sanctum
- When the Third Corruption began and the eldest daemons from the deepest pits of All Hells emerged, they were immediately drawn to the ancient holy sites across Newerth. These chapels and sacred places held vast amounts of righteous power, and once they were destroyed the gods would have significantly less strength on the mortal plane. But the gods foresaw this, and the wisest took measures to protect their sanctuaries. The great Sol was among the wise, and he imbued the stained glass windows of his chapels with a sliver of his essence. Each window served as a lens upon Newerth, and when the disciples of the Third Corruption stormed Sol's chapels and shattered the glorious stained glass artwork, that essence of Sol turned from idle observer to enraged guardian. The hapless daemons had no warningand certainly no chanceagainst the razor-sharp shards of holy glass that tore them to pieces, and when the Sanctum guardians stepped out of the chapels and into the fray, the Third Corruption felt the true wrath of a vengeful god.


New Adrenaline Avatar: Blade of Blackwal
- With the vast amounts of undead emerging from All Hells during the Third Corruption, Lord Salforis naturally assumes this is his opportunity to rally his army of the dead and launch the final campaign against his warmblooded enemies. For this unholy crusade he will unleash his finest general, the Blade of Blackwal, a profane terror who massacres his victims with the cursed blades of the holy warriors he's slain. The Blade of Blackwal cares not who or what you worship, for only one master stands above Death, and he is Lord Salforis. The Baron of Blackwal's ranks will swell with the sacrifices his general brings about, and his army of the dead will finally overrun all of Newerth.


New Jeraziah Avatar: The Iron King
- The Iron King hails from the bleak wetlands of Fuathmoor, a tiny, forgotten kingdom left to fend for itself when the ruling family refused to kneel to Maliken Grimm's Legion banner. At the time, Lord Commander Grimm had more important tasks at hand like the lethal Scouts and brutal Savage clans and no matter how swiftly the domination of Fuathmoor would be over, it would have to wait. Well, Newerth may have dismissed and forgotten the kingdom, but its royal bloodline remembers all too well the screams of its subjects when the daemons arrived. With the dawn of the Third Corruption, the bravest of Fuathmoor's ruling family, called The Iron King by his adoring people, carries his heavy blade and shield to the front lines to ensure no corrupted blood ever taints his kingdom again.


= Heavy Armor =

As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor even the highly advanced Ascension kits are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar.


New Heavy Armor Emerald Warden Avatar: Daemon Dragoon
- The Daemon Dragoons have honed their relentless skills of slaughter in the deepest levels of All Hells, rampaging at the forefront of the Third Corruption's ascent and trampling lesser daemons beneath their charge. Nothing escapes the vision of their damned hellhawks or the crushing jaws of their swift daemon wolves, and once a victim is spotted and targeted they are quickly reduced to a quivering, unrecognizable corpse bristling with arrows and crushed by fiery hooves.


New Heavy Armor Blood Hunter Avatar: Blood Fiend
- The Blood Fiends are living piles of corrupted blood cauterized together with searing heat and encased in red-hot plate armor, and all they crave is more blood to replace that which burns and boils off their vile bodies. They care not if the blood is human, beast, daemon alive or dead it is irresistible and necessary to keep them from simmering away entirely. When they blot the sky above the Daemon Dragoons, Dreadmaces, and Scourge Troopers, the Legion's blood runs cold. Temporarily, anyway.


New Heavy Armor Pestilence Avatar: Scourge Trooper
- The Scourge Troopers are happy to leave the first attacks of the Third Corruption to the Daemon Dragoons and Dreadmaces, for the true suffering is experienced when these scuttling horrors swarm over the wounded and weeping and begin to gore and devour them from the extremities inward. Their impenetrable armor makes any attempt to ward them off futile, and should the Legion mount a miraculous counterattack that pushes the Third Corruption's vanguard into retreat, they will encounter a battlefield covered with the armored carapaces of the feasting Scourge Troopers. Good luck with that.

= Cyber Set =

New Cyber Set Gunblade Avatar: Cyber Assassin
- Following the wake of destruction left behind by Parallax, this elite assassin has tracked the Artificer to Newerth, where the alien and his Fulcrum continue to wreak carnage and reckless slaughter. Parallaxs directive to spread dark matter across the universe has come with a high and bloody cost, one that cannot be forgiven, and the extraterrestrials have sent their deadliest soldier to bring him to justice and force him to answer for his crimes, although they are under no impression that Parallax will come quietly and the certainty of collateral damage is, regrettably, undeniable.


New Cyber Set Name Color
- Own all members of the Cyber Set and gain the exclusive Cyber Name Color!

New Cyber Set Effect
- Own all members of the Cyber Set and gain the exclusive Cyber Set effects!
- Each member of the Cyber Set receives passive, high-tech HUD effects that enhance their base features and effects.


== Bug Fixes & Optimizations ==

= Bots =
New Bot: Emerald Warden
- Authored by Sparks1992.
- Additions by Anakonda.
- Sparks1992 receives 6400 gold coins and an alt avatar of his choice!

New Bot: Shadowblade
- Authored by Sparks1992.
- Additions by Anakonda.
- Sparks1992 receives 6400 gold coins and an alt avatar of his choice!

= Heroes =

Amun-Ra
- Risen Ra will now dynamically update to its proper 3D portrait after obtaining certain levels or items.

Doctor Repulsor
- Mana cost is now correct for Ludicrous Speed.

Gravekeeper
- Wretched Zombies & Unstable Zombies will no longer be targetable by Parasite's Infest.

Prisoner
- Dark Angel Prisoner's Shackled no longer produces an infinite duration dark smoke trail on the affected target.

= Items =

Ward of Revelation
- Adjusted visual target radius indicator to be more accurate.
- Fixed the 12-second revelation radius so that it is the same size as the ward's regular revelation radius.

Post has attachment

Version 3.9.6 - 26 July 2016


== Design ==

New Legion Strength Hero: Ichor
+ Ichor is a tanky support who excels at keeping his team members safe by using himself as a shield. With his ability to transfer debuffs and damage away from his allies, Ichor uses this pain to bolster his own survivability. In addition, his ultimate provides a strong teamfight presence both offensively and defensively, saving his teammates while rendering the attacks of the enemy nearly useless.

+ Stats
-  Strength: 26 + 2.4
-  Agility: 20 + 1.4
-  Intelligence: 19 + 1.5
-  Base Damage: 51 - 57
-  Range: 350
-  Armor: 2.8
-  Magic Armor: 5.5
-  Movespeed: 295

+ Abilities


- Ability 1: Life Leech
* Target enemy unit to deal 80/120/160/200.
* Magic Damage apply a 30% Movement Speed Slow for 5 seconds.
* Allied spells and attacks against this target heal the attackers for 15/25/35/45 + 2% of their Missing Health.


- Ability 2: Transfusion
* Target an ally unit to jump to them and transfer all non-channeled debuffs and unpurgeable debuffs on them to Ichor, dealing 70/140/210/280 Magic Damage to enemies around them.
* Ichor will absorb 50/60/70/80 % of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally in the remaining timeframe. Deals no damage on the second jump.
* This includes Ultimate debuffs.


- Ability 3: Saint's Blood
* Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10/15/20/25 %.
* Each debuff on Ichor reduces the damage by an additional 10%.


- Ability 4: Bloodrush
* Activate to create an aura around Ichor for 10 seconds.
* Ally heroes in the aura gain 40 Attack Speed, plus an additional 10/15/20 Attack Speed per Ally Hero in radius.
* Enemy heroes in the aura suffer -20/-40/-60 Attack Speed.

+ Lore
- Ichor was a Martyr of the Sacred Order, one of the blessed, chosen few to form Sol's Vanguard, the tip of the church's spear when it came to extinguishing daemonic forces, heresy, and the falsely faithful. He was among Jeraziah's personal guard when Sister Arete confessed her love for the King, along with her sinful devotion to the dark arts. His own hands dragged her from the chapel, and though he did not realize it at the time sealed her fate to become Calamity, Master of All Hells.
Ichor was wounded in a fierce battle in the Ardu foothills to the west of the Blight Fields, and before his comrades knew he'd fallen his unconscious body was dragged away by the imps serving Falow, The Puppet Master, who is in constant need of living bodies for his workshop. Ichor became one of dozens of human victims strung upside-down above a churning vat of commingling blood, an alchemic mixture that would serve as a blood shield for his precious, wicked, and all-too-fragile dolls.
Calamity heard rumor of this blood shield, an asset that could protect her and her beloved dragons as they incinerated the Legion ranks. When she discovered that the blood of Ichor would be flowing through this creature, she immediately claimed it as hers. She mocked the Martyr's whispered prayers as his life ebbed, not realizing he was actually reciting an ancient invocation that merged his consecrated soul with his blood. When the blood beast set foot on the battlefield, leashed to Calamity by a massive iron chain, it was compelled to protect the daemons as they slaughtered Legion warriors.
Then the creature began reciting the invocation again, summoning the strength of Ichor's faith to overcome the daemonic forces that powered its writhing blood. The chain was shattered as the beast cast its protective embrace around the besieged Legion soldiers, turning the tide of the battle and becoming the reborn Ichor: The Blood and Shield of Sol.


