Lately I have been developing the DIALOGUE system for the *BluesEngine.
I have made this small video from a prototype created to mark, and show this point, and a few others more of the engine's development.
I have added some game design "scripted" into the *BluesEngine, and MOD format music playing on the background as well.
:: Prototype Download Available Here - http://goo.gl/kSxp2
The DIALOGUE system is basically a frame popping up on the screen, and having text written on it. Very much like a text bubble on a comic ("Talk" with the ship using B.)
This entire process was made simpler, and prettier, thanks again to the Tonc GBA Library, creation of Cearn (http://coranac.com/
This library contains a text engine (ToncTextEngine), which allows to create fonts with variable width, and print them on the Gameboy Advance screen.
However, this uses an entire "hardware layer", from a total of 4 available to create the background. It was tricky =P.
Also very much worth mentioning is the presence of music on the actual rom, and it's creators. They are not actual volunteers, but their creations were made available freely on the Battle of the Bits community (http://battleofthebits.org/
). A wild creation stage, where creativity and friendly competition are the main motto.
Another thing also present with this prototype is the actual presence of consequences and limitations. Pretty words right =D.
There's a limitation to pass to the next level, the instructions are on the text bubble at the start of the ROM's execution. It kinda makes it feel like an actual game.
And that's all. The development will proceed, slowly, specially because I have other creation priorities at the moment. I am finally working on a project that is not my own, a great opportunity I wanted for a long time.