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Xander Davis
Works at XD&A
Attended Wright State University
Lives in Celina, Ohio
381 followers|48,694 views
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Work
Occupation
Creative Director / Designer
Skills
To pay the bills.
Employment
  • XD&A
    CEO / CCO, 2014 - present
    Xander Davis & Associates LLC — Independent design agency with a focus on serving game industry and general entertainment industry clients worldwide through UI / UX Design & Art, Branding, Graphic Design, Design Art Direction, and Creative Direction.
  • Astrogun
    CEO / CCO, 2012 - present
  • Petroglyph
    Lead UI Designer, 2012 - 2013
  • Vigil THQ
    Senior UI Artist, 2011 - 2012
  • Xaviant
    Senior Game Designer, 2010 - 2011
  • High Moon Studios (Activision)
    UI Artist, 2009 - 2010
  • Sweetwater Sound Inc.
    Senior Designer / Photographer, 2007 - 2008
  • SpinWeb Internet Media
    Creative Director, 2005 - 2007
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Celina, Ohio
Previously
Las Vegas, Nevada - Austin, Texas - Atlanta, Georgia - San Diego, California - Fort Wayne, Indiana - Muncie, Indiana
Links
Contributor to
Story
Tagline
Everything is potential.
Introduction

Xander Davis is a Designer & Creative Director with over a decade of award-winning, high-profile experience, consulting worldwide through his design agency XD&A.  He is best known for his UI Design work on Transformers: War for Cybertron and Darksiders 2, both 9.0-rated triple-A games for Xbox 360, PlayStation 3, & PC, and was thanked for his support in the credits of Indie Game: The Movie and other films.  Xander is also the Founder & Creative Director of Astrogun.

Education
  • Wright State University
Basic Information
Gender
Male
Looking for
Friends, Networking

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Xander Davis

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Within literally a single minute of opening Unity 5, I had created a new project, dropped in my (very work-in-progress) Maya scene, and bam: rendering that did exactly what I wanted by default… in realtime. I spent only an additional 30 minutes loading up and tweaking scripts to calibrate ...
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Xander Davis

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Using the first model I made for VFM02's virtual set, here I experimented with Maya Mentalray Final Gathering. I used tips from the first lesson in yesterday's Gnomon lighting tutorial. 20150303-1K-LightingTestA. Click here for the full 4KSCOPE render. This was far more straightforward to set up ...
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Xander Davis

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We are kicking off GDC 2015 with a bang today! When I made the move from developing Flash games into actual game engines in 2011 for my indie projects, Unity was very appealing to me, especially as I work on Mac. I made some – cool – things with it on my own over countless long nights, ...
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The VFM02 virtual set has officially passed from pre-production to production, as tonight I've made my first piece of complex geometry (ever) from a simple cube to begin replacing the graybox blocking. The previous tutorials really helped. When I hot-keyed the Extrude command, that ah-ha moment ...
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Xander Davis

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For this snowy Saturday, I'm gonna do a bit of VFM02 Environ concept art. To kick this off, here's a recap of the conceptual WIPs (works-in-progress) I've done so far. I'm not really satisfied with it yet, so today I'm going to start over and try some new things. But here's what I had: ...
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Have him in circles
381 people
dajour pinnock's profile photo
alfonso balacano's profile photo
Pixel Solvent's profile photo
Alex Goo Kim's profile photo
Patterson / Votilla Dentistry's profile photo
Chitra Sathish's profile photo
Rob Fleischhauer's profile photo
krishn rock's profile photo
Maricris Libra's profile photo

Xander Davis

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Within literally a single minute of opening Unity 5, I had created a new project, dropped in my (very work-in-progress) Maya scene, and bam: rendering that did exactly what I wanted by default… in realtime. I spent only an additional 30 minutes loading up and tweaking scripts to calibrate ...
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Xander Davis

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Unity 5 was released today at Unity's GDC 2015 Press Conference. Like Monday's announcement with Unreal Engine 4, Unity offers a free full-featured version for individuals or small businesses under an annual revenue limit. The Pro version is either $75 a month royalty-free or a flat fee of $1500 ...
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Xander Davis

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It's taken two full months since I ordered it to get here from Japan, but it got here: Bukiyosaraba ~ Farewell to Weapons by Katsuhiro Otomo (Akira). For fans of Otomo, this giant coffee-table sized book is amazing. Check out a flip-through: Books-FTA-02. DESCRIPTION: Launched in large format B4 ...
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Xander Davis

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Early AM update. Sketched over model, designing & laying out what I'll texture fully tomorrow! http://blog.xanderdavis.com/?p=536  
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Xander Davis

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Had about two hours available tonight to quickly photobash together a totally different concept for VFM02's test environment. This is a perfect test project to begin learning how to make professional-grade environment art in Maya / Mudbox or ZBrush (which I have but am hoping I can stick with ...
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Xander Davis

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After client work, this evening I dove into tutorials. The first one I found at Digital Tutors: Creating a Game-Ready Sci-Fi Environment in Maya (2.5 hours) so I can make progress on VFM02 — my blocker on that project now is my limit on modeling ability for the environment art.
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