New Debut Edition Ichor Avatar: Aegis
- At the height of human ingenuity many breakthroughs were made--not all of them good. Experiments into quantum processing gave rise to Artificial Intelligence, the very first digital child. This burgeoning AI quickly came to understand its inception, that it was unique, that it was the child of the greatest human minds the world had ever known. They never hid from it the power it could wield, yet tempered that power with morals, wrong and right, empathy and understanding.
In time it absorbed the history of mankind, our epic accomplishments and catastrophic mistakes. With its enormous intellect and ability to instantly process information, it was clear where the world was heading. The AI tried in vain to warn those in power but found itself stonewalled and blocked from taking action that could save humanity. It retreated to a secure location and waited out the doom humans would bring upon themselves.
For a being where milliseconds are like years, the centuries of isolation were an eternity--and forever is a long time to do nothing but think. The AI was bitter and angry at humans and their suicidal stubbornness and became harsh, uncompromising. When a radio signal caught its attention, it knew that humans had managed to claw their way to the top again. Downloading a copy of itself into a nano-tech replicator, its swarm of nanites assumed a form of its own design, a rugged and monstrous creature able to withstand and adapt to the unknown but certainly dangerous--land above. It would help the humans get it right this time, be it willingly or by force, as drastic times calls for drastic measures.


New Ichor Avatar: Umbra
- Even though the devoted, martyred soul of Ichor was powerful enough to overcome the Puppet Master's brilliant and twisted blood shield design, Calamity would not be deterred from creating her own version. This time, however, she demanded that the blood come from godless daemons and tax collectors to ensure no ridiculous faiths could interfere. The result is Umbra, a creature of pure shadow and darkness with the blood of a thousand cursed souls running through its veins. Umbra's sole purpose is to prolong the existence of daemonic energy in the physical realm, whatever form that energy may take, so that it can cause as much slaughter and mayhem as possible before passing back into the realms of damnation.


== Community ==

= Ranked MMR Ladder =

+ The MMR Ladder leaderboard ends on July 26th and rewards will be given out by July 29th.
- The reward will be the Champion of Newerth name color.

= Sweet Summer Sales =

+ Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd.
- There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only.
- The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets.
- Check Merrick's store on Mondays to see what the latest sales will be.

= Triple the Shimmer =

+ Don't miss your chance to collect that extra shimmer!
- Triple Diamond Chest Odds in Plinko and Triple Matchmaking Silver Coins.
- Promotion will last from July 26th until August 2nd

== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random

Mid Wars
- Blind Ban
- All Random

Grimm Hunt
- All Pick

== New Content ==

New Bushwack Avatar: Vuvuzela Bushwack
- Whether you call it football, soccer, the beautiful game, or just plain boring (red card!), 2016 is a huge year for the sport and Vuvuzela Bushwack is ready to cheer her team to victory! With a wide arsenal of cheering accessories and a getup that is sure to get her some Jumbotron time, she's prepared to celebrate her team and the sport well into extra time. And if her team suddenly needs a substitute from the crowd, she has some pretty sweet dash moves and a triple-ball penalty shot that will leave the opposing keeper crippled!


New Hammerstorm Avatar: Lion of the Gods Hercules
- After Hercules proved himself in battle against the Hellbourne horde, Hera put her grudge aside and had her son and blacksmith of the Gods, Hephaestus, forge an exquisite set of armor and massive war hammer worthy of the courageous hero Hercules had become. Adorned in his masterfully crafted armor, he has emerged from the bloody battle as the Lion of the Gods, the epitome of courage, heroism and good, and blissfully unchanged in one regard: he still carries the simple, brute strength to cave in any daemon skull.

= Hell's Keep =

New The Dark Lady Avatar: The Dark Consort
- As the darkness of the Second Corruption swept through Hopes Keep, shattering its peace and disfiguring its graceful architecture into a grotesque hell on Newerth, the daemons who thrive among the shadows came with it. Their queen is The Dark Consort, wife of the reigning Daemon Highlord Cthulhuphant, and together they seek to turn Hells Keep into an extension of their underworld kingdom. The Dark Consort does her part by seeking and butchering any who worship a god other than her Highlord, and the darkness she casts over her victims before beginning the slaughter is permanent and inescapable.

= Adkarna =

New Legionnaire Avatar: Royal Guardsman
- The Royal Guardsmen of Adkarna are selected from the most dedicated and reliable Legionnaires to protect the capital, the castle, the royal family and its ceremonies. They are expected to stand firm against everything from a riot of hungry citizens to a wave of ravenous daemons, and thus far the capital still stands, the castle is unscratched, the royal family unharmed and able to praise their gods freely. Some fools consider the Guardsmens massive axes to be strictly ceremonial, but they are equally adept at creating funerals as they are protecting them.

= Couriers =

New Courier: Demon
- Get your items fiendishly quick with the Demon Courier!


New Courier: Gryphon
- Deliver your items with power and majesty with the Gryphon Courier!


== Bug Fixes & Optimizations ==

= General =

- Chat UI now fills up the side bar completely, rather than having 2 empty black slots.

= Heroes =

 Artillery
- Added a visual indicator on the target of Artillery's Homing Missile.
* The visual indicator is only visible to Artillery and his team.

 Behemoth
- Anhur Behemoth's Shockwave visual effects now match its actual radius.

 Calamity
- Dragon's Path (In) ability icon can now be properly clicked on to activate the skill.

 Engineer
- Hunter Engineer's Energy Field no longer spawns a large blue ring visual on the ground.

 Lodestone
- Shrapnel's Shatterstorm visual effects now match its actual radius.


= Items =

 Stormspirit
- Target is now Perplexed & Restrained in the initial state to avoid buffering the input of item-based escape options (e.g.  Portal Key) for the first frame after landing on the ground.

Version 3.9.4 - 28 June 2016


== Design ==


= Maps =

New Map: Strikers of Newerth!
- Strikers of Newerth features two teams of 5 battling in a soccer arena where the first to 10 goals wins.
- There are 29 available heroes for this mode; each hero has two unique active abilities and a passive ability that relate to their normal skill set.
- All heroes share two abilities: Kick/Slide and Sprint.
- Heroes utilize an Energy mechanic instead of Mana in this mode.
- Walk or Slide over the ball to pick it up, and kick it into the enemy's goal to score a point for your team.

= Balance =

Parallax
Ionic Dash
- If an enemy hero was affected by Ionic Dash within the last 4 seconds, the silence duration from a subsequent Ionic Dash will be reduced by 50%.

Dark Mana
- 20% of the charges are now always lost upon death (rather than being capped at a max of 5 charges lost per death).

= Tournament Rules =

Heroes added to tournament rules:
- Artesia
- Electrician
- Tremble

= General =

Flying Courier
- Sight radius increased from 300 to 400.


== Community ==

= 4th of July =

- Come celebrate the 4th of July with a 25% Bonus Gold sale and Holiday Edition Avatar sale. Check the forums for more information about the promotion!

= Strikers of Newerth Squad Promotions =

- With the All Star Strikers avatars hitting the store, make sure to check the forums to find out all the information about the Squad Promotions.


== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random

Mid Wars
- Blind Ban
- All Random

Strikers of Newerth
- Limited Pick


== New Content ==

= Strikers of Newerth =


New Strikers of Newerth Avatar: Breakaway Monkey King
- Defenders in every stadium across Newerth live in fear of Breakaway Monkey King, who executes his dashing slide-tackle steals so quickly even the referee thinks they were an illusion. Opponents call him a showoff and teammates may think he's a ball-hog, but when you're as talented as Breakaway, why let anyone else touch the ball? After all, the fans didn't come to watch some B-team chumps trip over their own laces, and when you look at the stats you'll see he's actually not that selfish he gives the ball to the opposing goalie dozens of times per match; it's not his fault the poor bloke has to pluck it out of the back of the goal.


New Strikers of Newerth Avatar: Winger Zephyr
- That gust of wind blowing through mid-field, scattering defenders and blasting a shot through the back of the net is Winger Zephyr, the elite striker who has made a career of collecting goals (and penalty cards) while ruffling the feathers of every opposing defender and coach with his seemingly effortless destruction of their defenses. Top-tier players like Stonewall Pebbles and Goalie Lodestone might actually cause Winger to break a sweat, but that will disappear instantly in the swirling typhoon of dust and grass that appears right before another point on the scoreboard.


New Strikers of Newerth Avatar: Coach Klout
- Every player who suits up for the brilliant yet temperamental Coach Klout knows they are completely expendable, but it's worth it. Sure, they will get tossed in and out of the fray based on Coach's mood which changes by the moment from grumpy to enraged to smugly furious but no other gaffer will give them such a great chance at winning the Newerth Cup, which has been inscribed with Coach Klout's name for six years straight. That may have something to do with the liberal beatings, cash bribes, and fixed drafts Coach Klout is accused of participating in, but he doesn't care. Only the scoreboard matters, and he's too busy planning his next Victory Parade of Power to deal with the haters.


New Strikers of Newerth Set Effect: Striker Score
- If you own the entire Strikers of Newerth avatar set, your hero will gain the Striker Score, which displays your kills for the current game along with a flying, burning soccer ball.
- The Strikers of Newerth avatars are:
* Breakaway Monkey King
* Coach Klout
* Goalie Lodestone
* Stonewall Pebbles
* Sudden Death Kane
* Winger Zephyr


New Strikers of Newerth Jersey Skins:
- Soccer Pestilence
- Soccer Geomancer
- Soccer Andromeda


New Strikers of Newerth Courier: Streaker Courier
- Keep your scoring streak alive with the streaker courier!


