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Todd Nicholas
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Todd Nicholas
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Actual Play  - 
 
Hey folks! +The Jank Cast, the podcast that Megan and I are on, just released an AP of Time Cellist. Enjoy! 
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Really enjoyed this AP! I'm considering running it sometime at a con. Thanks, good stuff. 
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Todd Nicholas

Discussion  - 
 
Hey folks. +Josh T Jordan was nice enough to sit down with us to talk about this year's theme on +The Jank Cast. The link is below. If you're looking for some inspiration, hopefully this can give you a little push!
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Todd Nicholas

New Episodes  - 
 
The 200th episode of the Jank Cast!

In this one, we talk about what got us into gaming and what keeps us there to kick off a series of interviews we're going to be doing with gamers on that topic.

Enjoy!
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Moe “The Gamefather” Tousignant's profile photoTim Jensen's profile photoTodd Nicholas's profile photoLarry Spiel's profile photo
5 comments
 
Yeah, we rambled a bit.  Okay, I did.
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Todd Nicholas
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News  - 
 
Hey all!

Tom and I are going to do an open beta of the new playtest version of The Sword, The Crown, and the Unspeakable power. If you're interested in getting a link to it, please post in this thread and I will create a circle where people who are interested can get a copy.
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Todd Nicholas's profile photoCharlie Etheridge-Nunn's profile photoWoife S's profile photo
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Woife S
 
I´d be happy about the link
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Todd Nicholas
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News  - 
 
Time Cellist is coming....

We'll be Kickstarting Time Cellist in the very near future. Keep an eye on your G+ feed for more info.

(Thanks to +Darcy Boyd for the art!)
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Megan Pedersen's profile photoVandel J. Arden's profile photoChris Shorb's profile photoDarcy Boyd's profile photo
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TIME CELLIST!
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Todd Nicholas
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Discussion  - 
 
FOLKS GOING TO GENCON

We have a nice, shiny new version of THE SWORD, THE CROWN, and THE UNSPEAKABLE POWER and I WANT TO PLAY IT AT GENCON!

If you are going to Gencon, I'd love to run it for you. Please feel free to post here or send me a HO message if you're uncomfortable with that and let me know if you'd be interested. I'd love to put together a group of 3-4 to play a session if we can arrange a time.
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Willow Palecek's profile photoCharles Paradis's profile photo
2 comments
 
You know I'm down. 
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Todd Nicholas

General Challenge Discussion  - 
 
Hi there! Quick question that I didn't see the answer to anywhere (my apologies if I missed it!). The games get collected into the book at the end of the competition. But if we liked our game and wanted to use it as the seed to expand into something larger to publish eventually, would that be a problem?

In other words, do you want sole rights to the game, effectively, or is it okay if we publish an expanded version down the line?
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David Schirduan's profile photoTodd Nicholas's profile photo
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Perfect! Thanks for the quick response.
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Todd Nicholas
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Discussion  - 
 
Hey there, friends of Wheel Tree! Please help us come up with time anomalies for Time Cellist!

So Megan and I are currently putting together the LIST OF RANDOM TIME ANOMALIES for Time Cellist. 

If you haven't played TC, what that is is when there's a tie in the conflict mechanic (i.e. rock, paper, scissors), it creates a time anomaly where something from another time comes crashing into wherever you are.

Examples:

-Dinosaurs come running down the street.

-A 747 lands.

-A bunch of cowboys come driving a herd of cattle through the desert.

The idea is that some goofy appears in whatever time period you're in, forever changing history.

So we're trying to come up with a HUGE list of time anomalies people can use as a random table if they can't think of one. We'd like to invite you all to suggest some below. The ones we like the best will wind up in the table.

Thanks everyone!
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Richard Williams (Epistolary Richard)'s profile photoChris B's profile photoJeremy M's profile photoTodd Nicholas's profile photo
14 comments
 
Okay, it looks like this is petering off, so I think we'll go with what we have here.

Seriously, folks, these are amazing. Expect to see some of these turn up in the book. Thanks a bunch for contributing!
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Todd Nicholas

Discussion  - 
 
Hi there, all. If you are interested in playtesting The Sword, The Crown, and The Unspeakable Power, a Game of Thrones inspired political fantasy hack/reskin of AW, feel free to post in or plus-1 this thread:

https://plus.google.com/113683514389157023025/posts/aMqREXTPTKR

If you do so, I will add you to a circle that will have access to the beta test documents for the game. 

