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Amir Lazarovich
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274 followers
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Best app ever! Felt Storyframes For The Holidays: http://youtu.be/VumJZOrpsGQ
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A peek to one of my latest projects - a socially driven media experience in virtual reality. Trying to break the anti-social aspect of VR using natural user interface, telepresence, social media integration and connecting mobile devices.    
Sphera
Sphera
vimeo.com
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Using Android? Can't turn off the WiFi? Making you crazy??? Here's what you'll do:
1. Switch to airplane mode
2. Wait a couple of seconds 
3. Turn off airplane mode
4. Done! Now, turn off your wifi

If that doesn't work, restart your phone...
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You wouldn't guess what corrupted my filesystem (and made me format my computer) - a java file!

TouchUtils.java that belongs to android-20 sdk. My computer thought it weighs 1.13 Petabyte! 
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Writing apps for Android Wear? don't forget to enable "Debugging over Bluetooth"

tl;dr
- enable developer mode on your wearable (settings-about-continuously tap the build number) 
- enable adb debugging + debug over bluetooth
- open the "android wear" app on your phone, go to settings and enable debugging over bluetooth
- go to the terminal and write: "adb forward tcp:4444 localabstract:/adb-hub; adb connect localhost:4444"
- done!  
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My Crystal Ball project at the Media Lab. Soon i'll make another one in high-res..  Here's some description about the project: http://viral.media.mit.edu/projects/crystalball/
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OK, Why did Facebook bought Oculus?
Zuckerberg said:
- focus on platforms that will come next to enable more useful, entertaining and personal experiences
- gaming
- more applications: "enjoying a court side seat at a game", "studying in a classroom of students and teachers all over the world", "consulting with a doctor face-to-face"
- "a new communication platform" (maybe something with WhatsApp!)

Other sources add:
- Owning Oculus's patents
- Source for money generation: targeted ads

Am I missing something? What about Samsung, Sony, Microsoft, Apple (yes they already filed a patent for VR goggles!),  Valve, ...

VR is surely not meant to fixate on gaming and simulations. Look at the 90s, they had much higher hopes for it.


I know there are skeptical people out there, this is for you:
VR didn't work in the past because:
- graphics were too bad
- consumer products like "Virtual Boy" were lacking many features (e.g. proper head tracking)
- expectations were way too high - consumer products were not ready to meet these expectations
- it was expensive and awkward
- no hardware-standard, or any standard, for VR

What has changed:
- the mobile phone industry has dramatically reduced the pricing for small scale electronics
- computers are 1000 times faster than what they were in the 90s
- realtime, with almost no visible lag, tracking is now possible
- graphics today are as realistic as real life
- consumer products are priced at low rates around $300
- people are more skeptical, afraid from failures that happened in the past 
- any computer now can connect to a VR headset
- we're starting our ascending up in Gartner's Slope of Enlightenment


here's another interesting piece worth reading: http://naimark.net/writing/vrheadsets.html



Back to my questions, 
What do the big companies really work on? 
If I told you I am working on an open platform that combines different sensors, input devices, VR headsets and web technologies to create an open standard that enables everyone to research and explore VR - what would you say? a simple bridge between VR and Web that will reduce the potential negative impact proprietary softwares that will emerge from big companies to secure their investments will have.   




--
don't believe what I say? here are some references:

https://www.facebook.com/zuck/posts/10101319050523971
http://www.thewire.com/technology/2014/03/gamers-tech-fans-try-to-guess-what-facebook-is-really-planning-with-oculus-rift/359635/
http://www.rockpapershotgun.com/2014/03/25/what-facebook-buys-oculus-vr-for-2-billion/
http://rt.com/business/facebook-purchases-oculus-megadeal-241/
http://www.engadget.com/2014/05/30/samsung-oculus-partnership/
http://www.sony.com/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2014/sony-computer-entertainment-announces-project-morp.shtml
http://wccftech.com/xbox-head-phil-spencer-confirms-microsoft-working-virtual-reality/
http://www.polygon.com/2014/6/3/5774892/valves-experimental-dota-2-virtual-reality-experiences-lets-users
http://www.patentlyapple.com/patently-apple/2013/12/apple-granted-a-knockout-head-mounted-display-system-patent.html
http://en.wikipedia.org/wiki/Virtual_Boy
http://en.wikipedia.org/wiki/Hype_cycle
http://www.bbc.com/news/technology-23877695
http://vrtifacts.com/hmds/10-reasons-why-virtual-reality-did-not-become-a-standard/
http://bit.ly/1iBuRZd
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Crystal Ball v2
PhotoPhotoPhotoPhotoPhoto
2014-04-21
5 Photos - View album
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Playing with an old Commodore 64 - tic tac toe written in basic in only a few lines of code
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