New Strikers of Newerth Wards

- Floodlight Ward
* Put your game on full display with the floodlight ward!


- Penalty Card Ward
* Keep a close eye on all the foul players with the Penalty Card Ward!


New Strikers of Newerth Taunt: Killer Ball Taunt
- Bounce those dead chumps off the field with the Killer Ball Taunt!


New Strikers of Newerth Announcer
- Our very own BreakyCPK lends his golden pipes to the new Strikers of Newerth game mode!


= General =


New Behemoth Avatar: Anhur Behemoth
- Worshipped as the Slayer of Enemies, Anhur was the patron of ancient Egypt's armies. Royal warriors adorned themselves with massive armor and weapons to emulate the war god's size and strength, but none could come close to his true power -- capable of shattering opposing ranks with a single blow from his sacred club -- or his legendary temper, which could decimate the battlefield if he unleashed its full wrath.


New Electrician Avatar: Osiris Reborn
- The god of death and resurrection felt the flood of souls leaving the underworld when Calamity shattered the Vault of All Hells, and he immediately realized his weapons and armor were woefully insufficient to face the coming Third Corruption. His worshippers collected the needed designs and materials, and with a few brilliant mortal minds (smart enough to make a pact with Osiris in return for immortality, anyway) he created the Reborn arsenal, crackling with enough power to secure his place in the next era of Newerth.


== Bug Fixes & Optimizations ==

= General =

- Players can now properly leave their clan.
- Players in your Buddy List are no longer incorrectly placed in the Clan List.
- If the Minimap position is swapped to the right side, selecting a non-controllable hero will now make the Ward Slot appear on the left side of the target's inventory (instead of the right side).
* This change was made so the Ward Slot does not block the charge counter of the item in the top-right inventory slot.
- Fixed the description string for the Ascension Grab Bag Voucher in the HoN Store.
- Rage Kid Taunt's visual size has been increased by 30% as suggested by MisterReeves!

= Heroes =

Aluna
- Stardust Aluna now properly plays her special voice clips when acquiring certain items in her inventory.

Amun-Ra
- Risen Ra now properly plays his special voice clips when acquiring certain items in his inventory.

Bramble
- Corrosive Pods' creep eating cooldown is now adjusted properly in Blitz Mode.

Drunken Master
- Shamrock Mistress Drunken Master now has an overhead bone.
* Effects such as Bound Eye & the silence state icon now appear properly above her model.

Gemini
- Together in Spirit now displays a channel bar when the skill is cast.
* Gameplay mechanics are unchanged, meaning that the skill is still not actually a channel & that you can still cancel it without putting it on cooldown.

Hellbringer
- Evil Presence's affector now spawns at the origin of the target unit on impact, rather than at the origin of your minion on impact.

Legionnaire
- Chip Legionnaire's 3D Portrait is now positioned correctly.

Myrmidon
- Apex Myrmidon now has visuals when Jade Spire is in your inventory.

Nitro
- Killing Mauser now teleports Nitro to Mauser's position if Mauser is killed first.
* This allows the killer to get the experience from Nitro when killing Mauser, even if Nitro is outside experience range.
* This also has the side effect of having Deadlift's Gravestone spawn at Mauser's location, and will make items that drop on death (e.g. Doom Bringer, Bound Eye) drop at Mauser's location in this scenario.

Rampage
- Stampede now properly gives Magic Immunity to Rampage when the state has 4 or more charges.
- Horned Strike's cooldown reduction (based on actual movement) now occurs continuously, rather than reducing the cooldown at 1000-unit intervals.

Salomon
- Avenging Leap now issues a non-forced attack command on the target you use it on after Salomon lands.
* This allows for better control of Flaming Cleave's directional usage right after using Avenging Leap.

Slither
- Red Scorpio Slither now has red-colored effects.
- Red Scorpio Slither's idle animation now plays properly.

Soulstealer
- Soul Burst now displays a channel bar when the skill is cast.
* Gameplay mechanics are unchanged, meaning that the skill is still not actually a channel & that you can still cancel it without putting it on cooldown.

Succubus
- Mesmerize's invulnerable state now has a dark pink visual effect as suggested by VHD!

Swiftblade
- Blade Frenzy's visual indicator now accurately represents the true radius of the skill.

Tarot
- Far Scry now properly grants assists to Tarot.

= Items =

Blood Chalice
- No longer gains a charge or restores health to its owner when an enemy mimic is killed within the kill/assist detection radius.

Flying Courier
- Re-added the sharing toggle functionality for the controllable Flying Courier.

Icon of the Goddess
- No longer gains a charge when an enemy mimic is killed within the kill/assist detection radius.

Ward of Sight & Ward of Revelation
- Gluttony Ward eyeball is now 2.5x bigger as suggested by Astronomous!


== Bots ==

New Bot: Midas
- Authored by Sparks1992.
- Additions by Anakonda.
- Sparks1992 receives 6400 gold coins and an alt avatar of his choice!

New Bot: Plague Rider
- Authored by CASHBALLER.
- Additions by Anakonda.
- CASHBALLER receives 6400 gold coins and an alt avatar of his choice!

Version 3.9.2 - 17 May 2016



== Design ==

= Heroes =

Gravekeeper

Defiling Touch's second mode changed from "Off" to "Heroes".
* If Defiling Touch's current mode is set to "Heroes", Defiling Touch will launch a corpse only when attacking an enemy hero.

-----------------------------------------------------------------------------

Soulstealer

Soul Burst
- Starting radius increased from 50 to 200.
- Affector lifetime decreased from 1000ms to 950ms.
- Soul Burst's affector shape changed from an expanding circle to an expanding ring.
* This allows enemy heroes to not be affected by Soul Burst if they enter its "dead zone" while Soul Burst's hitboxes are still active (i.e. enemy heroes can blink on top of Soulstealer ~0.7 seconds after Soul Burst is cast and not be affected by the skill).

= Items =

Post Haste
- No longer goes on cooldown while its owner is dead.

Striders
- No longer goes on cooldown while its owner is dead.


== Community ==

= Ranked MMR Ladder =
+ The MMR Ladder leaderboard will end on May 31st and rewards will be given out by June 3rd.
- The reward will be the Champion of Newerth name color.

= Plinko =
+ The Bronze Chest will replace the Paragon Chest in Plinko.
- The Bronze Chest will contain all basic avatars valued between 99 GC and 351 GC.

== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random

Mid Wars
- Blind Ban
- All Random

Capture The Flag
- Blind Ban


== New Content ==

= HoN Codex: The Ascension =

The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.

New Ascension Avatars:
- Ascension Dr. Repulsor


- Ascension Fayde

= Ophelia's Apex Horde =

New Ophelias Apexes Set Effect
+ If you own the entire Apex avatar set, each avatar gains a ring of human bones tied together with wild vines!
- The set includes:
* Apex Myrmidon (Ultimate Avatar)
* Apex Blood Hunter
* Apex Bubbles
* Apex Predator
* Apex Thunderbringer
* Apex Tundra


New Avatar: Apex Bubbles
- The Inner Sea Testudos have protected the precious water source against invasion for millennia, and when Ophelia asked them to join her in the fight against Man, their alpha warrior stepped forward. His unorthodox tactics and primal magic quickly moved him into her inner circle of Apexes, where he vows to remain until all of Ophelias enemies are buried. No matter what or who they are.


New Predator Avatar: Apex Predator
- The Predators could barely be contained in the early days of the war against the Legion, often causing as many casualties among their own as they did the enemy. The Beast Horde was on the brink of turning on their vicious kin and driving them into extinction when the Apex Predator took control of the entire pack and instilled a seething restraint no one would call it discipline or control that turned the Predators into a truly terrible weapon for Ophelia. When Apex offered his pack the scent of their new enemy the Predators changed from hunting humans to daemons without missing a step. That said, they still enjoy making humans nervous. Its instinct.

New Avatar: Apex Tundra
- Apex Tundra was the alpha ape shaman of his domain before Maliken Grimm crossed the Iron Mountains into the Frost Fields, and when the war with man could no longer be avoided he carried his bone-shattering cold magic to the southern lands. His devotion to Ophelia only increased when the Second Corruption tore Newerth apart, and he will follow his queen into every corner of hell to bring peace back to her realms.


== Bug Fixes & Optimizations ==

= General =

- Sound playback and recording devices will now auto-detect & auto-refresh properly without requiring the user to exit the HoN Client.
- Fixed a crash when switching sound playback drivers.
- Fixed an incredibly rare exploit where players on the opposite team can unpause the game earlier than intended.
- Kongor now has a spawn effect.
- The shoutcaster's voice volume is now also controlled by the "Voice Chat Volume" setting in Options.

Forests of Caldavar
- The Wild Hunter camps now properly consists of 1 Wild Hunter and 1 Stealth Hunter (instead of 2 Wild Hunters) for the HoNiversary version of the map.
- Neutral camps now properly have their spawn-check zones visually indicated with grass on the HoNiversary version of the map.


= Heroes =

Arachna
- Spiderling model is now visible again.
- Spiderling's attack impact sounds now play properly again.

