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Woelf Dietrich
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I tend to fantasize a lot. Sometimes I write about it.
I tend to fantasize a lot. Sometimes I write about it.

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This week in Art of Science Fiction we bring you concept art rich and vibrant with cosmic timelessness.

Polish concept artist, Magdalena Radziej works out of Warsaw and she is massively talented. She’s worked on a number of projects such as Shadow Warrior 2, Nightmares from the Deep: Davy Jones, Grim Legends: The Forsaken Bride. Her work also appeared in Necromancia Opus 5: Versus and Necromancia Opus 6: Alice in Wonderland. Magdalena works for Flying Wild Hog game studio.

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This week in Art of Science Fiction we bring you concept art rich and vibrant with cosmic timelessness.

Polish concept artist, Magdalena Radziej works out of Warsaw and she is massively talented. She’s worked on a number of projects such as Shadow Warrior 2, Nightmares from the Deep: Davy Jones, Grim Legends: The Forsaken Bride. Her work also appeared in Necromancia Opus 5: Versus and Necromancia Opus 6: Alice in Wonderland. Magdalena works for Flying Wild Hog game studio.

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I thought I’d shake things up a bit this week, given how wayward May had been and given the peculiar whispers about June. I have previously featured an artist who combines different mediums to create a hybrid type of art. Back then I stated I am not a fan of photoshopped “fantasy” save for a few exceptions. Nekro was one such exception. This week’s Art of Fantasy artist is another.

A Venezuelan graphic artist currently based in Colombia, Carlos Quevedo honed his pedigree in advertising for several years before going freelancing with a focus on book and album covers. Theology and mythology serve as twin sources of inspiration for his art which is the product of a complex design process during which he combines photographic material, traditional painting, and 3D elements to produce a hybrid work of art bursting with vibrancy and detail and so rich with symbolism you’ll stamp your heels and pay attention.

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Something different for this week’s Art of Science Fiction. We get to see an alternate version of our world, or maybe a future happening, a dystopian dieselpunk nightmare of apocalyptic proportions. Oily, smoke-filled scenes of urban decay, strewn with the skeletal remains of robots and war machines, gutted and wasting away. Grunge-looking mech tech that seems capable of taking a solid punch and roughly merged biomechatronic parts that appear to have been assembled in a war zone with limited available resources. All-in-all, Hassan Hameed Tabrizi delivers a haunting insight into a gloomy future.

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We’re getting back to basics this week on “Art of Science Fiction.” When we say “back to basics” we mean robots and cybernetic creatures. Lead Concept Artist and Art Director at Lemon Sky Games and Animation, Jarold Sng has been active in the video game industry for the past 6 years. Apart from creating awesome giant robots and designing otherworldly creatures, he also teaches design craft and hosts sculpting workshops across Kuala Lumpur.

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#Art of #SciFi:

This week is special because it’s the 100th post of Art of Science Fiction. This has been a great run thus far and we’re delighted to have this opportunity to share with you, our readers, great artists that inspire our writing adventures and fuel our creativity.

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Employed at Eidos Montreal, Concept Artist Nivanh Chanthara possesses a unique style, which is maybe more noticeable when he steps away from his 3D concept work and focus on his illustrative art. However, for purposes of this week’s Art of Science Fiction, I concentrate on his 3D concept designs because they are just that awesome.

Nivanh has worked on projects for Media Right Capital, Revision Military, Dreamworks, 20th Century Fox, and Alive and Kicking Inc. for Adult Swim. More notably, perhaps, is the design work he did for Deus Ex: Human Revolution.

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#Art of Fantasy 118: Jakub Rebelka

Polish artist, Jakub Rebelka works as a freelance illustrator and comics creator. He specializes in both digital and traditional mediums and has created illustrations for games like The Witcher 2: Assassins of Kings and Shadow Warrior. My understanding is that he is working with writer Yohan Radomski on a fantasy graphic novel titled City of Dogs. Jakub is also well-known and quite popular in his home country for painting a variety of public murals, specifically in Gdansk, Sopot, Warsaw, and Bremen.

As with most writers, Jakub has his own list of masters he relies on for inspiration. Specifically, in this case, French comic artist Moebius and Akira artist Katsuhiro Otomo. Closer to home he mentions Polish painter Stanislaw Szukalski as another source of influence. However, the biggest of them all is his father who, in Jakub’s own words, “had taught him everything.”

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Italian freelance artist, Edvige Faini specializes in Concept Design, Matte Painting, and Environment Design for the entertainment industry.

She’s worked for several publishing houses, magazines, and advertising studios over the years before moving to Los Angeles to realize her dream of becoming a concept artist.

It didn’t take long for Edvige’s talent to get noticed and she soon found herself working with various production studios in Hollywood on movies like Maleficent, Jupiter Ascending, Dawn of the Planet of the Apes, Edge of Tomorrow, and Sin City.

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Announcing the 2017 Sir Julius Vogel Award Finalists for Science Fiction & Fantasy
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