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Amiga, Inc.
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Amiga, Inc.

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The story of the Commodore Amiga in pixels

Not long to go now to back this Kickstarter to create and print a high quality, 268 page book on the illustrious Commodore Amiga. Apologies to Chris for not posting this sooner!

http://kck.st/28seLir
A high quality, 268 page book on the illustrious Commodore Amiga.
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Cutie Honey's profile photo
 
I watched the video, there was nothing but games in it.  The Amiga was WAY more than games.  I hardly ever played a game on mine.
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A history of the Amiga, part 9: The Video Toaster

Jeremy Reimer's long-running History of the Amiga series is back to tackle the killer app.
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Retro Infinity Player
An Awesome, Innovative Way to Play Classic Video Games

Enjoy your favourite Amiga and other "retro" video games on your mobile phone or tablet.

LOS ANGELES, California—September 10, 2015—Retro Infinity Player, an awesome, innovative way to play classic video games, was just announced. Retro Infinity intends to re-release classic video games from the late 80’s and 90’s. They have licensed hundreds of amazing retro games that were played on consoles and PC's created by such legendary video gaming companies as Amiga, Atari, and others. The Retro Infinity Player is a software engine that allows these timeless games to be played on today’s mobile phones, tablets, smart TVs and streaming set-top devices. Imagine playing those great games on devices such as an iPhone, Android, Windows Phone, Amazon Fire TV, Apple TV, Google Chromecast, and Roku. 

Many of these games have been unavailable to play for years because the software is incompatible with today's mobile platforms, but the Retro Infinity Player is the solution. However, before everyone can enjoy these classic games, Retro Infinity needs help. That’s why they launched this Kickstarter campaign. The goal of this project is to raise $100,000 by October 7, 2015. The funds raised will go towards completing the software development and releasing the Retro Infinity Player. 

To help bring this innovative software engine to market, please visit the Kickstarter campaign or click here.
https://www.kickstarter.com/projects/1863001882/retro-infinity-player

Perks will be delivered between November 2015 and May 2016.

Please keep in mind this is an “all-or-nothing” deal, which means if the campaign does not reach the funding goal then the project cannot move forward. So know that any amount given can make a difference, and this is an incredible opportunity to be a part of a special campaign! Help Retro Infinity reach the goal by sharing this on Facebook, Twitter, and other social networks. The more people know about this, the more support the campaign will receive.
Retro Infinity Inc. & Amiga Games Inc. is raising funds for Retro Infinity Player on Kickstarter! Enjoy your favorite Amiga and other "retro" video games on your mobile phone, tablet or "smart" TV using the Retro Infinity Player
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Amiga, Inc.'s profile photoJoseph S.'s profile photo
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Best of luck.  I think you'd do better encapsulating each game with this MAME-alike emulator rather than having a launcher, separate iTunes/Google Play -alike store, etc.  Although you can argue that's wasted overhead for each game, on an 8GB device, who is really paying attention?
FYI, my Amiga 2000 runs fine after 26 years. 
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How the PS4 is bringing back Amiga classic Shadow of the Beast

Shadow of the Beast - the return of a fantasy adventure series that debuted on the Amiga in 1989 - has been shown for the first time since its unveiling as a PS4 exclusive at Sony's gamescom conference back in 2013.

Read more on this Digital Spy Gaming Feature…
From rhythmic combat to mystery in its storytelling, how the PS4 reboot is reviving an Amiga classic.
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Adrian Bradshaw's profile photoXephyr's profile photo
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Xephyr
 
I saw "Shadow of" and I got excited.

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The Amiga turns 30—“Nobody had ever designed a personal computer this way”

Ars Technica are also covering the Amiga’s 30th anniversary. Journalism is prone to hyperbole, but on July 23, 1985 technology genuinely changed forever. At New York's Lincoln Center, as a full orchestra scored the evening and all its employees appeared in tuxedos, Commodore unveiled the work of its newly acquired Amiga subsidiary for the first time. The world finally saw a real Amiga 1000 and all its features. A baboon's face at 640x400 resolution felt life-changing, and icons like Blondie's Debbie Harry and Andy Warhol came onstage to demo state-of-the-art technology like a paint program.