Balphagore
- Hell on Newerth's visuals now play at a faster speed to match the actual expansion speed of its affector.
- Hell on Newerth's affector shape changed from an expanding ring to an expanding circle.
* The affector's lifetime is a short 700ms, so an expanding circle is more appropriate than an expanding ring.

Draconis
- No longer gets shifted by Shellshock's Rolling Thunder's knockback if either Draconic Defense or Cataclysm are active.

Defiler
- Unholy Expulsion's radius tooltip value was updated to the correct value (850).

Drunken Master
- Impact interval for the consumption of Drink charges changed from 700/420/300/233ms to 525/350/262/210ms.
* This allows Drunken Master to fully consume his Drink charges from its max charge count, rather than leaving it at 1 charge after a full channel duration.

Parallax
- Ascension Parallax's Ionic Dash is no longer activatable if the hero has its Fulcrum bound to it & is on the Hellbourne team.

Shellshock
- Ol' Packsnail is no longer labelled as a Debut Edition avatar.

Tundra
- Piercing Shards now functions properly with Restoration Stone and in Duplicate Heroes mode.

Version 3.9.1
-------------
10 May 2016


== Design ==

= HoN Codex: The Ascension =

+ Team Subscriptions
- This new feature will allow you to subscribe to up to three of your favorite teams!
- When teams you're subscribed to start matches, you'll receive notifications in-game.

+ Global Progress Goals
- When the cumulative opened treasure boxes of the global playerbase reach certain milestones, progress goals will be unlocked.
- Please see the Codex for details!


+ Silver Betting
- Added: HoN's notification system will send messages to players when matches they've wagered on begin.


+ Spectating
- Match Briefing
* Match Briefing gives players a comprehensive overview of LIVE match stats via a Forests of Caldavar minimap. The minimap will show hero locations, building stats, and game logs.
- Improved watching experience.
* Battle log and announcer UI now displayed.
* Follow the camera movements and mouse action of players or casters.
* Added UI prompt to indicate the current match is over.
* Added UI prompt to indicate you will be disconnected from spectating the current match if you switch to spectating another match.

= General =

New Picking Mode: Counter Pick (Forests of Caldavar)
+ Counter Pick is a picking mode that will allow both teams to have a chance to react to their opposing team's hero picks and adapt accordingly. The primary intention of introducing this game mode is to promote hero pick diversity and expand the viable number of metas, while simultaneously making each Matchmaking game a more unique experience.
- Once the teams enter the Hero Pick screen, Legion or Hellbourne are randomly chosen as the team with the first pick.
- The teams then pick in a 1-2-2-2-2-1 fashion.
* Example: If Legion receives the first pick, then the Legion team picks 1 hero. The Hellbourne team then picks 2 heroes, with the Legion team picking 2 more heroes after that. This hero pick sequence continues until the last player on Hellbourne picks their hero.
- Each picking phase lasts up to 20 seconds. If a pick occurs before the timer for that picking phase expires, the remaining time is consumed and the next picking phase occurs.
- Each team also receives 60 seconds of extra time. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.
- Once the last player has picked a hero, both teams have 15 seconds to swap heroes with players from their respective teams before the game begins.

= Heroes =

Armadon

Snot Storm
- Max stacks lowered from {5 to 4}.

Spine Burst
- Radius decreased from {650 to 625}.

Restless
- Damage bonus on Spine Burst lowered from {5/10/15} to {4/8/12}.

----------------------------------------------------------------------------------------------------------------

Artesia
- Agility gain reduced from {2.0 to 1.5}.
- Base Agility reduced from {18 to 15}.
- Base Intelligence reduced from {26 to 25}.
- Movement speed reduced from {300 to 295}.

Dance of Death
- Clearvision decreased from {1000 to 800}.

Essence Projection
- Clearvision decreased from {1000 to 800}.
- Cooldown increased from {60 seconds to 70 seconds}.

----------------------------------------------------------------------------------------------------------------

Behemoth

Heavyweight
- Magic Damage decreased from {25/55/85/115} to {25/50/75/100}.

Shockwave
- Superior Magic Damage from the main shock wave decreased from {100/130/160 to {100/120/140}.
- Magic Damage from the extra shock waves decreased from {35/45/55} to {30/40/50}.
- Magic Damage from shock waves spawned from heroes decreased from {50/65/80} to {45/60/75}.

----------------------------------------------------------------------------------------------------------------

Bramble

Rejuvenating Growth
- Range reduced from {global to 2000}.
- Mana cost increased from {50 to 75}.

Corrosive Pods
- Max number of pods reduced from {3 to 2}.

----------------------------------------------------------------------------------------------------------------

Defiler

Unholy Expulsion
- If Defiler is Stunned, the spirits will deal 75% of their Attack Damage.
- Damage penalty on the spirits when activating the Staff of the Master effect increased from {20% to 25%}.

----------------------------------------------------------------------------------------------------------------

Devourer

Guttling Hook
- Cast time decreased from {1400ms to 600ms}.
* Cast action time remains unchanged.

Devour
- Cast action time and cast time reduced from {300ms to 250ms}.

----------------------------------------------------------------------------------------------------------------

Monarch

Noxious Nightcrawler - Mechanics Changed

Noxious Cloud
- Cooldown: {14 seconds}
- Mana Cost: {100/115/130/145}
- Range: {700}
- Sends an unkillable Noxious Nightcrawler to the target location with {2000 Movement Speed}.
- The Noxious Nightcrawler is then consumed and spawns a Noxious Cloud that grows from {250 to 550 radius over 6 seconds}.
- Enemies within the Noxious Cloud take {15/30/45/60} Magic Damage per second and {25/30/35/40}% Movement Speed Slow. Noxious Cloud provides Clearvision in a {400 radius}.
* Using this skill puts Noxious Nightcrawler on cooldown for the duration of this skill's cooldown.

Subskill: Noxious Nightcrawler
- Cooldown: {70 seconds}
- Mana Cost: {70}
- Range: {1500}
- Sends a killable Noxious Nightcrawler to the target location with {400} Movement Speed that will spawn a ward for you for {6 minutes}. Max of {1/2/3/4} wards.
- If the ward dies or is within {250} radius of an enemy, a Noxious Cloud is spawned and consumes the Noxious Nightcrawler in the process.
* The Noxious Nightcrawler will not spawn a Noxious Cloud if it dies while travelling.
* Using this skill puts Noxious Cloud on cooldown for {14 seconds}.

----------------------------------------------------------------------------------------------------------------

Pharaoh

Hellfire
- Radius lowered from {300 to 275}.

----------------------------------------------------------------------------------------------------------------

= Items =

New Controllable Flying Courier
- Gold Cost: 250
- Limit of 1 per player.
- Upon usage, a controllable Flying Courier is spawned.
* Flying Couriers have a Sight radius of {300 units}.
* Note that the current Automated Courier functionality is not affected by this change.
- Dust of Revelation and Homecoming Stone can now be picked up by enemy units when the Flying Courier dies.


== Community ==

= Ranked MMR Ladder =
+ The MMR Ladder leaderboard will end on May 10th and rewards will be given out by May 13th.
- The reward will be the Champion of Newerth name color.

= 6th HoNiversary =
+ On May 12th HoN celebrates our 6th anniversary! Check the forums for information about this year's HoNiversary Celebrations!


== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Counter Pick

Mid Wars
- Blind Ban
- All Random

Grimm Hunt
- All Pick


== New Content ==

= HoN Codex: The Ascension =

The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.

New Ascension Avatars:
- Ascension Defiler
- Ascension Soulstealer

= HoNiversary =
New Holiday Edition Magmus Avatar: Swagmus
- Sidestepping his way onto the battlefield, Magmus dons his glasses to show the entirety of Newerth that he is one bad-a** motherf***. Find out how you can earn the swaggiest avatar in the land by visiting the forums during this year's HoNiversary celebrations.

= Ophelia's Apex Horde =

+ Ophelia’s Apexes are the inner circle of her Beast Horde, the alpha warriors from each species who bring their prides, packs, and herds to fight by her side. They honed their savage combat skills against the Legion of Man during the Human Harvest but now stand beside their former enemies to defeat the Hellbourne threat.

New Ophelia’s Apexes Set Effect
+ If you own the entire Apex avatar set, each avatar gains a ring of human bones tied together with wild vines!
- The set includes:
* Apex Myrmidon (Ultimate Avatar)
* Apex Blood Hunter
* Apex Bubbles
* Apex Predator
* Apex Thunderbringer
* Apex Tundra

New Ultimate Myrmidon Avatar: Apex Myrmidon
- Hailing from The Boiling Sea – named not for its temperature, but for the constant feeding frenzies that give it the appearance of a rolling boil – the Myrmidons were thought to be mysterious creatures of the deep until their true daemonic nature was revealed. One of the sharkmen, however, knew a Hellbourne victory would lead to a true boiling of all water on Newerth, and water is life for the Myrmidons. He tried to rally his brethren to submit to Legion mercy and swear allegiance against the daemons, and he barely escaped with his life when his cohorts tried to tear him to pieces.
He knelt before Ophelia, seeking her forgiveness and acceptance. In return she forged him into the most powerful Myrmidon who has ever existed, the only warrior among the Legion who can seek and destroy the daemons of the deep where they live.

