I realized that something which may help create a gradient of difficulty is the idea that really weak creatures may not individually be considered a threat in combat and thus not require a Hack and Slash check.
Take goblins, for example. An individual goblin isn't a threat to a warrior, but a group of 3-4 would be. Have players skip making hack and slash checks and just roll damage until they come up against a group of goblins.
The issue in DW is whether they are rolling poorly or not, which has nothing to do with me or my NPCs. Players have never said "You gave us an unfair encounter!" to me, so DW pulls a pretty neat trick in that regard.
Feel free to Dark Souls up your DW game. It's fine. Most players love the death mechanic and it pulls the narrative in interesting new directions.
- St. Pius X HS
- Algonquin College
- The Horus Heresy:Drop Assault
- Tales of Honor
- Tech Support, present
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