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Yann Lacour
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Yann Lacour

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I made this :) It's quite simple but it makes me happy ! It was a design I started some time ago and never took the time to finish. I finally did and it feels good !
She keeps her distances...
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Great stuff!
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Yann Lacour

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Let's talk about Fire Emblem : Fates controversial but quite brilliant business model and design (warning: To-Long-didn't-Read ahead)

Fire Emblem Fates business model made and continues to make quite a bit of waves around the internet. In our modern age of shady business, pre order bonuses, exclusives contents, half bakes games and over priced DLC, Nintendo choses to sells one of it's most anticipated game in 2 separates forms : Conquest and Birthright. and to add insult to the injury they also sells a third version as a DLC. All 3 paths contains mostly exclusive content from one and other.

I know there's a lot of confusions as to how this works as far as price goes so let's clarify a bit. We don't have the final US or European prices just yet but based on japanese's one we should get a pretty good idea of the final value.

There's 2 ways of purchasing FE:F: you can buy the boxed game at retailers or the digital version from the Eshop. Either way you'll pay the same 40$/€. However there's a major difference between the two. With the physical copy you'll have to choose your story path before even playing the game by buying the Conquest or Birthright version. whereas with the digital one you'll first download only the begining of the story, before it branches appart, and then when you have actually made your choice in the story the game will download the remaining parts. It's important to note that once you've made your choice once, you won't be able to choose another path with your copy of the game even if you start a new save.

In order to do so, you'll have to purchase the other path via DLC. After buying your first path for 40$/€, buying the second and third one as DLC will cost you 20$/€ each. 

So, to summarise, to play only one path it will cost you 40$/€, to play 2 paths, 60$/€ and all 3 will set you back 80$/€ ! If you choose to buy the boxed version of the game you'll have to make your choice of story before knowing the begining of the story whereas with the digital one you'll make your choice when the story ask you to make a choice.

Pheww....Now that's clarified, let's look at what we're asked to pay for. Often with DLC, we tend to think we're being ripped off. And why wouldn't we ? A lot of producer in the past have shamlessly sold us useless craps for a ridiculous amount of money, ripped off parts of the main game to sells them as day 1 DLC and overall tried to milk gamers as much as possible.

Is Fire Emblem : Fates any different ?

Well let's look purely at the amount of content. Bangs for buck, right ? From what I could gather, without spoiling me, you have 6 chapters at the start that are commun to all paths, then each paths have around 27 chapters. Thoses are for the main storyline. You have also secondary chapters (I don't know the exact amount) and of course all the streetpass/ my castle and multiplayers features.
In comparaison, FE:Awakening had 26 main story chapters and 23 paralogues chapters. 

So right from the get go, you have as much if not more content in only one path than in Awakening, which is already pretty packed.

Ok that's all good and all but does an additionnal path is worth an addtionnal 20 bucks then ?

Aside from the different 27 chapters + paralogues, from what I could gather you'll have different characters, different stories, weapons, classes, musics, cutscenes. Missions will also be different, they said they didn't simply took the same maps and switch sides, they made really different maps, objectives and play styles.

So as far as I'm concerned I think from a pure value stand point the asking prices are fair and all paths in the game are well worth buying, assuming you like playing Fire Emblem of course.

Which lead me the my final question and the one most people are mad about, and the one that's the most interesting to me:

WHY THE FUCK ALL THIS CONTENT ISN'T SOLD IN ONE PACKAGE ?!

Well I have extensively think about this, at first of course I was pissed  but then I realized: Story choices in games. Every singles games that ask for players choices in story are a let down. Think Mass Effect, think Deus-Ex. In Mass Effect the general story doesn't change one bit, all your choices affect only which character will survive or not. In Deus Ex it mostly affect your play style and in-game dialogues. I didn't played Telltale's games but I assume your choices triggers some minor chapters differences but the general story stay the same.
When you have choices in stories it's always inconsequential on the main story or it only affect the very last part of the story.