Today, Amiga—specifically its initial Amiga 1000 computer—officially turns 30. The Computer History Museum (CHM) in Mountain View, CA will commemorate the event this weekend (July 25 and 26) with firsthand hardware exhibits, speakers, and a banquet where the Viva Amiga documentary will be shown. It's merely the most high-profile event among dozens of Amiga commemorative ceremonies across the world, from Australia to Germany to Cleveland…
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Karl Schütz's profile photoJames Field's profile photoVincent GR's profile photoStappit Fu's profile photo
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+Karl Schütz The old girl needs feeding...
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The Amiga is 30 years old today. UK newspaper Metro have published a short retrospective and list their top 11 Amiga games.
The home computer that played host to everything from Speedball to Rainbow Islands hits the big 3-0, but which of its games still hold up today?
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Francesco Paolo Didonna's profile photoVincent GR's profile photo
2 comments
 
The best thing in my life.
RIP Jay Miner, father of the GPU.
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Shadow Of The Beast Trailer Showcases Harsh Difficulty And Character Backstory

Shadow of the Beast is a reimagining of the 1987 game of the same name for the Commodore Amiga. The trailer digs into its brutal difficulty and offering backstory on the main character Aarbron.
Watch a behind-the-scenes look at the upcoming Shadow of the Beast remake for PlayStation 4.
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VingtTrois Seize's profile photoNikola Tomic's profile photo
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I see that top gfx and current one differs in dirt layers... To me this Beast looks too smooth and clean... Like a cartoon style. I expected more in graphics
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The man who made 'the worst video game in history'

Howard Scott Warshaw, the gifted programmer who made the video game of Steven Spielberg's ET, explains how it was rushed out in a matter of weeks - and how he feels about those events in California now.
The video game of ET has been blamed for destroying the tech company, Atari. Here the programmer, Howard Scott Warshaw, gives his personal account of the fiasco.
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Amiga 500 v Atari ST - Shadow Of The Beast

A comparison video of the classic 16-Bit game Shadow Of The Beast running on both the Amiga 500 and the Atari ST. It’s a bit unfair as the Atari ST could have done a better job, the Psygnosis developers must have been lazy when porting the game! Still fun to watch :)
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Cédric “Foul” Monféfoul's profile photoMaxim Alexander Diaz's profile photoJdm Factory's profile photo
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+Maxim Alexander Diaz It's like I have that strange feeling that you really did not read what I wrote and you just had to throw that "amiga is better" thing out there. But that obviously must have something to do with "your brain being predestined to good taste".
LMFAO 
If you want facts then:
Atari was great for MIDI and pro music production, period. Amiga was never meant for that. Amiga was meant to be better with graphics and it was, so it finished being main workhorse for video production. But at the end both of them were killed by simple PC with SVGA graphic card and Sound Blaster. So your point has no point. In fact they were both great and they were both bad, at the same time. They both failed and it was caused by "we have a great thing here" mentality on both Atari and Amiga sides.
 Sadly same mentality applies to modern Amigas today. "Oh we have such a great thing here, that nobody else has" look A5000, only 1600 euro, YAY. Oh and our new os 4.0 runs only on our PPC computers to help us sell more modern overpriced Amigas. Guess what if I would want fast PPC computer I would buy G5 Mac of Craigslist for 80$, still way faster than A5000. So making your new system revisions incompatible with older Amigas and also making it impossible to run on "other PPC" computers is not necessarily a smart thing to do. Amiga tried that "way of thinking" earlier and went bust.
 Original amigas were nice and Amiga OS is great and it could be even greater if... more people would actually use the modern version of it!
So at the end, yes Amiga is great... for what it is. So is Atari. Now you can paste as many hearts and kisses here. Then you can get life and let people enjoy their computers without having pointless war on "who's wiener is longer". Cheers 
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Powering up the past: Ars goes hands-on with the Amiga 500

