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Will Robinson
Works at Mutant Caterpillar Development
Attended Aberystwyth University
Lives in Aberystwyth
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Will Robinson

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This is something me and +Cerys Robinson have been accidentally creating for a while. I figured I should probably try to collate it in one place.
(With apologies to Blur and George Romero)

Cremation is a preference to the raging hunger that is known as...
(UN-LIFE!)
A shambler horde can be avoided if you take a route straight through what is known as...
(UN-LIFE!)
John's got survivors guilt, he gets intimidated by the scraping fingers at the door - they love a bit of it!
(UN-LIFE!)
Who's that fat git fleeing? You wanna cut down on your porklife, mate, eat some braaaaaainnnnssss!
(UN-LIFE!)

All the zombies
So many zombies
And they all go shuffling round
Shuffling round through their
Un-lives!

Know what I mean?

I don't get up at all, except on some days when I get rudely awakened by a virus
(UN-LIFE!)
I tear my coffin open, eat a couple of brains, then think about forming a horde
(UN-LIFE!)
I eat the cortex, I sometimes eat the brain stem too, it gives me an enormous sense of well-being
(UN-LIFE!)
Then I'm hungry for the rest of the day, frantically searching for another screaming victim
(UN-LIFE!)

All the zombies
So many zombies
And they all go shuffling round
Shuffling round through their
Un-lives!

It's got nothing to do with your baseball bat technique, y'know
And it's not about yer gunners, who shoot rounds and rounds and rounds...

All the zombies
So many zombies
And they all go shuffling round
Shuffling round through their
Un-lives!
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Cerys Robinson's profile photoRichard Fabian's profile photo
 
Excellent collation, my love.
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So far #7daystodie  has been the highlight of my Xmas gaming.

I've never encountered a game which so well captures the feel of being in a Romero-esque zombie movie. Don't get me wrong, I love the Resident Evil series and have a huge soft spot for State of Decay, but neither of those games has ever made me quite so terrified for my avatar's life as this one.

It's the intersection of two axes. The first is the same horde and spawn mechanics as SoD, but in a much less cover-rich environment and with WAAAAAAAAY less combat ability. You can't jump in a pickup and mow them down in this one. You're weak, you attack slowly, and the only weapon you can easily produce ammo for shoots one bolt every 4-5 seconds. Even one hit from a zombie can stun you and leave you vulnerable to all the others. Even one hit from a zombie can leave you rapidly bleeding to death unless you have a bandage handy. You can't afford to screw up, not even once.

The second is Minecraft-esque voxel play, which allows the zombies to pursue you even into closed buildings by clawing apart doors, walls and reinforced windows. Combined with the ability of the undead to track you through sound, sight and smell (especially if you're carrying meat) this means that even if you get yourself a nice secure location it can be overwhelmed given enough time and enough zombies.

My most recent playthrough was going incredibly well. Most previous games had seen a death within a single day, but this time I'd managed to find a hotel room on an upper floor that looked promising. I sealed up the windows, replaced the door (I'd had to break in) and filled it with storage cabinets and my respawn point. With a base like this to operate from (and the hotel's fountain near a fireplace, which allowed me to boil cans of water to make them drinkable) I managed to survive for a good 4 days.

Unfortunately, one night I screwed up and stopped hiding while I checked my flat for intruders. Chance had it that there were a half-dozen zombies in the hotel, and they all headed straight for my door. I tried fixing and reinforcing it, to no avail; soon enough they broke in and killed me. I chose to respawn in the outer world and found it oddly lacking in zombies (I later found out the game clears the area around your spawn point for the sake of fairness) and snuck back in, battered and chastened.

So. 4 days. That's my current record. Can I beat it? I dunno, but they're determined to make sure I can't. There are a lot of zombie games these days, but this one has fear, and that's in much shorter supply.
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I'm now reaching the point where new scientific and technological discoveries are beginning to sound like satire. I think this may be a sign I'm getting old.
 
Wow 2014 has been so intense for science 
Scientists at Heriot-Watt University in Edinburgh have developed a technology that enables them to 3D print embryonic stem cells, potentially eliminating the need for organ donation.
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Cliff Anderson's profile photoIan Hatch's profile photo
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You say embryonic stem cells, I see Connect4
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+Rose Fenge You've received many tentacle pictures over the years, but this may be the largest-scale one yet :)
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Rhianwen Jones's profile photoWill Robinson's profile photo
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Ello little miss!
 ·  Translate
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Two things about this week's Constantine:

1) HE FUCKING SMOKED ON SCREEN!
2) Google Jim Corrigan. I knew I'd heard that name before... Seems they're definitely being subtle about bringing in DC universe characters, but it's there.
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I've only seen the first one, but there was a pretty blatant prop reference/tease.  Looking forward to catching up.
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* Invent term "Nomenclavore" for an RPG setting I'm working on

* Check Google to see who else has come up with it

* Get no results

HOLY CRAP! I actually managed to invent a new word!
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Richard Fabian's profile photo
 
Sounds like whatever it is, it's about to eat its words.
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Will Robinson

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New Year Rambling
Things I learned this year:

- Figuring out what's wrong doesn't necessarily enable you to fix it. At least not for things other than code.
- "Useful Idiots" actually exist. In surprisingly large numbers.
- While I really, really want to get better, I discovered that I really, really don't want to have a giant needle stuck into my bone marrow EVEN MORE.
- People change. That part I knew, but I figure I had a romantic ideal that they generally change for the better. Turns out not so much, not all the time.
- It's amazing how much happier I am when I have money, even if it's only a little bit. A tenner that's not already spoken for seems to be a better antidepressant than any amount of SSRIs, at least in the short-term.
- In some ways cults and subcultures are remarkably similar, especially in language terms. My Less Wrong-inspired terminology has managed to make at least one person think I've gotten into some kind of weird religion. (Eliezer's cool and all but he's not the Messiah. I think. I hope.)