Why is that ? Well it's because of developpement reality.

You see, when you're a producer you want the player to experience your content, that's why you're making it. If you make a game with 2 completely differents stories, characters and settings like FE:Fates, a player whom finished one path at 100% would only experience 50% of what you've made. Why then waste 50% of your budget and time to make the other 50% half ? It simply doesn't work. that's why other game don't do this. And I'm pretty sure the few who did lost money or had to compromise heavily on other parts of the game to break even cost wise.

See, that's why I find FE:Fates very interesting. Its business model is directly tied to its game design. Without one you wouldn't have the other. In a non-digital age, without micro-transaction and alternative business model you wouldn't have a multipath game like this. And that's interesting. Thinking outside the box. "You want a worthwhile alternative story? Please pay a fair price. You don't care ? Well here's a perfectly good linear game for you." 

*That was Satoru Iwata ongoing battle, preserving the value of games. Because if you drag the asking prices to low, sooner than later you'll have to drag the value down also. And that's not what anyone wants...*
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At least there is more exclusive content than red/blue or all the many Pokemon offshoots.

And I'm pretty sure it's not a rip-off if they're both the same brand. Of course they'll have the same logo and style.
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Yann Lacour

Discussion  - 
 
Let's talk about Fire Emblem : Fates controversial but quite brilliant business model and design (warning: To-Long-didn't-Read ahead)

Fire Emblem Fates business model made and continues to make quite a bit of waves around the internet. In our modern age of shady business, pre order bonuses, exclusives contents, half bakes games and over priced DLC, Nintendo choses to sells one of it's most anticipated game in 2 separates forms : Conquest and Birthright. and to add insult to the injury they also sells a third version as a DLC. All 3 paths contains mostly exclusive content from one and other.

I know there's a lot of confusions as to how this works as far as price goes so let's clarify a bit. We don't have the final US or European prices just yet but based on japanese's one we should get a pretty good idea of the final value.

There's 2 ways of purchasing FE:F: you can buy the boxed game at retailers or the digital version from the Eshop. Either way you'll pay the same 40$/€. However there's a major difference between the two. With the physical copy you'll have to choose your story path before even playing the game by buying the Conquest or Birthright version. whereas with the digital one you'll first download only the begining of the story, before it branches appart, and then when you have actually made your choice in the story the game will download the remaining parts. It's important to note that once you've made your choice once, you won't be able to choose another path with your copy of the game even if you start a new save.

In order to do so, you'll have to purchase the other path via DLC. After buying your first path for 40$/€, buying the second and third one as DLC will cost you 20$/€ each. 

So, to summarise, to play only one path it will cost you 40$/€, to play 2 paths, 60$/€ and all 3 will set you back 80$/€ ! If you choose to buy the boxed version of the game you'll have to make your choice of story before knowing the begining of the story whereas with the digital one you'll make your choice when the story ask you to make a choice.

Pheww....Now that's clarified, let's look at what we're asked to pay for. Often with DLC, we tend to think we're being ripped off. And why wouldn't we ? A lot of producer in the past have shamlessly sold us useless craps for a ridiculous amount of money, ripped off parts of the main game to sells them as day 1 DLC and overall tried to milk gamers as much as possible.

Is Fire Emblem : Fates any different ?

Well let's look purely at the amount of content. Bangs for buck, right ? From what I could gather, without spoiling me, you have 6 chapters at the start that are commun to all paths, then each paths have around 27 chapters. Thoses are for the main storyline. You have also secondary chapters (I don't know the exact amount) and of course all the streetpass/ my castle and multiplayers features.
In comparaison, FE:Awakening had 26 main story chapters and 23 paralogues chapters. 

So right from the get go, you have as much if not more content in only one path than in Awakening, which is already pretty packed.

Ok that's all good and all but does an additionnal path is worth an addtionnal 20 bucks then ?

