Profile

Cover photo
William Hoyt
Works at LEROS Technologies Corporation
Attended Rochester Institute Of Technology
Lives in Ashburn, Virginia
292 followers|52,847 views
AboutPostsPhotosVideosReviews

Stream

William Hoyt

Board Games  - 
 
Tales of the Arabian Nights.

I had never heard of this game until I walked into my FLGS a couple weeks ago. And I am wondering why.

I get that it may be a few years old. But that is a moot point when one takes into consideration how old the games that are constantly brought up in conversation are.

Honestly, it confuses me. I ended up doing some research and after a short while, realized I wanted the game. In fact, my SO wanted it more than me and was the first one to suggest looking at while in the FLGS.

Needlessly to say, I have introduced the game to my gaming group and everyone has enjoyed it (casual gamers all the way to deep strategy gamers). The stories that we have produced from the game have brought much laughter. I would strongly recommend that everyone play (or own) this game.

It deserves much more conversation than it currently gets.
4
William Hoyt's profile photoRyan LaFlamme's profile photoJim Van Verth's profile photo
8 comments
 
For those interested, I did a podcast covering it a few years ago, about a year before the Z-Man version came out:  http://www.thevintagegamer.net/2007/01/31/the-vintage-gamer-28-tales-of-the-arabian-nights/. It covers the game (or at least the earlier versions) in all its gory detail, plus some history of the game.
Add a comment...

William Hoyt

Discussion  - 
 
Which of these two makes more sense.

Fire > Wind > Earth > Water > Fire
Fire > Water > Earth > Wind > Fire
Note: ">" means greater than, as in the thing on the left is more powerful than the thing on the right

I can come up with a narrative for either, but I wanted to see which one people preferred.
1
Darin Shepit's profile photoWilliam Hoyt's profile photoBenjamin Davis's profile photoMarvin McDougle's profile photo
9 comments
 
Fire doesn't burn the earth. In fact, all three other elements can extinguish fire, though wind can also spread fire, or make it hotter.
Add a comment...

William Hoyt

Kickstarter  - 
 
Holy crap you guys. Check this out.

This may very well replace all the other mats in my gaming group.
Finally, a simple artful solution to the age old problem of things moving when they should not! Grips on both sides of the mat.
1
Casey Harmon's profile photo
 
BFR has been working on these for awhile and they look absolutely gorgeous.
Add a comment...

William Hoyt

Discussion  - 
 
+Ben Gerber's post earlier today about game complexity and length preferences brought to mind two questions:

How do you define short vs long?
How do you define simple vs complex?

The first one seems the simplest to answer as most people can quantify time.
Complexity is harder (excuse the pun), but I think there is a way we all have of measuring something like this: thresholds. Essentially, there is a game[s] that sit near the threshold of simple and complex.

So, to answer my own questions:
1 hour is my threshold for game length.
Agricola (Basic Deck, no expansions) is my threshold for complexity.

What are your thresholds?
2
George Fox's profile photoRalph Mazza's profile photoPhil Hatfield's profile photoErin Whittey's profile photo
12 comments
 
Complexity can be pretty hard to quantify. Good game design can make for pretty intuitive play even when there are a lot of possible options. And people have different intuitions for mechanics, too. I find Twilight Imperium to be pretty straightforward, even with all the different rules and decisions; there's usually a lot of it you can just tune out as irrelevant to your current strategy, and there's plenty of downtime to plan without delaying the game. Magic: the Gathering drives me bonkers, though, because I can never figure out what's important to pay attention to.
Add a comment...

William Hoyt

Discussion  - 
 
A couple questions for those whom have played Eclipse and its expansion:

I will soon be getting these two items and will have the opportunity to introduce the game to my board gaming buddies. And we will indeed have more than 6. Some of us have played TI:3 before.

