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Yann Lacour
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Yann Lacour

Nintendo  - 
 
I played the StarFox Zero demo last week, the same that was at E3
I read a lot of contradictory statement about it after E3, so i didn't kow what to thing of it, until know...

Unfortunatly now that I tried it I can say for sure: What I played was pretty bad :(

The control scheme is awfull, aiming is a real pain, I don't see the point of having 2 point of view, looking at 2 screens so separate from one and another is annoying at best. When the gameplay is like aa traditionnal Starfox it's alright but every new gameplay mecanics I tried so far are down right bad...

Nintendo games always have very tight controls, playing this one felt really disturbing.

On the flip coin, the game looks a bit better when playing than on trailers... but nothing mindblowing...

/sigh...
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Paul Komarnicki's profile photoAlex Morris's profile photoKeith Norris's profile photoYann Lacour's profile photo
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Splatoon controls worked great for me the very first time I got my hands on them. I'm not the biggest fan of motion control in general but I have to admit they works perfectly in this game. 
Not so much in StarFox Zero.
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Yann Lacour

Nintendo  - 
 
HYPPPPPPE!!!  

How can you not be hyped for Fire Emblem Fates with what the game seems to offer ?

I was the first to critize pretty much every changes we've heard since it's annoucement and yet, when at last we know why such change were, all that's left to say is : when?? When will we be finally able to get this game?!

3 full stories written by a big shot writer , online multiplayer, gorgeous CG cutscenes, expensive orchestral soundtrack, 60 classes, more and more and more and more stuff, FE:Fates is the most ambitious game from Nintendo and it's merely a 3DS game.

That's how much of an impact FE:Awakening was when you think about the fact that it was supposed to be the last game in the franchise if it failed.
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+Davi U  Oh yeah, I heard about the ridiculous game price policy of brazil... I feel for you. :(
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Yann Lacour

Nintendo  - 
 
Splatoon's Awesome #2, and rated E for Everyone !

So yesterday I did a piece of fan art to spread my love for splatoon ( https://plus.google.com/+YannLacour/posts/AqrbvZhNgBK )
 I drew a grown up version of the squid girl that ended up pretty good but generated, oddly enough, quite a bit of a controversy. So in order to respond to thoses concerns I made a new piece of art that, from what I understood, will please everyone. :D

Please enjoy the Inklin Guy from Splatoon ! And once again, Splatoon is Awesome ! 

+The Nintendo Guy I hope you like it !
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+GURGLEGUY12345 uh....ok...
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Yann Lacour

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Splatoon's gooooood

I'm really impressed with Splatoon. It's extremely satisfying to play. The game is much deeper than it looks. There's numerous way to play and fight. You can be sneaking, camping, rushing, strategics and pretty much everything, the level design is great it allows thoses different playstyle. I like it ! I just find the match a bit short in duration however but I could be wrong.

BUT ! I want a 4 players local multiplayer  mode!
 The local multiplayer market is very thin nowaday, and Nintendo is one of the few that still make games for local multiplayers and should capitalize much more on this.
We need a 2vs2 offline mode, a 4localplayer vs 4 online players. the Wii U should be the consol to have to have fun with your friends in front of the TV ! But I feel like the wii U gamepad prevent this from happening.
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+Mark Parsons Me and my friends have to rely on independ games to find good local multiplayer games. Infortunatly, independ games have a really short life span and we get bored after a few round...
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Yann Lacour

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Who wants to see some Physically Based Rendering (PBR) ?

I'm learning a new workflow for making 3D stuff for next gen rendering techniques. Using Maya/Zbrush and Substance Painter.
What's great with PBR is because the rendering rules are pretty much the same across the board (coz physique... duh !) your model looks the same in whatever tool you use (substance, unity, sketchfab...).