Aside from the different 27 chapters + paralogues, from what I could gather you'll have different characters, different stories, weapons, classes, musics, cutscenes. Missions will also be different, they said they didn't simply took the same maps and switch sides, they made really different maps, objectives and play styles.

So as far as I'm concerned I think from a pure value stand point the asking prices are fair and all paths in the game are well worth buying, assuming you like playing Fire Emblem of course.

Which lead me the my final question and the one most people are mad about, and the one that's the most interesting to me:

WHY THE FUCK ALL THIS CONTENT ISN'T SOLD IN ONE PACKAGE ?!

Well I have extensively think about this, at first of course I was pissed  but then I realized: Story choices in games. Every singles games that ask for players choices in story are a let down. Think Mass Effect, think Deus-Ex. In Mass Effect the general story doesn't change one bit, all your choices affect only which character will survive or not. In Deus Ex it mostly affect your play style and in-game dialogues. I didn't played Telltale's games but I assume your choices triggers some minor chapters differences but the general story stay the same.
When you have choices in stories it's always inconsequential on the main story or it only affect the very last part of the story.

Why is that ? Well it's because of developpement reality.

You see, when you're a producer you want the player to experience your content, that's why you're making it. If you make a game with 2 completely differents stories, characters and settings like FE:Fates, a player whom finished one path at 100% would only experience 50% of what you've made. Why then waste 50% of your budget and time to make the other 50% half ? It simply doesn't work. that's why other game don't do this. And I'm pretty sure the few who did lost money or had to compromise heavily on other parts of the game to break even cost wise.

See, that's why I find FE:Fates very interesting. Its business model is directly tied to its game design. Without one you wouldn't have the other. In a non-digital age, without micro-transaction and alternative business model you wouldn't have a multipath game like this. And that's interesting. Thinking outside the box. "You want a worthwhile alternative story? Please pay a fair price. You don't care ? Well here's a perfectly good linear game for you." 

*That was Satoru Iwata ongoing battle, preserving the value of games. Because if you drag the asking prices to low, sooner than later you'll have to drag the value down also. And that's not what anyone wants...*
8
Corvo Attano's profile photoLuke Bollands's profile photoYolanda Granados's profile photoYann Lacour's profile photo
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+Yolanda Granados​ well, Fates will give you 3 times that! 
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Yann Lacour

Nintendo  - 
 
Today I attended the first ever masterclass by Shigeru Miyamoto at the Japan expo in Paris
He was with takashi tezuka (yoshi'wolly world's director) and Tsubasa Sakaguchi(Splatoon's director). They showed us exclusive footages of starfox and played some Mario maker level made by themself for the occasion. They even played a level made by Michel Ancel (Rayman's french creator). They also went into some old stories between Miyamoto and Tezuka which were actually quite funny!
Overall it was great to see the man in flesh for the first time and being splatched by Tsubasa's water gun from splatoon (see the picture)
Unfortunatly there was no way to have my 3ds signed :-( 
11
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Deus Ex: Human Revolution was an amazing game with terrible flaws (balance issues, technical weaknesses, bad pacing,...)
But it was the first Eidos Montreal game, and they really love the deusEx games: it showed.
Now for Deus Ex: Mankind Divided It looks like they took all thoses criticisms and built upon something trully marvelous. 

It might just became my most anticipated game for now !

https://www.youtube.com/watch?v=jh-iX2bxOjI
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Yann Lacour

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A quick sketch I made just because Splatoon's Awesome :p

Also, how does the inkling managed to morph their cloth and gears ? Well I think they don't :D
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People just attention whores hating on all things sex related.
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Yann Lacour

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Gogo EVO 2015's Smash Mélée Finales ! #evo2015   #ssbm   !
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Yann Lacour

Nintendo  - 
 
Let's talk about Fire Emblem : Fates controversial but quite brilliant business model and design (warning: To-Long-didn't-Read ahead)

Fire Emblem Fates business model made and continues to make quite a bit of waves around the internet. In our modern age of shady business, pre order bonuses, exclusives contents, half bakes games and over priced DLC, Nintendo choses to sells one of it's most anticipated game in 2 separates forms : Conquest and Birthright. and to add insult to the injury they also sells a third version as a DLC. All 3 paths contains mostly exclusive content from one and other.

