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Tom Bagwell
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All that we see or seem is but a dream within a dream.
All that we see or seem is but a dream within a dream.

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#RPGaDay
August 7: What aspect of Roleplaying Games has had the biggest effect on you?

Probably the biggest aspect is the ability to be proactive. In several groups I've been in there were a number of more passive players, so in order to actually form a plan and act on it, I had to take the lead. That's something I hadn't been used to. Relatedly, when the group would get bogged down in endless discussion over what to do next, I gained confidence to step up and say "enough." I may not be the most forceful person around, but I'm much more so than I used to be, and it has to do with first doing so in the context of Roleplaying Games.
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#RPGaDay
August 5: What story does your group of players tell about your character?

It's an odd one. I played in a Palladium campaign run by a GM who ran "high power" campaigns. That really doesn't do it justice. After the first three sessions we had gained about 12 or so levels, and he chafed that we were moving too slow. He had designed his own magic system "beyond" normal magic. He had special classes that required dozens of regular levels just to qualify for. It was mad, ridiculous, and over-the-top...but it was fun. I ended up playing a "Divine Warrior". I won't provide the details of stats, skill levels, hit points...ridiculously high. The GM still managed to keep everything challenging and moving forward.

Now, I told you that so I can tell you this and it'll make some sense. My character intercepted an assassination attempt where, basically, Satan attempted to kill God. My character fought Satan to a standstill. At one point in the battle my character threw a spear at Satan...it grazed him but he dodged it. It was traveling at near light speed, and the battle was taking place in an inter-dimensional void.

That spear never stopped. It made an appearance in at least 5 following campaigns run by different GMs who played in that game. Sometimes at a distance, sometime nearby as it continuing skimming through different dimensions and realities. Usually with a blinding flash and huge detonation. Even modern day and SF campaigns.

The total campaign lasted for about a year before the group broke up for unrelated reasons, but that fight (and the spear) were talked about for years afterward.
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#RPGaDay
August 4: What is the most impressive thing that you can remember another player’s character doing in a session?

I had a player in a Darkurthe Legends campaign I ran in the late 1990s. On a whim he took the 'child of prophecy' background. I decided to run with this and use it as the lynchpin for the campaign. Once it became obvious what was happening, he really rose to the occasion and brought his character to life as he struggled with the terrible things happening in the world as the result of a prophecy tied to his character. Yet he always managed to do it in a way that didn't exclude the other characters, and helped me bring each of the others into the key events of the story without stealing the spotlight.

No, it wasn't in a single session, but it was more memorable than that. It led to all the players having opportunities for impressive actions and roleplaying.

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#RPGaDay 3: Character Moment You Are Proudest Of?

Interesting question. I've had many moments that were exciting, fun, tragic, self-sacrificing, etc. But proud?

I have two that are hard to rank as being better than the other, so I'll give both.

1. I was playing a blacksmith in Harn. Specifically, a weaponcrafter. After two years of gaming, I still enjoyed playing him, and he remains one of my favorite characters. There came a point in the game where he had the chance to train as a Jmorvi (sp?)...basically a metal mage. The GM felt safe in making the offer, because it would mean years of training, which would mean leaving the party. At that moment, I realized that I would never enjoy playing him again if he didn't accept the offer. It was true to his character...there's no other choice he could have made. It changed the way I looked at PCs, both as a player and a GM. So, he left the party and I had to bring in a new character.

2. I was playing a Druid in a Rolemaster campaign. There came a point when the party had to ambush a group of guards. I forget the reason, now...it was important, and the party didn't think twice about it. However, I realized that it bothered me. In turn, it bothered the Druid. He could have suggested an alternative, but didn't even try. Afterward he became a force for peace, and would only resort to violence if there was no other option. He didn't always convince the others, but he remained true to his principles after that...principles he (and I) hadn't realized that he had.

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#RPGaDay Day 2: Best Game Session since August 2015?


Unfortunately I don't have a best game session as GM in the past year. As a player, though, there have been some good sessions. The best one, in general terms (I'm not sure the details would mean much, as they involve Aleister Crowley, Jack Parsons, L Ron Hubbard, and the mystical construct that involved the California Highway System,) came about as I was able to put together the clues as to what was going on, my character was able to shine in his area of specialty, and he discovered an entirely new field that he was able to pioneer for the campaign setting. Basically, being able to be effective, make a difference, and grow in new ways.
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I'll give this a shot this year. For #RPGaDay.

August 1: Do you prefer to use real dice, a dice application or program, or use a diceless system?

As a GM, I have no preference. As a player, I find a dice app easier and more convenient, but have no problem with dice. I'm okay with diceless, but that's far more dependent on the GM.
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No, this isn't Charli's bed. No, she doesn't care. Cutey...
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New Clown Shoes. Russian Imperial Stout aged in bourbon barrels. 14% ABV. Pricey, but one of the best I've ever tasted.
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Lazy, cold, drizzly...yeah. She's got this weather thing figured out. 
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