This particular model is a background test made with modular level parts for a turn bases Tactic game I'm working on
Here's my personal introduction to the PBR workflow. From Maya to Unity and trought substance painter. Thoses are modular level parts for a turn bases Tactic game I'm working on
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Looks great!
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Yann Lacour

Videos | Livestream | Hangouts  - 
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Love this so much. Ahh.
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Yann Lacour

Nintendo  - 
 
Today I attended the first ever masterclass by Shigeru Miyamoto at the Japan expo in Paris
He was with takashi tezuka (yoshi'wolly world's director) and Tsubasa Sakaguchi(Splatoon's director). They showed us exclusive footages of starfox and played some Mario maker level made by themself for the occasion. They even played a level made by Michel Ancel (Rayman's french creator). They also went into some old stories between Miyamoto and Tezuka which were actually quite funny!
Overall it was great to see the man in flesh for the first time and being splatched by Tsubasa's water gun from splatoon (see the picture)
Unfortunatly there was no way to have my 3ds signed :-( 
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Yann Lacour

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Deus Ex: Human Revolution was an amazing game with terrible flaws (balance issues, technical weaknesses, bad pacing,...)
But it was the first Eidos Montreal game, and they really love the deusEx games: it showed.
Now for Deus Ex: Mankind Divided It looks like they took all thoses criticisms and built upon something trully marvelous. 

It might just became my most anticipated game for now !

https://www.youtube.com/watch?v=jh-iX2bxOjI
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Yann Lacour

Nintendo  - 
 
A quick sketch I made just because Splatoon's Awesome :p

Also, how does the inkling managed to morph their cloth and gears ? Well I think they don't :D
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GURGLEGUY12345's profile photoJiro Thedragonhog (Soma SoulBlade)'s profile photoJewels - Rarity lover (Laura)'s profile photowest light's profile photo
59 comments
 
People just attention whores hating on all things sex related.
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Why everything about Fire Emblem IF sounds awfull ?!

New details about the game today: there won't be any weapon durability anymore and a new mode called phoenix mode will revive your dead charactger at the end of the turn !

I don't care much about the phoenix mode, even if I don't see who would want to play like that (you're basically invisible, right ?) and the casual mode seems to do the job quite right for casual players.

On the other hand the change to weapon durability bother me quite a lot.

Having a really great weapon with limited used was a nice strategic feature. Also  you had to manage your supplies for your whole army, spend your gold wisely. What now ? Will there be anything to buy really ? 

This, along side the DLC centric game design and the false choice based on player skill, make the game overall look more and more awfull. 

It's such a shame because Awakening is one of my favorite game of the last years and It would really hurt me to see the next game in the franchise being butchered for marketing reasons.

I really hope in the end it turns out good but every piece of information I read make it less and less likely...

What are your thoughs about it ?
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5 comments
 
He's my thoughts on weapon durability allow you to grind for that money easy or don't have durability at all because it always bothered me when I was running out of weapons with no money or any way to get the money
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Yann Lacour

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All hail the Shovel Knight OST
And also this guy's, RichaadEB, metal cover.
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So... new infos on Fire Emblem IF, huh ?
What do you guys think of what has been said ?

I, for one, have a little problem with it. The story seems about choice right ? Personnal choice. Will you be following the peace loving Hoshido or the glory seeking Nohr ? The choice is yours, right ? Well here's where I got a problem with it. One choice is said to be easier and classic, while he other is more challenging AND interesting story wise. To me it sounds like a casual/newcomer vs hardcore/veteran choice.

It sounds like  the choice has already been made for me ! And I don't like that ! Choice in game should be about affinity for characters, moral standing and gameplay style (as in aggresive/defensive) but both choice should be as challenging and interesting. Otherwise there's not much choice...

As a first playthrough I often like to play good guy, cause that's what I feel is right so I can experience the story for the first time as myself. But in that present case I don't see myself choosing the "light" path, I don't want an experience tailored for newcomer.

What do you think about all this ?
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2 comments
 
I would like to see how it pans out when it comes to the 3DS.
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Techno Art Gamer guy
Introduction
Fasciné par tout ce qui est technologique et artistique.
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I know games quite well. And I make the best crêpes. Num num.
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3D 2D moving and still picture, passive and active everything that can be watch and play with is my domain.
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