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Today's cebas' NEWS drop!
thinkingParticles 6.1 ready to roll with Autodesk’s ‘Biggest Max Ever’ - 3DS Max 2016!
http://cebas.com/index.php?pid=news_article&nid=553
If you have the latest 3ds Max / 3ds Max Design 2016, touted as Autodesk’s biggest Max ever... now is the best time to get cebas Visual Technology’s thinkingParticles 6.1, the all-you-ever-need massive procedural dynamics special effects system for films and movie production. Check it out!
Overview of extended features thinkingParticles 6.1 (includes all versions’ features enhanced and the subscriptionDrop 1) ready to execute in Max 2016:
● 3 tightly integrated highly optimized, industry-standards Dynamics Solver
● Near real time soft-body Rope dynamics system
● Advanced geometry access functions for particle systems
● Fully Procedural Joint handling (Creation, Setting)
● True Hierarchical Dynamics Breaking System
● Low-Subframe Sampling Joint System with Fast Solving Speed
● High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
● Fully rule-based particle system
● 100% Scriptable DynamicSet and ParticleGroup Control
● True Scriptable thinkingParticles Plugin Operators
● Procedural referencing system for non-linear animation
● Complete particle baking option into 3ds Max objects
● Dynamics Simulation Recording for all particles
● MatterWaves as rule-based operator included
● Any 3ds Max object may be turned into a particle
● Full hierarchical Condition and Operator workflow
● One or many particles can be accessed at any time
● Automatic and intelligent rule-based Object Fragmentation
● Advanced Object Tracking features to handle mesh animation
● Multi Purpose Complex Operators
● Advanced and highly optimized Particle Dynamic Engine
● Full support of Particle/Object interaction
● Complete object parameter access "through" particles
● Advanced "Blurp" Operator to handle complex particle morph effects
● Ultra fast Real-time Particle/Object Collision Detection
● Particles may be affected by 3ds Max geometry
● Advanced Crowd Control Feature
● Instanced and morphable Skin or Physique Modifier support
● Special IK handling routines for real-time Crowd Control
● Advanced Wire Setup View for easier behavior setup
● Real particle Paint Support (particles carry color information)
● Extended PyroCluster support to access individual particles
● 100% integration into 3ds Max workflow
● All particle Space Warps are supported
● Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total power features users can access to create powerful visual effects with thinkingParticles 6.1 The possibilities are as endless as you creativity and technical prowess.
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Today's cebas' NEWS drop!
thinkingParticles 6.1 ready to roll with Autodesk’s ‘Biggest Max Ever’ - 3DS Max 2016!
http://cebas.com/index.php?pid=news_article&nid=553
If you have the latest 3ds Max / 3ds Max Design 2016, touted as Autodesk’s biggest Max ever... now is the best time to get cebas Visual Technology’s thinkingParticles 6.1, the all-you-ever-need massive procedural dynamics special effects system for films and movie production. Check it out!
Overview of extended features thinkingParticles 6.1 (includes all versions’ features enhanced and the subscriptionDrop 1) ready to execute in Max 2016:
● 3 tightly integrated highly optimized, industry-standards Dynamics Solver
● Near real time soft-body Rope dynamics system
● Advanced geometry access functions for particle systems
● Fully Procedural Joint handling (Creation, Setting)
● True Hierarchical Dynamics Breaking System
● Low-Subframe Sampling Joint System with Fast Solving Speed
● High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
● Fully rule-based particle system
● 100% Scriptable DynamicSet and ParticleGroup Control
● True Scriptable thinkingParticles Plugin Operators
● Procedural referencing system for non-linear animation
● Complete particle baking option into 3ds Max objects
● Dynamics Simulation Recording for all particles
● MatterWaves as rule-based operator included
