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Earlier this year Maxwell McGee wrote a series of articles addressing some concerns he has with the fighting games genre. The first, "Failures in Training," addressed the inefficiency of fighting game tutorials. Later "Fixing Fighting Games," dealt with anemic game mode selection and mapped out the features each fighting game should include. Both sparked a lot of discussion, so he put together a quick list of questions and presented them to a handful of fighting game developers and community members. This first piece sees those questions go to Capcom's Seth Killian.
With a sliver tongue and an iron fist, fighting game luminaries share their thoughts on the current state of the genre and where it's heading.
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