I know there's a lot of confusions as to how this works as far as price goes so let's clarify a bit. We don't have the final US or European prices just yet but based on japanese's one we should get a pretty good idea of the final value.

There's 2 ways of purchasing FE:F: you can buy the boxed game at retailers or the digital version from the Eshop. Either way you'll pay the same 40$/€. However there's a major difference between the two. With the physical copy you'll have to choose your story path before even playing the game by buying the Conquest or Birthright version. whereas with the digital one you'll first download only the begining of the story, before it branches appart, and then when you have actually made your choice in the story the game will download the remaining parts. It's important to note that once you've made your choice once, you won't be able to choose another path with your copy of the game even if you start a new save.

In order to do so, you'll have to purchase the other path via DLC. After buying your first path for 40$/€, buying the second and third one as DLC will cost you 20$/€ each. 

So, to summarise, to play only one path it will cost you 40$/€, to play 2 paths, 60$/€ and all 3 will set you back 80$/€ ! If you choose to buy the boxed version of the game you'll have to make your choice of story before knowing the begining of the story whereas with the digital one you'll make your choice when the story ask you to make a choice.

Pheww....Now that's clarified, let's look at what we're asked to pay for. Often with DLC, we tend to think we're being ripped off. And why wouldn't we ? A lot of producer in the past have shamlessly sold us useless craps for a ridiculous amount of money, ripped off parts of the main game to sells them as day 1 DLC and overall tried to milk gamers as much as possible.

Is Fire Emblem : Fates any different ?

Well let's look purely at the amount of content. Bangs for buck, right ? From what I could gather, without spoiling me, you have 6 chapters at the start that are commun to all paths, then each paths have around 27 chapters. Thoses are for the main storyline. You have also secondary chapters (I don't know the exact amount) and of course all the streetpass/ my castle and multiplayers features.
In comparaison, FE:Awakening had 26 main story chapters and 23 paralogues chapters. 

So right from the get go, you have as much if not more content in only one path than in Awakening, which is already pretty packed.

Ok that's all good and all but does an additionnal path is worth an addtionnal 20 bucks then ?

Aside from the different 27 chapters + paralogues, from what I could gather you'll have different characters, different stories, weapons, classes, musics, cutscenes. Missions will also be different, they said they didn't simply took the same maps and switch sides, they made really different maps, objectives and play styles.

So as far as I'm concerned I think from a pure value stand point the asking prices are fair and all paths in the game are well worth buying, assuming you like playing Fire Emblem of course.

Which lead me the my final question and the one most people are mad about, and the one that's the most interesting to me:

WHY THE FUCK ALL THIS CONTENT ISN'T SOLD IN ONE PACKAGE ?!

Well I have extensively think about this, at first of course I was pissed  but then I realized: Story choices in games. Every singles games that ask for players choices in story are a let down. Think Mass Effect, think Deus-Ex. In Mass Effect the general story doesn't change one bit, all your choices affect only which character will survive or not. In Deus Ex it mostly affect your play style and in-game dialogues. I didn't played Telltale's games but I assume your choices triggers some minor chapters differences but the general story stay the same.
When you have choices in stories it's always inconsequential on the main story or it only affect the very last part of the story.

Why is that ? Well it's because of developpement reality.

You see, when you're a producer you want the player to experience your content, that's why you're making it. If you make a game with 2 completely differents stories, characters and settings like FE:Fates, a player whom finished one path at 100% would only experience 50% of what you've made. Why then waste 50% of your budget and time to make the other 50% half ? It simply doesn't work. that's why other game don't do this. And I'm pretty sure the few who did lost money or had to compromise heavily on other parts of the game to break even cost wise.