● Any 3ds Max object may be turned into a particle
● Full hierarchical Condition and Operator workflow
● One or many particles can be accessed at any time
● Automatic and intelligent rule-based Object Fragmentation
● Advanced Object Tracking features to handle mesh animation
● Multi Purpose Complex Operators
● Advanced and highly optimized Particle Dynamic Engine
● Full support of Particle/Object interaction
● Complete object parameter access "through" particles
● Advanced "Blurp" Operator to handle complex particle morph effects
● Ultra fast Real-time Particle/Object Collision Detection
● Particles may be affected by 3ds Max geometry
● Advanced Crowd Control Feature
● Instanced and morphable Skin or Physique Modifier support
● Special IK handling routines for real-time Crowd Control
● Advanced Wire Setup View for easier behavior setup
● Real particle Paint Support (particles carry color information)
● Extended PyroCluster support to access individual particles
● 100% integration into 3ds Max workflow
● All particle Space Warps are supported
● Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total power features users can access to create powerful visual effects with thinkingParticles 6.1 The possibilities are as endless as you creativity and technical prowess.
View original post
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Today's cebas' NEWS drop!
thinkingParticles 6.1 ready to roll with Autodesk’s ‘Biggest Max Ever’ - 3DS Max 2016!
http://cebas.com/index.php?pid=news_article&nid=553
If you have the latest 3ds Max / 3ds Max Design 2016, touted as Autodesk’s biggest Max ever... now is the best time to get cebas Visual Technology’s thinkingParticles 6.1, the all-you-ever-need massive procedural dynamics special effects system for films and movie production. Check it out!
Overview of extended features thinkingParticles 6.1 (includes all versions’ features enhanced and the subscriptionDrop 1) ready to execute in Max 2016:
● 3 tightly integrated highly optimized, industry-standards Dynamics Solver
● Near real time soft-body Rope dynamics system
● Advanced geometry access functions for particle systems
● Fully Procedural Joint handling (Creation, Setting)
● True Hierarchical Dynamics Breaking System
● Low-Subframe Sampling Joint System with Fast Solving Speed
● High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
● Fully rule-based particle system
● 100% Scriptable DynamicSet and ParticleGroup Control
● True Scriptable thinkingParticles Plugin Operators
● Procedural referencing system for non-linear animation
● Complete particle baking option into 3ds Max objects
● Dynamics Simulation Recording for all particles
● MatterWaves as rule-based operator included
● Any 3ds Max object may be turned into a particle
● Full hierarchical Condition and Operator workflow
● One or many particles can be accessed at any time
● Automatic and intelligent rule-based Object Fragmentation
● Advanced Object Tracking features to handle mesh animation
● Multi Purpose Complex Operators
● Advanced and highly optimized Particle Dynamic Engine
● Full support of Particle/Object interaction
● Complete object parameter access "through" particles
● Advanced "Blurp" Operator to handle complex particle morph effects
● Ultra fast Real-time Particle/Object Collision Detection
● Particles may be affected by 3ds Max geometry
● Advanced Crowd Control Feature
● Instanced and morphable Skin or Physique Modifier support
● Special IK handling routines for real-time Crowd Control
● Advanced Wire Setup View for easier behavior setup
● Real particle Paint Support (particles carry color information)
● Extended PyroCluster support to access individual particles
● 100% integration into 3ds Max workflow
● All particle Space Warps are supported
● Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total power features users can access to create powerful visual effects with thinkingParticles 6.1 The possibilities are as endless as you creativity and technical prowess.
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1
cebas Visual Technology Inc. community page's profile photo
 