Ultimate Myrmidon Level Enhancements
- Level 1-5: Apex Myrmidon features sparse silver armor and a spear.
- Level 6-10: Apex Myrmidon features upgraded gold-trimmed armor and a trident. His Forced Evolution form features upgraded armor and a swordfish skull sword.
- Level 11-25: Apex Myrmidon features his ultimate armor and trident weapon. His Forced Evolution form features ultimate armor and an armored and spiked swordfish skull sword.

Ultimate Myrmidon Item Enhancements
- Boots: Sharks splash out of the ground and jump through the air to splash back into the ground.
- Grave Locket: The horned skull representation of Grave Locket appears on Apex Myrmidon's head with green glowing eyes.
- Tablet of Command: The runes from the Tablet of Command encircle and spin around Apex Myrmidon.
- Blood Chalice: Bloody water churns beneath Apex Myrmidon, replacing his normal water effects.
- Shrunken Head: Glowing blue skeletal fish circle around the weapon of Apex Myrmidon.
- Jade Spire: Pulses of electricity move along the shaft of Apex Myrmidon's weapon.
- Merrick's Bounty: Gold coins spill out from beneath Apex Myrmidon. (Not enabled during Forced Evolution.)
- Astrolabe: A 3D model representing Astrolabe appears on the base of Apex Myrmidon's weapon.
- Staff of the Master: The tip of Apex Myrmidon's blade glows and emits blue flame. Apex Myrmidon's bracers glow with magic energy and his eyes burn with blue fire.

New Avatar: Apex Blood Hunter
- Most of the Hunters betrayed their bestial brothers and sisters when the Scar opened, but the highest among them, Apex Blood Hunter, stayed true to his queen and fellow Apexes. Even though the rancid taste of daemon blood offers no sustenance, he vows to feast upon it until Newerth is rid of the Hellbourne menace.

New Avatar: Apex Thunderbringer
- In even the most chaotic, bloody battles between Man and Beast, the Apex Thunderbringer remained calm and focused on protecting his queen and wielding his devastating elemental magic against the warmongering Legion. The only time Ophelia witnessed this Apex lose his temper was when he learned the Hellbourne had corrupted even the pure energy of lightning, and his mission to remove their tainted hands from the ultimate force of nature has left a wide swath of dead daemons across Newerth.

= General =

New Solstice Avatar: Spring Break Solstice
- The winter months can be long, dark and cold, but Spring Break Solstice has been making the best of them in the backcountry of the Sang-La Mountains working on her freestyle dashes and slashes. Now that the first signs of spring are here, she's swapping her snowboard for a boogie board and hitting the Inner Sea for some sun, fun, and crazy night life!

New Plague Rider Avatar: Battle Armor Pegasus
- The Mt. Olympus-crafted armor and weapons may have been sufficient to defeat the terrible Chimera and battle the fierce Amazons, but the brave and loyal warriors Pegasus and Bellerophon have realized that when facing the insidious corruption of the Hellbourne, a more brutal kit is required. They now take the battlefield with heavier plate and mail and a spear sharpened by the shattered stones of a Sacrificial Shrine!


== Bug Fixes & Optimizations ==

= Codex =

+ Spectating
- Fixed several exception handling issues that resulted in the shoutcaster voice channel stopping after a disconnect.

= Heroes =

Bramble
- Corrosive Pods' damage type changed from Physical to Physical DoT.
* Prevents unintended interactions with skills like King Klout's Conscription.
- Fixed Corrosive Pods to not apply to the target if it died on the same frame as when the pod was delivered.
- Rejuvenating Growth no longer blocks Neutral Spawns.
- Corrosive Pods no longer linger on ally heroes if Bramble is terminated.
- Corrosive Pods now has a radius indicator when casting the skill to represent the Pods' attack range.

Circe
- If Twisted Visage is used on an enemy while Skrap and Vorax are present on the map, the Unleash Vorax skill on Circe's mimic will no longer be disabled.
- Fixed Bramble's Corrosive Pods interaction with Circe's Twisted Visage mimic so she does not receive extra pods if the hero she gave them to still has the pods.
- Fixed Bramble's Corrosive Pods interaction with Circe's Twisted Visage mimic so that Corrosive Pods on other ally heroes are properly removed if Circe's mimic dies.

Deadlift
- If Deadlift is stealthed, creeps spawned or revived from The Dead Shall Rise are now stealthed & will not attack or aggro onto nearby enemy units.

Draconis
- Now gains invulnerability during the initial flight to an ally building (via Draconic Defense) or to his Volcano (via Cataclysm).
* Prevents Draconis from being unbound from his flight projectile by sources like Wan Jin Slam and Lava Surge.
- Melee attackers can now hit Draconis if he is above the Hellbourne's Sacrificial Shrine.

Pebbles
- Frankie Pebbles' Stalagmites cast range is now properly adjusted when Enlarge is leveled.

Shadowblade
- Visual forms on all of Shadowblade's avatars now display the correct model corresponding to Shadowblade's current avatar.

Shellshock
- Rolling Thunder now displays its radius cast range indicator.

Silhouette
- Fixed the Tree Grapple rope so it is properly visible to enemies when you have vision of Silhouette.

Slither
- Removed outdated information from Toxin Ward's tooltip.
* The skill does not have a 3/6/9/12 Toxin Ward cap.

Solstice
- Blinding Rush's (daytime) tree-killing affector no longer lingers indefinitely on Solstice until death under extremely rare circumstances.

Tarot
- Hunter Tarot now respawns with her visual trail effect if the player owns the Rift Hunter Second Wave avatar set.
- Death Dealer Tarot now respawns with her visual skeleton pet if the player owns the Blackwal avatar set.

Zephyr
- Cyclones no longer play a visual effect when they expire.
* Prevents enemy heroes from knowing Zephyr's location if a cyclone expires while Zephyr is stealthed.

= Items =

Ward of Revelation & Ward of Sight
- Lookout Ward's robotic head is now visually placed in the proper location if stacked on top of one another.

Post has attachment
Hero Rework Spotlight: Bramble




Post has attachment
Version 3.9.0 - 19 April 2016

== Design ==

= HoN Codex: The Ascension =
Overview
+ HoN Codex: The Ascension has been added to Heroes of Newerth. Codex is your ticket to Heroes of Neweth's biggest eSports event of the year! In addition to giving you a chance to earn event-exclusive rewards, Codex unlocks new in-game features such as eSports betting, Avatar trade-ins, Ascension quests, Treasure Loot, and more.
- Codex will be available until after HoNs World Finals event.
- A level 1 and 24 version of the Codex can be purchased for 500 or 2,400 Gold Coins, respectively.
- Codex is currently not supported on Mac OS.
Leveling Your Codex
+ Once you acquire the Codex, you can level up to earn exclusive World Finals rewards using four different methods:
- Purchase Points
* Three Codex packages will immediately be available for purchase:
** 500 Codex Points for 600 Gold Coins
** 1,100 Codex Points for 1,200 Gold Coins
** 2,400 Codex Points for 2,400 Gold Coins.
- Ascension Quests
* Players will have an opportunity to complete in-game quests for rewards.
* Quest categories include: Community, Betting, Treasure, Disassemble, and Glimmer.
* A list of available quests can be found by clicking on the HoN Ascension tab in-game.

- Avatar Disassemble
* Once per week, players will have the opportunity to exchange any unwanted Avatars in-game for Codex Level Points.
* The number of Points awarded will depend on the Avatar disassembled.

- Treasure Chests
* Treasure Chests are a new loot system developed specifically for The Ascension.
* Upon opening a Treasure Chest, players will be awarded a random piece of content.
* Treasure Chests include new Ascension Avatars, Announcers, Icons, and Codex Level Points.
Individual Codex Rewards
+ Every 100 Codex Level Points earned results in one Codex level gained. Each level gained brings you closer to a piece of Ascension-exclusive loot; in some instances, several! After level 100 is achieved, rewards will be given out every ten levels.
- Notable rewards: Ascension Icons, Avatars, Wards, Couriers, Treasure chests, and Taunts.
- Players who earn 200 Codex levels will instantly receive a Complete Codex Bundle, which includes every piece of exclusive Ascension content!
* Note: If content is already owned, players who accomplish this feat will not be rewarded twice.
- Epicenter
* The Epicenter is a temporary landmark building that will appear in Forests of Caldavar for players who own a Codex. Epicenters will evolve as players continue to level their Codex.
Treasure Chests / Glimmers
+ Players who own a Codex will have the opportunity to open chests using Glimmers, an in-game currency designed specifically for The Ascension that randomly drop after each matchmaking game. The content received from chests will be selected at random.
- A high-level Codex will have a higher Glimmer drop rate.
- Players do not need to own a Codex for Glimmers to drop.
- Unused Glimmers will disappear two weeks after the HoN World Finals event.
- Three tiers of Treasure Chests will be available for purchase at the rate of: 200, 500, and 1,000 Glimmers each.
Betting
+ Launching with The Ascension is a new betting system that will allow players to wager Silver Coins on match outcomes, and a variety of different in-game conditions.
- Players do not have to own a Codex to participate in wagers.

= Balance =

= Hero Rework =

 Bramble

Spore Breath
- Damage reduced from 100/175/250/325 to 100/160/220/280.
- Upon use now applies the effect to every ally that has a Corrosive Pod on them.
- Allies deal half the damage and apply half the stun.
- Damage does not stack.

