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Tor-Ivar Krogsæter
Student, organist, taekwon-do-instruktør
Student, organist, taekwon-do-instruktør

Tor-Ivar's posts

In D&D there are some very simple, streamlined rules for creating magical scrolls, including simple rules for setting their price. I cannot find any such rules neither in the PHB not GMG for Hackmaster. Do anyone have any rules for setting the selling price and/or crafting cost for magical scrolls, as well as for creating them oneself?

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Veldig interessant mann, Neil deGrasse Tyson. Og det er interessant å høre amerikanere som ikke er flat-eartheans eller annen galskap, men som faktisk setter sunn fornuft først.

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An interesting, fairly thorough metaanalysis of dice analyses. It also includes a link to the now quite well-known saltwater die testing method.

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Tor-Ivar Krogsæter commented on a post on Blogger.
‘… like someone else said, you're more of a combat monster by specializing in one weapon than being able to not hurt yourself with several.’ Which more or less sums up who should consider buying this talent. Fighters, maybe not, but rogues, thieves or assassins might very well benefit greatly from it.

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Det er kanskje bare meg, men når jeg ser bilder av jorda og sola i riktig størrelsesforhold, synes jeg det er skremmende. «The universe is infinite but this battle is finished.»

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Here is a good idea for character creation: Drafting. The basic idea is that each player rolls a set of stats, and these get entered into a pool for which the players get to choose each in order. Here’s my take on it:
Note: I really haven’t added much; it really is Jerimy G.’s design.

Felix, Cat, Betty and Boop (4 players) roll:
STR: 7, 6, 9, 13
INT: 9, 6, 13, 15
WIS: 7, 9, 14, 15
DEX: 7, 11, 12, 10
CON: 8, 6, 9, 14
LKS: 10, 10, 18, 9
CHA: 9, 12, 10, 12

They all roll dice to see who gets to pick first, and then take turns in order picking from the pool in order of stats. Felix wins the roll, and wants to play a fighter, so he picks the 13 for his STR; Cat, Betty and Boop then get to pick from the 6, 9 and 13. Cat is next in line for picking first, and wanting to play a clever fighter who might not be so strong, she adds 13 for her INT, allowing Betty to get the 15 since she wants to play a mage. This continues until all four players have had a chance to pick first. As they are four players and there are seven stats, they then can either choose the stat they rolled themselves for the remaining three, or the HM could roll an extra pool of stats for Boop, which she may opt for instead of fourth, third and second pick for CON, LKS and CHA.

As this method removes the really poor rolls from the character generation, as well as assuring one single player who happens to roll really high stats doesn’t end up with outdoing everyone else in the group, it might be a method worth considering.

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What would you like the most for Kenzer & Co. to release in the near future? (List based on ‘Here is what we’re focusing on at the moment’ at, but limited to five alternatives by G+.)
votes visible to Public
New adventure or campaign
P’Bapar or KoK setting
Mines of Chaos
Jorikk material and/or Zealot’s Guide[s]
GM screen

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I couldn’t agree more; it sounds hilarious! Anyone up for trying?

‘I think an all-cleric party with everyone trying to fill the traditional roles would be a hilarious experiment.’

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It’s all in the details. When drawing illustrations for mediaeval #roleplaying #games , why not include small details like twelth century numerals?

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Excellent resources for anyone interested in heraldry:

* The Close Skeleton Genealogical Society: Heraldry*
Some details about the does and dont's; it also includes a section on the traditional ways of drawing colours in black and white (stripes, dots, etc.).

* Store norske leksikon: ‘heraldikk’*
This is the major Norwegian encyclopaedia (our Britannica). This article on heraldry is very well written and contains tons of information both on the history and the technicalities involved in heraldry.

* Freepik:*
Contains tons of images for all kinds. I found multiple images useful for heraldry and coin drawings, particularly this one:

* International Heraldry and Heralds:*
I cannot not mention this site, of course. It includes a FAQ section, lists examples, and has a genealogy section. Worth the visit.

* Family Trees and Secrets:*
Though the site is horrible (as so often with professional craftsmen’s sites), the information is of interest. They have a section listing all sorts of symbols and what they mean, as well as a description of how different compositions of the heraldry can reflect different things.

* Encyclopædia Britannica: ‘Heraldry’*
Britannica is of course no stranger to thorough, scholarly articles on most things of interest, and this seventeen-thousand-word article is no exception. If you do not have access from your home, you probably do via your local library.

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