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Volumes of Fun
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Hopefully our last review snapshot before release on the asset store. Now with Linux and OS X support!
The latest Cubiquity snapshot includes OS X and Linux support, and includes a number of smaller improvements in stability, user interface and documentation.
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Another preview release of Cubiquity showing off deeper integration with +Unity 3D.

Read the announcement at http://www.volumesoffun.com/cubiquity-volume-transformations/
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Matt Williams's profile photoNoah Gumm's profile photoDavid Williams's profile photo
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+Noah Gumm I don't think we'll make a video about this, but there is already an example in the Cubiquity package and hopefully we can add more examples/documentation later.
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We've just released the +Unity plugin for Cubiquity on BitBucket along with everything you need to start playing with it. Read David's post for more details http://volumesoffun.com/cubiquity-for-unity3d-is-now-hosted-on-bitbucket/ or check out the introductory video below.
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And now a video showing the real-time destruction along with debris in motion. He hope to have another demo showing this off some time soon.
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We have made available a test of our +Unity and Cubiquity integration. Watch the video and download the demo for yourself.
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Matt Williams's profile photoDavid Williams's profile photoScott Richmond's profile photo
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Thanks for the heads up - I hadn't noticed the hum but I do hear it now. Actually I had some problems recording and the hum was much worse... I thought it was gone because it improved a lot. I obviously need to tweak some settings, or maybe get a better microphone.
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Cubiquity is now working on Linux as a +Unity 3D add-on. You can try it now from the Git repository and it will be available in the next official release.
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So far we have said that there will be both free and paid versions of Cubiquity with the free version allowing both commercial and non-commercial use but being limited in terms of features and volume size. As of today we are changing this – the free version will be for non-commercial use only but we will remove all feature and size limitations.
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Over that last month we’ve been improving the user interface and editing capabilities of our #Cubiquity voxel terrain system. In our last video we demonstrated sculpting the shape of the terrain, and the video below shows how you can now paint materials onto the terrain as well.

Read more at http://www.volumesoffun.com/working-terrain-textures-cubiquity-unity3d/
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We've just made available a demo of the physics integration so give it a try and have some fun!
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David's playing with the +Unity physics engine for Cubiquity. You can now disconnect voxels and have them bounce around the scene :-)
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In their circles
8 people
Have them in circles
41 people
Joe Best's profile photo
God Sony's profile photo
Charlie Burrows's profile photo
Edgardo moreno meza's profile photo
Tuolin Chen's profile photo
Alan Gordie, Jr.'s profile photo
Matt Williams's profile photo
Carsten Eggers's profile photo
Scott Richmond's profile photo
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An independent game development outfit
Introduction
Volumes of Fun is an independent games development outfit run by David and Matt Williams. For a number of years we’ve been developing and promoting voxel technology in our spare time.