Some updates for the Wall Worm world: I have teamed up with a fellow developer named Orvid King to put together Wall Worm Pro. We now have it available in an Alpha-stage. Those who buy it early get a complimentary license of CorVex. Learn more at http://dev.wallworm.com/topic/69/wall_worm_pro.html
In it you'll get faster model exporting, faster VMF exports, native VTF support in 3ds Max 2012-2015 and other tools. We are also adding DMX support into WW Pro.
Amongst all the WW Pro work, we've put a couple months into adding features, cleaning up and fixing bugs in the general Wall Worm tools. There are a ton of new updates including many user requests, such as enhanced model imports, VTA importer and more. See the changelog to get an idea of the scope of the latest updates: http://dev.wallworm.com/topic/33/wwmt_changelog.html#update2.5
Also, in an effort to get WW users to expand their capabilities and knowledge of Wall Worm tools, we have announced the first Wall Worm Level Design Contest: Amazing Desert http://www.wallworm.net/index.php/topic,1206
I'm hoping to see some cool things. The deadline for submissions is February 28. I know that this is a lot less time than many contests for Source give--but part of this contest is to help people realize how much faster you can build content for Source when using 3ds Max and Wall Worm.