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Volumes of Fun
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Matt updates us on the latest developments in getting #Cubiquity working with +Unreal Engine. Featuring explosions!
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We've just pushed out version 1.1.2 of #Cubiquity for +Unity 3D. It's primarily a bug fix release but there's been some overdue tidying up of some of the internals to pave the way for some performance improvements and feature additions in the future.
We have released an update for Cubiquity for Unity3D. It fixes several bugs and adds a few features.
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Cubiquity for +Unity 3D, our voxel terrain system providing both smooth and blocky rendering styles is now available on the asset store. You can try the system out for non-commercial use for free or get yourself a full license for $200.
Cubiquity for Unity3D is now available for purchase on the Unity3D asset store.
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Cubiquity is now working on Linux as a +Unity 3D add-on. You can try it now from the Git repository and it will be available in the next official release.
Cubiquity is now working on Linux as a Unity3D add-on. You can try it now from the Git repository and it will be available in the next official release
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So far we have said that there will be both free and paid versions of Cubiquity with the free version allowing both commercial and non-commercial use but being limited in terms of features and volume size. As of today we are changing this – the free version will be for non-commercial use only but we will remove all feature and size limitations.
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Over that last month we’ve been improving the user interface and editing capabilities of our #Cubiquity voxel terrain system. In our last video we demonstrated sculpting the shape of the terrain, and the video below shows how you can now paint materials onto the terrain as well.

Read more at http://www.volumesoffun.com/working-terrain-textures-cubiquity-unity3d/
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We've just made available a demo of the physics integration so give it a try and have some fun!
Cubiquity has now been integrated with the Unity3D physics system for some nice dynamic effects.
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We're making good progress with integrating Cubiquity with Unreal Engine 4. Take a look at what's working so far.
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DoctorPC pelailut's profile photoMichael Stringer's profile photoMatt Williams's profile photo
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Can't wait
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Check out Smith and Winston, a fun twin-stick shooter currently in alpha which uses #PolyVox to manage its volumes. It's also using the fantastic +Bullet Physics SDK.
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Hopefully our last review snapshot before release on the asset store. Now with Linux and OS X support!
The latest Cubiquity snapshot includes OS X and Linux support, and includes a number of smaller improvements in stability, user interface and documentation.
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Another preview release of Cubiquity showing off deeper integration with +Unity 3D.

Read the announcement at http://www.volumesoffun.com/cubiquity-volume-transformations/
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+Noah Gumm I don't think we'll make a video about this, but there is already an example in the Cubiquity package and hopefully we can add more examples/documentation later.
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We've just released the +Unity plugin for Cubiquity on BitBucket along with everything you need to start playing with it. Read David's post for more details http://volumesoffun.com/cubiquity-for-unity3d-is-now-hosted-on-bitbucket/ or check out the introductory video below.
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Have them in circles
55 people
Daniel Merl's profile photo
Le Minh Duc's profile photo
Torsten Looks's profile photo
Boysenberry Payne's profile photo
ลูกอีสาน บ้านไผ่'s profile photo
Aurenilson Morais's profile photo
Nicola Peduzzi's profile photo
Tuolin Chen's profile photo
david dossett's profile photo
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An independent game development outfit
Introduction
Volumes of Fun is an independent games development outfit run by David and Matt Williams. For a number of years we’ve been developing and promoting voxel technology in our spare time.