Profile

Cover photo
Tom Bech
Attended University of Bergen
320 followers|130,316 views
AboutPostsPhotosVideosReviews

Stream

Tom Bech

Shared publicly  - 
 
This smells like bullshit to me...

But as usual, mainstream journalists are running with it with little to no input from people that actually know these systems.

Inflight entertainment systems are more than likely hackable (no great surprise to anyone within IT there!), avionics however I highly doubt (at least not wirelessly - with special hw and access to physical service/serial ports maybe, but that is not what this guy is claiming afaict - he's pretty vague of what he's actually done, most of it sounds like tech-ish mumbo-jumbo and hyperbole).
Chris Roberts also claimed to access International Space Station system.
1
Add a comment...

Tom Bech

Shared publicly  - 
 
Cool!
 
It is happening!
We are pleased to announce that, starting today, and as announced on the GitHub blog, Jupyter/IPython notebook (.ipynb) files will render directly on GitHub. This feature works for notebooks in any of the supported Jupyter programming languages on both...
View original post
1
Add a comment...

Tom Bech

Shared publicly  - 
 
Kjenner igjen følelsen etter å ved en glipp ha lest noen kommentarer til en artikkel i en av våre riksaviser på nett (jeg vet som regel bedre, my bad!)... :P Det er så utrolig mye grunt og korttenkt grums der ute. Urovekkende nok som regel under fullt navn (og m/bilde) så teorien om at det er anonymitet som får disse sidene frem hos folk er desverre null and void nå.
 ·  Translate
4
Add a comment...

Tom Bech
owner

News  - 
 
Luxcore gets hairy ;) As part of introducing general shape support to LuxCore, Dade has ported the Luxrender classic hair support to LuxCore.
The shape support is also the precursor to OpenSubDiv support later.
http://www.luxrender.net/forum/viewtopic.php?f=8&p=112827
Introduction I have added the support for Shape Strands to LuxCore. An introduction to the concept of LuxCore Shape can be find here: viewtopic.php?f=8&t=12012. At the moment, it is pretty much a port of old LuxRender hairs code. A detailed description of the features can be found here: ...
9
1
Levente Bajza's profile photo
Add a comment...
Have him in circles
320 people
Richard Green's profile photo
Anders Volle's profile photo
James Frederick's profile photo
Jakob H-S's profile photo
Bolean Silalahi's profile photo
Daniel Andersson's profile photo
Narf Htims's profile photo
Christian Elind's profile photo
Kjell Ringstrand's profile photo

Tom Bech

Shared publicly  - 
 
:-)
Lars Fosdal originally shared to Fur & Four Legs:
 
The bowl is so unreasonably empty, that the cats are feigning their own deaths to get my attention and have me refill it - or something to that effect.  Never mind the full bowl by the catflap downstairs...

#caturdayeveryday  
8 comments on original post
1
Add a comment...

Tom Bech

Shared publicly  - 
2
Add a comment...

Tom Bech

Shared publicly  - 
 
Indeed. Getting tired of people thinking that "chemicals" are solely a man-made thing - in our well-educated society it's just sad that so many people still go around believing all this non-scientific nonsense.
2
Add a comment...

Tom Bech
owner

News  - 
 
Daily builds available! Thanks to Paulo @ +Reality who has set up a buildserver that automatically builds lux for all the major platforms (linux coming soon) every night, if there are any changes. Note: these are development builds and thus can (and will) be unstable, use at own risk!
6
2
Wanilson Figueiredo's profile photoAdventures In Blender's profile photo
Add a comment...

Tom Bech
owner

News  - 
 
Glossy coating material (add a glossy coating to any base materia) and most Fresnel textures (including LuxPop, NK etc) ported to LuxCore

http://www.luxrender.net/forum/viewtopic.php?f=8&t=10673&start=300
I have added the support for Fresnel textures: - fresnelcolor. Code: Select all: scene.textures.fcol.type = fresnelcolor scene.textures.fcol.kr = 0.5 0.0 0.0 scene.materials.shell.type = metal2 scene.materials.shell.fresnel = fcol scene.materials.shell.uroughness = 0.02 ...
3
Tom Bech's profile photoZbigniew Solarewicz's profile photo
3 comments
 
Great, thanks.
Add a comment...

Tom Bech
owner

News  - 
 
New feature: "Pointyness" texture added to LuxCore

http://www.luxrender.net/forum/viewtopic.php?f=8&t=11560&start=10#p112439
This is quite lovely. I'm trying to understand exactly what it is showing... Is the white representing the change in curvature of the shape? If it is not a material option...how do we control it, i.e, color, intensity, spread, etc.? User avatar crosley09: Posts: 66: Joined: Fri Oct 07, ...
6
stig atle steffensen's profile photo
 
This is just awesome for mechanical type models. Very cool feature.
Add a comment...
People
Have him in circles
320 people
Richard Green's profile photo
Anders Volle's profile photo
James Frederick's profile photo
Jakob H-S's profile photo
Bolean Silalahi's profile photo
Daniel Andersson's profile photo
Narf Htims's profile photo
Christian Elind's profile photo
Kjell Ringstrand's profile photo
Basic Information
Gender
Male
Story
Tagline
Nerd
Education
  • University of Bergen
    Computer Science, 1993 - 1997
  • Bergen College of Engineering
    Software Engineering, 1990 - 1993
Links
Contributor to
Very nice food and service (almost too much)!
Public - 10 months ago
reviewed 10 months ago
4 reviews
Map
Map
Map