Arslan of Ili, Emperor of India: Part 0.5: More pre-campaign notes

First order of business was finding a wife, and it was immediately back to the modding board:

* Tengri can't marry anybody who's not Tengri.
* Being on edge of the map in Ili I can't even marry half of Tengri women since they are too far away.
* Game did not generate any significant number of Tengri women except for fairly small number of lowborn courtiers - 1 per court apparently.

As far as I can tell it's a bug - everybody is supposed to be marriageable within their religious group at least, but Pagans somehow aren't. I think that's due to to the new Zunists religion, which tries to be intermarriagable with Zoroastrian group and Indian group - nice try, but that doesn't actually work, you can only specify individual religions, not religious groups, and this bug not only makes Zunists intermarry not work, it apparently screws the entire Pagan religious group. At least that's my best guess.

I'd report a (presumed) bug, but these days I can't be bothered if it involves more than a tweet. Non-public bug reporting system tend to be dumping groups nobody ever looks at most of the time.

Anyway, I absolutely despise "Must not marry an infidel" mechanic, so it's now gone from this campaign. Everybody can marry everybody else, like they did in real history, as well as early CK2. Some opinion penalty would be justifiable, as at least Muslims and Christians married each other very rarely (Oneca García as an example that it totally happened) - but Christians with Pagans, and Pagans with other Pagans intermarried all the time.

That leaves another problem unresolved - UI for finding a spouse. Clicking find spouse button next to character icon only shows women in your realm (which is 1 courtier total, and also sounds like a bug), and anybody who will result in alliance or is in line of inheritance (which is nobody for Tengri at start date). Total fail.

Finding all women by character finder lists them all, but most are too distant to interact with, and that can't be filtered away in any way and takes a few clicks to check one by one.

I don't like interaction distance limit much either, but it makes some sense, presumably serves some gameplay function, and hopefully won't be an issue too often. But seriously Paradox, if you're going to do stuff like that, at least make UI for it work.

To make sure I don't get into any more issues, I double checked my notes on how I patched CK2 previously. These were mostly sensible things in their context (like increasing demesne size bonus for gavelkind, faster de jure drift, everybody with boats being able to navigate major rivers, adoption and disinheritance decisions etc.), but I don't really care for any of them enough to include them.

Hopefully that's the last detour, and the actual campaign can start without any more interruptions.
Shared publicly