 
Amazing artist-scripted operator tP 6.1 MogaFrag originated from VFX top artist Eloi Andaluz, applied knowledge by VFXArabia (Malaysia). https://lnkd.in/bxxXJcN
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cebas Visual Technology celebrates 25 Resellers worldwide and counting! New Buyers Resource tab launched today.

http://cebas.com/?pid=news_article&nid=552
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1
cebas Visual Technology Inc. community page's profile photo
Have them in circles
398 people
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Today's cebas' NEWS drop!
thinkingParticles 6.1 ready to roll with Autodesk’s ‘Biggest Max Ever’ - 3DS Max 2016!
http://cebas.com/index.php?pid=news_article&nid=553
If you have the latest 3ds Max / 3ds Max Design 2016, touted as Autodesk’s biggest Max ever... now is the best time to get cebas Visual Technology’s thinkingParticles 6.1, the all-you-ever-need massive procedural dynamics special effects system for films and movie production. Check it out!
Overview of extended features thinkingParticles 6.1 (includes all versions’ features enhanced and the subscriptionDrop 1) ready to execute in Max 2016:
● 3 tightly integrated highly optimized, industry-standards Dynamics Solver
● Near real time soft-body Rope dynamics system
● Advanced geometry access functions for particle systems
● Fully Procedural Joint handling (Creation, Setting)
● True Hierarchical Dynamics Breaking System
● Low-Subframe Sampling Joint System with Fast Solving Speed
● High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
● Fully rule-based particle system
● 100% Scriptable DynamicSet and ParticleGroup Control
● True Scriptable thinkingParticles Plugin Operators
● Procedural referencing system for non-linear animation
● Complete particle baking option into 3ds Max objects
● Dynamics Simulation Recording for all particles
● MatterWaves as rule-based operator included
● Any 3ds Max object may be turned into a particle
● Full hierarchical Condition and Operator workflow
● One or many particles can be accessed at any time
● Automatic and intelligent rule-based Object Fragmentation
● Advanced Object Tracking features to handle mesh animation
● Multi Purpose Complex Operators
● Advanced and highly optimized Particle Dynamic Engine
● Full support of Particle/Object interaction
● Complete object parameter access "through" particles
● Advanced "Blurp" Operator to handle complex particle morph effects
● Ultra fast Real-time Particle/Object Collision Detection
● Particles may be affected by 3ds Max geometry
● Advanced Crowd Control Feature
● Instanced and morphable Skin or Physique Modifier support
● Special IK handling routines for real-time Crowd Control
● Advanced Wire Setup View for easier behavior setup
● Real particle Paint Support (particles carry color information)
● Extended PyroCluster support to access individual particles
● 100% integration into 3ds Max workflow
● All particle Space Warps are supported
● Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total power features users can access to create powerful visual effects with thinkingParticles 6.1 The possibilities are as endless as you creativity and technical prowess.
View original post
1
1
cebas Visual Technology Inc. community page's profile photo
Add a comment...
 
 
Today's cebas' NEWS drop!
thinkingParticles 6.1 ready to roll with Autodesk’s ‘Biggest Max Ever’ - 3DS Max 2016!
http://cebas.com/index.php?pid=news_article&nid=553
If you have the latest 3ds Max / 3ds Max Design 2016, touted as Autodesk’s biggest Max ever... now is the best time to get cebas Visual Technology’s thinkingParticles 6.1, the all-you-ever-need massive procedural dynamics special effects system for films and movie production. Check it out!
Overview of extended features thinkingParticles 6.1 (includes all versions’ features enhanced and the subscriptionDrop 1) ready to execute in Max 2016:
● 3 tightly integrated highly optimized, industry-standards Dynamics Solver
● Near real time soft-body Rope dynamics system
● Advanced geometry access functions for particle systems
● Fully Procedural Joint handling (Creation, Setting)
● True Hierarchical Dynamics Breaking System
● Low-Subframe Sampling Joint System with Fast Solving Speed
● High Precision/Low Sub-Frame Sampling Rigid Body Dynamics Solver
● Fully rule-based particle system
● 100% Scriptable DynamicSet and ParticleGroup Control
● True Scriptable thinkingParticles Plugin Operators
● Procedural referencing system for non-linear animation
● Complete particle baking option into 3ds Max objects
● Dynamics Simulation Recording for all particles
● MatterWaves as rule-based operator included
● Any 3ds Max object may be turned into a particle
● Full hierarchical Condition and Operator workflow
● One or many particles can be accessed at any time
● Automatic and intelligent rule-based Object Fragmentation
● Advanced Object Tracking features to handle mesh animation
● Multi Purpose Complex Operators
● Advanced and highly optimized Particle Dynamic Engine
● Full support of Particle/Object interaction
● Complete object parameter access "through" particles
● Advanced "Blurp" Operator to handle complex particle morph effects
● Ultra fast Real-time Particle/Object Collision Detection
● Particles may be affected by 3ds Max geometry
● Advanced Crowd Control Feature
● Instanced and morphable Skin or Physique Modifier support
● Special IK handling routines for real-time Crowd Control
● Advanced Wire Setup View for easier behavior setup
● Real particle Paint Support (particles carry color information)
● Extended PyroCluster support to access individual particles
● 100% integration into 3ds Max workflow
● All particle Space Warps are supported
● Enhanced and real-time rule-based Dynamics Engine
This feature list represents only a fraction of the total power features users can access to create powerful visual effects with thinkingParticles 6.1 The possibilities are as endless as you creativity and technical prowess.
View original post
1
Add a comment...
 
