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Vincent Baker
5,417 followers
5,417 followers
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I forgot to tell you, G+ friends! Meg and I are Kickstarting our new game!
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Free Soup & Games night at Hope & Olive in Greenfield MA on Monday April 2nd, from 5 to 7:30

The Historical Society of Greenfield hosts the monthly free soup & games night at Hope & Olive! Come play games, have some drinks and desserts, join in the raffle, and support a local history museum, all in one place! The HSG is dedicated to maintaining and communicating the diverse history of Greenfield by promoting its collections, exhibitions, and educational resources to area residents, the wider public and students of all ages. We are making history all the time. History starts now. Come have soup! Please share far and wide!

http://hopeandolive.com/soup-and-game-night
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If you're a fan of Apocalypse World, you're a fan, at least second-hand, of Genesis P-Orridge.

The apocalypse is happening now. Capitalism is eating the world and shitting the world out again. The artists who helped create us need fucking GoFundMe to pay for their leukemia treatment.

Friends, I hate this.

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Hey, Star Wars fans!

My ridiculously talented little brother is doing some paintings you might be interested in: https://www.kickstarter.com/projects/drewbaker/traditional-oil-paintings-of-star-wars-lightsabers

I've seen "Your Father's Lightsaber" (pictured) in real life, and it's gorgeous.
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Last 12 Hours for the Bundle of Holding for Apocalypse World!

$12.95 4 PDF ebooks:
Action Movie World, Spirit of '77, and Headspace, plus the 2016 Second Edition of Apocalypse World.

And if you pay more than the current threshold price ($24.12):
Night Witches, Masks: A New Generation, Epyllion, Uncharted Worlds, and Deleted Scenes.

On top of that 10% of all funds raised goes to the Southern Poverty Law Centre.
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Join the Nachthexen! For a limited time, you can get Night Witches, our thrilling historical game of Soviet airwomen in World War II, at an unbeatable price as part of the Apocalypse Engine +2 Bundle of Holding. If you haven’t given it a shot yet, this is…
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My sister in law's written a fantastic kids' book, a "where did I come from?" for all kinds of families.

The Kickstarter's over halfway, but time's running out fast! I really hope it makes it, because I think it'll be a great book for ALL kids to see, not just kids whose families aren't like their friends'.

Check it out!
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50 years ago, the enemies of humanity unleashed a psychic weapon that destroyed all hope for the future. Anticipating the attack and its outcome, a clandestine military project rushed to evacuate Earth. They built secret orbital stations and expanded the hidden Mars base into a functional colony. Their grandchildren - you - grew up dreaming of blue skies and blue seas that no longer exist.

Today, the mission to reclaim Earth begins.

The landfall marine has access to the most powerful weapon system in Apocalypse World, but is caught in a struggle between assimilation and the horrifying and violent mission to reclaim the world for their superiors. Warning: whichever way this plays out, if anybody’s playing a landfall marine, the reclamation mission will be an unignorable central feature of your game.

This is, yes, an update and adaptation of the 1st Ed Space Marine Mammal, except human. I think it worked out well. It brings to the forefront some of the more serious tensions in the playbook, that playing a dolphin didn't really showcase.

It also includes something new to Apocalypse World, which I find pretty exciting: an MC's guide to go along with the playbook, with rules, threats, and MC moves for creating the rest of the reclamation mission.

Hey, and all thanks to my very generous Patreon patrons. Without them, this release wouldn't have been possible. If you dig it, please consider signing up!
https://www.patreon.com/lumpley

An example of a collaboration move, off the pure top of my head, which might be of interest especially to +William Nichols and +Jason D'Angelo:

When you agree to a plan, everyone who agrees to the plan makes this move in turn. On your turn, roll+sharp. On a 10+, both. On a 7-9, choose 1:
- Say what you can do personally to help ensure the plan's success.
- Name another PC and say what they can do to help ensure the plan's success.
On a miss, say something that might happen that could make the plan fail.

Subsequently, if you're doing what you or someone else said you could do to help ensure the plan's success, take +1 to any roll you make in the effort.
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