Commodore's "Rock Lobster" brought low-cost 32-bit computing to the masses. Sean Gallagher, Ars Technica's IT Editor, takes his first look at the Amiga 500, and is seeking advice for using it in the 21st century!
Commodore's "Rock Lobster" brought low-cost 32-bit (sort of) computing to the masses.
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Dirk Dierickx's profile photoMike LoPinto's profile photo
2 comments
 
The plastic needs a severe restoration... there's ways to bring back that "fresh" out of the box color. I severely miss my Amiga :( #psychomikelo
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Commodore exhibition to show off rare Amiga prototypes

An event celebrating the Amiga's 30th birthday is gearing up to show off rare prototype versions of Commodore's iconic computer over the weekend.

Hosted at Silicon Valley's Computer History Museum, the "Amiga is 30" exhibition will feature the Ranger - Commodore West's follow-on to the A1000 - alongside Amiga Lorraine Prototype wirewrap boards…
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30 years ago, on 23rd July 1985 at the Lincoln Centre in New York, Commodore unveiled the Amiga to the World.

Byte magazine called the Amiga 1000 “the first multimedia computer… so far ahead of its time that almost nobody—including Commodore's marketing department—could fully articulate what it was all about”.

To put this in perspective, when the Amiga was launched the IBM PC was using a 16 colour display and the Apple Macintosh was limited to black & white! The new Amiga 1000 had a 12-bit colour palette and was capable of displaying up to 4096 colours (HAM mode). The Amiga also had incredible stereo sound, providing 4 × 8-bit PCM audio channels.

The Amiga has since been rightfully recognised as the world’s first multimedia computer system.
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esteban zuluaga argote's profile photoVingtTrois Seize's profile photoLukasz Dudek's profile photo
4 comments
 
So... Went to http://www.amiga.com/
clicked on shop link there and ended here: https://appworld.blackberry.com/webstore/vendor/21741/?lang=en

with no content there. Blackberry? In who's hands this trademark and rights will end up next year? Operating system rights passed from hands to hands as well. Thank Yous all the corporate assholes for ruining it. None of Yous made any money on that I assume, and thats the only part that makes me smile in this story. Give/Sell the rights to the hardware and OS to one company that will care about the future of this computer, and people will get on board. Every company that gets the rights just looks where it can get money out of already created soft/hardware blocking any changes that could push Amiga forward. We still love Amiga, and Yous treat her a a hooker. Sad to watch.
R.I.P.  Amiga, it was a journey...


PS. If somehow Blackberry will pull this off, and makes a difference, I'll be more then happy to take it off my "Hall of Shame", and admit that by "Yous" Didn't mean Blackberry itself, but the previous companies. We'll see :)
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Welcome to the official Amiga Inc. Google page, your source for news and conversation about new and re-released classic Amiga games.
Introduction
Welcome to the official Amiga Inc. Google page, your source for news and conversation about new and re-released classic Amiga games.

Amiga, Inc. holds the intellectual property related to the AMIGA® personal computer that was developed and sold by Commodore International and Amiga Corporation, including hardware designs, software, operating systems, trademarks, and other intellectual properties.

Amiga, Inc. also produces and distributes enabling technologies and applications for wired and wireless devices that provide technology to developers for writing and porting applications to a new multi-media operating system that is hardware agnostic, enabling applications to run unchanged on various support platforms including Cell Phones, Tablets, Desktops, Set Top Boxes, and Digital Televisions.

Visit our website: www.amiga.com
Follow us on Twitter: twitter.com/AmigaInc
Follow us on Google+: google.com/+amiga
Like us on Facebook: facebook.com/AmigaIncorporated

This is the official page for Amiga Inc. on Google+. We invite you to participate in the community of this page. Your opinions are important to us.
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