See, that's why I find FE:Fates very interesting. Its business model is directly tied to its game design. Without one you wouldn't have the other. In a non-digital age, without micro-transaction and alternative business model you wouldn't have a multipath game like this. And that's interesting. Thinking outside the box. "You want a worthwhile alternative story? Please pay a fair price. You don't care ? Well here's a perfectly good linear game for you." 

*That was Satoru Iwata ongoing battle, preserving the value of games. Because if you drag the asking prices to low, sooner than later you'll have to drag the value down also. And that's not what anyone wants...*
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Charles Banks's profile photoGhirahim Tatsumi's profile photoIbrahim B's profile photoPriam's profile photo
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Priam
 
+Ibrahim B Ah, nice!
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Yann Lacour

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Journée de deuil..... :'( #RIPiwata  
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Yann Lacour

Nintendo  - 
 
I played the StarFox Zero demo last week, the same that was at E3
I read a lot of contradictory statement about it after E3, so i didn't kow what to thing of it, until know...

Unfortunatly now that I tried it I can say for sure: What I played was pretty bad :(

The control scheme is awfull, aiming is a real pain, I don't see the point of having 2 point of view, looking at 2 screens so separate from one and another is annoying at best. When the gameplay is like aa traditionnal Starfox it's alright but every new gameplay mecanics I tried so far are down right bad...

Nintendo games always have very tight controls, playing this one felt really disturbing.

On the flip coin, the game looks a bit better when playing than on trailers... but nothing mindblowing...

/sigh...
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Paul Komarnicki's profile photoAlex Morris's profile photoKeith Norris (Myunclesnephew)'s profile photoYann Lacour's profile photo
6 comments
 
Splatoon controls worked great for me the very first time I got my hands on them. I'm not the biggest fan of motion control in general but I have to admit they works perfectly in this game. 
Not so much in StarFox Zero.
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Yann Lacour

Nintendo  - 
 
HYPPPPPPE!!!  

How can you not be hyped for Fire Emblem Fates with what the game seems to offer ?

I was the first to critize pretty much every changes we've heard since it's annoucement and yet, when at last we know why such change were, all that's left to say is : when?? When will we be finally able to get this game?!

3 full stories written by a big shot writer , online multiplayer, gorgeous CG cutscenes, expensive orchestral soundtrack, 60 classes, more and more and more and more stuff, FE:Fates is the most ambitious game from Nintendo and it's merely a 3DS game.

That's how much of an impact FE:Awakening was when you think about the fact that it was supposed to be the last game in the franchise if it failed.
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Ace Raid (Il Cavaliere Nero)'s profile photoDavi U's profile photoYann Lacour's profile photo
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+Davi U  Oh yeah, I heard about the ridiculous game price policy of brazil... I feel for you. :(
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Yann Lacour

Nintendo  - 
 
Splatoon's Awesome #2, and rated E for Everyone !

So yesterday I did a piece of fan art to spread my love for splatoon ( https://plus.google.com/+YannLacour/posts/AqrbvZhNgBK )
 I drew a grown up version of the squid girl that ended up pretty good but generated, oddly enough, quite a bit of a controversy. So in order to respond to thoses concerns I made a new piece of art that, from what I understood, will please everyone. :D

Please enjoy the Inklin Guy from Splatoon ! And once again, Splatoon is Awesome ! 

+The Nintendo Guy I hope you like it !
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+Bryan Eaton What?
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Techno Art Gamer guy
Introduction
Fasciné par tout ce qui est technologique et artistique.
Bragging rights
I know games quite well. And I make the best crêpes. Num num.
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3D 2D moving and still picture, passive and active everything that can be watch and play with is my domain.
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reviewed 2 weeks ago
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