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Tony Albrecht
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The last part of the Vessel PS3 porting Saga is now up!
The final part of the Vessel Porting Saga is up. Come and read how we finally shipped the game. Then tomorrow, go out an buy it  :)
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The second part of the epic Vessel port post mortem is now live! 
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Porting Vessel to PS3 was tricky. Part 1 of the post mortem of the port is now live on the Overbyte web site. Part 2 coming next week.
Part One of the Vessel PS3 Port post mortem is now live. Go have a read and find how much blood, sweat and tears was involved in porting this successful PC game to PS3.
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Time to start posting more about Vessel optimisation before I forget what I did. Here's the latest. more coming soon.
Another article in the Vessel PS3 optimisation series. This one deals with a slow std::sort() call and how it can be replaced with some super fast, super simple code. 
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I finally got around to writing up my talk from #GCAP13 . I rewrote it 3 times and I'm still not happy with it, but I'm now beyond the point of caring. I think the slides (available from the article) do the topic more justice though.
Ever wondered how incredibly smart people can write stupid code? Why most of the legacy code you deal with is appalling? Then check out this blog and associated slides.
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Scripting and performance - can you have both?
Post number three in our porting/optimisation extravaganza is up. This one from +Ben Driehuis  on optimising Lua. Check it out
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Another week, another blog. This one is a nice easy intro to profiling on PS3. My next entry should be a little meatier.
Hi all - the second post in the Vessel optimisation series is now live. Its a brief intro to profiling on the PlayStation3 - have a read and let us know what you think. We'll start on some of the actual optimisations in our upcoming posts.
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I've just started documenting the process of porting a PC game with a bespoke graphics and physics engine to PS3. 
You like programming? Consoles? Then check out our new blog series documenting the process of porting a PC game to PS3. It should be a fun ride...
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I'm talking at GCAP this year. Should be a fun talk. I'll post slides afterwards.
Our very own +Tony Albrecht  is speaking at GCAP this year on smart coders doing (apparently) stupid things. It's sort of like Funniest Home videos but without the funny or videos but with code and stuff. You should come along if you're at GCAP.

He's also on a Panel that afternoon too - http://gcap.com.au/pants-off-blues-the-life-of-a-remote-indie/ so you can get two doses of Tony for the price of one. 
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