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Amiga, Inc.
Welcome to the official Amiga Inc. Google page, your source for news and conversation about new and re-released classic Amiga games.
Welcome to the official Amiga Inc. Google page, your source for news and conversation about new and re-released classic Amiga games.

Amiga, Inc.'s posts

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The 30 best Amiga games that defined Commodore's classic computer

Digital Spy have compiled a list of the 30 best Amiga games. It’s a fine selection, but certainly some omissions, we think Xenon II deserves inclusion. What would be in your list?

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The story of the Commodore Amiga in pixels

Not long to go now to back this Kickstarter to create and print a high quality, 268 page book on the illustrious Commodore Amiga. Apologies to Chris for not posting this sooner!

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Shadow Of The Beast Trailer Showcases Harsh Difficulty And Character Backstory

Shadow of the Beast is a reimagining of the 1987 game of the same name for the Commodore Amiga. The trailer digs into its brutal difficulty and offering backstory on the main character Aarbron.

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A history of the Amiga, part 9: The Video Toaster

Jeremy Reimer's long-running History of the Amiga series is back to tackle the killer app.

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The man who made 'the worst video game in history'

Howard Scott Warshaw, the gifted programmer who made the video game of Steven Spielberg's ET, explains how it was rushed out in a matter of weeks - and how he feels about those events in California now.

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Retro Infinity Player
An Awesome, Innovative Way to Play Classic Video Games

Enjoy your favourite Amiga and other "retro" video games on your mobile phone or tablet.

LOS ANGELES, California—September 10, 2015—Retro Infinity Player, an awesome, innovative way to play classic video games, was just announced. Retro Infinity intends to re-release classic video games from the late 80’s and 90’s. They have licensed hundreds of amazing retro games that were played on consoles and PC's created by such legendary video gaming companies as Amiga, Atari, and others. The Retro Infinity Player is a software engine that allows these timeless games to be played on today’s mobile phones, tablets, smart TVs and streaming set-top devices. Imagine playing those great games on devices such as an iPhone, Android, Windows Phone, Amazon Fire TV, Apple TV, Google Chromecast, and Roku. 

Many of these games have been unavailable to play for years because the software is incompatible with today's mobile platforms, but the Retro Infinity Player is the solution. However, before everyone can enjoy these classic games, Retro Infinity needs help. That’s why they launched this Kickstarter campaign. The goal of this project is to raise $100,000 by October 7, 2015. The funds raised will go towards completing the software development and releasing the Retro Infinity Player. 

To help bring this innovative software engine to market, please visit the Kickstarter campaign or click here.

Perks will be delivered between November 2015 and May 2016.

Please keep in mind this is an “all-or-nothing” deal, which means if the campaign does not reach the funding goal then the project cannot move forward. So know that any amount given can make a difference, and this is an incredible opportunity to be a part of a special campaign! Help Retro Infinity reach the goal by sharing this on Facebook, Twitter, and other social networks. The more people know about this, the more support the campaign will receive.

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Amiga 500 v Atari ST - Shadow Of The Beast

A comparison video of the classic 16-Bit game Shadow Of The Beast running on both the Amiga 500 and the Atari ST. It’s a bit unfair as the Atari ST could have done a better job, the Psygnosis developers must have been lazy when porting the game! Still fun to watch :)

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How the PS4 is bringing back Amiga classic Shadow of the Beast

Shadow of the Beast - the return of a fantasy adventure series that debuted on the Amiga in 1989 - has been shown for the first time since its unveiling as a PS4 exclusive at Sony's gamescom conference back in 2013.

Read more on this Digital Spy Gaming Feature…

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Powering up the past: Ars goes hands-on with the Amiga 500

Commodore's "Rock Lobster" brought low-cost 32-bit computing to the masses. Sean Gallagher, Ars Technica's IT Editor, takes his first look at the Amiga 500, and is seeking advice for using it in the 21st century!

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The Amiga turns 30—“Nobody had ever designed a personal computer this way”

Ars Technica are also covering the Amiga’s 30th anniversary. Journalism is prone to hyperbole, but on July 23, 1985 technology genuinely changed forever. At New York's Lincoln Center, as a full orchestra scored the evening and all its employees appeared in tuxedos, Commodore unveiled the work of its newly acquired Amiga subsidiary for the first time. The world finally saw a real Amiga 1000 and all its features. A baboon's face at 640x400 resolution felt life-changing, and icons like Blondie's Debbie Harry and Andy Warhol came onstage to demo state-of-the-art technology like a paint program.

Today, Amiga—specifically its initial Amiga 1000 computer—officially turns 30. The Computer History Museum (CHM) in Mountain View, CA will commemorate the event this weekend (July 25 and 26) with firsthand hardware exhibits, speakers, and a banquet where the Viva Amiga documentary will be shown. It's merely the most high-profile event among dozens of Amiga commemorative ceremonies across the world, from Australia to Germany to Cleveland…
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