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Christian K Schaefer (ckschaefer)
Works at sovanta AG
Attended Mannheim University of Applied Sciences
Lives in Heidelberg
179 followers|51,086 views
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The way we experience the world is changing and will continue to change drastically. Designing for a flat screen and designing for an immersive environment are two fundamentally different challenges. 
Step 1: Think like a human.
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Mickey is with me :)
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"It’s really hard to design products by focus groups. A lot of times, people don’t know what they want until you show it to them."
– Steve Jobs

- What are you trying to get done? (Gather context)
- How do you currently do this? (Analyze workflow)
- What could be better about how you do this? (Find opportunities)
Wouldn’t it be so easy if users just told you want they wanted? Nope.
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#eduhacks: sovanta mentoring and hacking all night long =)
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"It is not only a designer’s job to create good design, it’s also our responsibility to try and ensure that good design gets implemented. This is why the ability to talk to non-designers is such a critical skill.” — Lil Chen
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10 principles for good design by Dieter Rams? Some sage advice on design by Jonathan Ive?  

+Adrien Heury, a french UI/UX designer at NOE interactive, curates the best design advices in a cool, little project based on checklists. If you are an amazing designer and have something to share, please get in touch with him!
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Design That's One Step Ahead of You

Technology has revolutionized the way we live our lives and do business, but it has done a terrible job reducing the stress of so many decisions. In the future, the best interface will be no interface at all and the best decisions will be made without me having to make them (but according to my preferences and goals).

The next big breakthrough in design and technology will be the creation of products, services, and experiences that eliminate the needless choices from our lives and make ones on our behalf, freeing us up for the ones we really care about: Anticipatory design.
In the future, the design around us will sweat the small stuff, writes Huge CEO Aaron Shapiro.
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#TNWEurope is about to kick off!
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"As designers, we live to solve problems, and few problems are larger than those lurking in the inner depths of a global organization."

When a consumer app is poorly designed, the user can delete it. When an enterprise app is poorly designed, its users are stuck with it.

The sheer scale of enterprise clients magnifies the effects of good and bad design alike. Small inefficiencies in large organizations result in extra costs that are passed on to the end user in time spent, money lost, and frustration increased. 

Being a designer is as much a consultative role as a practical one. To justify our design decisions, we need to explain to clients our guiding principles and teach them the basics of good user experience.
Enterprise UX often involves navigating cumbersome processes, ancient technology, and clients skeptical of design’s value. Yet Fortune 500 companies are often the ones most in need of well-designed internal tools. Jordan Koschei takes us through common problems lurking in global organizations—and how we can improve people’s lives by giving internal tools the same attention as consumer interfaces.
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In search of a living design system? Looking for sane, manageable guidelines for writing consistent, maintainable code across multiple developers and deployers? Guess what – that's a common challenge =)
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DESIGN INFRASTRUCTURE WILL DRIVE A COMPANY'S VALUATION

"An organization’s ability to understand and utilize good design practices will become a key part of valuing a company. We are seeing this today in that our simple participation with an early-stage company increases their valuation. This idea will grow as a general measure of competency in the same way that a company’s operational infrastructure drives value. We will see design competency as an official aspect of how much a company is worth."
— Robert Brunner,  Ammunition Group
What the landscape of design will look like in 2020, according to the most innovative designers of 2015.
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When debating a feature addition, or new product direction the real design challenge is to enhance the product without adding more friction.

To achieve this, you can apply the following low-friction design techniques:

- Decide on a default rather than options
- Create one path to a feature or task
- Offer personalization rather than customization
- Stick with changes you make
- Guess correctly all the time

Minimalist design is about reducing the surface area of an experience. Frictionless design is about reducing the energy required by an experience.
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People
Have him in circles
179 people
jvgenius's profile photo
Diego Dora's profile photo
Bryant Wieczorek's profile photo
Katrin Moos's profile photo
nj Tare's profile photo
Lydia Waldmann's profile photo
re:DESIGN's profile photo
Dilawer Ahmed's profile photo
Assale Alexandre's profile photo
Work
Occupation
Sr. User Experience Designer
Skills
Interaction Design, User Experience, Ideation, Gamification, Usability, Interface Design, Wireframes, Prototyping, Upcoming Technologies, Project Management
Employment
  • sovanta AG
    Sr. User Experience Designer, 2012 - present
  • Mannheim University of Applied Sciences
    Junior Lecturer, 2011 - 2012
  • Freelancer
    User Experience Designer, 2008 - 2012
    (Clients: 13th Street, DHL, GORE-TEX, Handelsblatt, Jung von Matt, LIDL, Mercedes Benz, SAP, SIXT)
  • Jung von Matt/Spree
    Intern Art Direction, 2009
    (advertising / ideation)
  • Mannheim University of Applied Sciences
    Student Assistant (dean's office), 2007 - 2011
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Heidelberg
Previously
Ladenburg - Berlin - Mannheim - San Diego
Story
Tagline
SIMPLIFYING STUFF SINCE 2008
Education
  • Mannheim University of Applied Sciences
    Communication & Brand Management, 2011 - 2013
    (M.A. summa cum laude with highest distinction in communication & brand management)
  • Mannheim University of Applied Sciences
    Communication Design, 2010 - 2011
    (B.A. summa cum laude with highest distinction in communication design)
  • San Diego State University
    Graphic Design, 2009 - 2010
  • Mannheim University of Applied Sciences
    Communication Design, 2007 - 2009
  • University of Mannheim
    Business, 2004 - 2007
Basic Information
Gender
Male
Other names
Schäfer