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Woelf Dietrich
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I tend to fantasize a lot. Sometimes I write about it.
I tend to fantasize a lot. Sometimes I write about it.

254 followers
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I supported this Kickstarter​. If you're into pulp stories, you should too.
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Why do I like pulp stories? I’ll tell you why. They are tales filled with plot, action, adventure, and happy endings. Well, mostly happy endings. You’ll find stories about good guys and bad guys and where good ultimately triumphs over evil, as it should. There is another reason I love the stories of old. We live in a harsh unforgiving world where you find madness daily, where logic and reason have disappeared seemingly outlawed, and where people die and suffer frequently.

Stories, apart from generating hope, should provide a temporary reprieve from reality. Like a good dream, it’s supposed to cart you away on a rollercoaster ride of awe and wonder and take you on a journey of discovery. A journey filled with highs and lows but ultimately rewards you with a satisfying conclusion. Yes, there are happy endings in life, and we celebrate them when they occur, but they are few and fleeting, and because living is no pushover, stories must go the other route. It must entertain and then leave you feeling good and energized, even contemplative, even if it’s just for a moment or two afterward. Stories, as a general rule, should not turn you into a nihilistic zombie.

And so I embrace hope and I embrace wonder and awe, and when you find a publication that tries to recapture that glory of the old pulps, where you allow the story to be nothing more than just an entertaining yarn, you embrace it and cuddle it, and tell people about it. Hell, you climb to the roof and shout it out for the world to hear. Or something like that but less dangerous.
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Magdalena Radziej is a concept artist based in Warsaw in Poland and currently works at Flying Wild Hog game studio. She specializes in conceptualizing environments and possess a lively interest in matte painting and has recently contributed to the game Shadow Warrior 2.

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"I didn’t remotely expect Bauserman’s work to live up to that of Wellman, a master unequaled today in my eyes. Does Bauserman’s work live up to Wellman’s? I can hardly believe I’m writing this, but it very well may exceed it."
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My artist this week is yet another with a unique style, both in terms of composition and tone. Alex Brock hails from Tucson in the US and works as a freelance artist. His art explores the nature of dreams, imagination, and the personal connection he has with the world. Alex taps into the hidden, surrealistic beauty of moody atmospheres and shares the sensations of his personal experience in a visceral way through muted tones and texture. Alex has stated that his aim is to not only inspire other artists creatively but to also empower personal growth in others.

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Art of Science Fiction is back this week with sleek and shiny and minimalistic design ideas for vehicles of the future. Eric Lloyd Brown is a Concept Designer from Los Angeles and has been working in the entertainment business for over 15 years dabbling in a number of artistic and technical disciplines.

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French artist, Pierre Raveneau works out of Canada as a Senior Concept Artist for Ubisoft Halifax. Self-taught, Pierre began his career in earnest at Gameloft in Madrid and worked for the company from 2011 to 2016. Apart from a video interview that I found in French, information on the artist is not so readily available, which means, we’ll just let the art do the talking.

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French artist, Pierre Raveneau works out of Canada as a Senior Concept Artist for Ubisoft Halifax. Self-taught, Pierre began his career in earnest at Gameloft in Madrid and worked for the company from 2011 to 2016. Apart from a video interview that I found in French, information on the artist is not so readily available, which means, we’ll just let the art do the talking.
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Chris Tulloch McCabe is a Freelance Concept Artist and Designer from the UK. He’s been active in the design industry for close to a decade and works heavily with 3D modeling​ as a baseline for large portions of his conceptual work. Chris continuously pushes the boundaries of his abilities to improve his art and storytelling craft.

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This week I want to introduce you to Sam Carr. Sam’s art will take you back to old school fantasy. Nothing fancy. Nothing overboard. Just a classical approach imbued with wondrous subtilty. Sam is a freelance illustrator from the UK who loves to paint scenes of medieval romance with a touch of fantasy. The tragic and spiritual elements of legends and myths of old inspire his art and you can see that influence. He has done work for many gaming companies and you’ll recognize the usual suspects like Applibot, Alderac Entertainment Group, Bandai, Cryptozoic Entertainment, DeNA Games, GameCo, Hasbro, Mobage, Volta, and Wizards of the Coast.
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