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Adam Lehman
Lives in RockVegas, MD
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Adam Lehman

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Just a friendly public service announcement. #nintendo   #nintendo3ds   #3ds   #acgate  
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Some phones don't Come with usb lead wall adaptor, my wife had a new phone and when getting it she was asked did she needed a charge kit or not.
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"Help your team (and company) ship the right product to your users" - The job of a Product Manager
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If building next-gen mobile apps for millions of creatives is your type of thing, you should join my team. #iOS #Adobe
Click the link provided to see the complete job description.
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Who is pulling an all-nighter with me to play the Destiny beta on ‪#‎PS4‬?
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Oh yeah, I'm "Adrocknaphobia" on PSN.
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We're streaming live!
Adobe Creative Cloud Launch Event. Thanks for watching. Download custom wallpaper ›. Copyright © 2014 Adobe Systems Incorporated. All rights reserved.
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It's awesome to see Gabe from Penny Arcade using +Adobe Photoshop.
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Adam Lehman

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How do you install brushes you've gotten online or from the Creative Cloud Market?
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Great question Adam! I actually made this video before the awesome Brushes update in CC Market. Just launch your CC desktop app, go to Assets > Market. And in that drop down you'll find Brushes. :)
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Hi. I make games. I write about games. I get paid to make games. I used to get paid to write about games. I walked away from paid writing about games, because it was a pretty shitty, corrupt, jaded process that really flew in the face of why I wanted to write about games. 

I've talked to a lot of pro- #GamerGate  people over the past few days. I've tried to hear out as many as I could. It was hard. I want to first address why that was hard, then I want to try to address some of the trends between the reasonable, cool people I spoke with. 

First off, it's very difficult to wade through the hate. The signal to noise ratio is not good. In fact, it's terrible. If you're reasonable, and you want to have a conversation, it's difficult to do that when the person is hearing ten death threats and thirty insults for every single reasonable message. That mars any perception of credibility for a group that's invested heavily in credibility and ethics. 

Now, I've heard a few people say, "Point out the threats and insults when they happen! We'll report those people! They don't speak for us!" I've seen numerous people pointing these threats and harassments out. A couple of very bad times, I saw some people jump in, report, and otherwise shut down the threats. But more often than not (by a wide margin) what I saw was apologism and excuses for the threats and harassment. I saw a lot of "but this time it's warranted!" style messages. That doesn't help anyone. That doesn't build dialogue. 

So, if you want to know why there are prominent journalists right now talking about how gamer culture is toxic, and how gamers as a label are dead, this is why. Because even if you're rational, passionate, and wanting good things, your voice is being drowned out by loud, hateful, toxic people. 

A couple of days ago, I posted an email from the San Francisco Police Department verifying a police report placed by Anita Sarkeesian. Why? Because a muckraker accused her of lying, and drummed up a BUNCH of hate. His message had over six hundred reshares. His thread had dozens of people talking about how she needs to be imprisoned, how she needs to be shot, and how she's... you get the picture. So, I fact-checked. And I posted the results of that fact-checking. Did I get six hundred people recanting their threats, insults, and accusations? No. I got a couple dozen people threatening me, and a fuckton of people insulting me for DARING to fact-check a journalist. When, mind you, the Gamergate movement is supposedly about holding journalists accountable. Do you know how many messages came up to the effect of, "Oh. I shouldn't have jumped the gun and accused her without the facts?" None. None at all. 

So understand why a lot of us say, "This group of people is toxic." It's because a large majority of what we're experiencing is people doing very toxic things. There are some reasonable voices. But from where we stand, they're a stark minority. The movement is about accountability and ethics in journalism, yet the ONLY reaction I got from fact-checking a journalist was hate, denial, threats, and insults. From where I stand, calling Gamergate toxic and hateful isn't a far stretch at all, because it appears to be doing toxic and hateful things.

Yes, there's some positive. Yay, charities. But that's drowned out. And ironically, when we hear about a charity or otherwise positive thing, it's universally used as a method of attack. For example, there was a period where the Gamergate folks had it in their head that Zoe Quinn was lying about charitable donations. They'd trot out, "We aren't lying con artists! We really donate to charities!" Essentially, weaponizing charity. Then, I also heard a lot of people bragging when Zoe's donations were verified officially by the charities, because a group of (allegedly) thousands of people were able to donate more than a single independent game designer. Like seriously, very petty shit. 

So, corruption in journalism. Can I let you in on a secret? 

We want to have that conversation. We all do, with maybe a couple of exceptions. This is a conversation we've tried to have, and wanted to have for years. 

But why aren't we just sitting down and talking it over and smiling and playing games and shutting up about the feminisms? Basically, it's because we're having two completely different conversations. One's an insider conversation, informed about the industry. The other is an outsider conversation, based on half-truths, misunderstandings, and what we see as skewed priorities. 

