Profile cover photo
Profile photo
Alter Aeon
15 followers -
Alter Aeon, the premiere MMORPG
Alter Aeon, the premiere MMORPG

15 followers
About
Posts

Post has attachment
Alter Aeon server updates for Dec 08, 18 Rework of cleric cure poison experience. This will probably require a bunch more tweaks. From Draak: Cleanup to appraise checks. Fixed herb gathering backwards logic bug. Reinforce armor has been made into a forge skill dependent on forge armor. It uses profession points. The point cost is purposely high. It will, in general, cost less gold. Customize, hone and balance weapon, as well as reinforce armor, will only take a portion of gold on failure, up to half, with a small chance to lose a profession point. Added 'craft label' command, which allows you to add keywords to the insults of crafted equipment for the cost of one profession point. This is primarily geared towards labeling containers. Suggestions are welcome.
Add a comment...

Post has attachment
Alter Aeon server updates for Dec 02, 18 From Draak: More daze/stun refinements. Mobs should become more prone to daze and stun if hit quickly and consistently. You can use the 'craft unname' command to permanently remove your name from the insult strings of equipment you craft. Appraise strings should now show up on identify, store listings and auction for characters above level 8 or so. Balance, customize and hone are slightly cheaper, but take profession points. They also will not use gold if they fail. From Shadowfax: Add 'describe/description' list switch. (Brak) Fix logic error preventing the use of 'petition crusader' if 'celestial audience' isn't known. (Rashid)
Add a comment...

Post has attachment
Happy Holidays from all of us here at Alter Aeon! Now that it is December, we are giving out our December Advent Calendar gifts. Make sure you log in every day of the month to receive your gift! Our Fall Festival event recently concluded, but don't you worry because our next one is on the way! Our Winter Solstice event will begin on Friday, December 21st and end on Saturday, January 5th. More information will be made available around December 19th via the 'event show' command. In the meantime, there are many trees roaming across the world for you to slay, which may have something to do with the upcoming event! Last month we saw the following updates: - Campfires now provide a bonus to movement regeneration for characters that are not fighting, if the room isn't too hot already. - Heraldry has been changed so wings can be added to non-winged beasts, for example, winged boars. - Warrior combos no longer give parry or shield block bonuses unless you are wielding a weapon or wearing a shield, respectively. - Most warrior power attacks are less effective at penetrating the armor of alert, healthy opponents, but receive heavy hitroll bonuses against enemies that are tripped, stunned, dazed, confused, demoralized or have less than half their hitpoints. - Jab and shield slam are more effective at stunning. - Poison has been updated in such a way that makes it more effective at lowering the regeneration of high level opponents. - There have been adjustments to spell and skill trees, specifically to give all classes roughly the same number of critical spells and skills, and so that they are made available at intervals rather that at the same levels. - The blue dart spell was changed so that when cast on yourself, it makes fiery blue darts that can be used as blowgun ammunition. - Some shadow skills that previously could not be used while hidden now can, though most will unhide you. - A 'describe' command to show the insult, inventory or fight, and ground strings, and the long descriptions of objects and mobs. This display will also be used for the upcoming 'description' list switch. - Mined deposits are now owned by the group who prospected them and can only be excavated by the group that owns them. After about ten minutes, the deposits become unowned and can be excavated by anyone. - Changes were made to the money market system to streamline it and make it more intuitive. - We released the Caves of Torment areas, which are two level 43 group 10 zones. For next month: - The option to strip their names from crafted objects with the 'craft unname' command will be added. This will not use profession points or other resources, but will not be reversible. - We are working on several level 38 spells and skills that are planned to be released as part of the Winter Solstice event. - We will add more support for ships and high seas adventuring. - We plan on releasing the Ishi Province area in Suboria, a level 41 zone. Lastly, we are having a contest to win credits! The contest rules will be announced in another presentation this coming Monday, the 3rd of the month. Make sure you subscribe to our Youtube channel so you don't miss out! Here is the link to our latest Youtube presentation:
Add a comment...

Post has attachment
Alter Aeon server updates for Nov 25, 18 Add 'account email primary' to change your primary email address. From Draak: Removed restriction for cooking low weight food on very high weight fires, because it was really just kind of annoying. Cooked foods can no longer be split or merged due to... complications. Just eat it. (Lilmike) Add a few new heraldry and lapidary types. Angelic crusaders should now slaughter mob minions without any issues. Added a 'shadow check' command, for checking if local shadows can be used for various shadow skills. (Lusy) Druid carved weapons will now (usually) gain stats depending on the type of wood they are made from. Changes to ac calculations with crafted armors. Shields in particular should have more ac. Dragonscale armor may lose secondary saves in favor of more armor, and leathercrafted armor will sometimes have movement or hp. Found and corrected a bogus check that was (hopefully) preventing daze from fading from players under certain conditions. If you find your character acting as if it is still dazed after a lengthy amount of time, please let Draak know.
Add a comment...

The Alter Aeon Fall Festival starts today! Log in after 9AM CST and use the 'event show' command to take part in the festivities.
Add a comment...

Post has attachment
Mr. Cantos streaming and narrating some Alter Aeon gameplay.
Add a comment...

Post has attachment
Alter Aeon server updates for Nov 18, 18 Clan dues calculations have been changed. The base/default clan cost has been changed from 10 to 1, and the web page discount now only applies to member counts. This should help make it easier for new clans to get established. We'll probably be tweaking this further over the next few months so don't get married to the lower costs. From Shadowfax: Add 'mining' keyword for groups. Deposits prospected by groups are owned by the group leader, so a group member can't go rogue and hoard a deposit for himself. This should fix current ownership issues with mining in groups. If you leave your group, you lose ownership of the group's deposits, even if you were the original prospector. If you don't trust your group leader, don't mine with him. (Rhorae) Deposits of non-achievement materials will lose their anti-loot timer in about 10 minutes, so scavengers can excavate any deposits left behind that the original owner skipped over. (Lexie) Add 'describe' command that displays an object or mob's insult, inv/fight, ground and long desc strings all at once. 'Bid show' also now displays in the same format. (Brak) From Draak: List switches should now work with tables. Improvements to heraldry mask names. Campfires give a bonus to movement regeneration under ideal conditions (not too hot out, not fighting). Firestarting now checks the size/weight of an object used to start a fire, to avoid some odd bugs that could crop up. You can longer put NO_SAC objects into campfires. Fires not made by players can no longer have objects put into them, since they don't burn which is weird.
Add a comment...

Post has attachment
Alter Aeon server updates for Nov 14, 18 From Draak: Fixed exp bug with profession-based skills. New wood type, 'tupelo' for swamps on Ramanek. Shadow bind can now be used when hiding, but it will unhide you. (Peroroncino) Bone arrow will produce more ammo per tooth to compensate. Bone arrow ammo should have more robust dierolls. Minor clean-ups with stun/daze. One side effect is that you can no longer be dazed for a short while after recovering from a stun. Shovels, picks and main-gauches will have more accurate descriptions when listed with 'metallurgy list
Add a comment...

Our Thanksgiving event starts next Wednesday!
Add a comment...

Post has attachment
Alter Aeon server updates for Nov 12, 18 We've been working a lot on the account system and account commands. Recent changes have introduced some bugs, and this boot fixes those.
Add a comment...
Wait while more posts are being loaded