Should I play with/without certain parts of the expansion?
Should I play with a certain number of people?
What mistakes should I avoid?
Any other suggestions?
1
William Hoyt's profile photoChris Carpenter's profile photoPaul Beakley's profile photoPeter Harbison's profile photo
16 comments
 
 I just got the expansion and haven't played with it yet, but I actually think that most expansion elements could be integrated into the first gameplay assuming you feel very comfortable with the rules.  If you are playing for the first time, probably easier to start without it.
Add a comment...

William Hoyt

Discussion  - 
 
Inspired by a previous post; what game was the easiest to pick-up and play for you and your gaming group that you still play?

Specifically, if you have an example, what game have you been playing correctly since you first started playing it?
3
Drew Spencer's profile photoChris S's profile photoSean Long's profile photoNate Parker's profile photo
16 comments
 
Dominion, Sutakku, Love Letter. On a rare occasion, we come back to Zombie Dice. Since I have multiple gaming "groups", a certain group likes to pull out Tsuro quite a bit as it has a lot of cross-generational appeal, is fast, and easy to play.
Add a comment...

William Hoyt

Discussion  - 
 
I would like a comparison review of these two games: Kemet and Cyclades. I imagine most people have not played both, but I hear great things about both and would like to know more before getting one (or both).

This request may be easier for those of you whom have a board game blog (I'm looking at you +Ben Gerber, +Ryan LaFlamme, +David Lowry, and  +Moe Tousignant).
3
Michael Trevino's profile photoWil Wade's profile photoRyan LaFlamme's profile photoMoe “Gilvan Blight” Tousignant's profile photo
10 comments
 
Yeah I'm with the rest of the cats you tagged, haven't tried either. 
Add a comment...
Have him in circles
292 people
謝佳洋's profile photo
Rick Stewan's profile photo
Jorge Donda's profile photo
Adam Zee's profile photo
Brandon Olson's profile photo
Jeremy Hunt's profile photo
Min Lwin's profile photo
Brett Collins's profile photo
Christian Hans's profile photo

William Hoyt

Discussion  - 
 
So, I'm not a huge tactical battle/war gaming board gamer, but I do enjoy them occasionally (I like gaming in small to large groups, but sometimes two is all you get).

As of right now, I do not have one in my collection. But, some day, I hope to remedy this. While that day may not be coming any time soon, I would like to know what games people enjoy in this vein.

I have played Battle Cry and enjoyed it. I have looked at Command and Colors and there seems to be a few variations of it.

What do you people suggest as a good only-one-type-of-this-game-in-my-collection option? If there are multiple variations on a game, which variation do you prefer?
1
Phil Hatfield's profile photoWilliam Hoyt's profile photoBrian Yerk's profile photo
9 comments
 
One other thing. Dunno if its what you're looking for but I've had a lot of fun with the revolutionary war series from GMT that includes http://boardgamegeek.com/boardgame/3413/saratoga
Add a comment...

William Hoyt

Discussion  - 
 
Question: What is the difference between Game Type and Game Mechanic?

Background: I started to classify Power Grid as an Area Control, then thought that it also had Resource Management. Then I was like "Resource Management is more of a mechanic than a game type, because even Agricola has some amount of Resource Management and it is a Worker Placement game." This was followed by a pause when I realized that Worker Placement is also a game mechanic.

This thread may end up turning into a "how do you classify your games" thread, but I am interested in knowing what people consider about the intersection of Game Type and Game Mechanic.
1
Constantine Thomas's profile photoBrian Hevlin's profile photoErik McGrath's profile photoAdrian Koester's profile photo
9 comments
 
I have always took the game mechanic to be a description of the specific method the designer uses to accomplish a goal.  
For example, conflict resolution or battle may be part of the game theme.  One possible mechanic to accomplish that is an opposed dice roll.  Another possible mechanic is playing a hand of poker.

As for game type, I would agree with earlier comments in that it is an ambiguous term that can cover many different aspects of a game and as such is less useful on categorizing titles.
Add a comment...

William Hoyt

Kickstarter  - 
 
So, this is happening.

And they had to throw in a limited edition expansion for backers to make my wallet go "Whyyyyyy?"

