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VIDEO: Watch highlights of PwC’s new Global Entertainment & Media Outlook 2015-2019. http://pwc.to/1GjpJLP
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The U.S. entertainment and media market generated $479.23 billion in 2012, representing 29.2 percent of the worldwide revenue of nearly $1.639 trillion. In 2017, the U.S. is expected to account for $632.09 billion, or 29.4 percent of the worldwide total of more than $2.152 trillion, according to the report.

Even in the film industry category, where the hype around China is loudest, the North American market -- which includes the U.S., Canada and Mexico -- will dominate through 2017. Globally, PwC expects a milestone in the filmed-entertainment sector in 2016, when it busts through the $100 billion barrier for the first time in history.

“The U.S. remains the largest, most valuable territory in the world for all filmed entertainment,” PwC concludes. The professional services firm says the sector will grow 3.4 percent annually in the U.S. from $31.04 billion in 2013 to $36.35 billion by 2017, while globally, film revenue will grow at a rate of 3.6 percent per year to $106.01 billion by 2017.

The biggest growth in film will come from "over the top" streaming services like Netflix, Hulu and Amazon.com. In 2013, OTT will generate $6.569 billion in revenue; in 2017, it's projected to reach $17.438 billion, representing growth of 27.2 percent annually.
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Indian Media & Entertainment Industry Report 2015 - KPMG

Mar 26, 2015 - The total media and entertainment industry, including print, television, radio, outdoor, digital, animation, gaming and music, is expected to touch Rs.1.16 trillion in 2016
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In their circles
704 people
Have them in circles
32 people
Bill Luna's profile photo
Ravi Ranjan Kumar Singh's profile photo
Razorine BMX's profile photo
Shaun Carter's profile photo
Sanford Hall's profile photo
George Cruz's profile photo
Shaun Gomez's profile photo
Richfield Park BMX's profile photo
Alexis Schmidt's profile photo
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Diversified media entertainment company. United States of America
Introduction
About BMX Entertainment Corporation: 
BMX Entertainment Corporation, ("the Company") BMXE, was incorporated in the state of Delaware, USA, diversified media company digital content customer solutions, consumer channels content to sell online global outlets. The Company will market products utilizing new technology strategies such as innovative personal devices and digital distribution from own servers while providing company business information directly to consumers. BMX Entertainment Corporation ( OTCBB - BMXE ) developing content that is licensed to distributors for portable devices, e-commerce. The Company has diversfied its operations for growth. Our strategy is driven by new development and technology, leadership. That will experience rapid growth and expansion in multi industry sectors.
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Founded by Michael Bradshaw and Mauris Griffin when music industry was developing into digital content.
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