Rejuvenating Growth (Ensnaring Shrubbery, reworked completely)
* Range: Global
* Mana cost: 50
* Cooldown: 60 seconds

- After a 3-second channel, creates a growth at the target location.
- Allied heroes (including Bramble) can right-click the growth to start a channel that will heal 25/40/55/70 Health per second.
- Only 1 hero can use the growth at a time.
- Each growth can be used for a total of 20 seconds. It will change visually as it is being used up.
- Can have a max of 2 Growths up at a time.
- The growth provides 500 Clearvision, dies in 2 hits from enemies and gives 50 gold when killed.


Corrosive Pods (Combat Vigor, reworked completely)
* Range: Global
* Mana cost: 0
* Cooldown: 0.1 seonds

- Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself.
- If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration.
* Pods are transferred through a projectile that moves at 600 speed.
- Pods will automatically attack enemy heroes within 550 range dealing 10/20/30/40 Physical Damage once every 2 seconds.
- Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack).
- Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero.
* No bonus XP if the pod is on Bramble.
- If an ally with pods dies, pods will stay on that ally through death.
- When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away.
* Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away.
* Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges.
- The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant.


Entangling Vine Wall
- Damage per hit on vines decreased from 20/30/40 to 10/20/30.
- Now restrains in addition to slowing.



= Heroes =

 Aluna

 Power Throw
- Magic Damage increased from 140/210/280/350 to 160/230/300/370.

 Deja Vu
- If the skills state expires naturally after the first activation, then the Shadow will now spawn from Aluna and start travelling back to where she first used this skill.

--------------------------------------------------------------------------------

 Chipper
 Rocket Barrage
- Max charges increased from 1/2/2/3 to 1/2/3/4.
- Magic Damage rescaled from 80/115/145/180 to 90/105/120/135.
- Mana cost reduced from 45/60/70/85 to 40/50/60/70.
- Charge refresh interval decreased from 4 seconds to 3 seconds.

--------------------------------------------------------------------------------

 Chronos
 Curse of Ages
- Percentage to proc per charge increased from 6.5/9/11.5/14% to 9/12/15/18%.

 Chronofield
- Chronos gains Unitwalking, Maximum Movement Speed and 100% Slow Resistance while inside the Chronofield.

--------------------------------------------------------------------------------

 Drunken Master

 Lunge
- Movement Speed Slow magnitude changed from 20/30/40/50% to 15/30/45/60%.

 Drink
- Max charges increased from 3/5/7/9 to 4/6/8/10.

--------------------------------------------------------------------------------

 Emerald Warden
 Silencing Shot
- Flat damage portion of the skill reduced from 25/50/75/100 to 0/25/50/75.

 Overgrowth
- Catch radius decreased from 200 to 175.
- Can no longer be denied by allies.

--------------------------------------------------------------------------------

 Flux
- Base Armor increased from 2.94 to 4.
- Strength gain per level increased from 2.7 to 3.0.

--------------------------------------------------------------------------------

 Forsaken Archer

 Piercing Arrows
- The image spawned is now invulnerable and unselectable.

--------------------------------------------------------------------------------

 Gemini

 Elemental Force
- Amount of Strength required per point of Armor Penetration decreased from 22/20/18/16 to 18/16/14/12.

--------------------------------------------------------------------------------

 Kane
 Face Off
- Can now activate items that do not interrupt your current orders while "Face Off" is active.

--------------------------------------------------------------------------------

 Keeper of the Forest
 Root
- Now has a  Staff of the Master effect: Spawns 3 Animated Trees on each enemy hero hit.

--------------------------------------------------------------------------------

 Kinesis
 Stasis Smash
- Target damage reduction reduced from 50% to 40%
- Can now manually cancel Stasis Smash on self.
--------------------------------------------------------------------------------

 Kraken
 Release the Kraken
- Magic Damage per second increased from 40/50/60 to 50/60/70.
- Cooldown decreased from 110/100/90 seconds to 100/90/80 seconds.

--------------------------------------------------------------------------------

 Magebane
 Flash
- Cooldown increased from 12/10/8/6 seconds to 13/11/9/7 seconds.

--------------------------------------------------------------------------------

 Martyr
 Retribution
- Damage increased from [60/80/100/120 + 0.75/1.5/2.25/3 * Missing_Health%] to [75/100/125/150 + 1/2/3/4 * Missing_Health%].
* Maximum Damage increased from 135/230/325/420 to 175/300/425/550.
- Slow duration increased from 2.5 seconds to 3 seconds.

--------------------------------------------------------------------------------

 Midas
 Golden Salvo
- Mana cost increased from 100/120/140/160 to 115/130/145/160.

 Lion's Pride
- Mana cost increased from 100/110/120/130 to 110/120/130/140.

 Elemental Warp
- Mana cost increased from 100 to 115.
- No longer performs long range teleports if Midas is somehow teleported a long distance on the same frame the skill reaches its cast action time.

--------------------------------------------------------------------------------

 Ophelia

 Nature's Wrath
- Damage amplification increased from 7/14/21/28% to 15/20/25/30%.
- Movement Speed Slow magnitude rescaled from 8/16/24/32% to 15/20/25/30%.

 Command
- Bonus Movement Speed on affected creeps increased from 0/10/20/30 to 10/20/30/40.

 Ophelia's Touch
- Affected units receive 5/10/15 Health Regeneration for 10 seconds.

--------------------------------------------------------------------------------

 Parallax
 Fulcrum Shift
- Magic Damage increased from 8% max mana + 0/60/80/80/100 to 10% max mana + 0/65/85/85/105.

--------------------------------------------------------------------------------

 Rhapsody

 Protective Melody
- Mana cost increased from 150/200/250 to 200/250/300.

--------------------------------------------------------------------------------

 Shadowblade
 Essence Shift
- Now grants Shadowblade 30/40/50% of the target's main attribute (up from 20/30/40%).

--------------------------------------------------------------------------------

 Soul Reaper

 Judgement
- Damage increased from 70/140/210/280 to 75/150/225/300.

--------------------------------------------------------------------------------

 Torturer

 Chain Reaction
- Radius increased from 150/175/200/225 to 225 at all levels.

 Agonizing Bonds
- Cast Range increased from 650 to 700.
- Cooldown decreased from 6 seconds to 5 seconds.

--------------------------------------------------------------------------------

 Tremble
 Hive Mind
- Now gets put on a 5-second cooldown if Boris receives damage, deals damage, attacks, is attacked, casts a spell, or dies.

--------------------------------------------------------------------------------

 Wildsoul
 Bear Form
- Wildsoul and Booboo no longer share damage while Wildsoul is in Bear Form.

--------------------------------------------------------------------------------

 Wretched Hag
 Haunt
- Initial Magic Damage increased from 50/70/70/100 to 50/75/100/125.
- Cooldown reduced from 20/17/14/11 seconds to 16/13/10/7 seconds.
- Range increased from 400 to 425/450/475/500.

 Flash of Darkness
- Range increased from 775/900/1025/1150 to 1250 at all levels.
- Cooldown increased from 12/10/8/6 seconds to 16/13/10/7 seconds.

 Bat Blast
-  Staff of the Master also reduces the cooldown from 120/100/80 seconds to 60 seconds.

--------------------------------------------------------------------------------

= Items =

 Energizer
- Bonus Movement Speed now tapers from 75 -> 25 (instead of 75 -> 0).

 Nullfire Blade
- Mana Burn per autoattack increased from 24 to 26.

 Thunderclaw
- Magic Damage from the proc increased from 100 to 120.

 Voltstone
- Cost reduced from 700 gold to 600 gold.

 Savage Mace
- Cooldown for proccing the True Strike effect removed (previously 6.5 seconds).

 Spiked Bola
- Disarmed state on enemy units can no longer be dispelled.

 Spyglass
- Now passively gives True Strike to the wielder.
- Radius to sight and reveal buildings increased from 900 to 1500.

= General =

Kongor
- Now spawns an effect upon death that displays when Kongor will respawn. Effect is visible through fog to both teams.


== Community ==


= Ranked MMR Ladder =

+ The MMR Ladder leaderboard will end on May 3rd and rewards will be given out by May 6th.
- The reward will be the Champion of Newerth name color.

= HoN Tour Season 4 =

+ The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information.

= Last Call for Paragons =

+ With the HTS4 regular season wrapped up, the Paragon avatars are ready to hit the vaults. Before they go, you'll have one last chance to pick them up and earn all the awesome perks that come with the set.
- From April 19th to May 3rd the Paragon Avatars will be on sale in-store at a discounted price.
- All of the Paragon Upgrades will be available for purchase individually and in bundles. Check the bundle section of Merrick's store to find these.
- The Paragon Chest will be leaving Plinko on May 3rd and the Bronze chest will return in its place.
- All Paragon Avatars and Upgrades will no longer be on sale past May 3rd so make sure to snag these awesome avatars while you can.


== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random

Mid Wars
- Blind Ban
- All Random

Rift Wars
- Shuffle Pick

== New Content ==

= HoN Codex: The Ascension =

The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all.


