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Wildpeaks

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BMW interior in WebGL: same as the Oculus version, this time running in three.js instead (Chrome, iOS8).
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Collaborative multiusers CAD demo (Realtime 3D)
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3D avatar recorded with Kinect and displayed in a VR environment
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Wildpeaks

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Forget everything you heard at the keynote today, the most important news is that WebGL is FINALLY available on iOS, so you have realtime 3D, in the browser, without app or plugin even on iOS \o/

It will need some tweaks but it's running pretty smoothly already: this customer demo from January works as-is except for the background shader to tweak (iOS8 and Windows 7 screenshots) #webgl #threejs #ios
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Wildpeaks

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BMW Interior in Oculus Rift
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Wildpeaks

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Received my new #Oculus Rift DK2 last week and it's definitely an improvement over the first one so far: the lighter weight, higher resolution and position tracking definitely improve the immersion.

The only caveat is that there are only few apps compatible with it for now.

#VR
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Wildpeaks

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3D Scan created with Structure Sensor & iPad Air and rendered in #WebGL for #Oculus
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Wildpeaks

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Wildpeaks is proudly sponsoring the annual #Web3D  Symposium Conference again :-) See details at http://web3d2014.web3d.org
Web3D 2014 & Siggraph
Fri, August 8, 2014, 9:00 AM PDT
Vancouver

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Fullstack Web3D development, specialized in NodeJS, WebGL & HTML5 in general