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Blue Tyson
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http://cosmicheroes.space/blog
http://cosmicheroes.space/blog

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I've been working on designing a play mat for ship combat. The idea is to make all (or at least most) of the relevant information easily accessible to everyone at the table and allow ship stats to be updated as combat progresses.

The mat has information for each of the ship's stations, including available actions and a space for a token of some sort to indicate who is manning the station, as well as boxes for the most pertinent ship stats. The idea is that you'd use dice to track these. Areas for weapons and fittings are intended to hold index cards or printed templates with the relevant details. There is (of course) an area to hold command point counters as well as an evasion tracker.

Any constructive feedback would be very welcome. Is there anything missing you think would be useful?

A PDF version, as well as an alternative version intended for use with VTTs, are available here: http://bit.ly/2TpNj2C.
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For when your rules don't resolve the situation. Also, adapting the 2d6 Reaction Roll to everything!

Please comment if you further mechanics to suggest. I'd also be interested in adding a "roll high" version of everything if someone wants to do that for me.

https://buildingsarepeople.blogspot.com/2018/11/universal-oldschool-rpg-mechanic-toolkit.html
Universal Oldschool RPG Mechanic Toolkit
Universal Oldschool RPG Mechanic Toolkit
buildingsarepeople.blogspot.com
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Action and Result tables
Tables
Tables
dcheroesdb.blogspot.com
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The new edition of MASKS OF NYARLATHOTEP includes the Australia chapter that was omitted from the original version. If, after playing through that chapter, you and your investigators want to do some more eldritch explorations in the Land Down Under, we have this new sourcebook coming very soon - later this month in PDF, hardback in early 2019.
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This is the most insane generator I've ever attempted. Please do not look at the code. Or if you do, ctrl+F "eventskeleton133" and behold the madness and futility of human creation.
cough Anyway. This will generate historical events. The further down the list you go, the further ago the event was, and this table is designed to get weirder the further back you go (I would recommend generating a full history to see what I mean).
Initially this was made in order to generate Dwarf-Fortress style engravings for dungeons based on the age of the dungeon layer, but I daresay you could use this to generate plot hooks, current events, places, people, cultures, conflicts, and more.
https://tarsostheorem.blogspot.com/2018/11/histories-of-blasted-lands.html
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Cygnus Shell Supernova Remnant W63
Image Credit & Copyright: J-P Metsavainio (Astro Anarchy)
https://apod.nasa.gov/apod/ap181102.html

The ghost of a long-dead star, the W63 supernova remnant shines like a faint cosmic smoke-ring along the plane of the Milky Way galaxy toward the northern constellation Cygnus the swan. Its wraithlike appearance is traced against the region's rich complex of interstellar clouds and dust by an eerie blue glow. Spanning over four full moons on the sky, the beautiful image is a telescopic mosaic in twelve panels that combines 100 hours of exposure time using narrow band filters. It shows characteristic light from ionized atoms of sulfur, hydrogen and oxygen in red, green, and blue hues. Likely over 5,000 light-years away, the visible part of the still expanding shell supernova remnant is around 150 light-years in diameter. So far no source has been identified as with the remains of W63's original star. Light from the star's supernova explosion would have reached Earth over 15,000 years ago.
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Silent Legions Sandbox Tools: Eldritch Deformities
Silent Legions Sandbox Tools: Eldritch Deformities
theamateurdungeoneers.blogspot.com
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Silent Legion Sandbox Tool: Random New Age Cult
Silent Legion Sandbox Tool: Random New Age Cult
theamateurdungeoneers.blogspot.com
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