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Utoxin
Works at Graystone Media
Attended Wasatch Academy
Lives in Springville, UT
1,151 followers|157,295 views
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Utoxin

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Bonus Episode! Watch as Lady Dizz runs in terror! #LetsPlay #Dungeonmans
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Well, just made up my mind to commission some more art for my game in May! Going to get more stars, and maybe some small space objects like asteroids and comets and stuff.
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Starting my game dev stream for the week! Today's plans: Add planetary interactions, and maybe work on the galaxy map. #gamedevelopment  

http://beam.pro/utoxin
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Utoxin
 
Stream went well today. 2 hours, and added some new UI, and some effects to stars and planets. :)
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So... I just discovered that http://engiish.stackexchange.com/ is a thing. This amuses me no end. And I suspect it's going to be a good NaNo research tool....
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Those who are interested, and haven't made it to one of my regular Saturday Dev Streams, due to a wacky work schedule this week, tomorrow is my Saturday, so I'll be streaming. My current plan is to start around 10 AM MST, and stream for a couple hours.

My plan is to work on some planetary interaction stuff. I need to work on worldgen as well, but that's nearly pure coding, and will be kinda boring to watch, so I'll do something with a visual component. :)

If you want to watch, make sure to follow me on http://beam.pro/utoxin
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Utoxin

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Diamond will only improve the mining level if you're one level below whatever diamond is set to.
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Well, I got a bit of interest, apparently (Thanks +Jayce Grae), so here's a bit of background and info on my project. :)

I've been a web developer since 2000, and always wished I'd been able to get into game development, but I just didn't have the skills or opportunity at the time to work at a game company. (Utah isn't exactly a major gamedev hotspot). So I'd kind of given up on it. However, late last year, I started watching the developer of Dungeonmans' dev streams. And it opened my eyes.

I'd had this perception that game development was magically more difficult than what I was doing as a web developer. And it is... in some ways. But they're ways that are easy to fix. Watching Jim work on Dungeonmans showed me that there was nothing magical or mysterious about it, and I started seriously contemplating whether I could get started. Then I looked at Unity, and realized it gave me everything I needed, for free.

With that realization, about... 5-6 weeks ago now, I installed Unity, and started experimenting with it. I did a couple tutorials and realized I could understand it quite well. So I started planning my game.

The result of this planning is the game I'm tentatively calling Rogue Wars 4201. I'd like to call it Rogue Galaxy, but that name was used in recent years by another game, so it's unavailable. Rogue Wars will be a space-based rogue-like, inspired by 3 significant games: Dungeonmans, Escape Velocity, and Trade Wars 2002.

So far, I have some of the basic flight and combat systems sketched out as prototypes, and I have a little art in the style I'd like. I'm currently working on creating my worldgen system, and figuring out how to save that data to disk, so it will persist between game launches. I'll be posting pictures and updates here as time goes on, since there is at least some interest.

Of note, if you want test build access, you can get that by donating to Extra Life (www.extra-life.org/participant/utoxin) , or by supporting me on Patreon (www.patreon.com/utoxin). Thanks!
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Utoxin

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We try out a new dungeon type for the first time! But how deep is this cave? #LetsPlay #Dungeonmans
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I think we're getting close, guys! Let's go kill this Rak Hive. #LetsPlay #Borderlands
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They need to guard these turrets better... #LetsPlay #Borderlands
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Utoxin

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So, I'm working on building a space rogue-like. I've got a lot of my basic framework nailed down, and I'm planning to tackle saving out the world data to file next. I wanted to run this idea by some other devs to make sure I'm going the right direction.

My 'worldgen' is a collection of N stars, each of which is linked to 1-5 other stars. The stars are objects, and they have a List of references to the stars they are linked to. There's other data as well, but it's simple data that will serialize cleanly. My issue is the reference lists, since as I understand it they won't serialize cleanly.

So here's my plan, that I need a sanity check on:

On creation, assign each star a GUID, and maintain a list of the GUID's of linked stars as well as the reference list. Then, when saving the data, strip out the reference lists, and just save the GUID lists. On load, build a dictionary of all the star's GUIDs, and reconstruct the reference lists.

Is that a reasonable approach?
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Managed to get my weekly snapshot built finally. Includes a new HUD, and my new galaxy generator code. Hopefully my testers don't find any major issues. :) #gamedevelopment  
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Have him in circles
1,151 people
sue pearce's profile photo
Jared DeGraffenried's profile photo
Caitlin Cunningham's profile photo
Dan Romanchik's profile photo
Brett Stevens's profile photo
やしまゆきを's profile photo
sarah anderson's profile photo
Cheryl Lynn's profile photo
David Turner's profile photo
Work
Occupation
Web Developer
Skills
PHP, MySQL, HTML, CSS, Javascript, Java, Perl
Employment
  • Graystone Media
    Head Developer, 2014 - present
  • Marketecture
    Development Team Lead, 2009 - 2014
  • Yahoo
    Developer, 2006 - 2008
  • eHarbor, Inc.
    Web Developer, 2008 - 2009
  • Forever Green
    Web Developer, 2003 - 2006
  • Mountain Top Herbs
    Web Developer, 2000 - 2003
  • Novell
    Software Tester, 1998 - 1999
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Springville, UT
Previously
Spring City, UT - Provo, UT
Links
YouTube
Contributor to
Story
Tagline
Any attempt to convince me dragons don't exist will fail.
Introduction
I am a programmer, living in Utah with my wife and our four cats. I love reading, writing, video games, ham radio, and many other nerdy things. I tend to talk about a wide assortment of topics, and love an intelligent discussion. As a hobby, I also record and upload Let's Play videos to YouTube of various games.

I maintain circles for people interested in the following topics. If you want to hear about these items, let me know, and I'll circle you there:
  • Ham Radio / Electronics
  • Weight Loss / Health
  • Writing
  • Computers / Electronics
I may sometimes post things publicly or to all circles, but I try to keep things focused, to avoid spamming.
Bragging rights
Extra Class Ham Radio Operator, NaNoWriMo ML
Education
  • Wasatch Academy
  • Snow College
Basic Information
Gender
Male
Relationship
Married
Other names
N7TOX, Utoxin
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