Thanks!
Hey all! Tom and I are going to do an open beta of the new playtest version of The Sword, The Crown, and the Unspeakable power. If you're interested in… - Todd Nicholas - Google+
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Chris S's profile photoTodd Nicholas's profile photoBenj Halom's profile photoTalek Mnemon's profile photo
14 comments
 
I am so keen. 
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Todd Nicholas
owner

News  - 
 
Hey all! Less than $500 to go before we get to our next stretch goal. If you've already kicked in, a big THANK YOU! If you haven't, give it some thought. We'd love to hit that goal, and we only have 60 hours left!
Wheel Tree Press is raising funds for Time Cellist RPG on Kickstarter! Travel back in time to play as a plucky group of kids helping Time Cellist save the world from The Maestro of Maliciousness!
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Todd Nicholas
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News  - 
 
Guess what, folks...

TIME CELLIST IS FUNDED!

Whoo-hoo!

Thanks to everyone who has backed it, and we'll keep you all updated as we go forward.
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Ari Julku's profile photoSean Smith's profile photoMegan Pedersen's profile photoLarry Spiel's profile photo
6 comments
 
Congrats guys! I never doubted it would. 
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Todd Nicholas
owner

Discussion  - 
 
For our final little preview of The Sword, The Crown, and the Unspeakable Power (SCUP) this week, I'm going to talk about NEW CHAPTER MOVES.

So Tom and I asked ourselves out loud, at one point, "how could we emulate something like the Red Wedding in SCUP?" When you think of political fantasy, you think of reversals, misfortune, death, and despair. No one is safe for too long, and it's always a moving equilibrium.

So what we came up with is NEW CHAPTER MOVES. After either some downtime where you don't play for a little bit or a significant in-game passage of time (your call), you MUST make some changes. Either you retire your character, let them become an NPC, change them to a new character class, or (and this is what we really want you to do!) you take one of the New Chapter Moves to hurry things along. 

What are the New Chapter Moves? I'm glad you asked. Here's an example of one:

The Swing of The Pendulum
Whenever your character experiences even a single moment of joy, tranquility, security, pride, or peace, make a mark. When you reach 3 marks, roll 2d6.
-On a miss, nothing happens. Erase the marks and start over.
-On a hit (7-9 or 10+), you die horribly as it all comes crashing down around you, enveloped in a void so dark it’s as if the night sky itself fell to the earth and covered up all you have ever known in a shroud of burning ashes. You and the MC will work out how. Create a new character.

Ouch. Here's another:

Reap What You Sow
Every time you hurt someone, physically, socially, or emotionally, make a mark. When you reach 3 marks, roll 2d6.
-On a miss, nothing happens. Erase the marks and start over.
-On a hit, you face the harvest. Those you love will suffer and die, undeservedly. Those you trust will be cut down like so much wheat or betray you. As you have sowed pain, now you shall reap blood. Erase the marks and start over.

Double ouch. And finally, one more we'll share:

Let the Right One In
Every time you perform some more than trivial act using the Unspeakable Power, especially something epic and/or bloody, make a mark. When you hit three marks, roll 2d6.
-On a miss, nothing happens, Erase the marks and start over.
-On a hit, you and the MC together will choose one of the following: (1) The doors of reality crack and something horrible comes through, most likely devouring you in the process. The MC will create a new Threat based on what slipped through. Create a new character. (2) Something comes through and burns the essence of you away. You're gone, but there is a new tenant in the building. Your character is now an NPC that LOOKS like you but decidedly is NOT you. Create a new character. (3) Something beautiful and terrible draws you into a world far away. Describe it, in all its indescribable grandeur. Retire your character (to safety?). Create a new character.

You get the idea? We don't MAKE you take these moves if you want to ensure that your character keeps living on and on into old age,, but we strongly encourage it. These moves are there to give your game a big push in the second chapter, creating new things to worry about or big, dramatic events that change the nature of your world. So even though you don't have to take one, if you're the right kind of person to play SCUP, we imagine that you'll see one of these moves and say "ooooh, yes. I want THAT horrible thing to happen in our game!" 

Soon, we'll reveal a little bit more about the character classes we've created for SCUP. Thanks for reading these previews this week!
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Chris S's profile photoDuane Padilla's profile photoTodd Nicholas's profile photo
13 comments
 
Duane: we actually didn't post all the moves, and there's a different one you might actually like. One of the New Chapter Moves has you set a tangible goal for your character when you  trigger it (i.e. "I avenge my friend," "I claim my rightful place at the head of the council," etc.,), then you get bonuses to accomplish that goal, but when you do, you retire your character. It's lets your character go out but in a slightly more heroic way. 

Either way, what we were trying to do with these moves is take something that we think AW already has, i.e. as you "level up" in AW, eventually you must either change your splat or retire your character (unless you just decide to hoard advancements, which is totally not fun). We took that idea and tried to hook it both into the fiction of the game and the flow of the game a little bit.
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