 
Amazing artist-scripted operator tP 6.1 MogaFrag originated from VFX top artist Eloi Andaluz, applied knowledge by VFXArabia (Malaysia). https://lnkd.in/bxxXJcN
View original post
1
Add a comment...
 
 
cebas Visual Technology celebrates 25 Resellers worldwide and counting! New Buyers Resource tab launched today.

http://cebas.com/?pid=news_article&nid=552
View original post
1
Add a comment...
 
3d/ animator/ design job vacancies (USA) posted today. Check it at cebas' LinkedIn group: '3ds Max, thinkingParticles user community'. FYI.
1
 
 
Amazing artist-scripted operator tP 6.1 MogaFrag originated from VFX top artist Eloi Andaluz, applied knowledge by VFXArabia (Malaysia). https://lnkd.in/bxxXJcN
View original post
1
1
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Contact Information
Map of the business location
2202A 4464 Markham St Victoria, BC V8Z 7X8 Canada
2202A 4464 Markham StCABritish ColumbiaVictoriaV8Z 7X8
+1 250-590-2913cebas.com
Software CompanyToday 8:00 am – 4:30 pm
Monday 8:00 am – 4:30 pmTuesday 8:00 am – 4:30 pmWednesday 8:00 am – 4:30 pmThursday 8:00 am – 4:30 pmFriday 8:00 am – 4:30 pmSaturday ClosedSunday Closed
Company Background

cebas Visual Technology Inc is a privately held software company founded in 1988 in Heidelberg, Germany, and now headquartered in Victoria, BC, Canada. It employs developers and other personnel in Australia, Germany, Russia and Canada.


The company’s advanced tools allow users to achieve realistic and compelling visual effects that are scientifically accurate and engineered entirely based on physics.


Industries

Cebas 3D modeling, animation, rendering and VFX software is used in feature length motion pictures, video games, television shows and commercials, as well as for architecture / construction / engineering (ACE) and design visualization, and other industries in which both static and / or animated photo-realism is required.


Major Motion Pictures & Video Games

Cebas software drives critical VFX (visual effects) scenes in major recent motion pictures such as Harry Potter and the Deathly Hallows: Part I and II, Transformers 3D,Green Lantern,Thor 3D, 2012, Alice in Wonderland, Sucker Punch, The Chronicles of Narnia -- The Voyage of the Dawn Treader, The Last Air Bender, GI Joe, Percy Jackson and the Olympians, Nightmare on Elm Street, Jonah Hex, Iron Man 2, Spider-Man 3 and many others.

Major game titles in which cebas products were used include Classic Transformers, Command and Conquer, Diablo, MX vs. ATV, Star Craft, Tomb Raider, and Wolfenstein.


Products & Services

Cebas technologies are sometimes custom developed for major motion pictures aiming to dazzle their audiences with the latest in special effects. Cebas tools run on software from Autodesk, which has been incorporating cebas technology into their offerings for many years. They add significant functionality, productivity, and creativity to Autodesk products. In addition to its high-speed rendering engine, cebas offers illustration, character animation, and particle effects tools, as well as visualization utilities.


Cebas provides 3D scanning services and leverages its custom software development for advanced VFX and visualization projects such as; 2D to 3D Stereo conversion of motion pictures. This technology was pioneered in the latest Narnia picture and is currently being applied to convert the entire Harry Potter series to 3D Stereo.


Channels of Distribution

The company sells directly from its website to a worldwide customer base, has distributors in India, Japan, Russia and Taiwan, and maintains a network of more than 60 qualified resellers across Europe, the Americas, and Asia.

You can also find us on:

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Have them in circles
398 people
Moviefied NYC's profile photo
Pamela Amicis's profile photo
CINEMABLEND's profile photo
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3DVF's profile photo
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