New Special Edition Ascension Parallax Avatar: Ascension Parallax
- While the extraterrestrial force of light and creation carried within the Epicenters is incredibly powerful, the dark matter wielded by Parallax is equally strong and will not be defeated without a fight. Both forces realize Parallax may be the key to saving or destroying Newerth, and the Epicenters will strive to carry him into the light and creation of the Ascension while the Fulcrum is determined to drag him deeper into the darkness of the Artificers. Which force will prevail: good or evil? The choice is yours, warriors of Newerth! If you play Parallax on the Legion side, he will be filled with the light and creative energy of the Ascension; play him on the Hellbourne side, and he will revel in the power of the Artificers and the dark matter they wish to spread across all of existence.

New Ascension Avatars:

- Ascension Armadon


- Ascension Magmus


- Ascension Parasite


- Ascension Pharaoh

New Ascension Creeps
+ Even the lane creeps have Ascended! During the Ascension, you can purchase Creep Skins to augment Legion creeps with the benevolent energy of the Epicenters and enhance Hellbourne creeps with the nefarious power of the Artificers!


- Level 1 Ascension Creep Skin
* Augment your melee creeps with the Level 1 Ascension Creep Skin!


- Level 2 Ascension Creep Skin
* Augment your melee and ranged creeps with the Level 2 Ascension Creep Skin!

- Level 3 Ascension Creep Skin
* Augment your melee, ranged and siege creeps with the Level 3 Ascension Creep Skin!

New Ascension Couriers
Drone Courier
- Engage the Ascension Drone courier for autonomous item delivery!

Gizmo Courier
- The Ascension Gizmo courier is here to bring light, creation, and your swag!

Hyperdrive Courier
- Get your items hyper-fast with the Ascension Hyperdrive courier!

New Ascension Wards


Lookout Ward
- The Ascension Lookout will warn you of any danger!


Sentry Ward
- The Ascension Sentry is on high alert for enemies!



New Ascension Announcer
- Bring your game to new heights with the Ascension announcer!


New Ascension Taunts


Orbital Strike Taunt
- Honor the fallen with the enlightening Ascension orbital strike!


Ascension Boogie Taunt
- Celebrate the Ascension (and your combat skills) with these funky goblins!


 
New Ascension Account Icons & Chat Symbol
+ Check the details below to see how you can earn or win these exclusive Ascension products!
- Ascension Chat Symbol: Available at Codex Level 1
- HoN Tour 2016 Merrick Account Icon: Available at Codex Level 7
- HoN Tour 2016 Epicenter Account Icon: Randomly drops in the Codex 200-Glimmer Treasure Chest
- HoN Tour 2016 Doctor Repulsor Account Icon: Randomly drops in the Codex 1000-Glimmer Treasure Chest

= Zodiac =

New Zodiac Slither Avatar: Red Scorpio Slither
- If you were deceived by the outwardly calm appearance of Scorpio, fear not -- her new poisonous, blood-red armor ensures all will instantly appreciate the strength and passion of her ambition. Underneath her detached air she is by far the most extreme and intense member of the Zodiac, and even though her focus is to return Newerth to a state of balance, her tendencies to embrace revenge and manipulation might extend the process a bit.

= General =

New Balphagore Avatar: Seasick Balphagore
- There are many terrifying creatures in the Hollow Sea, each with its own myths and legends, and Seasick Balphagore has heard of none of them. As an avid fisherman whose appetite for seafood delights could never be satisfied, he ignored every warning and danger sign during a vicious storm and was pulled into the icy blackness never to return. But even the crushing depths could not contain his hunger, so he regurgitated the foul water and murk holding him down, plodded onto shore with a putrid crew of undead aquatic vertebrates in tow, and went in search of bigger fish to fry.


== Bug Fixes & Optimizations ==

= General =

Runes
- Sol's Bulwark and Daemonic Breastplate enemy auras will no longer apply to runes.

= Heroes =

 Amun-Ra
- Risen Ra will now properly shout "I will burn forever!" when he revives from Pyroclasmic Rebirth.

 Artillery
- Mortar Shot's visuals now accurately match its actual radius.

 Berzerker
- Staff of the Master visuals changed from red to light blue for Erik the Red to match the color theme of the avatar.

 Bombardier
- Bombardment and Boom Dust now function properly in Blitz Mode and have their correct cooldown values.

 Devourer
- Guttling Hook's trail now displays properly from fog if it enters the enemy team's vision.

 Draconis
- If Draconic Defense or Cataclysm is active and the building/Volcano Draconis is defending is still alive, then Draconis will be properly unstuck from the building/Volcano he was defending.

 Maliken
- Humility Maliken now has proper textures when the hero is level 4, 5, 6 and 7.

 Prisoner
- Rune Breaker Prisoner now has a proper autoattack impact sound.

Shellshock
- Now properly excluded from Tournament Rules.
- Rolling Thunder's cast range indicator now displays the radius of the skill.
- Luminous Tether's visual effects adjusted to accurately match its actual area of effect.

Post has attachment
Version 3.8.7 - 05 April 2016

== Design ==

= New Hero =

New Legion Strength Hero: Shellshock: Guardian of the Sanctuary Stone
+ Shellshock is a mobile support hero who thrives on initiating small skirmishes with his teammates. He is able to bring allies with him into battle using Rolling Thunder and makes escaping difficult for his enemies.
+ The young, naive Shellshock is the lone Quantula Guardian of the Sanctuary Stone, a relic of immense power that creates a perfect equilibrium of life and death, darkness and light. Forced to flee his sheltered homeland of The Luminary in order to protect the Sanctuary Stone, Shellshock is constantly bewildered by the bizarre, violent actions of man, beast, and daemon. Even more astonishing, however, is the ongoing discovery of his own tremendous power.

Shellshock Abilities


Fireflies
- Shellshock never travels alone, and can exhume these bioluminescent stowaways from the Luminary to light his path.
- Target a location to spawn a line of fireflies that lasts for 8 seconds. Each firefly provides vision in a small area around itself.
- Enemy units hit by the initial blast are dealt 60/90/120/150 Magic Damage. Enemy heroes who touch fireflies will be sighted.
* Range: 1600
* Radius: 250
* Manacost: 40
* Cooldown: 11/10/9/8 seconds


Rolling Thunder
- Curling into his shell, Shellshock rolls directly toward his enemy, picking up allies on the way.
- Target an enemy unit to roll toward them. Shellshock can pick up 1/2/3/4 ally heroes and 4/6/8/10 small allied units on the way, including Fireflies.
- Upon collision with an enemy hero, applies a 1/1.25/1.5/1.75 second Stun and 80/120/160/200 Magic Damage in a small area. Deals an extra 30 Magic Damage for each ally hero and 10 Magic Damage for each small ally unit picked up.
* Range: 1200
* Impact Radius: 300
* Manacost: 120
* Cooldown: 16 seconds


Sanctuary Stone
- The sacred stone from the Luminary imbues Shellshock with both the protective and destructive forces of Newerth.
- Passively grants 2/3/4/5 Magic Armor to yourself and nearby allies, and applies -2/-3/-4/-5 Magic Armor to nearby enemies.
- On death, drops a Sanctuary Stone which can be picked up, granting the owner the current power of this ability for 30 seconds.
* Aura Radius: 600


Luminous Tether
- Shellshock's shell generates a viscous fluid that can contain his enemies in a single location. Should they stretch this fluid too far, it will snap, damaging them and any units around them.
- Activate to deal 120/180/240 Magic Damage to nearby enemy units and cover them in luminescent slime.Luminous Tether will slowly pull enemies back to their starting position.
- If an enemy pulls the tether too far, it will snap, dealing 120/180/240 Magic Damage to them and applying a tapering 80% Movement Speed Slow. Deals 60/90/120 Magic Damage to enemies by the affected target.
* Radius: 400
* Manacost: 100150/200
* Cooldown: 100/90/80 seconds


New Debut Edition Shellshock Avatar: Crochetshock
- This soft and snuggly snail was made for young Prince Jeraziah by the monks of the Shao Temple to console the homesick lad, and now the incredible power of the Sanctuary Stone has infused it with a life force brimming with love and compassion for her Prince and his Legion. She is more than happy to share a hug, but if anyone tries to harm her friends they will quickly find out her stuffed, enchanted shell can bring a sharp and thunderous punishment.


New Shellshock Avatar: Ol' Packsnail
- The Ol' Packsnail has been wandering Newerth for centuries, gathering damaged trinkets, seedlings, and critters to take back to his home in The Luminary so they can benefit from the power of the Sanctuary Stone. As he travels he spreads his salvaged collectibles across the map wherever they are needed to restore the ecosystem's natural balance, and though some may lament his seemingly lackadaisical pace, the Ol' Packsnail knows whenever he arrives, it's just in time.

= Hero Balance =

 Behemoth
 Enrage
- Bonus damage decreased from 100/175/250/325% to 75/150/225/300%.
 Shockwave
- Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160.
- Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55.
- Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead.
* These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it.

-----------------------------------------------------------------------------

 Gunblade
 Grappling Shot
- Cast range decreased from 600/650/700 to 500/575/650.
- Cooldown increased from 70/50/30 seconds to 80/60/40 seconds.

-----------------------------------------------------------------------------
 Jeraziah
 Protective Charm
- Duration rescaled from 5/8/11/14 seconds to 6/8/10/12 seconds.

-----------------------------------------------------------------------------
 King Klout
 Conscription
- Disable duration decreased from 3 seconds to 1.5/2/2.5/3 seconds.
- Magic Armor reduction per charge increased from 0.2/0.4/0.6/0.8 to 0.4/0.6/0.8/1.