On our side, a lot of journalists hate the nepotism, and most importantly, they hate the relationship the industry has with journalism. Because a while back ago, "games journalism" was essentially coopted as a marketing arm for certain AAA publishers. At that point, AAA publishers became gatekeepers for success in games journalism. It's awful, because we want to be talking critically. We want to be looking at games in different lights. We want to approach these works of art as works of art, and not just as the next success or flop. But that can't happen on any large scale, because of that corruption, because of the commercialism of it all. 

The way a lot of the Gamergate stuff looks to us really looks like some strange bizarro world where the games industry works completely different than it really does.

The biggest targets of Gamergate have been people who are frankly powerless in the games industry. People like Zoe Quinn and Phil Fish, they are not gatekeepers. They are not able to enact any real, significant influence on the industry. Most independent game jams, awards, and exhibitions are small groups of people, trying to make names for themselves in their little ponds. That's how independent artists work in pretty much every creative field. They can't compete with the game industry, so they're trying to carve out their own little micro industry, where they do their own things and have a captive audience. 

The people being targeted the most are small names, on the fringe of the industry. Even if these people all pat each other on the proverbial backs and promote each other into the ground with the corruption of a thousand watergates, their games will NEVER be as successful as even moderately popular indie games like Castle Crashers. We're talking about games that won't pay a single basic salary if successful. To these games, success doesn't look a lot different than failure. 

"SJWs" aren't affecting widescale change in video games. There's some minor change here and there. But most of it is shit that, if you weren't aware was changed, you wouldn't know was any different. If they get what they want, and that's a big if, the end result will be a few more games featuring a little more diversity, and maybe less rape and objectification. This will never, ever approach social justice change in major titles like Call of Duty. The SJWs know that. The Call of Duty developers are making Call of Duty. Nobody expects them to make something else. There's room for Call of Duty. Nobody is trying to take it away. Fuck, the ideal is ultimately MORE GAMES. This is a good thing. Experimental games move the industry forward, and make your core games better. Those games get to be the testing ground where we try out new ideas in a less risk adverse environment. 

Anita Sarkeesian? So far, a writer for an already very diverse game was influenced to cop to a trope in his games, and say he won't be using it again. Fundamentally, the game is still a manshooter game. Just, one story element will be swapped out for something else in the future, instead of recycling the same old thing. That's pretty much as far as her influence has gone. 

Here's why: She's not trying to enact and force change. She's pointing out trends, the way an art critic does. Some people might look to what she's saying, and ask for more exceptions from that trend. Some developers might see those trends in their work, and shift away. But she's never once said that games featuring sexist tropes should not be made. She even makes explicitly clear in every one of her videos that playing games with sexist tropes is okay, it's not wrong to have fun with those games. But, certain trends do influence attitudes, according to numerous scientific studies. She doesn't say these games will make you sexist. That would be stupid, since she, and numerous SJW types, have played these games. If she was saying that, and she's not, she would have to follow up her videos with, "I played this game. It made me sexist." 

Do you know what else this focus on Anita's doing? It's making your games worse. And I'm not saying, "Oh, if you leave Anita alone, she'll make games better". No. But right now, AAA game executives see people like Anita calling for diversity in games, and they're seeing people like Gamergate attacking them vehemently. They see SO much hate. They see 650 people retweeting the guy claiming she lied about a police report. This tells them that the market doesn't want diversity. This tells them to double down on boring, scruffy 30-something male protagonist with a dark past, blah, blah. When we look at games like Watch Dogs, and we think they could have done better if they were a little more ambitious, understand that people shitting on "SJWs" causes that risk averse, milquetoast game design. 

You can have discussions about Anita's points. But understand that she's making critique. A lot of it is subjective. A lot of it relies on specific definitions that she gives. For example, it's popular to attack her use of Hitman as an example of Women as Background Decoration. However, the only way it's not a valid example is if you're not actually using her definition. Essentially, you're throwing out her thesis and applying a different thesis to her examples. That's not fair, and it's not academically sound.

But have these discussions! Just focus on the art, the trends, and the culture. Don't focus on the person. Because if your goal is debunking her, you've already lost. Right now, people are throwing so much shit at her, hoping it sticks. Seriously. A journalist literally investigated whether or not she actually made a police report when people were threatening her life, and another prominent blogger demanded police report numbers from her. Neither of these people are entitled to that information. They're trying so hard to catch her up in a lie, that they're losing sight of what they're doing, and how silly and unethical it looks. Why does Anita have to be discredited, if her points are not valid? If her arguments are wrong, discuss them. 

Right now, publishers are buying reviews. Right now, publishers are giving large amounts of money and other perks to journalists in order to skew the public perception and influence, both positively and negatively, game sales. Right now, Metacritic is being used to determine whether or not designers get to keep their jobs. Right now, AAA executives are cutting women and LGBT characters out of games in development, because of "the core demographic". These are huge problems. These are problems we want to talk about. These are problems we want to fix. 

We aren't going to smile and nod while hundreds of people dogpile a couple of people's sex lives. We're not going to cheer you on while muckrakers are hounding people for answers to stupid, invasive questions they shouldn't be asking. We want a better industry. But we feel that what we're seeing, or at least the bulk of what we're seeing is making a worse industry. 
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What the hell is going on at Twitch?

