Well, I got a bit of interest, apparently (Thanks +Jayce Grae
), so here's a bit of background and info on my project. :)
I've been a web developer since 2000, and always wished I'd been able to get into game development, but I just didn't have the skills or opportunity at the time to work at a game company. (Utah isn't exactly a major gamedev hotspot). So I'd kind of given up on it. However, late last year, I started watching the developer of Dungeonmans' dev streams. And it opened my eyes.
I'd had this perception that game development was magically more difficult than what I was doing as a web developer. And it is... in some ways. But they're ways that are easy to fix. Watching Jim work on Dungeonmans showed me that there was nothing magical or mysterious about it, and I started seriously contemplating whether I could get started. Then I looked at Unity, and realized it gave me everything I needed, for free.
With that realization, about... 5-6 weeks ago now, I installed Unity, and started experimenting with it. I did a couple tutorials and realized I could understand it quite well. So I started planning my game.
The result of this planning is the game I'm tentatively calling Rogue Wars 4201. I'd like to call it Rogue Galaxy, but that name was used in recent years by another game, so it's unavailable. Rogue Wars will be a space-based rogue-like, inspired by 3 significant games: Dungeonmans, Escape Velocity, and Trade Wars 2002.
So far, I have some of the basic flight and combat systems sketched out as prototypes, and I have a little art in the style I'd like. I'm currently working on creating my worldgen system, and figuring out how to save that data to disk, so it will persist between game launches. I'll be posting pictures and updates here as time goes on, since there is at least some interest.
Of note, if you want test build access, you can get that by donating to Extra Life (www.extra-life.org/participant/utoxin
) , or by supporting me on Patreon (www.patreon.com/utoxin