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Christian Gmeiner
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Plasma Mobile is running well on the i.MX 6 devboard (only performance is an issue, but that's to be expected at this early stage).
https://puri.sm/posts/running-plasma-mobile-on-an-imx6-test-board/
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OpenGL vendor string: etnaviv
OpenGL renderer string: Vivante GC2000 rev 5108
OpenGL version string: 2.1 Mesa 17.4.0-devel (git-0a23841a98)
OpenGL shading language version string: 1.20

#etnaviv #mesa
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Its time to say goodbye to my old daily driver. You got quite slow and multitasking was not your thing but it was a pleasure!
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The state of open source accelerated graphics on ARM devices https://nullr0ute.com/2017/09/the-state-of-open-source-accelerated-graphics-on-arm-devices/ +Peter Robinson writes: ""[…] The bad […] The the LIMA reverse engineering effort started with promise, but went up in smoke with a fairly public community break down, I don’t envision that situation improving any time soon although just recently there appears to be some forward movement happening finally after a long silence. […] The Imagination Technologies PowerVR is still just as dire as situation as it was five years ago. […] The good […] Despite the two bad examples above there’s actually been a lot of good change in the last five years. […] NVIDIA true to the rumours did open up all the graphics on the Tegra series of hardware. […] In the old post I brushed past Vivante with a mere mention of Marvell and Freescale (now NXP). […] There was a reverse engineering effort called etnaviv that must have started not long after I wrote that post and after a number of years of development support landed upstream in the kernel late 2015, and in mesa in the 7.1 release allowing us to support fully accelerated Wayland in Fedora 26! […] Another I brushed past in the old post was the Qualcomm Snapdragon SoC. […] This is now the default driver with even Qualcomm contributing to it. […] We introduced initial support for the Raspberry Pi with the open vc4 driver by Eric Anholt in Fedora 25 and it’s improving regularly. It supports fully accelerated 3D in mesa/wayland, and 2D via glamor in mesa. […] So in conclusion we have improved by A LOT! […] "
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sudo dnf system-upgrade download --releasever=26
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Here we go...
http://www.phoronix.com/scan.php?page=news_item&px=Etnaviv-Proposed-Mainline-Mesa  Fresh from the libdrm 2.4.74 release that had some Etnaviv API changes, the Etnaviv Gallium3D driver has been proposed for mainline Mesa as the open-source, reverse-engineered 3D effort for Vivante graphics cores.
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A wonderful read about an very important topic: cross-driver, cross-engine, and cross-device memory allocation.
Another excellent +LWN.net article from XDC2016, explaining the situation with Graphics Memory allocation and the result of a lot of discussions that happened during the conference.

For NVIDIA users, this will mean wayland support with the proprietary driver. For everyone else, it will mean faster performance due to optimally selecting the buffer type that brings the most performance for all the consumers of the buffer.
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Yeah... another piece in the puzzle - next stop Gallium driver.
http://www.phoronix.com/scan.php?page=news_item&px=Etnaviv-Libdrm-Merged The libdrm support was merged this weekend for Etnaviv, the open-source, reverse-engineered support around Vivante graphics cores. With the libdrm support in mainline, merging the Gallium3D driver into Mesa shouldn't be far behind.
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