Been paying attention to Twitch news the last few days?

Yesterday, Justin.tv, (http://www.justin.tv/) the parent company of Twitch and general-purpose streaming site, was shut down. Everyone's accounts are being deleted, all the saved videos are being erased.

Today, Twitch announces past broadcasts can no longer be saved forever. They will now be deleted after 14 days for normal accounts and 60 days for subscribers. In three weeks all past broadcasts older than 60 days will be erased. http://blog.twitch.tv/2014/08/update-changes-to-vods-on-twitch/ 

Highlights can be saved indefinitely, but they are now limited to 2 hours in length. (Many existing highlights on Twitch are way longer than 2 hours.).

What is up with this mass deletion of content and all these sudden limitations?  I don't see how this would be a result of a Google acquisition. All three of these moves seem designed to cut costs and save on storage space, two ideas that are completely foreign to Google. Why would a company that was about to get a billion dollar cash injection and unlimited resources start wiping all this data and limiting archiving? Google loves data and wants to keep everything around forever. Just look at things like G+ Auto Upload and Gmail.

It's not copyright-related because deleting content older than a certain arbitrary date doesn't do anything to fix copyright violations. Twitch still has live video and 60-day old video, and if you're going to call streaming a video game copyright infringement, all of that is still infringing. There's nothing about a video being old that makes copyright infringement more or less bad.

There is also no need to "clean up" Twitch before an acquisition. If Google bought a site that was full of infringing content it would just have a bunch of DMCA takedown notices to process (on top of the million it normally processes a day, that's no big deal). The DMCA protects sites that make an effort to remove content. That's why YouTube exists today.

Also today, Twitch announced it would automatically scan videos for copyrighted music and mute them. This includes game music. They've already muted videos of Pokemon for containing Pokemon music and Punch Out for the NES because it contained music from Punch Out. Yes, a video game site banned video game music. Keep in mind these videos still infringe copyright. There is nothing magical about audio; images from a game are also copyrighted and Twitch has left the video up, which means they are still violating copyright. That Mario sprite is ©Nintendo and if the audio isn't covered under fair use, the video isn't either.

I don't see a company prepping for a Google takeover, I see panic. Panic and a lack of understanding of what it should be doing. I think Google would want to keep all the old data instead of deleting it and enforce the DMCA on existing videos by processing takedown requests as they come in, which is all the law requires.

Why is Twitch doing this? Who the hell thinks any of this is a good idea? I think if Google was behind these changes you would see a much more organised and experienced transition. Part of me thinks the Google deal fell through or something and this is Twitch's attempt to tighten down costs and try to stand on its own. 

It's just weird that all of a sudden there are all these changes over at Twitch and all of them seem to be misguided, harmful to the service, and don't really solve any of Twitch's problems.

I see three instances of cutting storage costs and one ham-fisted misapplication of copyright enforcement, none of which smell like Google to me. Thoughts?
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I am PRIORITRON, from the planet StackRank Five. THERE IS ONLY GREATER OR LESS THAN [zerp] [beep] THERE IS NO EQUAL! #ReleasePlanning
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I'm 35 today. Help me forget I'm middle-aged by making a positive impact in someone's life. It would mean the world to me.
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Happy Birthday! You're still a spring chicken, don't worry about it.
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Sr. Product Manager at Adobe Systems
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An advocate for creatives. A founder of Creative SDK and Brackets. Product Manager at Adobe.
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An advocate for creatives. Product Manager at Adobe. A founder of Creative SDK and Brackets. Video game and comic book nerd. Punched a hole in the moon for Rachel. Father of Jude and Violet.
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Creative SDK, Brackets.io, ColdFusion
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RockVegas, MD
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This is *the* place for spicy ramen. They use a miso broth with Szechuan peppers that is fantastic. The regular level of spicy is just right and will leave your tongue tingling. Awesome stuff. You order from a machine so if you don't read Japanese it can be tricky. The top row is what you want. They pretty much only male one thing so use the prices as a guide to how much you think you can eat.
Food: ExcellentDecor: GoodService: Excellent
Public - 2 years ago
reviewed 2 years ago
This store can't be trusted with reserves. Sometimes the lose them. Sometimes they sell them to other customers. Sometimes they hold midnight launches just to refuse you at the door at 12:15 in the morning.
Public - 6 years ago
reviewed 6 years ago
3 reviews
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I don't mean to be stereotypical, but it seems that the vast majority of pho restaurants are hole-in-walls. Pho Hong Anh in Aspen Hill is far from that. It's by far the cleanest and friendliest pho shop I've eaten at and the carry-out is great. The menu is simple and straight-forward yet comprehensive. The pho is fantastic! I highly recommend the brisket. If you are hungry, go for a large and order and extra side of noodles. You are guaranteed to leave satisfied and full. My only gripe: I wish the delivered...
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Public - 6 years ago
reviewed 6 years ago