Asteroid mining crew transport WIP
The radiator panels presented some challenge in terms of lighting. I am using physically based shaders programmed according to this tutorial https://www.youtube.com/watch?v=6pJrlEzbNek&list=PLlH00768JwqFtFtsTKBxnLwadWsNo36R-&index=6
There are three logical coloration schemes for radiator panels, white, black, and silvery metallic. After testing I chose a silvery metallic surface, which presents a lighting challenge because it picks up the blackness of space, this does look more appealing to my eye than either the bright white or flat black options. It did take a good deal of experimentation to get the lighting of the scene where I wanted it.
After some discussion with +Winchell Chung
and some research, I've decided the pattern of plumbing within the panels themselves would not be naked-eye visible at the camera distance under these lighting conditions.
One change I am considering is to address the lack of tension-cable rigging, it seems to me this might be required to prevent excessive vibration/movement of the radiator panels under thrust or during maneuver.
Aside from that, the propulsion bus is complete, next up is the payload section and rotating crew habitat. I am going into a bit more detail on these, discarding the simple place-holder cylinders of the diagram.
Design based on diagram found on Aerospace Projects Review http://www.aerospaceprojectsreview.com/blog/?p=2174
Atomic Rockets Link http://www.projectrho.com/public_html/rocket/realdesigns.php#id--Asteroid_Mining_Crew_Transport