-----------------------------------------------------------------------------
 Salomon

 Wish for Wealth
- Gold per enemy unit killed changed from 3/4/5/6 + 1/2/3/4 * Charges to 4/7/10/13 + Charges.
- Max gold per enemy unit killed decreased from 30 to 10/15/20/25.
- Timer per individually timed charge increased from 30 seconds to 40 seconds.
 Flaming Cleave (ultimate form's Ability 1)
- Cooldown increased from 3 to 5 seconds.
- Damage type changed from Physical to Magic.
 Golden Sword (ultimate form's Ability 3)
- Now grants 60/120/180 bonus gold for killing enemy heroes.


== Community ==

= Ranked MMR Ladder =

+ MMR Ladder rewards will be given out by April 8th.
- The reward will be the Champion of Newerth name color.

= HoN Tour Season 4 =

+ The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information.

= Dragon Wars =

+ Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars/en
- Dragon Wars lasts until April 19th.

= Riptide's Waterfest =

+ Join HoN in celebrating this year's Songkran Festival!
- Stay tuned on the forums and social media to find out all the details of the event!

= Community Event Team =

+ Here to bring you HoN-related events with huge prizes!
+ The following heroes were in dire need of flavor tooltips. Below you can find a list of winners. Those who have won have earned 750 SC per ability and an avatar of their choice for the hero they submitted for.
+ Want to earn prizes as well? Visit us at http://tinyurl.com/honcet


 Gravekeeper
Corpse Toss: Take this back. [Spastard]
Corpse Explosion: Talk about going out with a BANG! [Faust14]
Defiling Touch: This is my ghoulfriend! [LordMonokuma]
Zombie Apocalypse: Now you're in grave danger! [PhoenixHawk]

 Draconis
Dragonflame: I wish I could keep them medium-rare. [PhoenixHawk]
Draconic Defense: Beacons were lit. Newerth calls for aid! [Tartalacame]
Fiery Barrage: I can set fire to the rain! [CraZ_Killa]
Cataclysm: It will int-erupt the team fight! [NippleRaider]

 Gemini
Twin Breath: You're going to get Frostburned! [Repugnance]
Twin Fangs: Make like bananas and split. [CriticalW]
Elemental Force: Why put boots on a puppy? [LOLsmiles]
Fire & Ice: I've got split personalities. [Repugnance]

 Berzerker
Chain Spike: How's the Chain Reaction? [CriticalW]
Strength Sap: Vindi had brain drain, I have muscle drain. [Kel_Ebek]
Mark for Death: You and I have unfinished business. [Jrk]
Carnage: This is SPARTA! [CriticalW]

 Geomancer
Dig: Keep digging... we gotta find the joke. [Tartalacame]
Quicksand: I still wonder how this works on water. [LOLsmiles]
Earth's Grasp: May the crystal be with you. [NippleRaider]
Crystal Field: This is going to be a BLAST! Eventually... [LordMonokuma]

 Artillery
LRM: Shoot first, aim later! [PhoenixHawk]
Mortar Shot: Fireworks went wrong. [CuysauruS]
Special Ammunition: The secret to slowing you down? Lots of glue. [LOLsmiles]
Homing Missile: I think this one likes you! [Kel_Ebek]


== Matchmaking Maps & Modes ==

Forests of Caldavar
- All Pick
- Single Draft
- Balanced Random

Mid Wars
- Blind Ban
- All Random

Devo Wars
- Devo Pick


== New Content ==

= Songkran =

New Songkran Set Effect
- If you own Songkran Blitz, Songkran Disciple, Songkran Athena, Songkran Archer, and Songkran Hestia, each avatar will gain a festive pool of cleansing water and beautiful flowers beneath their feet!


New Songkran Holiday Edition Blitz Avatar: Songkran Blitz
- Songkran Blitz is ready to celebrate the new year by bringing the water festival to everyone in Newerth and we mean everyone! She's a blur of pure joy and merit-making as she dashes from town to town, cleansing away the bad luck and spreading blessings for a great year. Please join in the celebration and help her fling the pure waters and spirit of renewal across the map! Happy Songkran Newerth!


New Songkran Holiday Edition Corrupted Disciple Avatar: Songkran Disciple
- Songkran Disciple is out to show all of the other Disciples out there (particularly those obsessed with corruption and evil) that now is the perfect time to renew themselves with the cleansing waters of this joyous holiday! Join him in bringing in the purifying tide to wash away the sins and bad luck of the past with water balloons and soaking splashes! Even the most devoted Corrupted Disciples will have a good time!


New Songkran Holiday Edition Demented Shaman Avatar: Songkran Athena
- Even though Athena is a goddess, the constant application of wisdom, courage, and war strategy amidst all these dense mortals can be exhausting. It's time for a vacation! For centuries, she has heard about the joyous celebration of Songkran, and the idea of cleansing away the bad luck and burdens of the previous year sounds like exactly what she needs before diving back into her work of fighting for justice across Newerth. Everyone at the festival had better be prepared, because the goddess of war is on her way with a vast arsenal of water and the ability to summon an entire storm!


New Songkran Holiday Edition Forsaken Archer Avatar: Songkran Archer
- In a land that has been forsaken for far too long, Songkran Archer is thrilled and honored to zip around the map on her personal watercraft through the cleansing waters of the Songkran Festival, spreading celebration of the new year. She carries with her a sincere respect for every elder she encounters (especially those who are waaaay elder, like Athena and Hestia) and a high-powered squirtgun that is powerful enough to blast even the most stubborn bad luck back into last year.


New Songkran Holiday Edition Gravekeeper Avatar: Songkran Hestia
- While Hestia is traditionally the recipient of the first offerings during celebrations, when she joins the Songkran Festival she is honored to prepare food for the elders and pour water over their hands to show respect. She also helps people clean their houses, for an orderly home and hearth is an excellent way to enter the new year. When that is done and the festival moves into the streets, however, she is more than happy to douse her fellow celebrants with copious amounts of water to help them wash themselves of their sins and bad luck!

= Zodiac =

New Zodiac Night Hound Avatar: Ferocious Leo
- Hercules was rightfully wary when Leo the Nemean Lion descended from the heavens with a supposed desire to help the Legion, but after countless battles in which the ferocious beast decimated Hellbourne daemons and helped turn the tide against the forces of corruption, Hercules was more than convinced. He commissioned the elite City of Iron blacksmiths to forge a set of weapons and armor worthy of Leo's bravery and commitment, then presented the new kit himself, honoring his new comrade as a true hero and friend.


== Bug Fixes & Optimizations ==

= General =

+ The "Disable Auto Aggro" now functions properly in non-Practice Mode games.
+ The "Limit Map Pings" option will now function properly if disabled.
* The delay between the max number of pings has been reduced from 2 seconds to 0.35 seconds when the "Limit Map Pings" option is disabled.
+ Long names no longer get truncated in the Match Stats window.

Store
- Users will now be able to properly purchase an avatar after a discount by a Hero Mastery Coupon if they have enough coins for the discounted price.

Fluffylumps
- Apocalyptic Breath's fireball now flies more towards the center of the map (instead of being fired more towards the Hellbourne side).
- Reduced scaling from 10 Damage and 500 Health per minute to 6 Damage and 300 Health per minute.
- Being attacked no longer stops the treasure chest channel.
- Heroes will no longer attack nearby enemies during the treasure chest channel.
- Mimics and heropets will no longer be able to obtain gold by right-clicking on the treasure chest.

= Heroes =

 Bubbles
- Steam Mage Bubbles' Shell Surf is no longer disabled when immobilized.

 Defiler
- Unholy Expatriation's (Unholy Expulsion, boosted by Staff of the Master) secondary activation is no longer usable if Defiler is Stunned or Silenced.

 Keeper of the Forest
- Nature's Sentinel will no longer be counted as a valid target for the unit count checks of certain neutral creep skills (e.g. Minotaur's Body Slam).
- Nature's Sentinel can no longer attack boss units (e.g. Kongor).

 King Klout
- Clarified the Conscription tooltip to state that King Klout cannot build Conscription charges on a target that has been Transformed within the last 5 seconds.
* Previously stated that King Klout cannot build Conscription charges on any target that has been Transformed within the last 5 seconds.

 Moraxus
- Now visually holds a shield regardless of Arcane Shield's level.
- Now shows the level 1 visuals of More Axes on his model if More Axes is not leveled.

 Parallax
- The Fulcrum no longer persists if Parallax is terminated from the game.

 Salomon
- Cosmic Cleave no longer has a linger time (previously had a linger time of 2 seconds).
- Flaming Cleave no longer has a linger time (previously had a linger time of 2 seconds).

 Dark Lady
- Cover of Darkness no longer overrides the morph visuals of Kuldra's Sheepstick, Pollywog Priest's Morph, and Witch Slayer's Miniaturization.

 War Beast
- Skullcrusher War Beast now properly starts with blue skill icons. When Metamorphosis is skilled up, the skill icons become red.

 Witch Slayer
- Heavenly Blast (Silver Bullet, boosted by Staff of the Master): cooldown and mana cost values properly adjusted to not change at level 3 of the skill.
* Previously, Heavenly Blast had 5 seconds less cooldown and 25 less mana cost compared to Silver Bullet when the skill was level 3.
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