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Volumes of Fun
71 followers -
An independent game development outfit
An independent game development outfit

71 followers
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We're making good progress with integrating Cubiquity with Unreal Engine 4. Take a look at what's working so far.

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We've just pushed out version 1.1.2 of #Cubiquity for +Unity 3D. It's primarily a bug fix release but there's been some overdue tidying up of some of the internals to pave the way for some performance improvements and feature additions in the future.

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Check out Smith and Winston, a fun twin-stick shooter currently in alpha which uses #PolyVox to manage its volumes. It's also using the fantastic +Bullet Physics SDK.

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Cubiquity for +Unity 3D, our voxel terrain system providing both smooth and blocky rendering styles is now available on the asset store. You can try the system out for non-commercial use for free or get yourself a full license for $200.

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Hopefully our last review snapshot before release on the asset store. Now with Linux and OS X support!

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Cubiquity is now working on Linux as a +Unity 3D add-on. You can try it now from the Git repository and it will be available in the next official release.

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Another preview release of Cubiquity showing off deeper integration with +Unity 3D.

Read the announcement at http://www.volumesoffun.com/cubiquity-volume-transformations/

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So far we have said that there will be both free and paid versions of Cubiquity with the free version allowing both commercial and non-commercial use but being limited in terms of features and volume size. As of today we are changing this – the free version will be for non-commercial use only but we will remove all feature and size limitations.

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Over that last month we’ve been improving the user interface and editing capabilities of our #Cubiquity voxel terrain system. In our last video we demonstrated sculpting the shape of the terrain, and the video below shows how you can now paint materials onto the terrain as well.

Read more at http://www.volumesoffun.com/working-terrain-textures-cubiquity-unity3d/
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