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War Worlds

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Kyle Elder's profile photo
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War Worlds

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My thoughts on what a "zoomed out" tactical map could look like in the game.
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Colin Pick's profile photoErik Benson's profile photoJon Hall's profile photoRodney P's profile photo
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To display a system with colonies from different players, divide the area it controls into a pie chart. Each empire would control the slice closest to its HQ or home planet. Note this works even if the system is not adjacent to that empire's controlled space (like West Berlin). If it is adjacent, it would appear continuous, so that system would be the border or meeting place between empires.
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I've just shared some of my thoughts on the short- to medium- term for the game. Thanks everyone for the continued support!
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Finally available for download! If you're going to download (and why not?) I would also encourage you to sign up to the Google Group:

https://groups.google.com/forum/?fromgroups#!forum/war-worlds-testers

Or this Google+ community: https://plus.google.com/communities/117457430815497223562
FREE MMO - eXplore, eXpand, eXploit, eXterminate!Explore an infinite univer...
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Scouting, Taxes and the beginnings of a combat system!
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In their circles
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I am a sad panda :'(
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Rodney P's profile photoLeo Liljeström's profile photo
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Root cause is that decisions can be made by less than a majority, which is necessary for quick decisions.
A possible improvement would be to make all decisions PRELIMINARY until they are approved by a majority of ACTIVE members. 
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War Worlds

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Colonizing Asteroids

Just a quick note about colonizing asteroids. It's possible, but a little tricky at the moment (and you have to exploit a bug in order to do it).

Basically, you need to make sure you have a bit of cash, and then work fast:

1. As soon as you hit "Colonize", adjust the focus so that it's 100% on construction (in particular, 0 population)
2. Build a Biosphere
3. Use the "accelerate" feature to complete it as quick as possible

The bug is that setting the population focus to "0" will stop it rapidly dropping to zero (logically, having a high population focus should stop it dropping to 0 quickly). In reality, I think there should probably be some sort of "cool-down" period after you colonize a planet before the population starts dropping below 100. Maybe they're hunkered down in the colony ship still, or something...
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Maybe the colony ship is essentially a type of mobile biosphere with a capacity of 100. So the initial 100 are okay indefinitely if they have food.
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A bit of an App Engine outage affected the game last night. Talk about Murphey's Law!
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A very long post, basically a walkthrough of the first couple of days playing War Worlds.
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Vasyl Boroviak's profile photoSteve Yip's profile photo
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Good explanation. 
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Any excuse to reference The Fifth Element.
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Leo Liljeström's profile photo
 
We need a 4th resource, cultur. There has been some talk about being able to when taking native colonies you should have anouther option than killing them all. I think propaganda ships would be a great asset to the game. They would just as any ship be built with resources, but they would need cultur to "fuel" their actions (not traveling)

When they try to turn a planet over to your side they use propaganda. The propagandas force/impact depends on how much cultur your ppl have.

Cultur is created from how big your population is, but you should also be able to boost it with certain buildings. (Religious or something). 
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An exciting new 4X Space Strategy MMO available for Android!
Introduction
War Worlds is a 4X MMO, in the style of Master of Orion, out now for Android!