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Xander Davis
Works at XD&A
Attended Wright State University
Lives in Celina, Ohio
362 followers|49,595 views
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Work
Occupation
Creative Director / Designer
Skills
To pay the bills.
Employment
  • XD&A
    CEO / CCO, 2014 - present
    Xander Davis & Associates LLC — Independent design agency with a focus on serving game industry and general entertainment industry clients worldwide through UI / UX Design & Art, Branding, Graphic Design, Design Art Direction, and Creative Direction.
  • Astrogun
    CEO / CCO, 2012 - present
  • Petroglyph
    Lead UI Designer, 2012 - 2013
  • Vigil THQ
    Senior UI Artist, 2011 - 2012
  • Xaviant
    Senior Game Designer, 2010 - 2011
  • High Moon Studios (Activision)
    UI Artist, 2009 - 2010
  • Sweetwater Sound Inc.
    Senior Designer / Photographer, 2007 - 2008
  • SpinWeb Internet Media
    Creative Director, 2005 - 2007
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Celina, Ohio
Previously
Las Vegas, Nevada - Austin, Texas - Atlanta, Georgia - San Diego, California - Fort Wayne, Indiana - Muncie, Indiana
Links
Contributor to
Story
Tagline
Everything is potential.
Introduction

Xander Davis is a Designer & Creative Director with over a decade of award-winning, high-profile experience, consulting worldwide through his design agency XD&A.  He is best known for his UI Design work on Transformers: War for Cybertron and Darksiders 2, both 9.0-rated triple-A games for Xbox 360, PlayStation 3, & PC, and was thanked for his support in the credits of Indie Game: The Movie and other films.  Xander is also the Founder & Creative Director of Astrogun.

Education
  • Wright State University
Basic Information
Gender
Male
Looking for
Friends, Networking

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Xander Davis

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Hey just a quick update that I've been busy with client work lately (which is great– some really amazing things in the works!), so the VFM02 project has been on hold for a bit. Things are going well and hope to start posting again soon! Also, if you're hiring freelancers, don't hesitate to send ...
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Seems I'm not alone in my assessment that game engines are now viable rendering engines for CG filmmaking. I've been seeing this discussion pop up a lot lately. While working in the triple-A games industry before the advent of the eighth console gen, I had heard rumblings then that this was the ...
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... Life · Modeling & CG · Music · Reviews · Studio · Tutorials · WIPs. Archives. March 2015 · February 2015. March 2015. S, M, T, W, T, F, S. « Feb. 1, 2 · 3 · 4 · 5, 6, 7. 8, 9, 10, 11, 12, 13 · 14. 15, 16, 17, 18, 19, 20, 21. 22, 23, 24, 25, 26, 27, 28. 29, 30, 31. © 2015 Xander Davis.
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Had some time today to experiment with Mixamo Fuse for rapid and intuitive character creation, Mixamo Auto-rigging, applied a free default animation pack, importing into Unity, capturing video at various framerates through uRecord at 4K, and, because Unity cameras do not include motion blur for ...
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Made some progress tweaking lighting in Unity yesterday and started on modeling and texturing the holotable for VFM02. (By the way, the red geometry is block-in meant to be turned into production assets separate from the now-templated graybox in Maya). The Skybox is also definitely temp, ...
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Have him in circles
362 people
Marcus Hadlock's profile photo
Shawn “SoundTraxx” Farrell's profile photo
App development's profile photo
Jeremiah Cauthorn's profile photo
Sumi Ana's profile photo
Lava Cable's profile photo
AMEUR Yassine's profile photo
linh miu's profile photo
krishn rock's profile photo

Xander Davis

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... Life · Modeling & CG · Music · Reviews · Studio · Tutorials · WIPs. Archives. March 2015 · February 2015. March 2015. S, M, T, W, T, F, S. « Feb. 1, 2 · 3 · 4 · 5, 6, 7. 8, 9, 10, 11, 12, 13 · 14. 15, 16, 17, 18 · 19, 20, 21. 22, 23, 24, 25, 26, 27, 28. 29, 30, 31. © 2015 Xander Davis.
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Set UVs and established textures for the lower half of the scene– next will spend some time really dressing those textures up. The holotable needs a bit more polish to the diffuse map as well. Looking into getting Quixel Suite, but they don't have a Mac version (it'd be the only thing in this ...
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Tonight I stumbled upon uRecord in the Unity Asset Store, which works like a charm. It can capture stills at the set resolution, with upscaling (achieving flawless 4K+ capture), and it can even capture full-quality animation renders directly out of the Unity editor, without having to create a ...
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