In contrast, my inner child is shouting gleefully.
Here's the long-awaited sequel to the highly-awarded Roll Through the Ages:Bronze Age. Build an Iron Age civilization in under an hour!
5
2
Phil Hatfield's profile photoMoe “Gilvan Blight” Tousignant's profile photoWinchell Chung's profile photoCarole Tommasi's profile photo
4 comments
 
Too close to the holidays for me. I really dig the original though so will probably pick this up once it hits retail.
Add a comment...

William Hoyt

Pictures of Games  - 
 
So, this is my first foray into uploading photos of games. Hopefully, I'm not setting the bar too high, +Paul Beakley.

In any case, this was spurned by my most recent acquisition; Eclipse. My God, is this a beautiful looking game. I mean, the component quality alone makes the game worth the price, IMHO.

But enough of that, I'm actually posting this to see if anyone has played/heard of the other two games.

The first is called Panic on Wall Street. My fiance's mother bought it because she thought it looked nice and also because it played 3-11. The game has up to 5 managers who own the stores and up to 6 investors who buy stock in these stores.

After investments are made, dice are rolled, and investors make/pay based on the stock price (color based). The color of the store dictates the volatility of the stock price. Then investors pay the managers however much they invested in the store. Then managers get to auction for new stores. The goal is to be either the richest manager or the richest investor (2 winners).

The party aspect comes into play during the negotiation phase. Each manager wants to have high paying investors, while investors want to invest at the lowest possible price. And you only get two minutes.

The next game here is the one that piqued my interest by quite a bit. It's called The Rise and Decline of the Third Reich or just simply Third Reich. My fiance's mother found this game in her basement and it hasn't been touched in years. And, from what I can tell, is complete (although, there isn't anywhere in the rules that states how many pieces there should be). It is by Avalon Hill and was produced in 1974.

There is a lot to this game. The rules are a novella in themselves and the level of detail to the mechanics is astounding. The part that I found amazing is that it played 2-6 players! Wow!

Look through the album to see the captions to some of the photos about Third Reich.

In all cases, I will be giving an update when these games get played.
17
Kenny Barrese's profile photoCasey Harmon's profile photoWilliam Hoyt's profile photoDerek Hohls's profile photo
9 comments
 
Sold my copy of 3rd Reich ('too big and unplayable') - then later on regretted that and went and bought Advanced Third Reich (with the beautiful paper maps).  At the time I thought it was wildly expensive (about $40!!).
Add a comment...

William Hoyt

Resources  - 
 
Does anyone know of a way to have custom miniatures made? Or at least what the process would be?
1
William Hoyt's profile photoJon Lucius's profile photoBryan Bishop Pagenkopf's profile photo
6 comments
 
https://www.f1337command.com/content/obtaining-miniature-your-dd-character has a list of miniature manufacturers, perhaps you could get a hold of them directly and ask if they can help.
Add a comment...
People
Have him in circles
292 people
謝佳洋's profile photo
Rick Stewan's profile photo
Jorge Donda's profile photo
Adam Zee's profile photo
Brandon Olson's profile photo
Jeremy Hunt's profile photo
Min Lwin's profile photo
Brett Collins's profile photo
Christian Hans's profile photo
Work
Occupation
Software Architect
Employment
  • LEROS Technologies Corporation
    Software Engineer, 2011 - present
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Ashburn, Virginia
Previously
Fairfax, VA - Vestal, NY - Rochester, NY - Farmington, ME - Temple, ME - Wilton, ME - Tampa, FL - Angelas City, Philippines
Links
Story
Tagline
Music, Rice, and Games.
Introduction
I have made one of my life goals to spread knowledge.  It is the only effective way to repel ignorance, fear, and hate.
Bragging rights
I own a house and a car. Though, this seemed like a bigger boast back in 2009...
Education
  • Rochester Institute Of Technology
    Computer Science, 2002 - 2007
Basic Information
Gender
Male
Relationship
Married
Public - 4 months ago
reviewed 4 months ago
Public - 4 months ago
reviewed 4 months ago
6 reviews
Map
Map
Map