But all of that's kind of unimportant, really. It's not been a good year, and it's not been a bad year. But it's been a happy one. My family have been wonderful, Bethie, Cessie and Cat alike. I couldn't ask for a better bunch of people to spend my life with.

Things with Cat have gone so well this year I can barely believe it. We've spent time away together, which is important when you don't live with someone; it's been hard to find time to be together in amongst everything else, especially when we're both ill. Hopefully as I continue recovering that'll get easier. Regardless, she's been amazing, and I love you, +Catherine Shaw . Thanks for a fantastic year.

Bethan's staying up with us on New Year for the first time. She's growing up so damn fast it's like being caught in an expensive whirlwind with a mild Minecraft addiction. She's gotten through her freaking-out-screaming-every-time-she-doesn't-get-her-own-way phase quite soundly and is rapidly turning into a kind of undersized adult. I can't help but look forward to who she's going to be. I suspect she'll be awesome.

Cessie is Cessie. The chemo is proceeding apace and is nearly done, and it seems to be working fingers crossed. She's 100% +Cerys Robinson, ornery and stubborn and bull-headed and kind and brilliant and sexy and occasionally a little cruel. In short, she remains the perfect person to spend the rest of my life with. Think I might do just that.

So here goes with the next year :)
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miri dunn's profile photoJürgen Erhard's profile photo
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On everything else: Happy new year to you and yours.  And may this one be astonishing.   In  a good way, of course.  ;-)
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Just went through my Steam queue.

Holy mother of arsebiscuits, how many zombie sandboxes are there now?
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Owen McNamara's profile photoSeraphimIP X's profile photoWill Robinson's profile photo
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Well, if I find any good ones I'll have fresh material for Lets Play videos in the New Year :)
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Right. It's decided. I'm gonna start making Let's Play videos in the New Year.

Plan is to focus on Total Conversion mods - so Underhive Settlement for Dwarf Fortress, Clash of Kings for Mount & Blade, and so on. Suggestions for TC Mods gratefully accepted.
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SeraphimIP X's profile photoPatrick Fox's profile photo
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Are you going to talk over them or just have a play through....
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Will Robinson

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Oh gods. I can't stop hiccuping.

I never realised before how impossible it is to code while hiccuping. 

hic
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Irene Jones's profile photoAndrew Wiles's profile photo
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It's not your ears you put your fingers in ...
https://www.youtube.com/watch?v=9JbdTRpeHNI
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Will Robinson

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Today's thinking: Games with no art requirements.

To qualify this: I primarily mean the production of original art for characters and environments. Particles etc don't really count.

The obvious possibilities include roguelikes and procedurally-generated terrain etc. But what other art-free possibilities exist? 
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Jacek Wesołowski's profile photoHarry French's profile photoIan Hatch's profile photoWill Robinson's profile photo
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Sorry for the slow response - life happened.

I was trying to avoid text-based media because it's a) a little obvious but more importantly b) kind of another form of art production. I'm better at writing than I am at visual arts, but I'm much better at coming up with and implementing game mechanics than I am at either of those things.

I really like the idea of the two circles thing, though. It's sort of representative of a whole range of potential "abstract" games. There's room for lots more exploration of that idea space.
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I'm currently making some mix CDs for a friend of mine.

After much umming and ahhing, I decided to theme them on the Four Temperaments - Choleric, Melancholic, Phlegmatic and Sanguine. Then I started poring through my music collection for things that fit those categories.

Given I'm primarily into 90s rock and metal with a big chunk of west coast punk (and the odd dabble in New York hardcore, mainly because I love Sick Of It All), I was rather expecting that most of my collection would come under Melancholic and Choleric. After all, depression and anger are the two standard rock emotions, right?

Nope. The Sanguine category is filling up like nobody's business. Welcome To Paradise by Green Day? Sanguine, blatantly. Invincible by Muse? Sanguine. And basically everything Audioslave ever did was Phlegmatic as hell.

I'm actually having trouble finding things to fill the Melancholic category. (Obviously I could fill the Choleric disc in about 30 seconds.) Apparently I'm not nearly as gloomy as I thought I was.
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Will Robinson's profile photoAndrew Wiles's profile photo
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Don't forget the 3 minutes of silence followed by Never gonna give you up, as a 'bonus' track...
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In his circles
2,426 people
Have him in circles
2,043 people
Paul Young's profile photo
Ajadi Shakirat's profile photo
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Work
Occupation
Independent Game Developer
Employment
  • Mutant Caterpillar Development
    Embedded Software Developer, 2012 - present
  • Mutant Caterpillar Games
    Director, 2009 - 2011
  • Broadsword Interactive
    Programmer, 2006 - 2009
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Aberystwyth
Previously
Birkenhead
Contact Information
Work
Email
Story
Tagline
Achievement Unlocked: Arse Told From Elbow
Introduction
I'm Will Robinson, embedded software monkey, occasional game developer, devoted father and International Man Of Mystery. I live in a land far, far away... unless you happen to live in Wales, in which case I'm probably next door.
Education
  • Aberystwyth University
    1998 - 2002
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Gender
Male